Stage containers (hidden/resource3d/Stage_S*.xpr) are collections of up to
~450 enemy/prop sub-models, not single meshes. Xbg7Model::stage_models decodes
them: each resource is a [12-byte header][index buffer][vertex buffer] block
(index count = descriptor marker, vertex count = u32 32 bytes before it) whose
on-disc offset is NOT stored, so it is located by content — one O(file) pass per
stride finds vertex-buffer starts (unit NORMAL at +12 whose previous slot isn't)
and each resource is pinned to the candidate whose indices validate and produce
non-degenerate, well-connected triangles. A connectivity gate (mean triangle
edge <= 0.28x the bbox diagonal) rejects spiky mis-anchors. ~4993 sub-models
decode across the 22 stages.
The same insight fixes the weapon single-model layout: it is [12-byte header]
[index][vertex] too, not [index][12-byte gap][vertex]. Reading indices from the
block start turned the 12 header bytes into 6 junk indices (2 leading degenerate
triangles — the recurring stray-triangle artifact) and dropped the last 6 real
indices. Skipping the header leaves vertex offsets identical (coverage unchanged
at 36/166) and corrects the triangle list. Verified on wep_00/03/04.
Adds `sylpheed-cli mesh {info,render}` — a headless software rasterizer that
writes a shaded PNG (orthographic, z-buffered, two-sided), so recovered geometry
can be verified without the GUI. Stages render as a normalised thumbnail grid;
--only filters sub-models.
Tests: stage_models_{decode,sweep,quality_audit}; docs/re updated (xbg7-mesh.md
evidence log + INDEX.md).
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
235 lines
9.8 KiB
Rust
235 lines
9.8 KiB
Rust
//! Integration test: decode XBG7 geometry from REAL `.xpr` model files.
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//!
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//! Uses loose files extracted from the retail disc (models live in
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//! `hidden/resource3d/*.xpr`). Skipped unless the directory is found; point
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//! `SYLPHEED_RES3D` at it to override.
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//!
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//! Run: `cargo test -p sylpheed-formats --test mesh_disc -- --ignored --nocapture`
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use std::path::PathBuf;
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use sylpheed_formats::mesh::Xbg7Model;
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fn res3d_dir() -> Option<PathBuf> {
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if let Ok(p) = std::env::var("SYLPHEED_RES3D") {
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let p = PathBuf::from(p);
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if p.is_dir() {
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return Some(p);
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}
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}
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let default =
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PathBuf::from("/home/fabi/RE Project Sylpheed/sylph_extract/hidden/resource3d");
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default.is_dir().then_some(default)
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}
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#[test]
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#[ignore = "requires extracted disc models — set SYLPHEED_RES3D"]
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fn weapon_model_decodes_to_expected_geometry() {
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let Some(dir) = res3d_dir() else {
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eprintln!("SKIP: resource3d dir not found (set SYLPHEED_RES3D)");
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return;
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};
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// rou_f001_wep_00 = the player ship's first weapon: 1 sub-mesh,
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// 215 vertices, 364 triangles (verified by hex analysis).
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let bytes = std::fs::read(dir.join("rou_f001_wep_00.xpr")).unwrap();
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let model = Xbg7Model::from_xpr2(&bytes).expect("weapon must decode");
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assert_eq!(model.meshes.len(), 1);
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let (v, t) = model.totals();
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assert_eq!(v, 215, "vertex count");
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assert_eq!(t, 364, "triangle count");
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let m = &model.meshes[0];
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assert_eq!(m.positions.len(), 215);
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assert_eq!(m.uvs.len(), 215);
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assert_eq!(m.normals.len(), 215);
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assert_eq!(m.indices.len(), 1092);
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// every index in range
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assert!(m.indices.iter().all(|&i| (i as usize) < m.positions.len()));
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// positions are real geometry within the model's ~2-unit bbox
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let ys: Vec<f32> = m.positions.iter().map(|p| p[1]).collect();
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let span = ys.iter().cloned().fold(f32::MIN, f32::max)
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- ys.iter().cloned().fold(f32::MAX, f32::min);
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assert!(span > 1.0 && span < 10.0, "y-span {span} out of range");
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// Correct vertex alignment ⇒ normals are unit-length (the pin for the
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// +12 vertex offset) and UVs land in a sane texture range.
