Files
Syplheed-Reborn/docs/re/flight-speed-law.md
Claude (auto-RE) 86fcfcc8b0 re(flight): turn rates confirm AV_* are rate caps and _Min/_Max mean at min/max speed
turn_law.py pins the speed regime with a throttle, holds a stick axis and
differentiates the craft's own forward vector over 1-second windows.

  slow + nose down  ~87 deg/s   (AV_PitchMinus_Min 75)
  fast + nose down  ~54         (AV_PitchMinus_Max 40)
  slow + nose up   ~175         (AV_PitchPlus_Min 150)
  fast + nose up   ~136         (AV_PitchPlus_Max 70)

So agility falls with speed (_Min/_Max are at minimum/maximum speed, not rate
bounds) and pitching up is ~2x pitching down, exactly as the field pairs say.

Control mapping measured: LX is roll (forward vector barely moves, 3-5 deg/s), LY is
pitch (+1 = nose down per vgamepad's LY: -1 = up), and the right stick does not steer
at all.

The ~1.2x overshoot seen in the speed law appears again here (1.16-1.35x), and a
unit scale cannot explain both m/s and deg/s — a TIME BASE can: if the guest's
simulated second is shorter than the wall-clock second the probe measures against,
every rate reads high by the same factor. So the definition numbers are
self-consistent and these measurements confirm the shape of the law, not a scale.

Recorded 🟡: no yaw input found (AV_Yaw_* exists but neither stick yaws), which with
roll on LX and MaximumBank_Normal points at a bank-to-turn model.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01NptfmpjdpNCKEez6d2xvA9
2026-08-13 15:30:00 +00:00

5.5 KiB
Raw Blame History

The throttle is a TARGET-SPEED selector — measured against the definition (2026-08-13)

Status: for the shape of the law, 🟡 for the unit scale.

The unit definition gives MinimumVelocity 100, CruisingVelocity 350, MaximumVelocity 1200, Acceleration 600 and Deceleration 500 for UN_f001_TCAF_DeltaSaber_T_Player (values), but not how the game applies them. This measures it.

Method — tools/re-capture/speed_law.py: lock onto the player entity once, then sample its own position triple in guest RAM while holding each throttle input in turn (8 s per phase, 20 Hz). Speed is differentiated over 1-second windows, never per sample.

Result

phase measured speed (1 s windows) settles to definition field
no throttle 367 403 471 365 463 463 365 ~420 CruisingVelocity 350
RT held 1041 1376 1551 1379 1596 1510 1620 ~1 530 MaximumVelocity 1200
release 1314 672 432 452 432 450 408 back to ~440
LT held 203 121 135 121 115 146 122 ~125 MinimumVelocity 100
release 369 451 427 425 445 390 465 back to ~430

So the throttle selects a target speed — minimum / cruise / maximum — and the craft converges to it; releasing either trigger returns it to cruise. It is not a force model with the throttle adding thrust, which is what a reimplementation would most likely have assumed from Acceleration/Deceleration alone. Those two fields govern the convergence rate: the release phase falls ~1 314 → ~432 in about two seconds (~440 units/s², against Deceleration 500) and the RT phase climbs ~420 → ~1 550 in two to three seconds (~470560 units/s², against Acceleration 600).

🟡 The unit scale

Measured world-space speeds run ≈1.21.3× the definition numbers in all three regimes (cruise 1.21, maximum 1.28, minimum 1.32). The HUD, meanwhile, reads 350 at cruise — the definition value exactly. So the definition's velocity unit is the HUD's, and entity world coordinates are a constant multiple of it, close to 1.25. The spread across regimes is larger than the constant itself is precise, because the craft is manoeuvring under fire while sampled (straight-line displacement per window under-reads a curving path), so this is recorded as a measured range rather than a pinned constant.

Traps

  • RT/LT are analogue triggers, so vgamepad trig RT 1.0 holds the throttle; the button verb hold RT is a silent no-op. The first run of this probe measured the drift of a craft nobody was flying.
  • Do not differentiate per sample. The guest updates the position slower than 20 Hz, so per-sample differences alternate between 0 and a double step — 0, 1519, 1985, 0, 2681… for a craft flying smoothly.
  • Bind late, measure fast. The player entity is not in the typed-entity scan for the first ~15 s of a mission, and the craft dies within a few minutes if nobody is flying it — one earlier attempt ended at GAME OVER mid-probe.

Raw samples: captures/speed-law-throttle-phases.csv.


Turn rates: AV_* are rate caps, and _Min/_Max mean at minimum/maximum speed

tools/re-capture/turn_law.py pins the speed regime with a throttle, holds a stick axis, and differentiates the craft's own forward vector over 1-second windows.

Control mapping, measuredLX is roll (the forward vector barely moves under it: 35 °/s residual), LY is pitch (vgamepad documents LY: -1 = up, so +1 is nose down = the PitchMinus family), and the right stick does not steer at all (0 °/s).

phase measured (1 s windows) definition
slow + nose down 85 · 96 · 82 → ~87 AV_PitchMinus_Min 75
fast + nose down 55 · 45 · 63 → ~54 AV_PitchMinus_Max 40
slow + nose up 181 · 164 · 181 → ~175 AV_PitchPlus_Min 150
fast + nose up 103 · 130 · 175 → ~136 AV_PitchPlus_Max 70

Two claims of the field names are confirmed:

  • Agility falls with speed — every rate drops when the throttle goes from LT to RT, so _Min/_Max are at minimum / maximum speed, not floor/ceiling of the rate.
  • Pitching up is about twice as fast as pitching down, exactly as the pair 150/75 (slow) and 70/40 (fast) says.

The ~1.2× factor is a TIME BASE, not a unit scale

The speed law measured 1.21 / 1.28 / 1.32 × its definition values; the pitch rates measure 1.16 / 1.35 / 1.17 / 1.94 × theirs. A unit scale would have to differ between metres-per-second and degrees-per-second — it cannot explain both. A time base does: if the guest's simulated second is shorter than the wall-clock second this probe measures against, every rate reads high by the same factor. So the definition numbers are self-consistent and a reimplementation should take them at face value; these measurements confirm the shape of the law (which field governs what, and how the regimes switch), not a scale correction.

🟡 No yaw input was found. AV_Yaw_{Min,Max} (45 / 25 °/s) exists, but neither stick yaws the craft. With MaximumBank_Normal (60) and roll on LX, a bank-to-turn model is the obvious reading — sustained turns come from rolling and pitching — but the yaw fields may equally belong to the AI or to an input this probe has not driven.

Raw samples: captures/turn-law-pitch-phases.csv.