Section 5.3 left word B (+1956) with no known writer. Three routes ran this turn: one produced a population, two were refuted, and the field is still unwritten. The offset route has power here, unlike +184. +1956 is a large unusual offset with 9 stores and 28 loads image-wide, against +80's 5403 and 6923. Control: the known reader 0x821898C4 sits in the gate's list-builder 0x82189870, exactly where 5.1 puts it. But none of the 9 stores turns out to be a progress write - filtering by whether the storing function reaches the progress object gives 0 of 8 distinct functions, and the 9th stores through r1, the stack pointer, so it is a local. +1956 is simply an offset several unrelated structures also use. The obvious filter is dead, and it fails its own control. Testing "does the function reference the singleton global 0x828F48B0 or call 0x821707C0" against the KNOWN word-A writer returns no contact, because that path reaches the progress object through the copier and never through the global. A filter that rejects the known-good answer proves nothing about the others. What did work: progress is only ever changed copy-modify-store, so every writer must call both the copier 0x82175110 and the setter 0x8216FF70. Measured, 21 functions call the setter, 21 call the copier, and 21 call both - the two caller sets are the same set. That is the complete progress-write population and it is small enough to read exhaustively. Control: the word-A writer is among them as 0x821C1630 (BASE_INFO + DIFFICULTY), and 5.2's store 0x821C1820 lies inside it - the doc's 0x821C09D8-0x821C29F0 is the enclosing method, 0x821C1630 the function. No member of the 21 stores to +1956 directly. Their only large store offsets are into this - 1004, 1980, 2040, 2100, 2199, 2436 - with 1004 being 5.2's own this+1004 & 0x20000 guard. So word B is written through the stack copy, at localbase + 1876, which no offset scan can pick out. One false friend worth recording: two of the 21 reference Points, which looks exactly like the challenge record-storing path 5.3 predicts. It is not - their full string sets are Dependency, MissionObjective, Points, WEAPON, WEAPONS, i.e. the arsenal development economy, and neither references Time. There are two Points vocabularies, development points and the leaderboard metric. Next candidate, not yet checked: 0x8218EFE0 is the one progress writer whose strings are BASE_EXTRA and DIFFICULTY - the only member of the 21 carrying the EXTRA vocabulary. All seventeen artefacts byte-identical.
440 KiB
RE backlog
Open items that are not being worked right now. Each entry says what is wrong or
unknown, what evidence exists, and what the first step would be. Move an item into
INDEX.md (with a structures/…md or a parser + test) once it is actually settled.
-
✅ (2026-08-27) The trigger-queue appender is IDENTIFIED — isl-trigger-queue.
isl-builtins.mdleft "what actually appends a node is still unidentified" and proposed a gdb watchpoint; it is static after all. The container embeds its inner list at+12, so the appender must passcontainer+12to the generic helpersub_8226EAB8— only 2 of its 16 callers do, and one of them setsaddi r29, r24, 272first. That issub_8226A0D8= ScriptPhase vtable slot 28 = BUILT-IN 25, with ZERO realbls in the image, so it is reached only as a built-in: the SCRIPT appends triggers, not the engine. 🔴 REFUTED in the same pass: built-in 25 does NOT carry the coroutine entry a trigger fires — 0 % of its staged operands land on an instruction boundary against a 38.7 % chance control, and it has only 2 call sites in Stage 02, far too few for ~15 % of the code. So what starts the 389 unreachable routines is still open. 🟡 A trigger node's layout and its consumer are unread; built-in 25 stays unnamed. -
✅ (2026-08-27) EVERY PHASE EXIT IS NOW REACHABLE — isl-stream-entry-points.
data/isl-phase-guards-all.txt: 5 of 177 unreachable exits → 0. The cheap first step FAILED usefully: an unreached routine's entry offset does not appear as a word in the file in any encoding (phase-relative 6.6 % vs an 11.5 % control; absolute 1.6 % vs 3.3 %; /4 forms 0–1.6 % vs 6.6–8.2 %) — all at or below chance, ruling out "some operand points at them". Nor is it dead code: the 3069 unreached instructions in Stage 02 hold 485 calls (start_coroutine×75,squadron_attack×59,objective_marker×13). ✅ The answer is the mission-level stream: each0x1883record is0x1883, base, size, 0, entry_a, entry_bwith the entries phase-relative — 82 of 88 land on a valid instruction (93.2 %) vs a 38.6 % control — andentry_bis the phase's FORCE_END_PHASE handler (Stage 02:0x1482C,0x249F0,0x34A10). Those exits now show 0 necessary conditions, which is what an engine-entered abort handler should look like. ⚠️ First seeding attempt moved NOTHING (85.0 %→85.0 %, 5→5) becausedominating_conditions()builds its own entry set — fix-the-instance again. ✅ (2026-08-27)entry_aIDENTIFIED — and it is NOT an entry point. It is the offset where the phase's CODE ends and a trailing DATA table begins: 8-byte typed records, tag0x19= int, tag0x1A= IEEE float, and the dispatcher only has 25 opcodes (cmplwi 0x18). 44 of 44 phases: the first opcode > 0x18 is exactlyentry_a, zero exceptions; only tags 0x19 (1394) and 0x1A (675) occur. So the record is0x1883, base, size, 0, code_end, force_end_handler. ⚠️ This also retires the earlier "93.2 % land on a valid instruction" test as TOO WEAK — a data record has length 8 and passes "nonzero, even". 🔧isl.linear_offsetswas decoding all 2069 data records as instructions (1.23 %); now stops per phase at the boundary: 168251 → 166182, op>0x18 2069 → 0, call-site coverage held at 25705/25705, exits still 0 unreachable, conditions unchanged at 400. ⚠️ The first attempt at that fix cost 36 % of the stream (168251→107596, exits 0→74) because the walk is global and stopped at phase 1's table — it must SKIP and resume per phase. 🟡 Still open: the table's contents are undecoded (its int values hit the stream 46/51 vs 29.5 % chance but 0 are unreached run-starts), and what starts the other ~15 % of code is still unknown. -
✅ (2026-08-27) THE TRAILING DATA TABLE IS A TIMELINE — structures/isl-schedule. Layout
int N; N x [int offset; float t; int kind];1 + 3Nmatches the record count in every phase. 675 entries disc-wide — exactly the independently counted number of0x1Afloat records — and 675/675 offsets land on the instruction stream vs a 33.3 % control. The floats are SECONDS (0, 0.5, 1, 4, 30, 60, 90, 120, 150, 180, 210, 240, 300, 420, 1020 …) and the targets are small one-shot coroutines (set args; call builtinN; end_coroutine).kindis 0 (556) or 5 (119) — unidentified. 🟡 Runtime cross-check, consistent not conclusive: the closedREMAINING OBwork measured Stage 02 arrivals at t = 0, 120, 210 s (n=5 emulator runs); all three are in phase 1's static schedule and 120 and 210 each appear TWICE — but the times are round numbers, so presence alone is weak; the doubling is the sharper detail. Artefactsdata/isl-stage02-schedule.txtanddata/isl-schedule-all.txt; the four earlier artefacts regenerate byte-identical. ✅ (2026-08-27) THE CONSUMER IS FOUND —sub_822748D0, called fromScriptPhase::Update(sub_82263408). The phase initialiser stores[phase+240] = code_base + entry_a(add r10,r26,r21; stw r10,240(r30)), and+240has exactly two readers in the ISL region. The walker confirms EVERY field independently of my structural inference: count attable+4,kindatgroup+20, floattatgroup+12, offset atgroup+4, stride 24. 🔑kindis a CLOCK INDEX, not a flag —rlwinm kind,2,0,29+lfsxinto float arrays at[phase+104]and[phase+88]; an entry fires when itstlies between the two readings (the "which events did this frame cross" test). ✅ Both arrays are phase fields, so the clock is PER PHASE — previously an inference from layout, now a read. 🟡 Still open: what the six clocks are (only indices 0 and 5 are used);sub_822737C8, which actually starts the routine, is unread. 🟡 Still NOT what starts the unreachable code — 0 of the 675 targets are unreached run-starts, so the ~15 % gap stands. -
✅ (2026-08-27)
sub_822737C8IS THE COROUTINE SPAWNER — isl-coroutine-spawner.spawn(phase, base, offset); 7 call sites that between them name the whole start-up path: the phase initialiser,start_coroutine's stub, the timeline walker, TWICE insidesub_8226D740(the per-frame engine→script drain), and two unread (sub_82273910,sub_82264058). 🔴 CORRECTION: the0x1883record's third word is the phase's MAIN ENTRY, not a "size" — my label was wrong. The initialiser passes it straight to the spawner (or r5,r22,r22; or r4,r26,r26; bl 0x822737C8), 44/44 land on the instruction stream vs a 25.0 % control, and all three Stage-02 targets share the prologuespecial[0]=0; local[0]=0; call builtin116(0). Record =0x1883, base, MAIN_ENTRY, 0, code_end, force_end_handler. 🟡 Seeding it moves no coverage — every main entry was already an entry point by another route. 🔑 LEAD: the drain's two spawns take their offset from[node+112]— the first field of a drained node located, and the best remaining angle on the ~15 % of code nothing appears to start. 🟡 NOT shown that those nodes come from the trigger queue atphase+272; that is the exact over-reach the corpus already withdrew once, so it is not asserted. -
✅🔴 (2026-08-27) THE TRIGGER NODE IS DECODED — and two of my own claims are withdrawn. structures/isl-trigger-node. The reader is
sub_8226E220, called by the drainsub_8226D740as(phase+272, …6 out-params). Writer (built-in 25) and reader touch the same seven payload offsets — +0local[4](the unit), +4 and +28local[12], +8 computed, +16 a double fromlocal[16], +24 the constant 1, +32 — neither derived from the other. Container: +16 head, +20 pending count (matching the countisl-builtins.mdwatched live atphase+272+20), +24 cursor. 🔴 WITHDRAWN: "the drain spawns from[node+112]" —r31 = r1 − 256, the STACK FRAME;+112is an output slot. 🔴 REFUTED: the trigger carries a routine offset.payload+28=local[12], and across all 25 sites disc-wide those are the small integers 1…12: 1/25 = 4.0 % land on the instruction stream vs a 16.0 % control, 0 are unreached run-starts. ⚠️ My first version of that test was n=2 (Stage 02 only) — same answer, but unsupportable either way. ✅ And one correction TO the corpus:isl-builtins.mdwithdrewsub_8226E458's link to the trigger queue by reading its SECOND argument ([phase+324]); the FIRST isr26 = phase + 272, set twelve instructions earlier. The drain does operate on the container — whatsub_8226E458does to it stays unread. 🟡 What starts the ~15 % of unreached code: still open, not this. -
✅ (2026-08-27) RESOLVED — TWO trigger appenders, and built-in 19's carries the handler routine. structures/isl-trigger-node. Last iteration's puzzle (
