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Syplheed-Reborn/docs/re
Sylpheed RE agent 4101d9979f docs/re: the title paint order is build 4's, carries no depth, and is not in the file
Three findings and two corrections, all against the same capture.

Corrections first, because one of them invalidates numbers already written down:

* **the running screen is build 4, not build 7.** `screen info` defaults to the
  largest build; the game runs a different one, and the two disagree on sprite
  sizes (ptlogo1 822x100 vs 919x113 — the capture says 915x115). Every
  declaration index in the previous entry was against the wrong table. The
  conclusions survive unchanged; the indices are restated.
* **the ship capture does NOT skip these UI draws.** This entry justified a new
  hook partly on "it requires an f32x3 position stream, which a 2D quad does not
  have". These quads have one: armed on the title, xenia_ship_capture_01.log
  holds 1150 records of which 965 are the UI sprite shader. The new hook is
  still the right tool — frame brackets, submission order, texture identity —
  but it was justified with a wrong reason.

Findings:

* **no depth in the geometry.** Attribute 0 is k_32_32_32_FLOAT, so every quad
  carries a Z, and every Z is 0.00000. Submission order is the whole ordering.
* **no ordering field in the bundle.** Every word of build 4's declaration table
  dumped (committed as evidence): the unknowns are constant. The placement
  region's per-group lead word — never read before — is 0 for all 24 groups, and
  the region is followed straight by the RATC child stream, so no table hides
  behind it.
* **the batching rule**, which is what makes the order readable: a draw holds
  one or two quads, and a two-quad draw always holds two elements adjacent in
  paint order that share a texture page. The engine flushes when the page
  changes; it does not sort by page (pages alternate).

Reproduced in an independent run — same order, same rects — which is the second
observation the CONFIRMED bar asks for.
2026-08-18 20:16:05 +00:00
..

Reverse-engineering knowledge base

This directory is the spec-side of the clean-room: it records what the original Project Sylpheed binary does (behaviour) and how its data is laid out, so that the Rust port can be implemented from these specs without re-deriving anything and without ever copying original code.

It exists to answer one question fast: "do we already know how X works, and how sure are we?"


The one rule that matters

Never document a claim more confidently than the evidence supports, and never paste original code here.

A wrong-but-confident note is worse than no note: someone builds on it and the bug hides for weeks. Every entry therefore carries an explicit confidence and its evidence. This mirrors the project method — measure the oracle, never infer; refute before believing.

Clean-room firewall

  • Allowed: behaviour descriptions, field offsets/types, formulas, state machines, observed input→output pairs, and references to the original by address (sub_821B68C0) or to xenia-rs/sylpheed.db.
  • Forbidden here and in crates/: pasted decompiled C/C++ or verbatim disassembled function bodies presented as the thing to reimplement. Cite the address; describe the behaviour in your own words. Disassembly is a tool for understanding, not a source to copy.

Confidence levels

Level Meaning Bar to reach it
CONFIRMED Behaviour verified against ground truth. ≥2 independent observations or one observation cross-checked against an oracle (canary framebuffer, a known-correct value, a second code path).
PROBABLE Strong single-source inference. One clean observation, or an unambiguous static read of the disassembly.
HYPOTHESIS Educated guess, not yet tested. Anything else. Must say what would confirm/refute it.

Promotion requires new evidence, not re-reading the old evidence. A HYPOTHESIS that "looks right again" is still a HYPOTHESIS. Only an independent check promotes it. If evidence later contradicts an entry, demote it and record the contradiction — do not silently edit the conclusion.


When to document

  • Right after a function/structure crosses from HYPOTHESIS to at least PROBABLE — before moving to the next code path, so the knowledge isn't lost or re-derived.
  • Whenever confidence changes (up or down) — append to the Evidence log, don't overwrite.
  • Not while it's still a pure guess with no evidence — a one-liner in the relevant backlog/plan is enough until there's something to stand on.

What to document

  • Functions/code pathsdocs/re/functions/<name>.md (one file per function or tight cluster).
  • Data structures / formatsdocs/re/structures/<name>.md.
  • Keep the index in INDEX.md (one line each: name · confidence · one-line summary).

Use the templates: _TEMPLATE.function.md, _TEMPLATE.structure.md.


How we find and confirm code paths (the toolchain)

Everything joins on the guest virtual address (PC) — code addresses are fixed by the XEX load, identical across our emulator and canary.

  • Static (cheap, try first): xenia-rs/sylpheed.db (DuckDB: 25 481 functions, xrefs, strings, vtables, imports). Query with xenia-rs/zq.pyzq.py grep <str>, zq.py xref <addr>, zq.py dis <lo> <hi>, zq.py fn <pc>. Entry points are usually a string (zq.py grep MSG_DEMO) or an import (movie/XMA API) xref'd back to the loader.
  • Dynamic (when static is ambiguous): run xenia-rs with its probe suite — --pc-probe / --audit-pc-probe-hex (fires at block entry), --mem-watch (mid-block reads/writes of a VA), --lr-trace (call/return chains), --trace-instructions, --dump-addr (read guest memory). These already exist; prefer them over hacking canary.
  • Oracle (correctness ground truth): canary — the Wine cross-build xenia-canary/build-cross/bin/Windows/Debug/xenia_canary.exe (the native Linux ELF crashes / does not run — do not use it). This is the only emulator that reaches the in-game menu; our xenia-rs never got past the intro video. Use canary to observe output (capture its framebuffer for texture colours), not usually to instrument code — though its build-cross toolchain does compile, so small C++ probes + rebuild are possible when needed. Run muted, one emulator process at a time, point it at the real ISO (not the symlink).

⚠️ VA-equality caveat: join code by PC (fixed), but never assume a data VA holds the same bytes across emulators — allocators differ. Compare data by content/layout.