The "~15% deferred variants" were not variants. Auditing every T8aD on the disc gave 19216 surfaces, 18442 decoding (96.0%) and 774 failing in two clusters: GP_DIALOG strips declaring 524x63 with a "tile count" of 1 or 2 instead of 3, and small textures in the six *2D language paks whose pixels ran past the end of the file. Both fall out of the per-tile header, which is not opaque flags: it is four BE u32 -- dst X, dst Y, width, height. A 15x18 icon stores a 13x18 rectangle at (1,0); pdmes010 stores (59,6,256,54) and (315,6,149,54), the second beginning exactly 16 + 256*54*4 bytes after the first. So 0x1c is a RECTANGLE COUNT and the 256-grid reading was an accident of most surfaces being stored as full-width bands. Parser rewritten to that model, still refusing to guess: a rectangle must fit the declared surface and its pixels must fit the file, else None. Disc decode is now 19216/19216 = 100.00%. Two test fixtures were built to the old model and are corrected rather than worked around. lsta's t8ad_frame wrote NO offset-table entry, so the decoder read "pixels" from inside the header -- the test passed only because it checked dimensions alone. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
190 lines
7.6 KiB
Rust
190 lines
7.6 KiB
Rust
//! `T8aD` — the game's 2D UI/HUD texture format.
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//!
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//! A 32bpp **A8R8G8B8** (Xbox byte order) surface stored as a list of
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//! **arbitrary sub-rectangles**, each with its own destination origin and size.
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//! Reversed 2026-07-17 (verified against the running game's title screen) and
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//! **corrected 2026-08-11**, when the per-tile header turned out to carry the
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//! rectangle's placement rather than being opaque flags.
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//!
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//! ```text
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//! 0x00 4 Magic "T8aD"
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//! 0x14 4 width (BE u32) the full surface
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//! 0x18 4 height (BE u32)
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//! 0x1c 4 rectangle count (BE u32) — NOT ceil(w/256)*ceil(h/256)
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//! 0x2c count*4 offset table: absolute byte offset of each rectangle
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//! <off> 16 rectangle header, four BE u32: dst X, dst Y, width, height
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//! <off+16> width * height * 4 bytes of A8R8G8B8 pixels, row-major
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//! ```
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//!
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//! Most surfaces happen to be stored as full-width 256-tall bands, which is why
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//! treating the file as a 256×256 grid decoded 96 % of the disc correctly. It is
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//! not the model, though: a dialogue strip declares 524×63 and stores **one**
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//! 173×25 rectangle at (175,20), and `pdmes010` stores two — (59,6,256,54) and
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//! (315,6,149,54), the second beginning exactly `16 + 256*54*4` bytes after the
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//! first. Anything the rectangles do not cover stays transparent.
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//!
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//! Surfaces ≤256px wide are a single tile column, so the first tile's pixels sit
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//! at `44 + tiles*4 + 16 = 64` — which is why the old "type→header size 64/84/…"
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//! rule (header = 44 + tiles*20) happened to decode small textures correctly: for
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//! one tile it lands on the same pixel start. Wide textures were garbled because
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//! the offset table + 16-byte per-tile headers weren't accounted for.
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/// Magic at the start of every T8aD surface.
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pub const T8AD_MAGIC: [u8; 4] = *b"T8aD";
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/// A decoded T8aD surface as tightly-packed RGBA8 (row-major, top-left origin).
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#[derive(Debug, Clone, PartialEq, Eq)]
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pub struct T8adImage {
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pub width: u32,
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pub height: u32,
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pub rgba: Vec<u8>,
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}
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/// Whether `bytes` starts with the T8aD magic.
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pub fn is_t8ad(bytes: &[u8]) -> bool {
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bytes.len() >= 4 && bytes[0..4] == T8AD_MAGIC
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}
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#[inline]
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fn be32(b: &[u8], off: usize) -> u32 {
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u32::from_be_bytes([b[off], b[off + 1], b[off + 2], b[off + 3]])
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}
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/// Side of the square storage tile, in texels, and the per-tile header size.
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/// Bytes of per-rectangle header before its pixels: dst X, dst Y, w, h.
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const RECT_HDR: usize = 16;
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/// Decode a T8aD surface from a slice whose first bytes ARE the magic. Returns
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/// `None` if any rectangle fails to fit the surface or the file — never guesses.
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pub fn parse(bytes: &[u8]) -> Option<T8adImage> {
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if !is_t8ad(bytes) || bytes.len() < 0x40 {
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return None;
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}
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let width = be32(bytes, 0x14) as usize;
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let height = be32(bytes, 0x18) as usize;
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if !(1..=4096).contains(&width) || !(1..=4096).contains(&height) {
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return None;
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}
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let rects = be32(bytes, 0x1c) as usize;
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if rects == 0 || rects > 4096 {
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return None;
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}
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const TABLE: usize = 0x2c;
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if bytes.len() < TABLE + rects * 4 {
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return None;
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}
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// Anything no rectangle covers stays transparent.
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let mut rgba = vec![0u8; width * height * 4];
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for r in 0..rects {
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let at = be32(bytes, TABLE + r * 4) as usize;
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if at + RECT_HDR > bytes.len() {
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return None;
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}
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let dx = be32(bytes, at) as usize;
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let dy = be32(bytes, at + 4) as usize;
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let rw = be32(bytes, at + 8) as usize;
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let rh = be32(bytes, at + 12) as usize;
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// Never guess: a rectangle must fit the surface and its pixels the file.
