The queued item (the 29-object resource manifest) turned out to be already settled by challenge-mission-gate.md and stage-mission-tables.md, so the iteration moved to the open question those docs make answerable. Hashing EVERY string that appears in any IDXD object on the disc resolves all 24: StageParameter_S01..S16 (story), S24..S29 (challenge), StageParameter_ Tutorial shared by all six tutorials, and StageParameter_Test. 16+6+1+1 = 24, which is exactly why the settings family is 24 against 29 stage records. IsBoss16Enable confirmed independently: that object is StageParameter_S16. GravityFactor is non-zero in S10 (700), S11 (400), S03 (250), S27 (250); the three unscored objects are S24, S27, S28; the one without SplinterCell is _Test. Refuted on the way: TOC order is not stage order (the TOC is hash-sorted and the Boss16 object is 17th, not 16th), and neither the StageResource template nor a real 19-field record names the settings table. The AUTO_SETTINGS filenames are a different scheme -- none of the 28 hashes to any of these 24. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01PMRJjbxLqZtsb5Vb7KunPE