The tie-break needs a fourth measured screen with a tied group, and OPTIONS is three d-pad steps from the main menu, avoiding the NEW GAME hang. It was not reached. Advancing past the title is intermittent: 1 success in 3 attempts today with the same binary, profile and procedure. Attempt 1 stalled before the title existed. The guest was alive - RSS steady at 598MB and the keystroke poll counter climbing past 15000 - but the screen was black and screen_children.py found ONLY the splash object resident. So that failure is not a presentation problem: the game never constructed the title. Being able to separate "stalled before building the screen" from "built but not presenting" is new, and it is what the reader is for. Attempt 2 reached the title at 265s and refused four presses - (A) at 0.25s, 0.25s and 0.5s, START at 0.3s - every one of them logged as DELIVERED to the guest. Third independent confirmation that input delivery is fine and the game simply does not act on the press. Waiting longer does not help either: presses were spread from 10s to about 4 minutes after the title appeared, while the earlier successful run's press landed within seconds. Records the log as evidence and states the next probe: it has to be guest-side now, on whatever consumes the keystroke, since the input path is excluded.