payload+28is a 1–12 index, yet the drain spawnsbase + payload+28) had a simple cause: built-in 25 is not the only appender. Searching for functions writing a double at+16AND a word at+28of the same register finds exactly two —sub_8226A0D8(built-in 25, slot 28) andsub_8226E160, whose sole callersub_82269ED0is vtable slot 68 = built-in 19. Built-in 19 passeslocal[4]→+0,local[12]→+4,local[24]→+16 (double),local[32]→+28. 🔑 Those ARE code offsets: 79/79 land on the instruction stream vs a 27.8 % control, values 12 164–111 080, 73 distinct. So built-in 19 registers a trigger whose handler is a routine, and the drain's spawn is that handler. Observed: built-in 25 writes+24 = 1, built-in 19 writes+24 = 0— kind-tag shaped, 🟡 but the drain was not shown branching on it. 🟡 Still does not explain the unreached code — 0 of the 79 handler offsets are unreached run-starts. -
🟡 (2026-08-27) THE UNREACHED CODE — five mechanisms eliminated, nothing in the file names it. isl-unreached-code. Inverting the question (read what an unreached routine DOES) sharpened it. Metric partly inflated: of 24901 unreached instructions in 564 runs, 458 are length-1 (111 a lone
retstranded afterend_coroutine) — but the gap is real: 24443 instructions in 106 runs, up to 1526 long. It is live logic: Stage 26's biggest run callsbuiltin57(ADN110,1)andset_group_speed(ADN110,2,0). 🔑 NEW:kill_coroutine(built-in 5) confirmed as a code-offset carrier — 150/150 on-stream vs a 34.0 % control — yet 0 unreached run-starts, the fifth such result. Across 2757 code references from five mechanisms (start_coroutine1765, timeline 675, built-in 19 triggers 79,kill_coroutine150,0x188388), not ONE lands on an unreached run-start. ✅ Not a tool artefact: 1765/1765start_coroutineentries resolve, 0 outside a phase region, 0 dropped by the on-stream filter. 🟡 With the earlier "the offset appears nowhere as a word in any encoding", these routines are referenced by nothing inside the.ssb— either unused in this build, or entered from outside it. ▶️ No static test I have devised can choose; a runtime probe onsub_822737C8's third argument would. -
✅ (2026-08-27)
+24IS the trigger kind tag, and built-in 25's payload is a ROUTE. structures/isl-trigger-node. Read straight off the drain after the pop:lwz r11,92(r31)(payload+24),cmpli 0x1,bc lt → 0x8226D89C(+24 == 0 → the SPAWN path),bc ne → exit(+24 > 1 → bail), else fall through (+24 == 1 → a NON-spawn path). So built-in 19 (writes 0) → spawn, conditionsub_8226DAF8,+28= a code offset (79/79 vs 27.8 % control); built-in 25 (writes 1) → no spawn, conditionsub_8226DC80, and the path resolves+28through[phase+244]= symbol table 1 (lwz r10,112(r31); lwz r11,244(r29); lwzx). 🔑 All 25 of built-in 25'slocal[12]values resolve to symtab-1 entries, and every one is aRoute_*(Route_ADS101_p1F,Route_TCN004_p1S, …) — so the puzzling 1–12 values are small symbol indices, and this independently confirmsSYM1_SLOTS[12] ∋ 25, derived from operand ranges alone. Two trigger kinds: built-in 19 registers a HANDLER ROUTINE, built-in 25 registers a ROUTE. 🟡 Unread: both condition testers, what the kind-1 path does with the route, and the drain's second spawn site0x8226DA10. -
✅ (2026-08-27) BOTH trigger kinds watch a ROUTE. structures/isl-trigger-node. The kind-0 condition
sub_8226DAF8resolves a symbol frompayload+4through[phase+244]= symtab 1 (rlwinm r10,r5,2,0,29; lwz r11,244(r30); lwzx), and both appenders writelocal[12]into the slot their own path reads.local[12]resolves 79/79 (built-in 19) and 25/25 (built-in 25), every one symbol TYPE 1 =Route_*(Route_ADN106_p1F,Route_ADS101_p1F,Route_TCN004_p1S). So both register a trigger on a UNIT reaching a ROUTE (payload+0= the unit); they differ only in the payoff — built-in 19 also carries a handler routine (local[32]→+28, kind 0 → spawn), built-in 25 carries none (kind 1 → no spawn). Third independent agreement withSYM1_SLOTS, which lists slot 12 for both. 🔑 Joins up with the closedREMAINING OBresult (the counter rises at a squadron's route arrival time) — 🟡 stated as a connection, not a demonstration. 🟡 Still unread: what the conditions COMPARE (onlysub_8226DAF8's first ~34 instructions are read, up to the name lookup;sub_8226DC80entirely), andpayload+8(a computed value passed to both testers — waypoint-index shaped, which is why it is not being called one). -
✅ (2026-08-27) THE KIND-0 TRIGGER CONDITION IS A POINT-TO-SEGMENT PROXIMITY TEST. structures/isl-trigger-node.
sub_8226DAF8resolves the route name (sub_823012D8), requires the unit record'srec+100 != 0, extracts two 3-double vectors —rec+32/+40/+48andrec+64/+72/+80— and makes a VIRTUAL call to ScriptPhase vtable slot 60 =sub_82268068(used by no built-in, so engine-internal) with those two vectors, the route point, and the node's double. Slot 60's arithmetic is unambiguous: per-axisfsub,fmul+ twofmadd,fsqrt→|B−A|; reject if|B−A| < 0.1(degenerate); reject if|P−A| > f1or|P−B| > f1; thent = (P−A)·(B−A) / |B−A|², reject ift < 0. So it is a point-to-segment distance test and the node's double (local[24]) is a RADIUS. 🟡 What A and B are is NOT established — a previous/current position pair would make this the standard frame-rate-robust waypoint test, which is exactly the tidy reading this corpus insists on proving. 🟡 Still unread:sub_8226DC80(kind 1) entirely, and slot 60 past thet < 0rejection. -
✅ (2026-08-27) THE TRIGGER MECHANISM IS READ END TO END — the kind-1 condition is the SAME test with a pre-filter. structures/isl-trigger-node.
sub_8226DC80issub_8226DAF8's twin: diffing instruction by instruction, 33 of the first 86 differ and every difference before index 65 is a register rename or a branch target. Both resolve the route name (sub_8217FA08→sub_823012D8), index[phase+324]bypayload+0, requirerec+100 != 0, and copy the two 3-double vectors out of the unit record. Then kind 0 calls vtable slot 60 directly, while kind 1 first computes an INLINE point-to-point distance (threefsubagainst the route point,fmul+ twofmadd,fsqrt) and returns 0 if it exceedsf31, the same radius — before calling the same slot 60. So both kinds run the identical point-to-segment test; kind 1 only adds a cheap early-out and does not spawn. ▶️ Trigger work remaining is peripheral: which unit-record fields A and B are, slot 60 past thet < 0rejection,payload+8, and the kind-1 path in the drain. -
🔎🔴 (2026-08-27) A/B in the trigger test: SEARCHED, NOT SETTLED — and the tidy reading is EXCLUDED. structures/isl-trigger-node. The "who writes this" move found 99 sites in 40 functions writing
+32/+40/+48and 16 in 13 writing+64/+72/+80; six functions write both. The inviting one,sub_821AD218, widens exactly 16 floats to 16 doubles (lfs r4+0…60→stfd r3+0…120) — a 4×4 matrix, which would make A and B rows 2 and 1, i.e. BASIS VECTORS not positions. 🔴 Wrong for the trigger's record, disproved by evidence already in hand:sub_8226DAF8readslwz r10, 100(r11), a WORD at +100, inside where a 16-double matrix's row 3 (+96…+120) would be.sub_8226A348(same built-in shape) confirms a MIXED layout — words at+0/+4/+8/+12/+16and+80, doubles only at+32/+40/+48. So these offsets recur across several unrelated object layouts and nothing ties a writer to the trigger's object. A and B stay unnamed — the second tidy reading rejected for them, after previous/current-position. -
✅🔴 (2026-08-27)
read_fregREADS THE TIMELINE'S CLOCK ARRAY — and my "six clocks" framing is corrected. Built-in 9 is inline in its stub (no vtable slot): it bounds-checks0 <= local[0] < 32thenlwz r10, 88(r31)/rlwinm i,2,0,29/lfsx— a FLOAT from[phase+88][i], whichisl-builtins.mdalready recorded. 🔑 That is exactly the array the TIMELINE'skindindexes, sokindis not a selector over six private clocks but an index into the same 32-entry float register file the script reads withread_freg(i)—read_freg(0) < 1200in a clear condition and a timeline entry withkind = 0read the same register. 🟡 NUANCE, not asserted as a correction:clear_flag(93) clears a DIFFERENT 32-entry array —[phase+120], looping to 128 in steps of 4 — not[phase+88];set_flag(8) does bounds-check against[phase+88], but only its first 13 instructions were read. 🟡 This does NOT settle the unit.read_fregreturns a float from a register file; that seconds is the unit is still INFERRED from the 210/300/600/1200 gate values, exactly as before. 🟡 Also open: what writes[phase+88]— 73 writers in the ISL region alone. -
✅🔴 (2026-08-27) THE UNIT IS SETTLED —
read_fregRETURNS SECONDS, and the three "flag" built-ins are a STOPWATCH BANK. structures/isl-timers. Last iteration found whatread_fregreads and said plainly it had not answered the item, which was the unit. Following the writers does.[phase+88],[phase+104],[phase+120]are three parallel 32-entry arrays, cleared together by the phase initialiser in one unrolled loop (bases 12/44/76/108, offsets 0…127).sub_822710D0(phase, dt)— called fromScriptPhase::Updateat0x82263480with Update's own float passed straight through — doesprev[i] = cur[i]thenif running[i] == 1: cur[i] += dt. So[phase+104]is last frame's value and[phase+120]the running flag, and the walker'sprev <= t < curis "did timerkindcrosstthis frame". 🔑dtis SECONDS, by a round trip that is not circular: the frame loopsub_821AA1B0computesframes × (1/60)(0x8289A0F8= 0.016666668), turns it into integer ticks with× 10000.0(0x820A13B4), clamps at 3200, andsub_821A49A8scales back by1e-4(0x8289A0FC) into the timing singleton at[0x828F35B4]—+8for the script VM,+16for the flight code. Produced as seconds × 10⁴, consumed as × 10⁻⁴; the clamp is 0.32 s, a frame ceiling. ✅ Refutation test, 675 / 675 vs an 11.2 % control: if a timer only runs once started, every timelinekindmust be an index its own phase starts — and every one is. That is also whykindis only ever 0 or 5: every phase opensset_flag(5); set_flag(0). Artefactdata/isl-timers.txt; all seven existing artefacts regenerate byte-identical. 🔴 Two corrections toisl-builtins.md.set_flag(i)writes0.0, not1.0— the constant at0x8209FD28is literally zero, the same one the initialiser clears with; andclear_flag(i)does not zero the value, it clears[phase+120][i]only (all 133 sites disc-wide pass −1 = all 32, in the teardownreset_phase_threads ; timer_stop ; clear_flag(-1)). So the family is start / read / stop, and the earlier "latch" reading was a timeout all along. ✅ The corpus's grouping of 8/9/93 is confirmed —[phase+120]is this family's running column, not a different array as last iteration's note allowed. ⚠️ The first run of the test scored 433/675 and looked like a real refutation (misses allkind = 0, in a coherent block of stages). Cause:isl.disdefaults tostop_at_ret=True, so aset_flagat the start of a coroutine lost its operand staging to the precedingret. Checked before believing — the corpus's own trap, paid again. 🟡 Not settled: the names (set_flag/read_freg/clear_flagdescribe none of this, but 127/123/124 already holdtimer_set/timer_resume/timer_stopfor a different timer, so renaming is its own change); one exception,read_freg(15)in Stage 06 phase 1 has noset_flag(15)in that phase; the three scale fieldss24/s40/s44(all 1.0 at construction) have no writer searched for — a game-speed setter would be one; and 31read_fregsites index by a computed value rather than an immediate. -
