Table at 0x8227226C is 147 big-endian absolute VAs (verified structurally: it ends exactly where the first handler begins, all targets inside sub_82272220). Arguments are not in the instruction -- every handler does c_str() on [phase+20], a packed blob, which is what the local[] staging fills. Return 2 = yield; five built-ins block by skipping the pc advance. Recovered the ScriptPhase state layout: 32-entry float and flag register files, int/double result registers, the timer block, and the runtime unit array at +324 indexed by symbol-table-2 index -- a direct hook from bytecode call sites to the two .ssb symbol tables. Spot-checked two claims against the disassembly rather than trusting them: id 4 loads a DOUBLE into the thread countdown and returns 2 (wait_s), and id 24 reads current/initial squadron member counts (squad_survival_pct). Both exact. Counting Stage02.ssb: unit_state 255, hp_pct_test 167, dist_lt 92, unit_alive 71, unit_relation 52 -- and squad_survival_pct, group_ratio_pct and the two global counters are NOT called at all. So Stage 02's phases are gated on named units (destroyed / HP / proximity), never on an aggregate count, even though the kill-counter primitives exist in the VM. That answers the standing 'next wave after N kills or after an event?' question for this stage: specific units, not a number. isl.py now names the built-ins, so the run-up to the first END_PHASE reads wait_cmds_drained / fade_sound(3) / builtin85(3) / wait_s(3) / END_PHASE. Not settled: 3 handlers unresolved (55, 75, 105); the 1024-slot interpreter command table is only partly recovered.