One flight, two measurements (flight_law2.py, binding early so the moving-craft scan can see the player). LT curve: 436, 379, 289, 209, 126 units/s across LT 0.00 -> 1.00 — a straight ramp, whose endpoints after the ~1.2 time-base factor are CruisingVelocity 350 and MinimumVelocity 100. So the law is symmetric: RT: target = Cruising + RT * (Maximum - Cruising) LT: target = Cruising - LT * (Cruising - Minimum) Roll (measured on a non-forward matrix row, since roll turns about the forward axis): ~144 deg/s at minimum speed and ~150 at maximum — no speed dependence, where pitch dropped by a third to a half between the same regimes. After the time-base factor that is ~121, i.e. AV_Roll_Max 125 in BOTH regimes. So _Min/_Max does not mean the same thing for every axis: pitch interpolates with speed, roll appears pinned at Max. A reimplementation applying one rule to all axes would get low-speed roll wrong by ~60%. Caveat recorded: the two roll phases were 2 s of settling apart, marginal for a 126 -> 1342 speed change. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01NptfmpjdpNCKEez6d2xvA9
11 KiB
The throttle is a TARGET-SPEED selector — measured against the definition (2026-08-13)
Status: ✅ for the shape of the law, 🟡 for the unit scale.
The unit definition gives MinimumVelocity 100, CruisingVelocity 350,
MaximumVelocity 1200, Acceleration 600 and Deceleration 500 for
UN_f001_TCAF_DeltaSaber_T_Player (values),
but not how the game applies them. This measures it.
Method — tools/re-capture/speed_law.py:
lock onto the player entity once, then sample its own position triple in guest RAM
while holding each throttle input in turn (8 s per phase, 20 Hz). Speed is
differentiated over 1-second windows, never per sample.
Result
| phase | measured speed (1 s windows) | settles to | definition field |
|---|---|---|---|
| no throttle | 367 403 471 365 463 463 365 | ~420 | CruisingVelocity 350 |
RT held |
1041 1376 1551 1379 1596 1510 1620 | ~1 530 | MaximumVelocity 1200 |
| release | 1314 672 432 452 432 450 408 | back to ~440 | — |
LT held |
203 121 135 121 115 146 122 | ~125 | MinimumVelocity 100 |
| release | 369 451 427 425 445 390 465 | back to ~430 | — |
So the throttle selects a target speed and the craft converges to it; releasing
either trigger returns it to cruise. (Refined below: the trigger is analogue, so
the target is a continuous interpolation and these three are its endpoints.) It is not a
force model with the throttle adding thrust, which is what a reimplementation would
most likely have assumed from Acceleration/Deceleration alone. Those two fields
govern the convergence rate: the release phase falls ~1 314 → ~432 in about two
seconds (~440 units/s², against Deceleration 500) and the RT phase climbs ~420 →
~1 550 in two to three seconds (~470–560 units/s², against Acceleration 600).
🟡 The unit scale
Measured world-space speeds run ≈1.2–1.3× the definition numbers in all three regimes (cruise 1.21, maximum 1.28, minimum 1.32). The HUD, meanwhile, reads 350 at cruise — the definition value exactly. So the definition's velocity unit is the HUD's, and entity world coordinates are a constant multiple of it, close to 1.25. The spread across regimes is larger than the constant itself is precise, because the craft is manoeuvring under fire while sampled (straight-line displacement per window under-reads a curving path), so this is recorded as a measured range rather than a pinned constant.
Traps
RT/LTare analogue triggers, sovgamepad trig RT 1.0holds the throttle; the button verbhold RTis a silent no-op. The first run of this probe measured the drift of a craft nobody was flying.- Do not differentiate per sample. The guest updates the position slower than
20 Hz, so per-sample differences alternate between 0 and a double step —
0, 1519, 1985, 0, 2681…for a craft flying smoothly. - Bind late, measure fast. The player entity is not in the typed-entity scan
for the first ~15 s of a mission, and the craft dies within a few minutes if
nobody is flying it — one earlier attempt ended at
GAME OVERmid-probe.
Raw samples: captures/speed-law-throttle-phases.csv.
Turn rates: AV_* are rate caps, and _Min/_Max mean at minimum/maximum speed
tools/re-capture/turn_law.py pins the speed regime with a throttle, holds a stick
axis, and differentiates the craft's own forward vector over 1-second windows.
Control mapping, measured — LX is roll (the forward vector barely moves
under it: 3–5 °/s residual), LY is pitch (vgamepad documents LY: -1 = up,
so +1 is nose down = the PitchMinus family), and the right stick does not
steer at all (0 °/s).
| phase | measured (1 s windows) | definition |
|---|---|---|
| slow + nose down | 85 · 96 · 82 → ~87 | AV_PitchMinus_Min 75 |
| fast + nose down | 55 · 45 · 63 → ~54 | AV_PitchMinus_Max 40 |
| slow + nose up | 181 · 164 · 181 → ~175 | AV_PitchPlus_Min 150 |
| fast + nose up | 103 · 130 · 175 → ~136 | AV_PitchPlus_Max 70 |
Two claims of the field names are confirmed:
- Agility falls with speed — every rate drops when the throttle goes from
LTtoRT, so_Min/_Maxare at minimum / maximum speed, not floor/ceiling of the rate. - Pitching up is about twice as fast as pitching down, exactly as the pair 150/75 (slow) and 70/40 (fast) says.
The ~1.2× factor is a TIME BASE, not a unit scale
The speed law measured 1.21 / 1.28 / 1.32 × its definition values; the pitch rates measure 1.16 / 1.35 / 1.17 / 1.94 × theirs. A unit scale would have to differ between metres-per-second and degrees-per-second — it cannot explain both. A time base does: if the guest's simulated second is shorter than the wall-clock second this probe measures against, every rate reads high by the same factor. So the definition numbers are self-consistent and a reimplementation should take them at face value; these measurements confirm the shape of the law (which field governs what, and how the regimes switch), not a scale correction.