✅🔴 (2026-08-27)
timer_set's SECOND ARGUMENT IS A SECOND COUNTDOWN — the "warning threshold" reading is REFUTED. structures/isl-mission-timer.mission-phase-timers.mdleft it open as "a limit and a warning threshold is the obvious reading, but it is not established". Reading the updater settles it the other way. The mission timer is five scalars on the ScriptPhase —[+304]elapsed (up),[+308]countdown A,[+312]countdown B,[+316]running,[+320]armed — zeroed together bysub_8225FEF8, and driven bysub_822639B8, called fromScriptPhase::Updateat0x82263528withfmr f1, f30— the SAMEdtthe stopwatch bank gets, so it counts the same seconds. Its body:if running: [+304] += dt, andif armed:[+308] -= dtwhile[+308] > 0, ELSE[+312] -= dtclamped at 0. 🔑 A threshold would be compared;[+312]is never compared with[+308]anywhere — it is decremented, and thebc 12, gtat0x822639FCjumps away to the A arm, so B only runs once A is spent. Two sequential countdowns. Disc-wide, 29timer_setsites: first argument 600 ×19 / 1200 ×8 / 900 / 1800, second argument 180 in all 29 — a per-mission limit then a fixed 3-minute stage. (Stated as consistent-with, not as the proof; the disassembly is the proof.) ✅ The five built-ins are vtable slots 90–94 (0x8226C690): 127timer_set(a,b)arms and loads A/B (as doubles fromlocal[0]/local[1]), 123timer_resumestarts the elapsed counter, 124timer_stopstops it and disarms, 125timer_resetzeroes all three floats, 126timer_elapsedreturns[+304]. 🔑 125 and 126 have ZERO call sites in all 28 scripts — the script arms, starts and stops this clock but never reads it. Its only consumer read here is a 32-byte message (0xAB03E5BA→ the bus at[0x828F35DC]) carrying elapsed, B, running, andexpired = armed && A <= 0. 🔴 CORRECTION tomission-phase-timers.md: "timer 0 is started bytimer_set(1200,180)thentimer_resume, with a 1200-second limit" merges two clocks.timer_set/timer_resumearm and start THIS object;set_flag(0), one instruction later, starts stopwatch 0, which is what the timeline'skind = 0reads. They start together and so read almost the same value — which is why the merge was invisible. The 1200 s is the mission timer's, not stopwatch 0's. ✅ This also unblocks the naming collision noted in isl-timers: 123–127 act on five scalars, 8/9/93 on a 32-entry bank. Not renamed here — that is its own change and its own artefact diff; everything regenerates byte-identical as it stands. 🟡 Not settled: who subscribes to0xAB03E5BA— the literal appears at exactly one site, the producer, but0xAB03is the high half of many message tags here and dispatch is not by literal compare, so one occurrence is not evidence of no consumer. So whether running out of time ends the mission is unread, as is what B reaching zero does, and whether all 170timer_stopsites are phase teardown. -
🔎🔴 (2026-08-27) THE TIMER MESSAGE'S CONSUMER: LOCATED, NOT READ — and the argument I was about to make is REFUTED BY ITS OWN CONTROL. structures/isl-mission-timer. The tempting move was "
0xAB03E5BAis built at exactly one site, so nothing consumes the timer message". The control kills it: 25 of the 40 distinct0xAB03xxxxtags in the image are built exactly once (62.5 %) — single-site construction is the majority, not an anomaly. And the tag appears nowhere in the image as a 4-byte word — in fact no 4-aligned word anywhere begins0xAB03— so there is no static table of subscribed tags to find either. ✅ Two structural reads that do stand. (1) The post is a queue push, not a dispatch:sub_82175C20(bus+4, &msg)is a ring-buffer append (capacity+8, head+12, count+16, array+4, grown viasub_8228E208) and never looks at the message. (2) The message class has a one-method vtable:0x820A8D18–0x820A8DA0is a run of 2-word records{ sub_82301C20, 0x8210Exxx }; the timer message's vptr0x820A8D68givesvtable[0] = sub_82301C20(a scalar deleting destructor — stores0x820A7014over the vptr, conditionally frees) andvtable[-1] = 0x8210E288, an MSVC RTTI locator (0,0,0, &typeDesc 0x8289D094, &classHierarchy 0x8210E29C,numBaseClasses = 3) — data, not code, and belowsylpheed.db's0x82150000floor. So the message carries no handler of its own, and dispatch is neither a literal compare nor virtual on the message. 🟡 Located: the bus at[0x828F35DC]carries a map at+8216, looked up throughsub_82254A08fromsub_823001E8, whose only caller issub_8230C398— the per-frame message pump, called from the frame loop (0x821A6544) with the framedt. So the question reduces to what inserts intobus+8216and with which key. That path is unread, so the item is NOT settled: whether running out of time ends the mission is still unknown. -
✅🔴 (2026-08-27) THE STOPWATCH BUILT-INS ARE RENAMED — and my own "message pump" label from the previous pass is WITHDRAWN. ✅ Rename landed.
isl.pyemitsstopwatch_start(8) /stopwatch_elapsed(9) /stopwatch_stop(93); 123–127 keeptimer_*for the mission timer, which is five scalars rather than a 32-entry bank. Artefact check: 84 lines changed across 5 files, and all 84 pair exactly with their old-name partners once column padding is normalised — 0 removed lines without an old name, 0 added lines without a new one.data/isl-timers.txtregenerates to the same 675/675, 11.2 % control, 82/1 and identical argument histograms, which is the check that the rename is cosmetic. 🔴 WITHDRAWN: "sub_8230C398is the per-frame message pump." It is called every frame (sub_821A6470at0x821A654C,sub_821AA1B0at0x821AA7DC, both withdt) but it drains nothing — its body is a state machine on[0x828E1F8C], and over 466 instructions it calls only an allocatorsub_8230C160, string buildingsub_8217FA08, the lookupsub_823001E8and a pushsub_8225FEA0. A boot/loading sequencer that POSTS messages. 🔴 Andbus+8216is weaker evidence than I wrote.sub_82254A08is a generic map find with ~120 call sites image-wide, and+8216is a common offset (50+addi …, 8216sites); worse, the keysub_823001E8looks up is a POINTER (lwz r4, 13780(r11), stored and passed by address), not a message tag — so that map may not be the subscriber registry at all. ▶️ The item is still open and the handle is now different: find what drains the ring buffer atbus+4(capacity+8, head+12, count+16), not what readsbus+8216. Whether running out of time ends the mission is unanswered. -
✅ (2026-08-27) BUILT-IN 104 IS NAMED —
request_next, from the game's own log string. structures/isl-condition-builtins. Built-in 104 returns[phase+10160], whose only writer in the image is one site in the mission frame loopsub_821AA1B0. Following that writer instead of the reader:r29isobj->slot2()on an object fetched from the registry at[r30+2424]by id0x20FFFF02, published to the phase, and then the same object isslot1(0)— read, publish, clear, every frame. 🔑 The id namespace has exactly three members (0x20FFFF00/01/02), each built at exactly 4 sites image-wide — a closed family, so this is not the coincidence the last two iterations kept tripping on. Two of those sites are insub_821D5178, which gets both0x20FFFF01and0x20FFFF02and passes their values to a log call whose format string (0x820A4968) is: "silph::GamePart_ReadyRoom::Impl::OnCommand - Wait() command is requested. Check flow control valiables. WAIT_MODE : %d, REQUEST_NEXT : %d". Argument order settles it —r4(first%d) is0x20FFFF01= WAIT_MODE,r5is0x20FFFF02= REQUEST_NEXT. ⇒[phase+10160]is REQUEST_NEXT and built-in 104 isrequest_next. Corroborated byPrepareScript, which setsWAIT_MODE = 1andREQUEST_NEXT = 0before an ISL script runs. So the six tutorial stages' single dominating conditionrequest_next() != 1is the script waiting on the surrounding game part's proceed flag. ⚠️ Three other hits on offset 10160 arelfson unrelated objects — the recurring-offset trap, excluded. ✅ Renamed inisl.py; 6 artefact lines changed and all 6 pair exactly. 🟡 Not settled: what the(16, 32]gate on[r30+104]'s+12selects; the third id0x20FFFF00(used by theGRAPH_PATH/EX_FONT/SYSTEMcode insub_821D6350/sub_821D6A40); andbuiltin103's[phase+10152]/[phase+10156], which are neighbours of REQUEST_NEXT but have 14 and 11 touching sites rather than one — a different, busier mechanism. -
✅⚠️ (2026-08-27)
[phase+10152]/[phase+10156]ARE READ — an ANSWER and a request STATE, and built-ins 102/103/130 are one trio. structures/isl-condition-builtins. The backlog carried these as "9 and 7 writers, unread", and warned they are notrequest_next's siblings just because they are adjacent. Correct — they belong to four consecutive vtable stubs: 102 → slot 70sub_8226BF48, 103 → slot 71sub_8226BFA8, 104 → slot 72 (request_next), 130 → slot 97sub_8226BFD0. Built-in 102's body:state==1 → return 2(pending);state==2 → special[0] = (answer==1); state=0; return 0;else → state=1; answer=0; return 2.2and0are the dispatcher's thread codes, so 102 is a blocking built-in that yields until an answer arrives; 103 is the non-blocking form (state != 0 && answer == 1) and 130 clears the answer. ⇒[phase+10156]= request state (0 idle / 1 pending / 2 answered),[phase+10152]= the answer, tested against 1. ✅ The answer is published bysub_821A9DC8([10152] = [r6+4],[10156] = 2) under the same(16,32]gate on[r30+104]+12thatrequest_next's writer uses — one engine→script publish path serves both. ⚠️ An inherited name I could not verify:prompt_yes_no(102). Grepping the corpus, it appears only in a list of built-ins Stage 02 does not call, with no derivation recorded anywhere. The mechanism is consistent with a modal yes/no prompt but does not establish it, so 103 and 130 are left unnamed rather than named off an unverified premise. 🟡 Not settled: what question is asked.sub_821A9DC8has no strings and exactly one reference in the image (a tailbfrom0x821AC064), so the string recipe finds nothing there; and the(16,32]gate is still unread. 📎 Reference picked up on the way: the image carries the full GamePart id table assilph::GamePartTask::RegisterToFactory<N,class silph::GamePart_X>strings — Title 0, SaveLoad 3/4, Extras 5, MovieTheater 6, MissionSelect 7, Options 8, Movie 9, Bunk 10, ReadyRoom 11, Hangar 12, Arsenal 13, PilotLog 14, System 15, MainGame 17, PauseMenu 19, StageClear 20, MissionLog 21, GameOver 22, Debriefing 23, Dialog 24, Tutorial 25, ChallengeMission 26, Leaderboard 27. -
✅🔴 (2026-08-27) THE
