Disassembling all 25 timer triggers in threshold order turns the phase into readable script: fade, BGM, then squadron deployments at 30/60/90/120/170/210/ 240s each as deploy + move_order + objective_marker, with radio messages interleaved and a late block at 1020-1170s. Answers the open question from the previous entry: timer 0 is armed by timer_set(1200, 180) followed by timer_resume, fired at 4.0s on the phase-intro clock (timer 5), which is already running when the phase begins. So the mission clock has a 1200-second limit. And it independently confirms the arrival measurement: the timer0 @ 170.0s trigger deploys symbol index 0x01 = ADN110, the first of the three squadrons the phase-1 condition polls. The live run measured those three going active at ~155-165s of mission time, and the route table also says 170. Three independent sources agree -- the route table, the trigger table, and the running game. Open: whether a coroutine can re-arm its own trigger, and timer_set's second argument (180), for which 'warning threshold' is a guess rather than a finding.
5.2 KiB
What starts a phase's coroutines: a timer table, scanned every frame
Status: ✅ mechanism and table format, verified against the disassembly and all 28 scripts. This answers the question every phase experiment has been circling.
✅ The scanner
sub_822748D0, called from ScriptPhase::Update each frame:
822748e0 lwz r11, 240(r30) ; the table at [phase+240]
822748e4 lwz r10, 4(r11) ; record count
822748f4 addi r31, r11, 20 ; first record (+8 header, +12 into it)
822748fc lwz r11, 0(r31) ; TIMER INDEX (rec+20)
82274900 lfs f0, -8(r31) ; THRESHOLD, f32 (rec+12)
82274904 lwz r10, 104(r30) ; PREVIOUS timers [phase+104]
82274910 fcmpu f13, f0 / bgt ; skip if prev > thr
82274918 lwz r10, 88(r30) ; CURRENT timers [phase+88]
82274920 fcmpu f0, f13 / bge ; skip if thr >= cur
8227492c lwz r5, -16(r31) ; COROUTINE OFFSET (rec+4)
82274930 lwz r4, 232(r30) ; phase code base
82274934 bl 0x822737C8 ; START THE COROUTINE
8227493c addi r31, r31, 24 ; stride 24
So each record says: when timer i crosses t seconds, start the coroutine at
codebase + off — a rising-edge test, prev ≤ t < cur, so it fires once.
[phase+88] and [phase+104] are the current and previous copies of the
32-entry float register file; sub_822710D0(phase, dt) copies cur→prev and adds
dt to the running ones each frame. They are timers, in seconds.
✅ The table, and where it comes from
The mission-level bytecode's begin_phase (op 0x83) carries five operands; the
fourth is this table's offset and the fifth is the phase's end-event routine.
sub_82270DF8 stores them as [phase+240] = base + w4 and [phase+236] = w5.
On disc the table is tagged constants, same <len><op> shape as the bytecode
(tags 0x819 = int, 0x81A = float — both past the ISL dispatcher's
cmplwi 0x18 bound, so they are data and never execute):
tbl+0 : 0819 <count>
rec+0 : 0819 <coroutine offset>
rec+8 : 081A <threshold seconds, f32>
rec+16 : 0819 <timer index>
Verified here on Stage 02's three phases — counts 25 / 13 / 18, and the tag
triple (0x819, 0x81A, 0x819) correct in 25/25, 13/13, 18/18 records:
phase 1 base 0xE4 tbl 0x14848 end 0x1482C
rec0: off 0x2B20 thr 0.0 timer 5
rec1: off 0x2B88 thr 0.5 timer 5
rec2: off 0x2BFC thr 1.0 timer 5
Only two timers are ever used corpus-wide: 0 (thresholds 1–1170 s — the mission clock) and 5 (0/0.5/1/4/5 s — a phase-intro clock).
🔑 Why this matters: it explains the poke results
Two experiments set a squadron's state to "destroyed" and watched nothing happen (script-runtime-probe). The leading explanation was that the condition coroutine "is not polling" — this is why. A phase's coroutines are started on a schedule, by timer crossings. They are not running continuously waiting to notice a state change, so writing state between firings changes data nobody is looking at.
It also reframes the arrival timetable: the routes' t=170 entry
(mission-wave-arrivals) and these thresholds are the
same kind of thing — the mission is substantially a timeline, with unit
predicates deciding what happens at each scheduled point rather than when.
✅ Stage 02 phase 1, as a timeline — and what arms the clock
Disassembling all 25 triggers in threshold order turns the phase into a script you can read:
timer5 @ 0.0s fade in
timer5 @ 0.5s play_bgm(0x3ED)
timer5 @ 1.0s damage_unit(TCN131, 0)
timer5 @ 4.0s timer_set(1200, 180) ; timer_resume ; set_flag(0) <-- arms timer 0
timer0 @ 1.0s radio 0x52, 0x53
timer0 @ 30.0s deploy + move_order(TCN105 group) ; radio 0x55
timer0 @ 60.0s radio 0x56
timer0 @ 90.0s deploy + move_order(idx 0x08) ; radio 0x57
timer0 @ 120.0s deploy + move_order(idx 0x43) + objective_marker ; radio 0x58, 0x59
timer0 @ 170.0s deploy + move_order(idx 0x01 = ADN110) ; radio 0x5A, 0x5B
timer0 @ 210.0s deploy + move_order(idx 0x33) + objective_marker
timer0 @ 240.0s deploy + move_order(idx 0x19)
timer0 @ 270/300/330 s radio only
timer0 @ 1020/1080/1140/1170 s radio only
✅ What arms the clock — the open question, answered
timer_set(1200, 180) then timer_resume, at 4.0 s on the phase-intro
clock. So timer 0 is started by the phase's own intro coroutine, with a
1200-second limit; timer 5 is already running when the phase begins. That
closes "which built-in arms or resets each timer" for the common case.
✅ It independently confirms the arrival measurement
The timer0 @ 170.0s trigger deploys symbol index 0x01 = ADN110 — the
first of the three squadrons the phase-1 condition polls. The live run measured
those three flipping to active at roughly 155–165 s of mission time
(mission-wave-arrivals), against a route table that
also says 170. Three independent sources — the route table, this trigger
table, and the running game — agree.
🟡 Not settled
- Whether a coroutine started this way can re-arm its own trigger.
timer_set's second argument (180) — a limit and a warning threshold is the obvious reading, but it is not established.