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let mean_nlen: f32 = m
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.normals
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.iter()
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.map(|n| (n[0] * n[0] + n[1] * n[1] + n[2] * n[2]).sqrt())
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.sum::<f32>()
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/ m.normals.len() as f32;
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assert!((mean_nlen - 1.0).abs() < 0.05, "mean |normal| {mean_nlen} ≠ 1");
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assert!(
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m.uvs.iter().all(|uv| uv[0] > -0.1 && uv[0] < 2.0 && uv[1] > -0.1 && uv[1] < 2.0),
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"UVs out of expected [0,1]-ish range"
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);
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}
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#[test]
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#[ignore = "requires extracted disc models — set SYLPHEED_RES3D"]
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fn declaration_driven_decode_covers_expected_model_count() {
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let Some(dir) = res3d_dir() else {
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return;
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};
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let mut ok = 0usize;
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let mut total = 0usize;
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for entry in std::fs::read_dir(&dir).unwrap() {
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let path = entry.unwrap().path();
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if path.extension().and_then(|e| e.to_str()) != Some("xpr") {
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continue;
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}
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total += 1;
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let bytes = std::fs::read(&path).unwrap();
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if let Ok(model) = Xbg7Model::from_xpr2(&bytes) {
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if !model.meshes.is_empty() {
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// Every decoded model must be self-consistent (indices in range,
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// and unit normals where present).
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for m in &model.meshes {
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assert!(
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m.indices.iter().all(|&i| (i as usize) < m.positions.len()),
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"{path:?}: index out of range"
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);
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}
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ok += 1;
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}
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}
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}
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eprintln!("XBG7 declaration-driven decode: {ok}/{total} models");
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// Variable-stride declaration parsing lifted coverage vs the old fixed
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// stride-24 decoder (25 → 36 fully-validated models; multi-sub-mesh models
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// whose later sub-mesh offset isn't yet handled are still declined whole).
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assert!(ok >= 35, "coverage regressed: only {ok}/{total} decoded");
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}
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#[test]
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#[ignore = "requires extracted disc models — set SYLPHEED_RES3D"]
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fn complex_body_mesh_is_declined_not_garbage() {
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let Some(dir) = res3d_dir() else {
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return;
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};
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// The hero-ship body uses the multi-stream layout we do not decode; it must
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// be cleanly rejected, never returned as partial geometry.
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let bytes = std::fs::read(dir.join("DeltaSaber_A.xpr")).unwrap();
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match Xbg7Model::from_xpr2(&bytes) {
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Err(_) => {} // expected: declined
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Ok(m) => {
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// If it ever does decode, it must at least be self-consistent.
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for mesh in &m.meshes {
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assert!(mesh.indices.iter().all(|&i| (i as usize) < mesh.positions.len()));
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}
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}
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}
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}
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/// Stage containers decode multiple enemy/prop sub-models via content anchoring.
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/// Prints coverage; asserts the known-good Stage_S10 meshes decode with sane geometry.
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#[test]
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#[ignore]
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fn stage_models_decode() {
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use sylpheed_formats::mesh::Xbg7Model;
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let dir = std::env::var("SYLPHEED_RES3D").unwrap_or_else(|_| {
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"/home/fabi/RE Project Sylpheed/sylph_extract/hidden/resource3d".to_string()
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});
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let path = format!("{dir}/Stage_S10.xpr");
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let bytes = std::fs::read(&path).expect("read Stage_S10");
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let models = Xbg7Model::stage_models(&bytes);
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for m in &models {
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let (v, t) = m.totals();
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let mut lo = [f32::MAX; 3];
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let mut hi = [f32::MIN; 3];
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for sub in &m.meshes {
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for p in &sub.positions {
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for a in 0..3 {
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lo[a] = lo[a].min(p[a]);
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hi[a] = hi[a].max(p[a]);
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}
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}
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}
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let ext = [hi[0] - lo[0], hi[1] - lo[1], hi[2] - lo[2]];
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println!(
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" {:16} v={v} t={t} bbox=[{:.1},{:.1},{:.1}]",
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m.name, ext[0], ext[1], ext[2]
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);
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}
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// Known: e003 (main enemy, ~1400 tris) must be among the decoded models.
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let e003 = models.iter().find(|m| m.name == "e003").expect("e003 decoded");
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let (v, t) = e003.totals();
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assert_eq!(v, 2383, "e003 vertex count");
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assert!(t > 1400, "e003 triangle count {t}");
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assert!(models.len() >= 3, "at least 3 stage sub-models, got {}", models.len());
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}
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/// Timing/coverage sweep across all stage containers (manual; release recommended).