(16,32]GATE IS READ — it is!= 16 && <= 32, a VALIDITY CHECK on a load-time parameter, and my own GamePart-id lead is killed by its control. structures/isl-condition-builtins. 🔴 The corpus's own notation was wrong.(16, 32]implies a lower bound; there is none — everything below 16 passes. The test iskind != 16 && kind <= 32. ✅X+12is a constructor argument, not engine state.sub_8225EC78(X, kind, …)— the function carrying"script load cancel"— doesstw r4, 12(r30)and then applies those same two tests tor4, bailing out of the load. Every later site re-tests the field it just stored, so the gate is the object's invariant, not a selector between behaviours. Control: 42 sites image-wide have this exactcmpi 16→cmpi 32shape, 34 in one region (sub_821A9DC8,sub_821AA1B0,sub_821AB570,sub_821AB650) plus 3 insub_8225EC78— one object, guarded everywhere it is touched. ✅ The object chain is read.Xis installed at0x821A78EC(stw r25, 104(r30)), the previous instance torn down first viasub_8225EB60— soX = [GamePart+104]is the game part's CURRENT SCRIPT INSTANCE.X+4→Y;Y+4→ the ScriptPhase;Y+72= the answer, and[ScriptPhase+10152]gets the same value.X+12arrives as[r21+8],r21beingsub_821A6CF0's second argument. 🔴 REFUTED, my own lead, in the same pass. GamePart ids run 0…27 and 16 is not among them, which made "X+12is a GamePart id, 16 being the unregistered one" very inviting. Its control kills it: 1, 2 and 18 are also missing from theRegisterToFactorylist, so 16 is one of four gaps, not a unique one. Not adopted. 🟡 Not settled: what the kind means. The gate is read; the value's domain is not, and chasing it needs another hop up (sub_821A6CF0's caller). -
✅🟡 (2026-08-27) THE CODE REGION IS NAMED —
GamePart_MainGame— and the kind's domain has a better-controlled lead that I am NOT adopting. structures/isl-condition-builtins. ✅sub_821A6CF0has noblcallers, only a tailbfrom0x821AC04C, which sits in a run of adjustor thunks fed by a vtable at0x820A319C(RTTI at0x820A3198). Slot 1 isaddi r3, r0, 17; blr— the factory id, andRegisterToFactory<17, class silph::GamePart_MainGame>names it. Every thunk doeslwz r3, 8(r3)first, so slots 4–10 areGamePart_MainGame::Implmethods: 4 →sub_821A6CF0, 5 →sub_821A82A0, 6 →sub_821A8428, 7 →sub_821A9DC8, 8 →sub_821A9CF0, 9 →sub_821AA1B0(the per-frame Update), 10 →sub_821AB570. The region several iterations have been reading is now named rather than inferred. 🟡 The lead, with its control stated. The disc carries 28 mission scripts numberedStage01–Stage16andStage18–Stage29— exactly one gap, Stage17 — and the gate excludes exactly one value, 16. Under 0-based indexing16 ↔ Stage17, with<= 32bounding indices 0…28. Against the refuted GamePart-id reading (4 values missing from its domain, gate excludes 1 → 1-of-4, worthless) this is 1-of-1. Much tighter — and still coincidence-shaped, so not adopted. ▶️ What would settle it: theStage%02dconstruction site. The image has a generic'%s%02d'formatter at0x820A9C8C; whether it is fedindexorindex + 1decides it outright. Not found this pass, andgrepping the extracted disc does not help — the pak names are hashed, so neitherStage16norStage17appears as a plain token. -
✅✅🔴 (2026-08-27) THE VTABLE IS 113 SLOTS, THE CLASS IS
silph::SilphScriptPhase, THERE IS A SECOND ONE — and the test I proposed last iteration does not exist. structures/isl-builtin-dispatch. 🔴 Dropped first, honestly: the plan was to settle the stage-index lead at theStage%02dconstruction site. There isn't one. The'%s%02d'at0x820A9C8Chas one xref into a generic string helper; listing every short%dstring in the image (43) finds no stage pattern; and thename_hashofStage_S00…30/Stage00…30/UnitGroup_S00…30appears nowhere as a 4-byte word. The executable never builds a stage script name — the mapping is on the data side. Do not retry this route. ✅ Vtable LENGTH settled: 113 slots (0…112). The RTTI locator atvtable[-1]=0x820A84B8→ type descriptor0x8289CD18=.?AVSilphScriptPhase@silph@@. ⚠️ The earlier "≥200 slots, no non-code word in the first 200" was a bad terminator — the scan ran into the next vtable. The real terminator is the next class's COL at0x820A8680. Independent cross-check: the 147 built-in stubs use 109 distinct slots, min 0, max 110 — all inside 0…112. ✅ A SECOND class:silph::SilphScriptPhaseDemo(0x8289CCC0), vtable0x820A8684, also 113 slots, overriding 109 of them — nearly all pointing at one shared stub0x8226C160. The Demo phase implements almost none of the script surface, keeping slot 15 →sub_82391BA8, slot 111Update→sub_82275800, slot 112 →sub_8237EF08. 🔑 That closes a loose end from the timers work:sub_822710D0(the stopwatch advance) has two callers,sub_82263408andsub_82275800— they are the two classes'Update, same slot 111, base and derived. ✅ And both "unread spawner callers" are placed —sub_82264058isSilphScriptPhaseslot 0 andsub_82273910isSilphScriptPhaseDemoslot 0: the two scalar deleting destructors, a matched pair rather than two mysteries. 🟡 Why a destructor reaches the spawner is not read. 🟡 Still open:X+12's domain — the one remaining static handle is another hop, to whatever the GamePartTask manager passes intoGamePart_MainGameslot 4. -
✅⚠️ (2026-08-27) A SCRIPT LOAD BUILDS TWO PHASE OBJECTS — and the tidy "every phase is a Demo" reading is killed by reading the constructor. structures/isl-builtin-dispatch. Each vtable constant is materialised at exactly two sites (ctor + dtor), and
vptr_writesagrees:SilphScriptPhase←sub_8225FEF8/sub_82261B60;SilphScriptPhaseDemo←sub_82260568/sub_82260FF8. ⚠️ The wrong turn.sub_8225FEF8's only caller issub_82260568— which looks exactly like a derived ctor calling its base, i.e. every phase is a Demo. That would make the whole built-in dispatch inert, since the Demo vtable no-ops nearly everything. Reading the constructor refutes it:sub_82260568allocates and builds two SEPARATE objects —sub_82150EF8for 10216 bytes thensub_8225FEF8on object A, andsub_822700C0+stw 0x820A8684, 0(r29)on object B — stored atY+4(main) andY+8(demo). That is exactly why the load path resolves the ScriptPhase throughY+4. 📏 10216 bytes is consistent with the highest field read here,[phase+10160]. 🔑 Method note: a constructor calling another class's constructor is not proof of inheritance — check which object each vptr lands on. ✅ The Demo overrides are no-ops. All 109 point at three shared stubs, and every one does nothing:0x8226C160(special[0] = 0),0x822748B8(same, return 0),0x822748A8([phase+176] = 0.0). Only four real methods survive: slot 15sub_82391BA8, slot 111Updatesub_82275800, slot 112sub_8237EF08, and the destructor. 🟡 What "Demo" means — a reading from the corpus's own vocabulary.DEMOis one of the eight cutscene text families already decoded here (MSG_DEMO_<id>_<page>_<line>), so a second phase built from the same load with every gameplay built-in stubbed and onlyUpdatealive reads as the cutscene script runner. Nothing here shows it executing cutscene bytecode, so it stays a reading. 🔑 New handle on the stalledX+12domain: the Demo class's single construction site is insub_8225EC78—sub_82260568(Y, r26, [X+12])at0x8225ED5C. The kind goes straight into the constructor as arg 3. -
✅✅ (2026-08-27) SETTLED —
X+12IS A 0-BASED STAGE INDEX. The gate is a bounds check on a 33-entry table, and!= 16is Stage17. structures/isl-condition-builtins. Three iterations circled this. Following the value rather than the filename does it in two hops. (1)SilphScriptPhase's ctorsub_8225FEF8never touchesr7— zero mentions; the base ctorsub_822700C0keeps it:or r26, r7, r7→stw r26, 152(r30). (2)sub_82261F70builds a string-pointer table on its stack and indexes it with exactly that field (lwz r11, 152(r21);rlwinm ×4;lwzx r4, r11, r10wherer10 = r31+144). The table is contiguous at0x820A8880, 20 bytes/entry: index 0 =STAGE01_UNIT_MAX… index 16 =STAGE17_UNIT_MAX… index 32 =STAGE33_UNIT_MAX, thenPLANEat 33. ⇒X+12=[phase+152]= a 0-based stage index,N → STAGE(N+1)— and the gate is now explained rather than described:<= 32is the array bound (33 entries, 0…32) and!= 16is STAGE17, the one stage number with no.ssbon the disc. ✅ Retracts my own "not adopted". Two iterations ago the stage-index reading scored 1-of-1 but was coincidence-shaped and deliberately not believed. It is now read off the game's own strings, and 0-based is PROVED by index 5 →STAGE06, not assumed. ⚠️ False positive caught:0x82272D88 lwz r11, 152(r11)in the built-in switch is not this field —r11had just been loaded from0(r31), so it is the vptr, and the instruction is a virtual call to slot 38. Offset 152 recurs; the base register decides. ✅ And a THIRD class — structures/isl-builtin-dispatch.sub_822700C0stamps its own vptr0x820A8E44beforesub_8225FEF8overwrites it:.?AVSilphScriptPhaseBase@silph@@, also 113 slots. So the hierarchy isSilphScriptPhaseBase←SilphScriptPhaseand ←SilphScriptPhaseDemo, and the Demo object is built by calling the base ctor then stamping the Demo vptr — which is whysub_822700C0shows up on both construction paths. 🟡 Not settled: whatSTAGENN_UNIT_MAXresolves to (the lookup goes throughsub_824480D0/sub_82448AA0), and whetherStage30–Stage33exist on the disc at all — the table has 33 slots but only 28 scripts were extracted. -
✅ (2026-08-27)
STAGENN_UNIT_MAXIS TWO PER-STAGE UNIT CAPS —PLANEandVESSEL. structures/isl-condition-builtins. Readingsub_82261F70past the table lookup finishes the mechanism the stage index feeds. The section name is built from the 0-based stage index, the section is looked up, and two ints land in the phase:[phase+356] = PLANE(default 200) and[phase+360] = VESSEL(default 20), the defaults taken when a stage has no entry (stw r11(=20), 360(r21)/stw r10(=200), 356(r21)). Key strings are0x820A8B14 = "PLANE"and0x820A8B1C = "VESSEL". All three names — the section and both keys — are the game's own. So a stage declares how many fighters and how many capital ships it may hold. ✅ Surrounding reads name the config:GP_SCRIPT,SCRIPTS,Resource2D,TABLE, and the pak census counts 40<?xmentries — an XML config reader (sub_824480D0open,sub_82448AA0find-section,sub_824482D0read-int). ⚠️ Register discipline mattered twice here. Insub_82261F70r21is the phase andr31is the stack frame —lwz r4, 356(r31)at0x822624DCis a stack read, not a phase field. And0x82273400 lwz r11, 360(r11)in the built-in switch is a vtable slot 90 call (built-in 123), not a read of[phase+360]. 🟡 Not settled: the values. A crudeZ1+zlib scan ofdat/*.pakfound noUNIT_MAX, but it did not use the corpus's own pak reader (unitgroup.py), so that is not evidence of absence. 🟡 No consumer of[phase+356]/[phase+360]identified — the offsets recur and the plausible hit was the vtable call above. 🟡 WhetherStage30–Stage33exist on disc (33 table slots, 28 scripts) is still open. -
✅🔴 (2026-08-27) THE CONFIG IS AN INI, IT SHIPS NEARLY EMPTY, AND EVERY STAGE TAKES
