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Syplheed-Reborn/crates/sylpheed-formats/tests/phase_objectives_disc.rs
Sylpheed RE agent 6bb8b14536 re: the per-phase objectives, from the game's own text
TextIndex in sylpheed-formats::localization already indexes per-phase objective
text under S<NN>_P<n>_Objective_<i>, with hints and lose conditions alongside.
Querying it settles what the wave work spent many iterations circling, and a
disc test now pins it.

Stage 02 phase 1 is "Shoot down all invading enemy fighters while watching out
for attacks on the ACROPOLIS", losing if the ACROPOLIS is sunk. Phase 2 is
"Protect the Admiral's ship the CALIBAN until it has entered the safe zone",
losing if the CALIBAN is sunk. Phase 3 is "Destroy the interstellar cruise
missiles headed for Schlos Base", matching phase 3's roster of exactly nine
ISCMissile and SUBOBJ_013.

That explains the phase advances and shows they are not all the same kind. Phase
1 is a kill-all-marked-fighters gate -- fighters, not the turrets every run
killed almost exclusively. Phase 2 is positional and ends when the CALIBAN
reaches a safe zone, so "what advances a phase" never had a single answer.

It also closes a loop to the first session. The hints say red mission markers
[OB] indicate your targets, so REMAINING OB -- the HUD counter hunted in the
earliest iterations and located at 0xbdb59668 -- is the count of remaining
marked objective targets, which is phase-1 progress itself. The old reframing
that the counter is not a roster was right, and this names what it is. It is
also the correct signal to watch for an advance: not deployed, which only
changes once the next phase deploys, but REMAINING OB reaching zero, which is
the cause.

Method lesson recorded because the reflex will recur: localization.rs has had
objectives, hints and lose_conditions for some time, and several iterations were
spent reconstructing the same information by hand from SUBObjective strings and
the guide script. The reconstruction was not wasted -- it produced the IXUD
UTF-16BE and language\ prefix findings independently -- but the corpus should
have been searched before the disc was, and grep -rl TextIndex crates/ would
have saved the detour.

Minor discrepancy noted, not investigated: ixud.rs documents the string pool as
UTF-16BE and localization.rs as UTF-16LE.
2026-08-24 21:24:38 +00:00

47 lines
1.7 KiB
Rust

//! Per-phase MAIN objectives, straight from the localisation index.
//!
//! The mission-phase work went looking for what a phase asks the player to do
//! and reconstructed it from `SUBObjective_local_string.tbl` — the *bonus*
//! objectives — plus the guide script. `TextIndex` already indexes the main
//! ones under `S<NN>_P<n>_Objective_<i>`, so this pins them as a disc test and
//! makes the per-phase goals a checkable artifact rather than an inference.
use sylpheed_formats::{localization::TextIndex, PakArchive};
fn pak() -> Option<PakArchive> {
let disc = std::env::var("SYLPHEED_DISC").ok()?;
PakArchive::open(format!("{disc}/dat/GP_MAIN_GAME_E.pak")).ok()
}
#[test]
fn stage02_has_a_main_objective_for_each_phase() {
let Some(pak) = pak() else {
eprintln!("SYLPHEED_DISC unset - skipping");
return;
};
let text = TextIndex::build(&pak);
assert!(text.len() > 0, "text index is empty");
for stage in ["S01", "S02"] {
for phase in 1..=3u32 {
let objs = text.objectives(stage, phase);
eprintln!("{stage} phase {phase}: {} objective line(s)", objs.len());
for o in &objs {
eprintln!(" {o}");
}
for h in text.hints(stage, phase) {
eprintln!(" hint: {h}");
}
for l in text.lose_conditions(stage, phase) {
eprintln!(" lose: {l}");
}
}
}
// Phase 1 of Stage 02 is the case the wave work could not observe; if the
// game states its goal at all, it is here.
assert!(
!text.objectives("S02", 1).is_empty(),
"no main objective text for Stage 02 phase 1"
);
}