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#[test]
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#[ignore]
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fn stage_models_sweep() {
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use sylpheed_formats::mesh::Xbg7Model;
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use std::time::Instant;
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let dir = std::env::var("SYLPHEED_RES3D").unwrap_or_else(|_| {
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"/home/fabi/RE Project Sylpheed/sylph_extract/hidden/resource3d".to_string()
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});
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let mut names: Vec<_> = std::fs::read_dir(&dir)
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.unwrap()
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.filter_map(|e| e.ok().map(|e| e.file_name().into_string().unwrap()))
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.filter(|n| n.starts_with("Stage_") && n.ends_with(".xpr"))
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.collect();
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names.sort();
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let mut tot = 0usize;
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for n in &names {
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let bytes = std::fs::read(format!("{dir}/{n}")).unwrap();
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let t0 = Instant::now();
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let models = Xbg7Model::stage_models(&bytes);
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let dt = t0.elapsed().as_millis();
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tot += models.len();
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println!("{n:16} {:>4} MB {:>3} models {:>5} ms", bytes.len()/1_000_000, models.len(), dt);
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}
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println!("TOTAL stage sub-models decoded: {tot}");
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}
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/// Quality audit: for a big stage, verify decoded models are real geometry
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/// (bounded bbox, low full-mesh degeneracy) rather than false anchors.
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#[test]
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#[ignore]
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fn stage_models_quality_audit() {
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use sylpheed_formats::mesh::Xbg7Model;
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let dir = std::env::var("SYLPHEED_RES3D").unwrap_or_else(|_| {
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"/home/fabi/RE Project Sylpheed/sylph_extract/hidden/resource3d".to_string()
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});
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let bytes = std::fs::read(format!("{dir}/Stage_S07.xpr")).unwrap();
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let models = Xbg7Model::stage_models(&bytes);
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let (mut small, mut mid, mut huge, mut dupnames) = (0, 0, 0, 0);
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let mut seen = std::collections::HashSet::new();
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let mut worst_deg = 0.0f32;
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for m in &models {
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if !seen.insert(m.name.clone()) { dupnames += 1; }
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let mut lo = [f32::MAX; 3]; let mut hi = [f32::MIN; 3];
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let mut deg = 0usize; let mut tot = 0usize;
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for sub in &m.meshes {
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for p in &sub.positions { for a in 0..3 { lo[a]=lo[a].min(p[a]); hi[a]=hi[a].max(p[a]); } }
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for tri in sub.indices.chunks_exact(3) {
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let (a,b,c)=(tri[0] as usize,tri[1] as usize,tri[2] as usize);
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if a>=sub.positions.len()||b>=sub.positions.len()||c>=sub.positions.len(){continue;}
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let pa=sub.positions[a]; let pb=sub.positions[b]; let pc=sub.positions[c];
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let u=[pb[0]-pa[0],pb[1]-pa[1],pb[2]-pa[2]];
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let v=[pc[0]-pa[0],pc[1]-pa[1],pc[2]-pa[2]];
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let cx=[u[1]*v[2]-u[2]*v[1],u[2]*v[0]-u[0]*v[2],u[0]*v[1]-u[1]*v[0]];
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if 0.5*(cx[0]*cx[0]+cx[1]*cx[1]+cx[2]*cx[2]).sqrt()<1e-9 { deg+=1; }
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tot+=1;
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}
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}
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let ext = (hi[0]-lo[0]).max(hi[1]-lo[1]).max(hi[2]-lo[2]);
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let df = if tot>0 { deg as f32/tot as f32 } else {1.0};
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worst_deg = worst_deg.max(df);
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if ext < 200.0 { small += 1; } else if ext < 5000.0 { mid += 1; } else { huge += 1; }
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}
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println!("S07: {} models | small(<200u)={} mid={} huge(>5k)={} | dup-names={} | worst full-mesh degeneracy={:.1}%",
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models.len(), small, mid, huge, dupnames, worst_deg*100.0);
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// Each XBG7 resource must anchor to a *distinct* block (no collisions), the
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// bulk must be bounded-scale geometry, and none may be mostly-degenerate.
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assert_eq!(dupnames, 0, "no two resources should anchor to the same block");
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assert!(small + mid > models.len() * 9 / 10, "≥90% bounded-scale geometry");
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assert!(huge < models.len() / 20, "few huge (skybox-plane) models");
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assert!(worst_deg < 0.35, "no model should be mostly-degenerate");
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}
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