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Syplheed-Reborn/tools
Sylpheed RE agent 77bc300692 re: the positive control ran, and is still inconclusive
poke_control.sh (self-retrying, succeeded on attempt 1 with no freeze) set the
player's hull at pos+0x154 to 1. Twelve seconds later the game had put
0x447A0000 back.

That establishes an asymmetry worth having: the hull word is continuously
rewritten by the game, while the unit-record fields held our value untouched for
60s. It separates fields the game maintains from fields nobody writes.

But it is not yet a control. The after-frame shows a red WARNING banner -- and
the before-frame already shows MISSILE ALERT, so the ship was under attack in
both and the banner is not attributable to the poke. A value being overwritten
proves the game writes that address, not that it read ours.

Correction: hull at pos+0x154 is 0x447A0000, a FLOAT 1000.0, not the 1500 the
pilot logs -- those are different fields or scales and should not be conflated.

The settling refinement: poke in a tight loop for several seconds so the value is
low whenever the game samples it. If hull is authoritative the ship dies and the
screen goes to GAME OVER; if it survives, the field is a readout.

The reusable part is the harness: boot -> verify animating -> locate -> act, with
a freeze at any step costing one retry rather than the iteration.
2026-08-25 17:36:00 +00:00
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