🟡 No yaw input was found. AV_Yaw_{Min,Max} (45 / 25 °/s) exists, but neither
stick yaws the craft. With MaximumBank_Normal (60) and roll on LX, a
bank-to-turn model is the obvious reading — sustained turns come from rolling and
pitching — but the yaw fields may equally belong to the AI or to an input this probe
has not driven.
Raw samples: captures/turn-law-pitch-phases.csv.
The afterburner is not on the obvious buttons — a bounded negative
The definition describes the burner without naming its input: AB_ConsumeShield_Begin
50, AB_ConsumeShield 10, and a set of AB_AV_* turn caps far below the
normal ones (roll 40 vs 125–200 °/s, pitch-up 30 vs 70–150). Notably there is no
AB_*Velocity, so the burner may not raise the speed target at all.
Two independent probes, both negative for A, B, X, LB (and LS/RS on the
first):
tools/re-capture/ab_probe.py— holdRTfor a max-speed baseline, then hold each candidate: speed stayed inside the baseline's own noise band (1 200–1 580 units/s) for every one.tools/re-capture/ab_state_probe.py— sample a window of the player object while each candidate is held and report any float that falls during the hold: nothing fell.- And the cheapest oracle of the three, needing no offsets at all: count the green
pixels of the HUD's SHIELD bar before and after each hold, on a freshly spawned
craft with a full shield.
AB_ConsumeShield_Begin 50should take a visible bite; the bar read 156, 156, 156, 157, 157 across baseline and all four buttons.
So the burner is not a simple hold on A/B/X/LB/LS/RS. What remains:
a chord (something plus RT), an input this pad cannot reach, a craft variant that
has it, or fields that belong to the AI rather than the player. Worth knowing before
anyone re-probes the obvious buttons.
(RB is the nose gun, Y the missile mount and the d-pad the tactical map — see
flight controls — so those were not held here.)
The throttle is ANALOGUE: the target speed interpolates cruise → maximum
RT is an analogue trigger, so "held" was only ever one point on a curve. Walking
it in five steps (tools/re-capture/throttle_curve.py,
2.5 s to converge then 5 s of sampling per step):
RT |
settled speed (1 s windows) | mean |
|---|---|---|
| 0.00 | 465 · 411 · 373 · 504 | 438 |
| 0.25 | 648 · 554 · 678 · 622 | 626 |
| 0.50 | 739 · 961 · 897 · 919 | 879 |
| 0.75 | 1028 · 1086 · 977 · 1283 | 1094 |
| 1.00 | 1359 · 1306 · 1517 · 1186 | 1342 |
A straight ramp. Dividing by the ~1.2 time-base factor established above, the
endpoints land on the definition's own numbers — 438/1.2 ≈ 365 against
CruisingVelocity 350, and 1342/1.2 ≈ 1118 against MaximumVelocity
1200 — and the midpoint follows: 879/1.2 ≈ 733 against the predicted
350 + 0.5·(1200−350) = 775. So
target speed = CruisingVelocity + RT · (MaximumVelocity − CruisingVelocity)
and LT mirrors it down to MinimumVelocity — measured, see below.
This also refutes a live hypothesis about the afterburner. Full RT producing
more than MaximumVelocity looked like it might be the burner; it is not — the
curve is smooth through full deflection, with no step, and the shield does not move.
Full throttle is simply full throttle.
Raw samples: captures/throttle-curve-rt.csv.
(The entity scan that locks onto the player searches changing position triples, so it only sees the craft while it still has speed — bind early, or a mission left idling drops out of the scan entirely and every tool reports "player entity not found" while the game is visibly flying.)
LT mirrors RT, and roll does NOT depend on speed
One flight, both measurements
(tools/re-capture/flight_law2.py).
The braking half of the curve
LT |
0.00 | 0.25 | 0.50 | 0.75 | 1.00 |
|---|---|---|---|---|---|
| speed | 436 | 379 | 289 | 209 | 126 |
A straight ramp down from cruise to ~126, and dividing by the ~1.2 time-base factor
the endpoints are the definition's own numbers again — 363 against
CruisingVelocity 350 and 105 against MinimumVelocity 100. So the throttle
law is symmetric:
RT held: target = Cruising + RT · (Maximum − Cruising)
LT held: target = Cruising − LT · (Cruising − Minimum)
Roll
Roll turns the craft about its own forward axis, so it has to be measured on a different row of the rotation matrix than pitch was:
| phase | rate per 1 s window | mean |
|---|---|---|
| minimum speed + full roll | 171 · 103 · 157 | ~144 °/s |
| maximum speed + full roll | 140 · 145 · 164 | ~150 °/s |
Roll shows no speed dependence — the two regimes agree inside the noise, where
pitch dropped by a third to a half between them. Against the definition
(AV_Roll_Min 200, AV_Roll_Max 125) the measured ~145 °/s is ~121 after the
time-base factor, i.e. the Max value in both regimes.
So the _Min/_Max pair does not mean the same thing for every axis: pitch
interpolates between them with speed, roll appears pinned at Max. A
reimplementation that applies one rule to all axes would get roll wrong at low
speed by ~60 %.
🟡 Caveat kept: the roll phases were 2 s of settling apart, which is marginal for a full 126 → 1 342 speed change, so "no dependence" is a measurement over a real but not perfectly separated pair of regimes.
Raw samples: captures/throttle-curve-lt.csv ·
captures/turn-law-roll.csv.