Boot -> title -> main menu -> arm the UI draw-order capture there. What it encodes is what cost time to learn: * it does NOT tap (A) during the boot. A version that did delivered 88 presses over the intro and left the guest on a black screen that never came back — no crash, no throw, emulator healthy. The intro is ~3.5 minutes and reaches the title on its own. * it taps at the title until the screen stops being the title, rather than pressing once and concluding, because acceptance is intermittent. * after F10 it clicks the game surface, because F10 also opens the emulator's menu bar and any Xenia UI makes IsUIActive() true, which swallows every later guest keystroke. It does not currently reach the menu — see docs/re/canary-scripted-input-traps.md for the measurements. Committed because the traps are worth keeping encoded, and because the next experiment (capture the draws in each title state) needs the same scaffolding.