PLANE = 200/VESSEL = 20. structures/isl-condition-builtins. 🔴 Correction to my own label. I calledsub_824480D0/sub_82448AA0/sub_824482D0an XML config reader on the strength of the pak census's 40<?xmlentries. Those 40 are XPR2 resource manifests (<RDF Version="XPR2">,<XBGMesh>,<Texture … D3DFMT_DXT1_SRGB>) — mesh/texture declarations, not config. ✅ The real config is a looseconfig.iniat the disc root, header comment 「アプリケーション/ゲームパート初期設定テーブル」 — "application / game-part initial-settings table", noting thatSYSTEMholds what the game and every game part share. That matches every key this code touches (SYSTEM,GP_SCRIPT,SCRIPTS,Resource2D,TABLE,GRAPH_PATH,EX_FONT,SCRIPT_ID,SCRIPT_PATH,BASE_INFO,PLANE,VESSEL,STAGENN_UNIT_MAX) — they are INI section and key names. 🔑 The shipped file is 400 bytes:[SYSTEM](empty) and[LANGUAGE](= engdefault plus#0x01…#0x06). No[STAGENN_UNIT_MAX]anywhere, andUNIT_MAX/VESSELappear in 0 pak entries. ✅ The absence is CONTROLLED. The same scan over all 41 paks decompressed 26 443 entries and foundMSG_DEMO192×,mapmesh_box_500km162× and<?xmlexactly 40× — the census number. ⚠️ Last iteration's null was worthless: that hand-rolled scan useds[8:]instead ofs[10:]for theZ1header and searched the index file rather than the.pNNdata. Using the corpus's own reader (unitgroup.py) was the whole difference. ⇒ The lookup always misses, so every stage runs on the defaults:PLANE = 200,VESSEL = 20. For the port these are hardcoded fallbacks, not per-stage data. 🟡 A hash search (in case the section were name-hashed like a pak entry) found 0 ofname_hash("STAGE01…33_UNIT_MAX"/"PLANE"/"VESSEL")as pak entry keys; 8 of 35 appeared as 4-byte words inside entries, seven in the 1.1 GBsound.pak— the chance rate for a 32-bit needle at that size, not a finding. 🟡 Still open: who CONSUMES[phase+356]/[phase+360], and whetherStage30–Stage33exist on disc. -
✅🔴 (2026-08-27) THE SECTION READER IS NOT INI-ONLY — it is a generic accessor over the IDXD tables — and
UNIT_MAX's absence now has a REAL control. structures/isl-condition-builtins, artefactdata/config-keys.txt. 🔴 Correction to yesterday's label. Resolving ther4string at every call site ofsub_82448AA0andsub_824482D0yields 65 section names and 54 int keys —MISSIONS,FONTS,StageResource,EPILOGUE_MOVIES,WEAPONS,UNITS,SOUNDS,ACHIEVEMENTS_REQUIREMENTS,LINE_PITCH,MSG_FONT_SIZE,SUBTITLE_Y, … far more than the 400-byteconfig.iniholds. Decisive:BASE_INFO,SYSTEM,MISSIONS,FONTSare all present as IDXD record keys on the disc. So the pair is a generic named-section accessor over the IDXD.tblcontainers, withconfig.inias one small extra input — not "the INI reader". ⚠️ My first re-test was INVALID and only its control caught it. IDXD record keys aretag_hash, notname_hash(case-sensitive, modulus0x00FFFFDF;unitgroup.pydocuments the difference). Scanning 190 782 records withname_hashreturned 0 forSTAGENN_UNIT_MAXand 0 for every control name — which is exactly how a bad test announces itself. ✅ Redone withtag_hash: 7 750 / 7 750 IDXD entries parsed (matches the corpus census), 190 782 records, 3 496 distinct keys, controlsBASE_INFO/SYSTEM/MISSIONS/FONTSfound, andSTAGE01…33_UNIT_MAX→ 0 records. With the literal search (0 in 26 443 entries) andconfig.iniprinted in full, the section exists nowhere on the disc. TheGP_HANGAR_ARSENALword-hit that worried me is settled — not a record key. ⇒PLANE = 200/VESSEL = 20for every stage, now on a controlled test. 📎data/config-keys.txtlists the whole vocabulary — a lower bound (literaladdis/addikeys only), but it is the engine's own configuration surface and directly useful to the port. 🟡 Still open: who CONSUMES[phase+356]/[phase+360]; whetherStage30–Stage33exist; and the fallbacks behind the other 64 sections. -
✅🟡 (2026-08-27)
Stage30–Stage33DO NOT EXIST — the 33-slot table is headroom; and the[phase+356]/[phase+360]consumer is NOT findable by offset. structures/isl-condition-builtins. ✅ Probing pak entry names (name_hash— the right hash for entry names) across all 41 paks:UnitGroup_SNN.tblexists for exactly S01–S16 and S18–S29 = 28 stages; S17 and S30–S33 absent. The control is built in — 28 hits from 33 probes proves the loop resolves entry names. So the 33-entrySTAGENN_UNIT_MAXtable is oversized headroom over a 28-stage game, and the gate's!= 16skip of STAGE17 lines up with a stage that genuinely has no data of any kind. 🔑 An independent corroboration fell out of it.AIParams_SNN.tblexists for S01–S16 and S24–S29 (22) — missing for exactly S18–S23, precisely the six stages the corpus identified as the TUTORIALS by a completely different route (their only dominating condition isrequest_next() != 1). Tutorials ship no AI parameters. Two unrelated methods, same six stages. 🟡Stage_SNN.tblprobes find 0 — expected, not a failure:stagetbl.pydocuments that the per-stage record is not name-addressed and must be found by content. 🔴 Dropping the[phase+356]/[phase+360]consumer. Image-wide there are 243 non-stacklwzreads from +356/+360, across UI, sound, render and script code — the offsets are far too common to attribute. Inside the ISL region the only hits are the two writers plus two vtable calls (0x82273400slot 90,0x82290ED8). This needs type information the offset index does not carry; it is not a cheap static question and should not be reopened as one. -
✅ (2026-08-27) THE CONFIG SECTIONS ARE REAL DISC DATA — 64/65, and the two reader functions separate perfectly. structures/isl-condition-builtins, artefact
data/config-keys.txt. Testing every literal key from the artefact against the 3 496 distinct IDXD record keys withtag_hash: section names (arg tosub_82448AA0) → 64 / 65 present; field keys (arg tosub_824482D0) → 0 / 54 present. The two classes are each other's control and the dissociation is total, which confirms the model exactly:sub_82448AA0(node, NAME)finds a record keyed bytag_hash(NAME);sub_824482D0(node, KEY)reads a field, whose name is a literal string in the record's pool — so none of them can be a record key. 🔑 The single absent section isLANGUAGE— precisely the one real section in the disc-rootconfig.ini. The same API serves both stores and the data shows the seam. ✅ This deflates my own earlier framing. I had listed "64 sections whose hardcoded fallbacks are worth pinning for the port". They are not fallbacks: all but one are real data on the disc.STAGENN_UNIT_MAXis the genuine exception, and only because its name is built at runtime from the stage index rather than being one of these literals. 📎 The artefact now names the pak each record lives in:tables.pakfor the global tables (MISSIONS,STAGES,SOUNDS,SUB_OBJECTIVE,SQUADRON_ORDER_OBJECT,EPILOGUE_MOVIES,ACHIEVEMENTS_REQUIREMENTS,FONTS,BASE_INFO, …),GP_HANGAR_ARSENAL.pakforWEAPONS,UNITS,Camera,ControlTweak,Rendering,AUTO_SETTINGS,IGNORE— so the arsenal pak holds the canonical weapon/unit definitions — and the per-languageGP_MAIN_GAME_*paks for the enum tables. 🟡 Not settled: the CONTENTS of those records. KnowingWEAPONSlives inGP_HANGAR_ARSENAL.pakis a pointer, not a decode; the field-level read is a separate job per table. -
✅🔴 (2026-08-27) THE CONFIG RECORDS ARE DECODED — real render/input constants for the port, and my "canonical weapon/unit definitions" guess was half wrong. Artefact
data/config-records.txt, structures/isl-condition-builtins. ✅ The find — directly portable constants:Rendering=Brightness 1.4,Contrast 1.0,Saturation 1.00,Hue 0.00,ExposureKeyValue 0.18,BrightPassThreshold 0.6,BrightPassOffset 1.5,LuminanceMin 0.15,LuminanceMax 3.6,BloomScale 0.5,AfterimageScale 0.05,StarScale 1.20,GlareType 8,ColorLayer R/G/B/A.ControlTweak=CameraSpeed 0.50,TargetSpeed 0.50,TargetMovingRange −10.0…10.0,mov_trigger_play 20,eye_stick_play 6000,mov_stick_play 6000.Camera=NoseCameraFOV 0.92,ChangeTime 0.20. These are the game's own tone-mapping, bloom and input-deadzone numbers. 🔴 Correction to my own last entry. I saidGP_HANGAR_ARSENAL.pakholds "the canonical weapon/unit definitions".WEAPONSis a 59-entry NAME ROSTER (No_Equipment,Machiene_Cannon_MG1,Broad_Sword_SG1,Frail_GP37,Stiletto_BG1,Pilum_BP, …) — an enumeration of ids, not a stat sheet. AndUNITSis not units at all: seven craft-slot↔pilot pairs —Bird1-Sandra,Bird2-Billy,Bird3-Antonius,Bird4-Carl,Rhino1-Raymond,Rhino2-Katana,Rhino3-Ellen— the wingman roster. ✅IGNOREis a 13-name blocklist over that enumeration (Long_Spear_HBP,Twin_Saber_LG2H,Eagle_120AM,Maelstrom_Bomb,Cluster_Mine_B10, plus placeholdersWep_82,Wep_85) — weapons that exist but are withheld. 🔑AUTO_SETTINGSlists exactly 28 files (stage01_settings.tbl…stage29_settings.tbl) — a third independent confirmation of the 28-stage count, after the.ssbcensus and theUnitGroup_SNN.tblprobe. 🟡 The "objective" records are UI, not gameplay.SUB_OBJECTIVEis a HUD layout (MAX_OBJECTIVE_OFFSET 353,242,TEXT_OFFSET 85,271,NUM_QUALIFY_OFFSET 309,242,DOT_OFFSET 0,20) with a second variant in one pak (275,222/85,251/231,222/0,0), so two layouts ship.SQUADRON_ORDER_OBJECTis 29.prtsprite names.MISSIONSholdsTimeAttack,ScoreAttack,Extra01…Extra04— the challenge categories, not the campaign.STAGEShas zero fields. 🟡 Not settled: where weapon/unit STATS live — the roster names an enumeration, and the corpus's existing weapon datasheet came from a runtime capture, so the static table behind it is still unlocated. -
✅✅ (2026-08-27) THE STATIC WEAPON DATASHEET IS FOUND —
Weapon(131),Shell(131),AssortMissileParam(9). structures/weapon-datasheet-static, artefactdata/weapon-shell-static.txt. The corpus's weapon numbers came from a RUNTIME capture; the static tables behind them are now read with no emulator. 🔑 The move: IDXD field names are literal strings in the pool, so the stat-shaped keys already harvested from the disassembly (MegaTons,GuidanceType,SpiralType,Straight1Type, …) can be searched directly. 8 648 records carry at least one, clustering on three record names in every per-languageGP_MAIN_GAME_*.pak.Weapon(21 fields):ID/Name,TargetType Vessel,Craft,Structure,ShotType,HitRatio,Interval,TriggerShotCount/TriggerShotInterval,LoadingCount,Heating/Cooling,SprayAngle,Mass,ReticleType, plus SE and muzzle-flash FX names.Shell(37 fields):Power,Velocity,Acceleration,AngularVelocity,MinimumRange/MaximumRange,LifeTime,CollisionType Capsule,Radius/Length/Volume,ShellMass,HP,DamageType,MovementType,IsGravitated/IsDestructible/IsLockable/IsFullCollision,Color_R/G/B,ShellModel, hit/jet/contrail FX and SE. With world unit = 1 metre, the sample rocket is 6 km range at 3 km/s.AssortMissileParam(20 fields): the guidance model —GuidanceType,SpiralType,Straight1Type/2Typeand min/max ranges for three named motion modes (sp_sp_*spiral,sp_qu_*quick-turn,sp_zg_*zig-zag) plus straight aperture/pitch. Nine variants ship. ⚠️ 131, not 59. TheWEAPONSroster read last iteration lists 59 — that is the arsenal menu's list, not the full weapon set. 🔴 Controlled negative in the same pass:stageNN_settings.tbldoes not exist.AUTO_SETTINGSnames 28 of them; probing pak entry names with four path prefixes finds 0 / 116, while the two controls in the same loop (stage\UnitGroup_S02.tbl,stage\AIParams_S02.tbl) are both found. Same shape asSTAGENN_UNIT_MAX— named but not shipped. 📎 Also decoded on the way:EnumUnit= 54 real unit ids (UN_e107_ADAN_AAFrigate,UN_f102_TCAF_LightCarrier_Inv, …), tying theeNNN/fNNNmesh prefixes to readable faction/class names;ArmsItemFile= 59 weapon-id → HUD icon.t32mappings (icons, not stats);SETTINGSintables.pak= the sound config (PATH game:\dat\sound.pak+,PARAM Pj_Silph.xgs, memberBANK_SE);Parameters= HUD marker config. 🟡 Not settled: reconciling the 131 records against the runtime capture field by field; the stat keys in records not opened here (MegaTons,BulletLimit,CrewCount,HP_CLASS); why the roster lists 59 of 131. -
