#!/usr/bin/env bash # Boot Canary and drive it into the Stage 02 mission from save slot 01, then # LEAVE IT RUNNING (unlike grab_tutorial.sh, which snapshots and exits) so a # live control loop can attach to /dev/shm. # # Nav is the verified route: title -> LOAD GAME -> slot 01 -> YES -> READY ROOM # -> TAKE OFF. With `--hangar` it stops in the HANGAR instead so a loadout can # be picked first. set -u MODE="${1:-fly}" export HOME=/sylph-home/re SDL_AUDIODRIVER=dummy DISPLAY=:98 SD="$(cd "$(dirname "$0")" && pwd)" SHOTS=/sylph-home/re/shots alive(){ ps -o pid=,stat= -C xenia_canary 2>/dev/null | awk '$2 !~ /^Z/ {print $1}'; } ensure_display(){ if ! xdpyinfo -display "$DISPLAY" >/dev/null 2>&1; then setsid nohup Xvfb "$DISPLAY" -screen 0 1280x720x24 -ac -nolisten tcp \ +extension GLX +extension RANDR /tmp/xvfb98.log 2>&1 & for _ in $(seq 1 50); do xdpyinfo -display "$DISPLAY" >/dev/null 2>&1 && break; sleep 0.2; done setsid nohup env DISPLAY="$DISPLAY" HOME=/sylph-home openbox /tmp/openbox98.log 2>&1 & sleep 1 fi xdpyinfo -display "$DISPLAY" >/dev/null 2>&1 || { echo "DISPLAY UNAVAILABLE"; exit 1; } } step(){ vgamepad dpad "$1"; sleep 0.25; vgamepad dpad center; sleep 0.7; } shot(){ screenshot "$SHOTS/$1" >/dev/null 2>&1; } pkill -x xenia_canary 2>/dev/null; sleep 2 [ -n "$(alive)" ] && { kill -9 $(alive) 2>/dev/null; sleep 2; } rm -f /dev/shm/xenia_memory_* /dev/shm/xenia_code_cache_* 2>/dev/null ensure_display cd /sylph-home/re setsid nohup run-canary --audio --apu=sdl --log_mask=13 \ --logged_profile_slot_0_xuid=E0300000EFBEA3D4 /dev/null 2>&1 & sleep 5 "$SD/skip_intro.sh" 600 || { echo "BOOT FAILED (skip_intro exit $?)"; exit 1; } sleep 14 # main menu is not input-ready before this step down # NEW GAME -> LOAD GAME vgamepad tap A 250; sleep 8 # save list, slot 01 preselected vgamepad tap A 250; sleep 4 # "Load game?" -- cursor starts on NO step up vgamepad tap A 250 sleep 28 # -> READY ROOM shot "lm-readyroom.png" if [ "$MODE" = "--hangar" ]; then step down; step down # BRIEFINGS -> HANGAR vgamepad tap A 250; sleep 12 shot "lm-hangar.png" echo "STOPPED IN HANGAR"; exit 0 fi step up # BRIEFINGS -> TAKE OFF vgamepad tap A 250 # The launch cinematic + stage load + objective card is NOT a fixed 75 s under # lavapipe; wait for the flight HUD itself. "$SD/wait_flight.sh" 300 || { echo "NEVER REACHED FLIGHT"; exit 1; } shot "lm-flight.png" echo "IN FLIGHT (emulator left running)"