Following the pointers that move with REMAINING OB lands on four identical objects whose first word is 0x820B2A64. Read live: that address holds 32 consecutive code pointers in 0x823c43b0..0x823c45a0 terminated by 0xfffffffc - a vtable - and sylpheed.db has three ref xrefs to it from sub_823C3060, sub_823C3148 and sub_823C31E0, i.e. three construction sites, the same pattern the splash item vtable shows. No name: the disc's RTTI carries none. The instance is a textured quad: a pixel size at +0x1c/+0x20 (34 x 42 for a digit) and four vertices at +0x30/+0x48/+0x60/+0x78, each a colour and a UV pair. The four UVs measured are the corners of an axis-aligned rectangle in order, all 0xffffffff. The atlas size is a check rather than a guess: the UV rectangle is 0.0265 x 0.0547, and multiplying by 1280 x 768 gives 33.9 x 42.0 against the 34.0 x 42.0 stored in the object's own size fields - two independent fields agreeing to a rounding step. Also recorded: these objects churn. Re-reading an old pointer target a minute later returned unrelated data, so this is a snapshot of a live pool. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01PMRJjbxLqZtsb5Vb7KunPE
2.8 KiB
The HUD's glyph quad — vtable 0x820B2A64
Status: ✅ CONFIRMED for the object layout and the atlas size, read live off
a Stage 02 run and checked against itself. 🟡 the class has no name (RTTI carries
none disc-wide).
How it was reached
mission-objective-counter.md found that the
words moving with REMAINING OB are four ASCII digits and four guest pointers.
Following the pointers lands on four objects with an identical shape, whose first
word is 0x820B2A64.
It is a vtable, with three constructors
Read out of guest memory: 32 consecutive code pointers, all inside
0x823c43b0 … 0x823c45a0, terminated by 0xfffffffc. sylpheed.db has three
ref xrefs to it, from sub_823C3060, sub_823C3148 and sub_823C31E0 — three
construction sites, the same pattern the splash item vtable 0x820b30b4 shows.
The DB does not classify 0x820B2A64 itself as a vtable and knows no name for
it, which is expected: the disc's RTTI carries no class names.
The instance
-0x0c f32 1280.0 ) the design space, immediately before the object
-0x08 f32 720.0 )
+0x00 u32 0x820B2A64 vtable
+0x1c f32 34.0 width in pixels
+0x20 f32 42.0 height in pixels
+0x30 u32 0xffffffff vertex 0 colour
+0x34 f32 u u
+0x38 f32 v v
+0x48 … vertex 1 (+0x18 stride)
+0x60 … vertex 2
+0x78 … vertex 3
Measured on one digit glyph:
| vertex | colour | u | v |
|---|---|---|---|
| 0 | 0xffffffff |
0.5477 | 0.5013 |
| 1 | 0xffffffff |
0.5742 | 0.5013 |
| 2 | 0xffffffff |
0.5742 | 0.5560 |
| 3 | 0xffffffff |
0.5477 | 0.5560 |
Four corners of an axis-aligned rectangle, in order, all untinted — a textured quad.
✅ The atlas is 1280 × 768, and that is a check rather than a guess
The UV rectangle is 0.0265 × 0.0547. Multiply by 1280 × 768:
0.0265 × 1280 = 33.9 -> the width stored at +0x1c is 34.0
0.0547 × 768 = 42.0 -> the height stored at +0x20 is 42.0
Two independent fields of the same object agree to within a rounding step, which is what makes the atlas size a measurement instead of a plausible number.
⚠️ These objects churn
The four pointers next to the counter swap as the digit changes, and re-reading one of the old targets a minute later returned unrelated data — the object had been recycled. Anything read here is a snapshot of a live pool, not a stable address.
What this is for
It gives the port a decoded HUD text primitive: a glyph is a quad with a pixel size and four UVs into a 1280×768 atlas, drawn by a class with 32 virtual methods and three constructors. And it explains why the objective counter was so easy to find in RAM — the value sits inside the widget that renders it.