`ui_draw_capture.sh` grows three knobs the second iteration needed: * ARM=early presses F10 before the title exists, so a long window contains the frames in which a screen is BUILT (it turns out none are — the title screen submits the same 11 draws every frame and never rebuilds); * TARGET=menu taps A once on the title and arms on the main menu, skipping attract movies on the way — it does not get there, but the blocker it hits is documented rather than worked around; * EXTRA_FLAGS passes emulator cvars through (--create_profile_if_none, --mem_watch=false, --log_level). `ui_draw_order.py` follows the capture's new vertex format (x, y, z) and reports the Z it now has.
124 lines
5.6 KiB
Bash
Executable File
124 lines
5.6 KiB
Bash
Executable File
#!/usr/bin/env bash
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# ONE blocking session: boot -> title screen -> arm the UI draw-order capture.
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#
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# Unlike skip_intro.sh this deliberately does NOT tap A on the title: the title
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# screen IS the subject, and a stray A there sends the guest into the save-data
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# probe (which crashed the guest on run 1 of 2026-08-18). It taps A only while a
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# movie is playing, and the instant the title is classified it presses F10,
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# which arms `log_ui_draws`' 3-frame submission-order dump.
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#
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# The log lands in the emulator's CWD, so the emulator is launched from $OUT.
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#
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# A grab that is not full-width is treated as a HARD ERROR rather than
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# classified. Run 1 spent 13 minutes acting on a 10-pixel sliver: the screenshot
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# wrapper had picked a 10x10 helper window that shares the class "xenia_canary"
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# with the real one. Nothing failed loudly; the classifier just returned noise.
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#
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# Usage: ui_draw_capture.sh [timeout_s] [out_dir]
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set -u
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export HOME=/sylph-home/re SDL_AUDIODRIVER=dummy DISPLAY=:98
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SD="$(cd "$(dirname "$0")" && pwd)"
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TIMEOUT="${1:-900}"
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OUT="${2:-/sylph-home/re/uicap}"
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mkdir -p "$OUT"
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rm -f "$OUT"/xenia_re_ui_draws_*.log
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alive(){ ps -o pid=,stat= -C xenia_canary 2>/dev/null | awk '$2 !~ /^Z/ {print $1}'; }
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wide(){ [ "$(identify -format '%w' "$1" 2>/dev/null || echo 0)" -gt 1000 ]; }
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xsetroot -solid black 2>/dev/null || true
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# ATTACH=1 watches an emulator that is already up instead of launching one.
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if [ "${ATTACH:-0}" != "1" ]; then
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( cd "$OUT" && nohup run-canary --log_ui_draws=true --ui_draw_capture_frames="${FRAMES:-3}" --ui_draw_capture_max="${MAXDRAWS:-20000}" ${EXTRA_FLAGS:-} >"$OUT/canary.stdout" 2>"$OUT/canary.stderr" & )
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# Grace period before the liveness check: run-canary is a shell that execs the
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# binary, and polling `ps -C xenia_canary` in the first moments reports GONE
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# for a process that is merely not exec'd yet.
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sleep 8
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fi
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until xdotool search --name "Xenia-canary" >/dev/null 2>&1; do
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[ -n "$(alive)" ] || { echo "EMULATOR GONE before the window appeared"; exit 4; }
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sleep 1
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done
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win="$(xdotool search --name "Xenia-canary" | tail -1)"
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echo "WINDOW=$win"
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xdotool windowactivate "$win" 2>/dev/null; xdotool windowfocus "$win" 2>/dev/null
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# ARM=early presses F10 before the title exists, so a long window contains the
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# frame in which the screen is BUILT. Armed at the title instead, a capture only
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# ever sees the steady state — and on this title screen the steady state is 11
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# draws a frame that never mention a sprite.
