277 rows over 190 distinct functions (a function can read several blocks). name_block_bases.py extended with a confidence split. The tool's false-positive mode, measured and named: 107 of 277 rows solve to a base on a 64K boundary -- a bare "addis rX, r0, 0xHHHH" with no addi, so any scatter of displacements votes for it. 82 are 0x820B0000: about 60 near-identical functions in 0x8281xxxx-0x8284xxxx all "naming" the same rou_e0NN list. The 170 rows with a non-zero low half are the trustworthy set. A round base is not automatically wrong -- sub_822215D0 sits on 0x820A0000 and resolves 205/206 -- so read the ratio, not the base. The index re-derives every loader we already knew (unit 217, stage settings 129, PlayerParams 90, hangar 81, squadron orders, missile guidance, shell movement, substructures, six camera/fog readers) -- that is the control. The find: sub_8233C368 reads the AI behaviour table. r28, base 0x8208583C, 20 names -- Enumerate_AIs, FiringLength, GuardLength, AutoGuardLength, CounterLength, MusterLength. stage-mission-tables.md owns those field names on the data side, but Enumerate_AIs appears in no document and no reader was known; the corpus carries the AI tail of Maneuver as NEEDS-HUMAN/runtime. It is statically reachable after all. The same base also serves sub_82338EE0 (97 names, Weapon TargetType SpecialWeaponType ReticleType IsCharging ...) -- the weapon datasheet loader, also not previously named. Five unowned blocks surfaced and NOT opened: PGHUD_*/PGREMAIN_NUM HUD part names (205/206), STAGE_RESULT/stage_num_shoot_down_aircrafts/EX_OVERVIEW, g_mWorldViewProjection/NormalMap/GlossinessMap engine material slots, Boss16Collision* (cross-links the S16 Guardian object), and roh_n001_menu1_cam_pos menu camera tags. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01PMRJjbxLqZtsb5Vb7KunPE