✅❌ (2026-08-27) THE OBJECTIVE/TUTORIAL MARKER RECORDS — and a CORRECTION: S24-S29 are the CHALLENGE missions, not story. structures/hud-config, structures/stage-numbering-and-player-craft, artefact
data/hud-config.txt(+13 lines, 0 deletions — purely additive). ❌ Correction first.stage-numbering-and-player-craft.mdcalled S24-S29 "story" and reported "22 story stages".challenge-mission-gate.mdOWNS that split and already had it:S01-S16story,S18-S23tutorials,S24-S29challenge. A third confirmation fell out of this iteration's reading:AUTO_SETTINGSnamesstage01..16_settings.tbl,tutorial01..06_settings.tbl,challenge01..06_settings.tbl— and its field tags are 1-16, 18-23, 24-29, the shipped stage numbers exactly. The campaign is 16 story missions, not 22. (Fourth time the grep-the-owning-doc rule has caught me;AUTO_SETTINGSandIGNOREare likewise already owned byisl-condition-builtins.md, so nothing there was new either.) ✅ What IS new: the 11 marker recordshud-config.mdlisted as unread. 12 named fields each, and portable HUD data. Colour is ARGB, three per marker (ColorNormal,ColorEmphasis1,ColorEmphasis2): objectives red0xFFFF0000, guard/waypoint green0xFF20FF20, Acropolis/tanker cyan0xFF00FFFF, sub-objective yellow0xFFFFFF00, and everyTutorialMarker_*amber0xFFFFA010. Each carries aNormalsprite and anEmphasispart with optional…Subcompanions;HPGauge0/1/2;RadarCursorTypeCircle(Acropolis, tanker) /Rectangle(guard) / blank;BlinkCycle0x800on all eleven.TutorialTargetisYeson exactly the fiveTutorialMarker_*andNoon the sixObjectiveMarker_*. ✅Parametersbinds the roles:TargetMarker->ObjectiveMarker_Target,HelpMarker->ObjectiveMarker_SubObjective,TutoTargetMarker->TutorialMarker_Target, plusReloadDispTime 0.1. ✅Enumerate_ObjectiveMarkersis the 11-name roster of the set — the same shape asEnumerate_Squadronsinunit-group-table.md. ⚠️pgmark_em_ob_s.prtappears here and is one of the 28 namesarchive-naming.mdshows resolving nowhere — consistent with the namespace finding, not a missing asset. -
✅ (2026-08-27)
CoverAreaIS A 6-BIT MOUNT MASK — plus the three other turret leftovers, all closed. structures/unit-substructure-records, artefactdata/turret-coverarea.txt, regeneratortools/re-capture/turret_coverarea.py. Six bits, never more. Over all 835 turrets: 41 distinct values, max0x3f, bits 6/7 set on none; per-bit 709/117/274/274/260/237.0x00(34) = the emptyWeapon_NULLhardpoints,YawLimit 0on all 34;0x01alone (439) = craft hardpoints,YawLimit2.5/1.0/0; 2-6 bits (362) = warship mounts withYawLimit45-180. 🔑 It tracks the MOUNT, not the weapon.UN_e107_ADAN_AAFrigatehas eight identicalAAFrigate_AAGunturrets:GN_GunXS_01..04are0x1dand05..08are0x2d— same gun, sameYawLimit 120, different mask.UN_f104_TCAF_Battleshipspreads five masks overGN_TGunL_01..05/GN_TGunM_02..03, all firing the sameCAF_Ship_ASGun. 🟡 Which sector each bit denotes is NOT determined — six bits and the name CoverArea invite +-X/+-Y/+-Z or six hull faces, and the 01-04 / 05-08 split looks like a side, but nothing static fixes the convention. Not adopted. ❌ Refuted on the way: bits 2 and 3 are NOT a mutually-exclusive pair (188 turrets set both). ✅ The 26 weapons no turret mounts are a coherent set, not strays: 11_Pplayer variants, the nose/twin mounts (_NoseGun,_NoseGun_P,_None,_Ttrl,_TwinGun,_TwinGun_P), two_Childsub-munitions (wep_13,wep_29), the threeS16Boss_*, threeWeapon_Test_*, andADAN_Attacker_S_GunTurret. ✅Versatile_NNNships NOWHERE — 0 populated records across all 41 archives, only the???template row. A sixth part kind with zero instances. ✅ The two units one turret short: both extras are MISSILE mounts with NOFrame.Elan_EX4(TurretCount 1, 2 records) =Turret_NoseGun+Turret_Missile, both mask0x01, both frameless.AAFrigate_EX4(TurretCount 8, 9 records) = eightGN_GunXS_0N_ContHguns plus oneShip_AAMissileat mask0x0cwith noFrame. SoTurretCountcounts frame-mounted guns and a frameless launcher rides in the same record family uncounted — n=2, stated as the observed pattern, not a rule. -
🔴 (2026-08-27) BLOCKED — the 2D /
GP_READY_ROOMTOC names: three routes, all closed, each with a control. structures/archive-naming, artefactdata/archive-naming.txt(+22 lines, 0 deletions — purely additive). 1. A different hash family. The corpus knows three (idxd-tag-hash.md):name_hash,tag_hash,ixud_hash. Scoring all 5 977 harvested names x 6 prefixes:GP_TITLE8/16 andGP_PAUSE_MENU6/11 undername_hash(the positive controls), andtag_hashandixud_hashexplain NOTHING anywhere — including the paksname_hashdoes explain. So they are not the TOC function and the unnameable pair is not keyed by a different one.GP_MAIN_GAME_E2Dstays at 0/711 under all three. 2. The executable.sylpheed.db'sstringsholds 7 140 rows, of which exactly TWO look like asset paths —Data\gmicon002_2.t32andData\gmicon006_2.t32, in aData\directory nothing else on the disc uses — and neither resolves in any archive. The binary is not the name source; it holds two strays and no table. 3. Name transformations — 13 of them on the 419 config paths, all 0. 🔴 The container runs out here. Those TOC keys hash names that exist on neither the disc nor the executable in readable form. The only lever left is a dictionary attack usingname_hash's shape (top byte = character-sum checksum, so candidates are cheap to reject), and that needs a plausible name corpus this disc does not contain. Noted as blocked rather than improvised around. ⚠️ The port does not need these names: sprites and bundles are readable by CONTENT (T8aD, RATC), and the config records already say which asset each HUD element uses. Only the archive-key ↔ name mapping is missing. -
✅ (2026-08-27) WHICH ARCHIVES THE DISC CAN NAME — 100 % for eleven menu paks, 0.0 % for all six 2D paks AND
GP_READY_ROOM. structures/archive-naming, artefactdata/archive-naming.txt, regeneratortools/re-capture/archive_naming.py. Chasing more prefixes for the 419 HUD paths would have been the same mistake twice, so this censuses the whole disc: harvest every plausible asset-name string from every archive (6 027), hash each under the 16 known prefixes, and ask per archive what fraction of its TOC that explains.idxd-container.md/idxd-tag-hash.mdown the hash; neither says which archives are REACHABLE by it. 🔑 The result is bimodal.GP_TITLE16/16,GP_PAUSE_MENU11/11,GP_STAGE_CLEAR44/44,GP_CHALLENGE151/151,GP_MOVIE_THEATER56/56,MiscBin40/40,GP_GAMEOVER,GP_BUNK,GP_SYSTEM,GP_TUTORIAL,fonts— 100 %;tables.pak78/79,GP_DIALOG139/140, the six language paks 115/117,GP_SAVE_LOAD/GP_LEADERBOARD/GP_OPTIONS/GP_MISSION_LOG91-94 %;GP_MAIN_GAME_*751/1119 = 67 %. Then the cliff: the sixGP_MAIN_GAME_*2D.pakat 0 of 711 EACH, andGP_READY_ROOMat 6 of 1 106 = 0.5 % — the largest UI pak on the disc, and not previously noted anywhere indocs/re/. 🧪 Eleven paks at 100 % in the same run is the control that makes 0.0 % a finding rather than a failed guess: the method works; these archives are outside it. 🔑 So the 419 HUD paths are not "missing assets" — nothing in the 2D paks is reachable by name from the disc's own strings at all. Those TOC keys hash names that are not written anywhere readable: composed by the tool chain or by the executable, or listed outside these archives. ❌ Also refuted first: the 419 config values under 13 name transformations (as-is, forward slashes, basename, basename-no-ext, no-ext, UPPER,.ratsubstituted,2d\/eng\/hud\/GP_MAIN_GAME_2D\prefixed, first-directory stripped) — every one scored 0, against the E2D 711 and against all 16 630 entries on the disc. 🟡 Not settled: what those names are. The one lever left is the hash's shape — the top byte is the character-sum checksum, so candidates are cheap to reject — but that needs a name corpus the disc does not contain. Also unexplained:DefTables8.9 % andGP_HANGAR_ARSENAL22.6 % sitting in the middle. -
✅ (2026-08-27) THE WHOLE IN-GAME HUD CONFIG IS OPEN — 16 records, 419 asset paths, a per-stage
ResourceTable— and NONE of it is name-hash addressed. structures/hud-config, artefactdata/hud-config.txt(697 lines), regeneratortools/re-capture/hud_config.py. Checked first: nodocs/re/file mentionsArmsStatus,RangeFinder,Radar,Sight,Wing,NamePlateorResourceTable. OnlyHudResourcehad been opened; the other fifteen records had not. The six IDXD entries ofGP_MAIN_GAME_E2D.pak: two carry the 16-record HUD config (ArmsStatus16,Map3,ArmsItem1,RangeFinder10,Marker27,Manuva15,Number10,HudResource24,NamePlate60,ActiveArm13,Information15,Wing23,ArmsItemFile59,Radar29,Speed9,Sight35), two the 13-recordObjectiveMarker_*/TutorialMarker_*set, oneFace(52 portrait sprites), oneResourceTable. 🔑 New subdirectory prefixes throughout:ArmsSt\,ActvArm\,RangeF\,Marker\,Manuva\,Map\,Speed\,Radar\,Sight\,Wing\,Hitmark\,Lockon\,Info\.Numberis%d-templated (pghud_speed_num%d.t32,pgtimer_num%d.t32,pglockon_%d.t32). 🧪 THE DECISIVE CONTROL — the config's own exact path strings, no guessing left: 419 distinct.prt/.t32/.tblvalues, ZERO resolve as a pak entry under 10 prefixes; the four config FILENAMES resolve to nothing either. The.t32sprites certainly exist (574 T8aD in that pak). So the 2D pak is not addressed byname_hashof the name its config uses. ⚠️ This SUPERSEDES the earlier framing: the 28 "dangling".prtnames were never a missing-asset story — they are 28 of a set where none of the 419 resolves. The right statement is "the in-game asset namespace is not the archive namespace". ✅ResourceTable= 58 positional fields = 29 PAIRS, alternatingHudResource.tbl/HudMarkerResource.tbl, identical in all six language paks, with exactly one override at pair index 25:HudResource_S26.tbl/HudMarkerResource_S26.tbl. 🟡 The reading — indexed by stage number − 1, so 29 entries cover S1..S29 and index 25 is S26, the one stage with its own HUD config. The arithmetic is exact and the_S26suffix names the same stage, but nothing proves the indexing. Not adopted. 🟡 Not settled: how the 574 T8aD / 130 RATC entries ARE addressed — that is now the question; whatHudMarkerResource.tblpairs to (by content, not hash);ParametersandEnumerate_ObjectiveMarkersare in the artefact but unread. -
❌✅ (2026-08-27) THE "VARIANT INSIDE A PARENT BUNDLE" READING IS REFUTED — and the in-game screen config is
