Took the biggest of the five unowned base-solver blocks, sub_822215D0 (205/206). Grep-and-READ first, and it paid. PGHUD* pointed at mission-script-manifest.md, which documents HudResource's 24 fields -- but hud-config.md owns the whole family: all 16 records in the six GP_MAIN_GAME_*2D paks, 419 distinct asset paths. Stopping at the first grep hit would have "discovered" a documented table for the second time in three iterations. Control: counting PG* field names straight off the paks reproduces that document's own numbers exactly -- Sight 35, Radar 29, Marker 27, Wing 23, Manuva 15; HudResource 23 PG* + HUD_RES_FONT = its stated 24. The increment: the executable carries its own roster. sub_822215D0 reads a 205-name block at base 0x820A0000, 205/205 PG*-prefixed, zero partials -- PGHUD 77, PGTARGET 31, PGGAUGE 25, PGMANUVA 16, PGMARK 12, PGWARNING 10, PGMARKTGT 9. The disc has 228 distinct PG* names; 200 are in both, 5 code-only, 28 disc-only. 200 + 5 = 205 and 200 + 28 = 228, closing both ways. Four of the five code-only names are printf families whose stem is a disc field (PGHUD_HIT_NUM_EFF%d, PGHUD_HIT_NUM_RED%d, PGREMAIN_NUM%d, PGTIMER_NUM%d) and all four stems sit in the disc-only 28: the code builds indexed instance names from a base name the table declares. After pairing, the residual is one code-only name (PGMANUVA_EFF0) and 24 disc-only ones, listed in the doc. Not settled: what the block is for -- the function body was not read. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01PMRJjbxLqZtsb5Vb7KunPE
7.7 KiB
✅ The in-game HUD configuration — 16 records, and a per-stage resource table
The GP_MAIN_GAME_*2D.pak archives carry six IDXD entries that are the
in-game counterpart of tables.pak's menu configs. Only HudResource had been
opened (mission-script-manifest); the other
fifteen records had not. No docs/re/ file mentions ArmsStatus,
RangeFinder, Radar, Sight, Wing, NamePlate or ResourceTable —
checked before writing this. Artefact ../data/hud-config.txt (697 lines),
regenerator tools/re-capture/hud_config.py.
| entry | records |
|---|---|
0x10b9d584, 0x4abcfc43 |
16 — ArmsStatus, Map, ArmsItem, RangeFinder, Marker, Manuva, Number, HudResource, NamePlate, ActiveArm, Information, Wing, ArmsItemFile, Radar, Speed, Sight |
0x927b29f8, 0xccb12a6b |
13 — ObjectiveMarker_{Acropolis,SubObjective,Guard,WayPoint,Tanker,Target}, TutorialMarker_{…}, Enumerate_ObjectiveMarkers, Parameters |
0x59ecbedd |
Face — 52 positional pjf001_*.t32 portrait sprites |
0x87fd28c0 |
ResourceTable — 58 positional entries |
Between them these name 419 distinct asset paths. That is the whole flight
HUD: the arms panel (ArmsStatus 16, ActiveArm 13, ArmsItemFile 59), the
range finder (10), the target/lock markers and their HP-gauge strips (Marker
27), the manoeuvre gauge (Manuva 15), the radar (29), the reticle (Sight
35), the wingman panel (Wing 23), nameplates (60), speed (9), and the digit
strips (Number, %d-templated: pghud_speed_num%d.t32, pgtimer_num%d.t32,
pglockon_%d.t32).
🔑 The values carry subdirectory prefixes the corpus had not seen —
ArmsSt\, ActvArm\, RangeF\, Marker\, Manuva\, Map\, Speed\,
Radar\, Sight\, Wing\, Hitmark\, Lockon\, Info\.
🧪 The whole in-game HUD is NOT name-hash addressed
Taking the config's own exact path strings — no guessing left in the loop:
419 distinct
.prt/.t32/.tblvalues; 0 resolve as a pak entry under 10 prefixes. The four config FILENAMES (HudResource.tbl,HudMarkerResource.tbl, and their_S26overrides) resolve to nothing either.
The .t32 sprites certainly exist — the E2D pak holds 574 T8aD entries. So
the 2D pak's contents are simply not addressed by name_hash of the name the
config uses, and that closes the previous iteration's puzzle properly: the 28
"dangling" .prt names were never a missing-asset story, they are 28 of a set
where none of the 419 resolves.
⚠️ This supersedes the framing in mission-script-manifest: the right statement is not "these five/28 are absent" but "the in-game asset namespace is not the archive namespace".
✅ ResourceTable — a per-stage HUD config table
58 positional fields = 29 pairs, alternating
HudResource.tbl / HudMarkerResource.tbl. Exactly one pair differs — index
25, which reads HudResource_S26.tbl / HudMarkerResource_S26.tbl.
