//! # sylpheed-viewer //! //! Bevy-based asset viewer for Project Sylpheed: Arc of Deception. //! //! This crate serves as both: //! - A **native binary** (via `main.rs`) — full desktop viewer //! - A **WASM library** (this file) — browser viewer at `index.html` //! //! ## Architecture //! - `sylpheed_formats` handles all binary parsing — no Bevy dependency //! - This crate is the thin Bevy integration layer on top //! - `asset_loader` bridges the two: wraps parsers as `AssetLoader` impls //! //! ## WASM notes //! On the web, local file access is unavailable. Assets must be //! pre-extracted and served over HTTP. XISO reading is native-only. use bevy::prelude::*; use bevy_egui::EguiPlugin; pub mod asset_loader; pub mod camera; pub mod iso_loader; pub mod ui; // ── Application state ──────────────────────────────────────────────────────── /// Global viewer state, shared across all UI and rendering systems. #[derive(Resource)] pub struct ViewerState { /// Which type of asset is currently being browsed / previewed. pub current_mode: ViewMode, /// Whether to render meshes in wireframe mode (toggle with F2). pub wireframe: bool, } impl Default for ViewerState { fn default() -> Self { Self { current_mode: ViewMode::Textures, wireframe: false, } } } /// The active view / asset type being inspected. #[derive(Debug, Clone, Copy, PartialEq, Eq, Default)] pub enum ViewMode { /// XPR2 texture preview (Milestone 1). #[default] Textures, /// 3D mesh viewer (Milestone 2+). Mesh, /// Audio waveform / playback (Milestone 2+). Audio, } // ── App builder ────────────────────────────────────────────────────────────── /// Build and run the viewer application. /// /// Called from `main.rs` on native and from `wasm_bindgen` init on the web. pub fn run() { let mut app = App::new(); app.add_plugins( DefaultPlugins.set(WindowPlugin { primary_window: Some(Window { title: "Project Sylpheed: Arc of Deception — Asset Viewer".into(), resolution: (1280.0, 720.0).into(), ..default() }), ..default() }), ); app.add_plugins(EguiPlugin); app.add_plugins(asset_loader::SylpheedAssetPlugin); app.add_plugins(iso_loader::IsoLoaderPlugin); app.add_plugins(camera::OrbitCameraPlugin); app.add_plugins(ui::ViewerUiPlugin); app.init_resource::(); // Minimal 3D scene: a directional light so meshes are visible app.add_systems(Startup, setup_scene); app.run(); } fn setup_scene(mut commands: Commands) { commands.spawn(DirectionalLight { illuminance: 10_000.0, shadows_enabled: true, ..default() }); }