HudResource, the counterpart oftables.pak. 28.prtnames exist NOWHERE on the disc. structures/mission-script-manifest, artefactdata/prt-parts.txt(+45 lines, 0 deletions — purely additive). ❌ Censused the 32 bundle-less in-game names with the 68 as control: 4 of 32 appear as an ELEMENT of some 2D bundle, against 58 of 68. Being an element is normal for a part that exists; these are not elements either. The reading I flagged as "not adopted" last iteration is now refuted. 28 names are neither a bundle nor an element. 🔑 They are not unreferenced: aHudResourcerecord inside the 2D paks' OWN IDXD entries names them — the in-game screen config, exactly parallel totables.pakfor menus.GP_MAIN_GAME_E2D.pakhas 6 IDXD entries; two carryHudResource(24 named fields:PGTIMER,PGREMAINING,PGHUD_SUBTARGET,PGHUD_LOCATOR_EASY, the pitch-ladder/yaw/cockpit.t32sprites,HUD_RES_FONT = DFSOGE5.TTC) besideArmsStatus,Map,ArmsItem,RangeFinder,Marker,Manuva,Number; two more carryObjectiveMarker_*/TutorialMarker_*. ⚠️ Its values carry subdirectory prefixes —Hitmark\,Lockon\— which my hand-written prefix list never had. 🧪 So I rebuilt the negative the right way round: harvested everyIDXDfield value containing a backslash, kept the 60 commonest directories (Sight\,Radar\,Marker\,Wing\,ArmsSt\,Manuva\,Hitmark\,Lockon\, the<lang>\Voice\and<lang>\etc\trees) and re-swept. 241/376 with the hand list; 241 with hand + harvested — zero new resolutions. After thelanguage\miss this is the closure that counts: the prefix list came from the disc, not from me. 🟡 Still open: whether the 28 are cut features or assembled at runtime from sprites — nothing static separates those two. The family:pghud_range_*,pghud_wing_*,pghud_arms_active*,pgtarget_*,pgmanuva_eff2/3,pggauge_*_eff1,pgtimer,pgremaining,pgmsg_update. -
✅ (2026-08-27) AN EMBEDDED PART IS A TOP-LEVEL RATC BUNDLE, ADDRESSED BY ITS ELEMENT PREFIX — 68 of 100, against 0 of 241 for the shipped parts. structures/mission-script-manifest, artefact
data/prt-parts.txt(+38 lines, 0 deletions — purely additive). Read first:ui-rat-layout.mdOWNS the RATC stack and already documents the 60-byte element declaration table at0x20and "one bundle = one (context x language) build of that screen". What it does not say is how a part is addressed when it is NOT a pak entry. 🔑 The elements of one bundle share a common name prefix, and that prefix is the part name.GP_MAIN_GAME_E2D.pak= 130 bundles, 114 distinct element prefixes —pgmenu_btn00,pghud_wing,pgface,pghud_range,pgmanuva_eff0, i.e. exactly the in-game part names. 🧪 The 100 in-game-only.prtnames match a 2D bundle prefix 68 times; the CONTROL — the 241 shipped parts — matches ZERO. The two families are disjoint on the test. (13 shipped parts match a bundle prefix in their OWN screen pak, which is the expected shape.) Four of the five mission banners land here:pgmsg_start.prtis E2D bundle0x89fac252, a ONE-element bundle declaringpgmsg_start_sub.rat; likewise_end_0x92239624,_failed_0xc01017fc,_restart_0x606fef65.pgmsg_updatehas no bundle at all, consistent with having no_sub.rat. 🟡 32 in-game names still have no 2D bundle. They cluster into families whose BASE name is a bundle —pghud_wing_act_*besidepghud_wing,pghud_range_*besidepghud_range,pgmanuva_eff1..3besidepgmanuva_eff0,pgtarget_*— reading as "a variant declared inside a parent bundle". A reading, not adopted; nothing here shows the variant mechanism. 🟡 Still open: those 32, andpgmsg_update, absent from every route tried. -
✅ (2026-08-27) WHO REFERENCES A
.prtDECIDES WHETHER IT SHIPS — menu parts are named and shipped, in-game parts are embedded. 0 counterexamples in 376. structures/mission-script-manifest, artefactdata/prt-parts.txt(+44 lines, 0 deletions — purely additive). Censused the whole 135 unresolved set instead of chasing the five. Cross-tab over all 376.prtnames: referenced bytables.pakAND resolves 241; neither 100; referenced but absent 35; resolves WITHOUT being referenced bytables.pak— ZERO. 🔑 Resolving implies atables.pakreference, 0 counterexamples of 376.tables.pakholds the menu screen configs and every part it names ships as<lang3>\<name>.prt. The 100 names that appear only inside theGP_MAIN_GAME_*2D.pakbundles never ship as entries — the in-flight HUD is authored into the bundles, not loaded by name. So the fivepgmsg_*.prtwere never a special case; the real split is menu = named + shipped, in-game = embedded. ❌ It is NOT a prefix rule — 6 of the 135pg*names DO resolve (pgloading,pgloading2,pgmsg_scr,pgpause,pgpause_ttrl,pgpbase), precisely becausetables.paknames them. 🟡 The 35-name residual is one coherent family:tables.pak-referenced yet absent —pgmenu_btn*/pgmenu_item*/pgmenu_pad,pgfacewin*,pgtextwin,phinfo1-3,02d,02d_scr,psview_release: the in-game pause menu and squadron-order overlay, named by a menu config but drawn from the in-game bundles. Consistent with the split, not separately proved. 🟡 Still open: where an embedded part sits INSIDE a bundle. -
🟡 (2026-08-27) WHERE
.prtSCREEN PARTS LIVE — and the five mission banners are a real exception. structures/mission-script-manifest, artefactdata/prt-parts.txt, regeneratortools/re-capture/prt_parts.py. Read first, as the rule now requires:ui-prm-primitives.md,ui-rat-layout.md,ui-screen-runtime.md— they own the.prt/RATC/T8aD stack but describe element names INSIDE bundles, not where parts live. ✅ A.prtIS a pak entry, under a LANGUAGE directory. Of 376 distinct.prtnames referenced on the disc, 241 resolve as archive entries — 220 undereng\andjpn\, 38 under each of the other four.prbase.prtresolves under all six;palogo1.prtunder two. ❌ All fivepgmsg_*.prtresolve under NOTHING, across 15 prefixes that include every language dir — so this is not the missing-prefix mistake again. 🟡 A lead, refuted by its own control. Four of the five have a same-stem_sub.ratsub-bundle inside every per-language 2D pak (pgmsg_{start,end,failed,restart}_sub.rat, 6 archives each);pgmsg_updatehas none. Tempting as "the parts live as RATC sub-bundles" — but only 4 of 376.prtstems have a_sub.rat(the other 7 belong toGP_BUNK,GP_SYSTEM,GP_MISSION_LOG), andprbase.prt, which does ship as an entry, has none. Not the container convention. Not adopted. 🟡 Still open: where the five actually are. What is settled is that they are not pak entries while 241 siblings are, and thatpgmsg_updateis the odd one out even among the five. ⚠️ Method note: an intermediate pass of this iteration nearly reported "the five appear only in the manifest" — wrong, because the token census was truncated by a[:20]slice and the RATC hits werepgmsg_start_sub.rat, a LONGER token. A truncated listing is not a distribution, and a prefix match is not an exact match. -
❌ (2026-08-27) CORRECTION — the mission dialogue table was ALREADY IN THE CORPUS, and my headline negative was a FALSE NEGATIVE. structures/mission-script-manifest, artefact
data/script-manifest.txt(8 insertions, 3 deletions — every deleted line replaced by its corrected form). ❌ The entry below announcedmessage\MissionDialogMessage.tblas a find.structures/ixud-localised-text.mdOWNS it and already saysS02_P1_OBJECTIVEand friends "are record names in an IDXD map,message\MissionDialogMessage.tbl, whose positional fields list the lowercase per-line IXUD names", and that "*_GRAPHis the odd one: a single named field holding a texture,pgmsg_stg02_1.t32". I grepped the manifest doc and not the text doc. Third overclaim in four days — the rule is now: grep the doc that owns the DATA, not only the doc that owns the FILE. ❌MissionDialog_local_string.tblDOES resolve — aslanguage\MissionDialog_local_string.tbl, IXUD, in all sixGP_MAIN_GAME_*paks. My 33 prefixes omittedlanguage\, which is precisely the conventionixud-localised-text.mdrecords for language paks. A prefix sweep is only as good as its prefix list, and the list should come from the corpus. ❌ "LOSEhas exactly one entry" was wrong too. Per kind:HINT_PAUSE4,HINT3,LOSE4,OBJECTIVE4 POSITIONAL fields, andGRAPH1 NAMED field holding the.t32(S10_P1_GRAPH->pgmsg_stg10_1.t32). The single-field bucket wasGRAPH, notLOSE. ✅ What survives as new: the 11 non-MISSIONfield VALUES read as a block; theGP_TEST(PATH = dat\GP_TEST\, a debug archive not on the disc) andTEXTSsibling records; the per-stage phase census (40 stage-phases over the 22 story stages, 1-3 phases each, the six with none being 18-23); and the fivepgmsg_*.prtresolving nowhere under 34 prefixes x 41 archives, now with TWO working controls in the same sweep. -
✅ (2026-08-27)
Stage\script.tbl's 11 NON-MISSIONFIELDS, READ AT LAST — and one of them lands on the mission DIALOGUE table. structures/mission-script-manifest, artefactdata/script-manifest.txt, regeneratortools/re-capture/script_manifest.py.structures/mission-script-ssb.mdowns this manifest and names its 40 fields but never read the 11 that are notMISSION<n> = StageNN.ssb. They areDIALOG_MESSAGE = MissionDialogMessage.tbl,DIALOG_LOCAL_STRING = MissionDialog_local_string.tbl,FONT = dat\fonts.pak+HGRGE00.TTF,FONT_SIZE 15,TEXT_POS 128,128,16,TEXT_LINES 30, and the fivepgmsg_{start,end,update,failed,restart}.prt. Two sibling records were also unread:GP_TEST(PATH = dat\GP_TEST\, a debug archive NOT on the disc) andTEXTS(a second text style, 33/3/296,565,39). 🔑 Probed 7 values x 33 prefixes x 41 archives. One resolves:message\MissionDialogMessage.tbl, in all sixGP_MAIN_GAME_*paks — 200 records, 25 280 bytes, every nameS<NN>_P<n>_<KIND>with five kinds 40 each (HINT_PAUSE,HINT,OBJECTIVE,GRAPH,LOSE), fields positional, tagged 0..3, each value a message key (S10_P1_HINT_PAUSE->S10_P1_Hint_Pause_00.._03). An index from (stage, phase, kind) to the localised strings, on the sameS<NN>_P<n>keying the ISL corpus already uses. 🧪 Control: the 40 stage-phases span stages 1-16 and 24-29 — a subset of the 28 shipped, and the six with NO hints are exactly 18-23, the tutorials. A fifth independent route to the story/tutorial split, and it hands over the phase count per stage (1 to 3; S02/S03/S06/S09 have 3, S10/S13 and all of S24-S29 have 1). 🟡 The other six do not resolve, with the control in the same sweep:MissionDialog_local_string.tbland all fivepgmsg_*.prtare not a pak entry under any of the 33 prefixes, whilemessage\MissionDialogMessage.tblandStage\script.tblboth resolve in 6 archives. Same wallmission-phase-advance.mdhit for the manifest's KEYS; this closes the VALUES. ⚠️name_hashis CASE-INSENSITIVE (message\==Message\);tag_hashis not. Already noted insound-pak-contents.md; repeated because it doubles the apparent hit count of a prefix sweep. -
✅ (2026-08-27) THE STAGE NUMBERING IS CONSISTENT EVERYWHERE — and the manifest still declares the cut S17. Also a correction to my own claim in the entry below. structures/stage-numbering-and-player-craft, artefact
data/stage-numbering.txt(+14 lines, 0 deletions — purely additive). ❌ Correction first: the entry below says the corpus "did not know the stage NUMBERS". It did —structures/mission-script-ssb.mdhas recorded S01-S16, S18-S29, S17 absent by a three-way convergence (hash lookup, the table sweep, the loader's!= 16guard) since before that pass. What was actually new there is the player craft per stage andResourceID's ordinal tags. The numbering is a fourth independent route, not a discovery. ✅ The question this item asked — do the ISLStageNN.ssbfiles and theUnitGroup_SNN.tbltables use the same numbering, or is something silently mis-labelled? They are identical:Stage\StageNN.ssb,stage\UnitGroup_SNN.tblandstage\Route_SNN.tblall resolve for the same 28 N, symmetric difference EMPTY;AIParamsis the same minus 18-23. Nothing in the corpus is mis-keyed. (Formation_SNN/Message_SNNresolve 0/40 — field names, not files; the four families above are the controls that make that negative real.) 🔑 New:Stage\script.tbl'sSCRIPTSrecord lists 29MISSION*.ssbfields —MISSION1..MISSION29, includingMISSION17 = Stage17.ssb— and only 28 of 29 name a file that ships. Control:MISSIONn->Stage<n>.ssbwith the samen, 0/29 mismatched. So S17 is a cut mission the shipping manifest still names, which is why the loader carries an explicit!= 16guard rather than just running 0..27. -