Identical in all six language paks.
🟡 The reading: the table is indexed by stage number − 1, so 29 entries
cover S1…S29 (the numbering that runs to S29 with S17 absent),
and index 25 is S26 — the one stage with its own HUD configuration. The
arithmetic is exact and the _S26 suffix names the same stage, but nothing here
proves the indexing, so this is a reading, not adopted.
✅ The objective / tutorial MARKER records
hud-config.md listed these as "in the artefact but unread". Opened now — and
they are portable HUD data, 11 records of 12 named fields each:
ObjectiveMarker_Target ColorNormal 0xFFFF0000 Emph1 0xFFFF0000 Emph2 0xFF800000
Normal pgmark_ob.t32 NormalSub pgmark_ob_s.t32
Emphasis pgmark_em_ob.prt EmphasisSub pgmark_em_ob_s.prt
HPGauge 2 HPGaugeSub 0 BlinkCycle 0x800
RadarCursorType (blank) TutorialTarget No
- Colour is ARGB, three per marker:
ColorNormal,ColorEmphasis1,ColorEmphasis2. Objectives are red0xFFFF0000, guard/waypoint green0xFF20FF20, Acropolis/tanker cyan0xFF00FFFF, sub-objective yellow0xFFFFFF00, and everyTutorialMarker_*is amber0xFFFFA010. - Each marker carries a
Normalsprite and anEmphasispart, optionally with…Subcompanions;HPGaugeis 0 / 1 / 2;RadarCursorTypeisCircle(Acropolis, tanker),Rectangle(guard) or blank;BlinkCycleis0x800on all eleven. TutorialTargetisYeson exactly the fiveTutorialMarker_*records andNoon the sixObjectiveMarker_*— the two families are otherwise the same shape.
Parameters (4 fields) binds the roles:
TargetMarker ObjectiveMarker_Target
HelpMarker ObjectiveMarker_SubObjective
TutoTargetMarker TutorialMarker_Target
ReloadDispTime 0.1
Enumerate_ObjectiveMarkers is the 11-name roster of the set — the same
shape as the Enumerate_Squadrons record unit-group-table
uses.
⚠️ pgmark_em_ob_s.prt here is one of the 28 names
archive-naming shows resolving nowhere — consistent with
the namespace finding, not a missing asset.
🟡 Not settled
- How the 2D pak's 574 T8aD and 130 RATC entries are addressed, if not by
name_hashof the config path. That is now the question. - What
HudMarkerResource.tblis — presumably the 13-record marker entry, but the filename does not resolve, so the pairing is by content, not by hash. Opened above.ParametersandEnumerate_ObjectiveMarkersunread.
✅ The executable's own PG* block — sub_822215D0 (2026-08-27)
Found by the base-solver (player-tuning-tables); reproduce from
../data/name-block-bases.txt (the
sub_822215D0 section) against hud_config.py's record dump.
✅ The disc side above is confirmed independently. Counting PG*-prefixed
field names straight off the paks gives Sight 35, Radar 29, Marker 27,
Wing 23, Manuva 15 — the same numbers this document already states, and
HudResource 23 PG* + HUD_RES_FONT = its documented 24. A re-derivation
that lands on the same counts is the control for what follows.
🔑 What this document did not say: the executable carries its own roster.
sub_822215D0 reads a 205-name block at base 0x820A0000 — 205/205 are
PG*-prefixed, zero partials — led by PGHUD 77, PGTARGET 31, PGGAUGE 25,
PGMANUVA 16, PGMARK 12, PGWARNING 10, PGMARKTGT 9.
distinct PG* names on the disc (across all 16 records) |
228 |
| the code block | 205 |
| in both | 200 |
| code-only | 5 |
| disc-only | 28 |
200 + 5 = 205 and 200 + 28 = 228 — the arithmetic closes both ways.
⚠️ Four of the five "code-only" names are printf families whose stem is a disc
field: PGHUD_HIT_NUM_EFF%d, PGHUD_HIT_NUM_RED%d, PGREMAIN_NUM%d,
PGTIMER_NUM%d — and PGHUD_HIT_NUM_EFF, PGHUD_HIT_NUM_RED, PGREMAIN_NUM,
PGTIMER_NUM are all four sitting in the disc-only 28. The code builds indexed
instance names from a base name the table declares. Pair them off and the real
residual is one code-only name — PGMANUVA_EFF0 — and 24 disc-only ones
(PGHUD_LOCATOR, PGHUD_CAMERA, PGHUD_PITCH_*, PGHUD_YAW*, PGLOCKON, …),
i.e. elements the table names that this particular function never mentions.
🟡 What the block is for is not settled: whether it is a lookup table, a registration order, or a paint list. The function was not read.