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if [ "${ARM:-title}" = "early" ]; then
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xdotool windowactivate "$win" 2>/dev/null
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xdotool key --window "$win" F10
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xdotool key F10
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echo "ARMED EARLY at ${SECONDS}s"
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fi
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deadline=$(( SECONDS + TIMEOUT ))
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while [ $SECONDS -lt $deadline ]; do
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rm -f /tmp/u1.png /tmp/u2.png
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screenshot /tmp/u1.png >/dev/null 2>&1; sleep 0.6
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screenshot /tmp/u2.png >/dev/null 2>&1
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[ -s /tmp/u1.png ] && [ -s /tmp/u2.png ] || { echo "SCREENSHOT FAILED at ${SECONDS}s"; exit 5; }
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wide /tmp/u2.png || { echo "GRAB IS NOT THE GAME SURFACE ($(identify -format '%wx%h' /tmp/u2.png)) at ${SECONDS}s"; exit 6; }
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[ -n "$(alive)" ] || { echo "EMULATOR GONE at ${SECONDS}s"; exit 4; }
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d=$(compare -metric RMSE /tmp/u1.png /tmp/u2.png null: 2>&1 | sed 's/ .*//' | cut -d. -f1); d=${d:-0}
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s=$(python3 "$SD/screen_id.py" /tmp/u2.png | awk '{print $1}')
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echo "t=${SECONDS}s screen=$s rmse=$d"
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# TARGET=menu walks one step further: tap A ONCE on the title, then arm on the
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# main menu. One tap, and only from a full-width grab — the run that tapped
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# repeatedly (off a 10-pixel sliver it had classified) crashed the guest in the
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# save-data probe behind that button.
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if [ "${TARGET:-title}" = "menu" ]; then
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if [ "$s" = "title" ] && [ "${tapped:-0}" = "0" ]; then
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echo "TITLE at ${SECONDS}s -> one A"; python3 "$SD/pad.py" tap A 0.25; tapped=1
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elif [ "$s" = "menu" ]; then
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cp /tmp/u2.png "$OUT/menu-before-f10.png"
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xdotool windowactivate "$win" 2>/dev/null
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xdotool key --window "$win" F10
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xdotool key F10
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sleep 3
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screenshot "$OUT/menu-after-f10.png" >/dev/null 2>&1
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if ls "$OUT"/xenia_re_ui_draws_*.log >/dev/null 2>&1; then
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echo "MENU CAPTURED at ${SECONDS}s"; break
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fi
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echo "F10 pressed on the menu; no log yet"
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elif [ "$d" -gt 1500 ]; then
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# Still in the attract loop. Without this the menu target waits forever:
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# the attract movie returns to the title and away again, and a run that
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# only ever watches never gets there.
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echo "movie (rmse $d) -> skip A"; python3 "$SD/pad.py" tap A 0.25; sleep 3
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fi
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sleep 1
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continue
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fi
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if [ "$s" = "title" ] && [ "${ARM:-title}" = "early" ]; then
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cp /tmp/u2.png "$OUT/title-reached.png"
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echo "TITLE REACHED at ${SECONDS}s (capture was armed early)"
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break
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elif [ "$s" = "title" ]; then
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cp /tmp/u2.png "$OUT/title-before-f10.png"
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xdotool windowactivate "$win" 2>/dev/null
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xdotool key --window "$win" F10
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xdotool key F10
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sleep 2
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screenshot "$OUT/title-after-f10.png" >/dev/null 2>&1
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sleep 2
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if ls "$OUT"/xenia_re_ui_draws_*.log >/dev/null 2>&1; then
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echo "ARMED and writing at ${SECONDS}s"
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# A long window is deliberately NOT waited out here: the caller polls the
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# log, because the interesting frames may be many seconds away.
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[ "${WAIT_DONE:-0}" = "1" ] || break
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fi
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echo "F10 pressed; window still open"
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elif [ "$d" -gt 1500 ]; then
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echo "movie (rmse $d) -> skip A"; python3 "$SD/pad.py" tap A 0.25; sleep 3
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fi
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sleep 1
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done
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grep -i "UI-CAP" "$OUT/canary.stdout" 2>/dev/null | tail -5
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ls -l "$OUT"/xenia_re_ui_draws_*.log 2>/dev/null || echo "NO UI DRAW LOG"
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echo "UI DRAW CAPTURE SESSION DONE (emulator left running on purpose)"
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