# The four squadron order classes Status: ✅ three named from the game's own strings; 🟡 the fourth named from weaker, independent evidence — recorded at lower confidence deliberately. The script tells a squadron what to do by posting an interpreter command whose handler pushes an **order object** onto the unit's order deque at `obj+216`. Four such classes exist, distinguished by size, constructor and a type tag at `[order+4]`. ## ✅ Three named directly by the game `sub_8232C4C0` is a unit **message pump**. Three of its arms build orders, and each loads its own format string — the strings are verified present at these addresses: ``` 0x820AF17C "Set Squadron order attack %08x %08x \r\n" 0x820AF1A4 "Set Squadron order trace %08x %08x \r\n" 0x820AF1CC "Set Squadron order escort %08x %08x \r\n" ``` The three stack slots holding them are written **once** at function entry and never rewritten, so the pairing is unambiguous. The `printf` itself is `bl 0x82674028` — `li r3,0 ; blr`, i.e. compiled out — but the format strings and their arguments survive, which is exactly what makes them usable as labels. The join to the script side is that **the same poster functions serve both the message path and the interpreter-command path**, so the identity transfers: | opcode | size | vtable | tag | order | ISL built-in | |---|---|---|---|---|---| | 517 | 160 | `0x820AEB2C` | 2 | **trace** — follow a named unit | **46** | | 784 | 192 | `0x820AFB0C` | 3 | **attack** | **47** | | 790 | 240 | `0x820AFB34` | 4 | **escort** | **48** | | 512 | 124 | `0x820AFAEC` | 1 | route/waypoint move 🟡 | 3 (`move_order`) | Built-ins 46/47/48 share one blob shape: `blob+4` = actor (symtab-2 index), `blob+12` = target (symtab-2 index), `blob+16 == 1` = an immediate/override flag. 48 additionally carries a 3-double position. All four orders keep the target at `[order+92]`. ## 🟡 The fourth is named on weaker evidence **`Set Squadron order …` names only three.** Opcode 512's label rests on different ground: * its vtable slot 1 is the sole referencer of `"%08x Now Generating Routes [%d]...."` (`0x820AFAA4`, verified present); * its `[order+92]` comes from a **symbol-table-1** name (routes/messages), not the unit table the other three use; * the posting built-in resolves a route point count; * `isl.py` had already labelled built-in 3 `move_order` from handler behaviour. That is four independent lines, but none of them is the game naming it. Recorded as 🟡 rather than levelled up to match the other three. ## 🔴 A different enum that is NOT this `sub_82320B48` selects a voice line from twelve strings at `0x820AEEB0`…. Note the spelling, which is the game's own and matters because it is the join key: the WINGMAN and SQUAD names are `ORDER_`, and **all four SQUADRON names are misspelled `ORDOR_`** — `ORDOR_SQUADRON_{FORMATION,ATTACK,COVER,EXTENDED}`. (An earlier revision of this document rendered all twelve as `ORDER_`.) The names are tempting — ATTACK and COVER look like they should map onto the order classes — but there is **no evidence** they index the order types, and it is a UI/comms axis. Not connected; do not conflate them. **✅ Settled 2026-08-27, and the warning above holds.** All twelve are record names in the reactive-chatter rule table, carrying the same misspelling on the data side — see [`preset-message-rules.md`](preset-message-rules.md). They are the twelve *events* "a squadron order was issued", each with its own lines, priority and interval. Triggers for barks, not order types. ## 🟡 Not settled * `[order+80]` is plausibly speed and `[unit+84]+16 / +20` plausibly engagement range and standoff distance. Neither is established. * `[unit+628]`, set to 2/4/5/3 by the four message arms, is read by `sub_82318EC8` — meaning unknown.