# The 147 ISL built-ins Status: βœ… table encoding, calling convention and the `ScriptPhase` state layout; βœ… ~135 of 147 handlers characterised from the disassembly; 🟑 three resolved only partially; ❔ the interpreter-command table is only partly recovered. Companion to [isl-bytecode](isl-bytecode.md) (the instruction encoding) and [mission-phase-advance](../mission-phase-advance.md) (why phases hinge on these). ## βœ… Table and calling convention `0x8227226C … 0x822724B7` is **147 big-endian absolute VAs** β€” no base-relative offsets. Verified structurally: the table starts immediately after the `bctr` at `0x82272268`, `0x8227226C + 147Β·4 = 0x822724B8` is exactly where the first handler begins, and every target lies inside `sub_82272220`. Six ids are **unused defaults** (0, 0x41–0x44, 0x7A) and about ten more are deliberate stubs returning a constant. Arguments do **not** live in the instruction. Every handler starts `addi r3,r31,20 ; bl 0x82454A40` β€” `std::string::c_str()` β€” so `[phase+20]` is a **packed operand blob**, which is what the `local[]` staging in [isl-bytecode](isl-bytecode.md) fills. Return codes: **0** continue, **2** yield (re-execute next frame), **3** coroutine control. Five built-ins skip the pc advance on 2 and so genuinely **block**: 97, 120, 137, 142, 143. ## βœ… `ScriptPhase` state layout | offset | meaning | |---|---| | `+88` | **32-entry float register file** | | `+120` | **32-entry flag register file** | | `+160` | frame-wait counter | | `+164` / `+176` | **int** / **double result register** | | `+196` | phase-finished flag | | `+232` / `+236` | code base / end-event offset | | `+244` | **symbol table 1** base (route + message names) | | `+272` | trigger queue | | `+300` | 1 = not last phase, 2 = last | | `+304…+320` | mission timer (elapsed, t0, limit, running, enabled) | | `+324` | **runtime unit array**, indexed by **symbol table 2** index | Per-unit record: `+4` live object (NULL = absent), `+16` state (2 = active; 1/3/4 = gone/dead/invalid), `+32/40/48` position, `+128/132` HP / max HP, `+140` flag bitmask. **That is the hook into the data**: blob fields indexing `[phase+244]` are symtab-1 indices and fields indexing `[phase+324]` are symtab-2 indices β€” the two tables already parsed in [mission-script-ssb](mission-script-ssb.md). ## βœ… The conditions a phase can test | id | name | what it tests | |---|---|---| | **6 / 62** | `END_PHASE` / `FORCE_END_PHASE` | sets `[+196]`, with / without the end event | | **39 / 40** | `MARK_LAST_PHASE` / `mark_not_last` | `[+300] = 2` / `1` | | **69 / 70** | `unit_state` / `unit_alive` | a **named unit's** lifecycle state; state == 2 | | **20 / 95** | `hp_pct_test` / `unit_hp_pct` | unit HP as a percentage of max | | **18** | `dist_lt` | 3-D distance between two named units below a threshold | | **24 / 72** | `squad_survival_pct` / `group_ratio_pct` | current Γ· initial squadron members Γ— 100 | | **56 / 94** | `unit_relation` / `is_engaged` | relation between units; is anything engaging this one | | **33 / 34** | `global_counter0/1` | two global counters read straight into `[+164]` | | **132–134** | player gauges | speed/boost ratios and a player byte | | **73, 123–127** | timer family | start / resume / stop / reset / read elapsed / read limit | | **8 / 9 / 93** | `set_flag` / `read_freg` / `clear_flag` | latch a result into the 32-entry files | | **100 / 115** | `push_trigger` / `named_event` | the engineβ†’script edge | **The state machine is therefore:** a trigger fires a coroutine β†’ the coroutine tests one of the predicates β†’ it latches the answer with `set_flag` β†’ some later thread reaches `END_PHASE`. Two spot-checks I ran against the disassembly rather than taking on trust: * **id 4 (`wait_s`)** β€” `c_str()`, `li r3,2` (yield), `lfd f0,0(r11)`, `stfd f0,8(r30)`: a **double** seconds value into the thread countdown. Exactly as described. * **id 24 (`squad_survival_pct`)** β€” indexes `[phase+324]` by `[arg+4]`, rejects a NULL object and state 1, then calls `823011B0` (initial, packed `hi<<16|lo`) and `82301118` (current). Exactly as described. ## βœ… What Stage 02 actually uses β€” and it settles a standing question Counting call sites in `Stage02.ssb` (`data/isl-stage02.txt`): | built-in | sites | |---|---| | `unit_state` | **255** | | `hp_pct_test` | **167** | | `dist_lt` | **92** | | `unit_alive` | **71** | | `unit_relation` | **52** | | `set_flag` / `clear_flag` / `push_trigger` | 12 each | | `END_PHASE` / `MARK_LAST_PHASE` / `FORCE_END_PHASE` | 12 / 8 / 3 | **Not used at all in Stage 02:** `squad_survival_pct`, `group_ratio_pct`, `global_counter0/1`, `is_engaged`, `player_gauge*`, `prompt_yes_no`, `deploy_and_wait`. πŸ”‘ **So Stage 02's phases are gated on named-unit tests β€” destroyed / HP / proximity β€” and not on any aggregate count.** The kill-counter primitives exist in the VM (33, 34) and this mission never calls them. That is a direct answer to the standing "does the next wave start after N kills or after an event?" question, at least for Stage 02: **specific units, not a number.** "Certain objectives shot down" is right; "a certain number shot down" is not. ⚠️ Scoped to Stage 02. Other stages may well use `squad_survival_pct` β€” the counting is per-file and cheap to repeat. ## 🟑 Not settled * **Three handlers resisted**: id 55 (`vt35`, 411 instructions, returns a float), id 75 (`vt52`, message/HUD-ish), id 105 (`vt73`, meaning of unit field `+600`). * The **1024-slot interpreter-command table** is only partly recovered β€” 57 slots, by simulating the constant/stack dataflow of `sub_822FE040`. * Names here are from handler behaviour, not from symbols; `isl.py` prints a bare `builtinN` for anything unread rather than guessing.