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if rw == 0 || rh == 0 || dx + rw > width || dy + rh > height {
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return None;
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}
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let pixels = at + RECT_HDR;
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if pixels + rw * rh * 4 > bytes.len() {
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return None;
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}
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for row in 0..rh {
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let mut s = pixels + row * rw * 4;
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let mut d = ((dy + row) * width + dx) * 4;
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for _ in 0..rw {
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// A8R8G8B8 → RGBA8.
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rgba[d] = bytes[s + 1];
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rgba[d + 1] = bytes[s + 2];
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rgba[d + 2] = bytes[s + 3];
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rgba[d + 3] = bytes[s];
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s += 4;
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d += 4;
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}
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}
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}
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Some(T8adImage {
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width: width as u32,
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height: height as u32,
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rgba,
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})
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}
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#[cfg(test)]
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mod tests {
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use super::*;
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/// Build a synthetic single-tile T8aD (`w,h ≤ 256`) with a known A8R8G8B8
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/// pattern: base header + 1-entry offset table + 16-byte tile header + pixels.
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fn synth(w: u32, h: u32) -> Vec<u8> {
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assert!(w <= 256 && h <= 256);
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let mut b = vec![0u8; 0x2c];
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b[0..4].copy_from_slice(&T8AD_MAGIC);
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b[0x14..0x18].copy_from_slice(&w.to_be_bytes());
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b[0x18..0x1c].copy_from_slice(&h.to_be_bytes());
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b[0x1c..0x20].copy_from_slice(&1u32.to_be_bytes()); // 1 tile
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b.extend_from_slice(&0x30u32.to_be_bytes()); // offset table: tile 0 @ 0x30
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// rectangle header: dst (0,0), size w×h
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b.extend_from_slice(&0u32.to_be_bytes());
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b.extend_from_slice(&0u32.to_be_bytes());
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b.extend_from_slice(&w.to_be_bytes());
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b.extend_from_slice(&h.to_be_bytes());
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for i in 0..(w * h) {
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b.extend_from_slice(&[(i & 0xff) as u8, 0x24, 0x63, 0xB2]); // A, R, G, B
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}
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b
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}
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#[test]
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fn decodes_argb_to_rgba() {
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let b = synth(4, 2);
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let img = parse(&b).expect("decodes");
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assert_eq!((img.width, img.height), (4, 2));
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assert_eq!(img.rgba.len(), 4 * 2 * 4);
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// pixel 0: A=0,R=0x24,G=0x63,B=0xB2 → RGBA = 24 63 B2 00
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assert_eq!(&img.rgba[0..4], &[0x24, 0x63, 0xB2, 0x00]);
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// pixel 1: A=1 → alpha byte
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assert_eq!(&img.rgba[4..8], &[0x24, 0x63, 0xB2, 0x01]);
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}
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#[test]
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fn assembles_rectangles_via_offset_table() {
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// 300×1 → 2 rectangles: (0,0) 256×1 red, then (256,0) 44×1 blue.
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let (w, h): (u32, u32) = (300, 1);
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let mut b = vec![0u8; 0x2c];
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b[0..4].copy_from_slice(&T8AD_MAGIC);
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b[0x14..0x18].copy_from_slice(&w.to_be_bytes());
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b[0x18..0x1c].copy_from_slice(&h.to_be_bytes());
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b[0x1c..0x20].copy_from_slice(&2u32.to_be_bytes()); // 2 tiles
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let off0 = 0x2c + 2 * 4; // after the 2-entry table
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let off1 = off0 + 16 + 256 * 4; // tile-0 header + its 256 pixels
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b.extend_from_slice(&(off0 as u32).to_be_bytes());
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b.extend_from_slice(&(off1 as u32).to_be_bytes());
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for v in [0u32, 0, 256, 1] { b.extend_from_slice(&v.to_be_bytes()) } // dst(0,0) 256×1
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b.extend_from_slice(&[0xFF, 0xFF, 0, 0].repeat(256)); // A,R,G,B red
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for v in [256u32, 0, 44, 1] { b.extend_from_slice(&v.to_be_bytes()) } // dst(256,0) 44×1
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b.extend_from_slice(&[0xFF, 0, 0, 0xFF].repeat(44)); // A,R,G,B blue
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let img = parse(&b).expect("decodes");
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assert_eq!((img.width, img.height), (300, 1));
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assert_eq!(&img.rgba[0..4], &[0xFF, 0, 0, 0xFF]); // tile 0 → red
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assert_eq!(&img.rgba[256 * 4..256 * 4 + 4], &[0, 0, 0xFF, 0xFF]); // tile 1 → blue
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}
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#[test]
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fn rejects_out_of_range_rect_and_short() {
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// a rectangle that does not fit the declared surface → None, never guess
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let mut b = synth(2, 2);
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let at = 0x2c + 4;
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b[at + 8..at + 12].copy_from_slice(&99u32.to_be_bytes()); // width 99 > 2
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assert!(parse(&b).is_none());
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// truncated pixel data → None
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let b = synth(64, 64);
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assert!(parse(&b[..200]).is_none());
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assert!(parse(b"IDXD\0\0\0\0").is_none());
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}
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}
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