✅✅ (2026-08-27) THE DISC'S STAGE NUMBERS ARE NOT 1..28 — S01-S16, S17 ABSENT, S18-S23 the tutorials, S24-S29 — and the player's craft per stage falls out with it. structures/stage-numbering-and-player-craft, artefact
data/stage-numbering.txt, regeneratortools/re-capture/stage_numbering.py. The corpus knew "28 stages" and "six tutorials with noAIParams"; it did not know the NUMBERS. Hashingstage\UnitGroup_S%02d.tblfor N=0..39: 1-16, 18-29 ship, 17 does not — 28 files, and the six with noAIParams_SNN.tblare exactly 18-23. So 22 story stages + 6 tutorials. 🔑eng\GP_HANGAR_ARSENAL_3D.tbl'sResourceIDrecord keys a player-craft mesh by stage:Unit_St1_6->rou_f001(DeltaSaber T),Unit_St7_16->rou_f002(W), and six further fields tagged with the raw numbers 24,25,26,27,28,29 ->rou_f002x4,rou_f004(DeltaSaber A) at 28,rou_f002. The bare tags ARE the last six story-stage numbers. 🧪 Control in the same record:tag_hash(name) == tagfor 11/11 named fields, so those six genuinely carry no name. 🧪 Cross-check from a different file — grouping the Arsenal pak's 168 stage-scoped entries by which_Playercraft their loadout mounts gives f001 = 6, f002 = 15, f004 = 1, tutorials 5+1 = 6, and every number closes againstResourceID: 6 =Unit_St1_6; 15 =Unit_St7_16(10) + tags 24,25,26,27,29 (5); 1 = tag 28; 6+15+1+6 = 28. 🔑 The player flies the DeltaSaber A in exactly one mission, S28, and the DeltaSaber T only for the first six. 🟡 Not settled: the Arsenal entry FILENAMES, so which of the 168 is S24 vs S25 is constrained but not pinned (name_hashprobing over 8 templates x 40 indices x 6 languages resolved 0; controls<lang>\weapon.tbl,<lang>\strings.tbl,<lang>\GP_HANGAR_ARSENAL_3D.tblall resolve). -
✅ (2026-08-27) WHO SELECTS A LOADOUT: THE PAK ENTRY DOES — the Arsenal pak is STAGE-SCOPED, 168 entries = 28 stages x 6 languages. Also a correction to the entry below. structures/hangar-loadout-system, artefact
data/hangar-loadouts.txt(+40 lines, 1 changed heading). 🧪 Settled by elimination with two controls. The 15 loadout names appear as a field VALUE nowhere on the disc — 0 occurrences across every pak — while the controlArbalest_155KG, which is referenced, appears 150 times as a value in the same pak. They occur only as the field names of theUNITSrecord. They are not in the executable either; control:WEAPONS(a section key) is,Arbalest_155KGis not. So nothing references a loadout by name — the selection is which pak entry the Hangar loads.GP_HANGAR_ARSENAL.pakhas 180 IDXD entries in 10 shapes; 168 carry aUNITSroster = 28 x 6, and the other 12 = 2 x 6 (the item table and a sibling). Each entry is one stage's whole Hangar config. 🔑 TheUNITSroster is the flight for that stage, and it changes across the campaign as the story does — 5 distinct rosters over 15 / 5 / 5 / 2 / 1 stages: Bird 1-4 +Rhino1-Katana/Rhino2-Ellen/Rhino3-Gene/Rhino4-Yoji; a Raymond/Gene/Katana/Ellen variant;Rhino2-KatanaALONE (5 stages); a 7-pilot variant; and one withRhino4-Brandon. Every count is a multiple of 6 and they sum to 28 — the disc's stage count by a fourth independent route. ⚠️ CORRECTION to the entry below: it read the pak withsetdefault, so "15 loadouts / 24 allow-lists /STANDARD_ARM1has 11 entries" is the union of first-seen records, not one table. The contents genuinely vary per entry —PlayerSET_ARM1has 5 distinct contents,STANDARD_ARM13,ExSET_NOSE4; theSNNSET_*/NULL_*sets have exactly 1 each. The chain and both controls (60/60, 70/88) are per-record and unaffected; only the per-list sizes were over-generalised. 🟡 Not settled: the entry FILENAMES.name_hashprobing over 8 templates x 40 indices x 6 languages resolved 0, while the same probe's controls<lang>\weapon.tbland<lang>\strings.tblresolved 12/12 — the method works, the convention is not one of the eight guessed. So which entry is which stage is still unknown. -
✅ (2026-08-27) THE HANGAR LOADOUT SYSTEM — the layer above the item chain. structures/hangar-loadout-system, artefact
data/hangar-loadouts.txt, regeneratortools/re-capture/hangar_loadouts.py. 15 loadout records, one per flight position x pilot (Bird1-Sandra…Rhino4-Yoji), each withArm1/Arm2/Arm3/Nose+UnitID. 🔑 The same trap asPlayerWeapon, one level up:Arm1/Arm2/Arm3/Nosedo NOT name items — they name a per-slot ALLOW-LIST record, one of 24 whose only named field isType(the slot kind). The candidate items are the allow-list's positional, unnamed fields, in order. Four hops:Rhino4-Yoji.Arm1→STANDARD_ARM1→[Falcon_9AM, Condor_105AM, …]→item.PlayerWeapon = Turret_NNN→slot.WeaponID→Weapon.ID. 🧪 Controls:Arm1/2/3/Nose→ allow-list record 60/60; allow-list positional entries → arsenal item 70/88, and every one of the 18 misses is the single sentinelNo_Equipment— one of the fourWEAPONS-roster values with no item record, i.e. the empty-slot marker, not a decode failure. Six sets:STANDARD_*(11/9/9/8),ExSET_*(10/8/4/7),S01SET_*(2/1/1/1),S02SET_*(3/2/2/1),PlayerSET_*(2/1/1/1),NULL_*(1 each) — so theSNNSET_sets are stage-scoped narrowings ofSTANDARD_. 🔑UnitIDis TWO ID spaces at once: 5 rows name a unitGeneric.ID(the three-Katanarows are the PLAYER — they point at a_Playercraft and carry an extra, emptyPlayerUnitfield), 8 name a character, resolving asCharacter+ the value into the 64-record character table. 🟡 Two values resolve to nothing, both single rows against 13 that do:Rhino2-Ellen.UnitID = UN_f001_TCAF_DeltaSaber_W— no such unit anywhere (checked as aGeneric.IDacross every pak AND as a record name, 0 hits) whileUN_f002_TCAF_DeltaSaber_Wexists → consistent with a shippedf001/f002typo, reported, not diagnosed; andRhino4-Brandon.UnitID = BRANDON— noCharacterBRANDONamong the 64. 🟡 Not settled: who SELECTS a loadout record (the names encode flight position and pilot, andstage-definition-table.mdhasAI_TCAF_RhinoFlight/AI_TCAF_BirdFlight, but the join is not shown);ExSET_*/S02SET_*/NULL_*are referenced by no loadout in this pak;PlayerUnitis empty on all three rows that have it;IGNORE(13 item names) is a blocklist for something unread. -
✅✅ (2026-08-27) THE 59-OF-131 ARSENAL QUESTION IS CLOSED — an Arsenal item names a HARDPOINT SLOT, not a weapon. structures/arsenal-item-weapon-chain, artefact
data/arsenal-chain.txt, regeneratortools/re-capture/arsenal_chain.py. Open since the weapon datasheet was decoded, and one wrong answer was refuted yesterday. The link is three hops:Arbalest_155KG.PlayerWeapon→Turret_050(a slot onUN_f001_TCAF_DeltaSaber_T_Player) →.WeaponID→Weapon_DSaber_P_wep_50_Cannon. 🧪 The controls, both run in the same loop: 0 / 59 distinctPlayerWeaponvalues are aWeapon.ID; 59 / 59 are aTurret_NNNslot id; the full chain lands on aWeapon.ID59 / 59.WingmanWeaponresolves identically. TheWEAPONSroster's 59 = 55 item names + 4 empty-slot sentinels (No_Equipment,NullWeapon_Arm1/2/3). 🔑 Wingmen fly a cheaper gun. Following the same 59 slots across craft variants: the_Playertables give each item 59 distinct weapon records (Weapon_DSaber_P_wep_NN_*); the AI tables (…DeltaSaber_T,_W,_EX5) collapse all 59 onto 10 generic classes (Weapon_TCAF_DeltaSaber_Beam,…_Gun, …). That is most of the 131: 59 player + 10 AI-Saber + ship/ADAN turret guns. ✅ Upgrades yesterday's 🟡 — the "hardpoint catalogue" reading of the player craft's 63Turret_NNNslots is now ADOPTED, proved from an independent file. ⚠️ And it corrects a number in that entry: the "10 distinctWeaponIDs" was measured on the AI variant;_Playerhas 59. An item record also carriesModel/Package/SilhouetteModel(the meshes the corpus decodes),Points+Stage(the develop economyarsenal-develop-economy.mdrecovered from the screen side), the Hangar stat barsPower/Range/Size/Speed/Weight, andType= a slot class. 🟡 Not settled:Typeand the per-slot allow-lists (STANDARD_ARM1/2/3,PlayerSET_*,ExSET_*,SNNSET_*— records whose only field isType); the wingman loadout records (Bird1-Sandra,Rhino1-Katana, … withArm1/Arm2/Arm3/Nose/UnitID) — named here, not opened; emptyDependency/MissionObjective; which weapons the 26 never-on-a-turret ones are. -
✅ (2026-08-27) THE DESTRUCTIBLE-SUBSYSTEM MODEL — a unit's sub-records, opened at last. 835 turrets, and every turret's weapon resolves. structures/unit-substructure-records, artefact
data/unit-substructures.txt, regeneratortools/re-capture/unit_substructures.py. The corpus has named these sinceunit-struct-runtime.mdbut never opened them. Per unit table:Turret_NNN835 records (max 63 on one unit),ShieldGenerator_NNN46,Thruster_NNN38,Hatch_NNN26,Bridge_NNN25, plus one each ofShield/Mass/SE/Explosion/StructureCountandNS_Bodyon 68 of 114. 🔑Turret/ShieldGenerator/Thruster/Hatch/Bridgeare ONE record shape — a shared 19-field destructible-part base (ID,Name,ParentStructureID,Frame= a mesh NODE name,NomalModel,CollisionModel,Radius,HP,IsDestructible,IsShielded,IsInvolved,IsRadarVisible,SpreadDamage, damaged/destroy motion + time,Effect_Explosion/_Flare/_Paralyze) with per-kind extras: turrets addWeaponID,AngularVelocity,YawLimit,PitchLimit_Elevation/_Depression,CoverArea,IsAuto,HasBarreland up to 80CannonModel_NNN/CannonFrame_NNN; shield generators, thrusters and bridges addPowerRatio(what the parent loses when the part dies); hatches addSquadronID,LoadedCount,MaxAvailableCount,TakeoffInterval— a carrier's launch bay. 🧪 Control 1 —StructureCount.<Kind>Count == #<Kind>_NNN records: 612 equal / 55 "0 declared, one blank placeholder" / 11 differ / 6 kind absent, over 684 comparisons. The 55 are a real sub-rule (a zero count still emits exactly one record, blank inNameandNomalModelandFrame, 55/55). All 11 exceptions areTurretand all aredeclared < records; nine are the player DeltaSaber family (4 declared, 63 slots — 🟡 reads as a hardpoint catalogue, not adopted). 🧪 Control 2 — 835 / 835Turret_NNN.WeaponIDvalues resolve to anIDin the 131-recordWeapondatasheet, zero unresolved; 105 distinct used, 26 weapons never mounted on a turret. A hard cross-table link. ❌ Refuted in the same pass: "the DeltaSaber's 59 non-NULL hardpoints are the 59-nameWEAPONSarsenal roster". The counts match exactly and the sets overlap in 0 values — the roster is display names (Machiene_Cannon_MG1), the hardpoints referenceWeapon.ID(Weapon_TCAF_DeltaSaber_Gun), and the 59 slots carry only 10 distinct weapon IDs. So the 59-of-131 question stays open, minus one wrong answer. 🟡 Not settled:CoverAreais a hex bit mask with unknown bits;Versatile_NNNhas only its???template row in this pak; the two+1turret cases (Elan_EX4,AAFrigate_EX4). -
✅ (2026-08-27) CORRECTION —
Genericis a per-FILE HEADER record, not a table. Only 114 of the 394 are unit datasheets. structures/unit-datasheet-static, artefactdata/generic-record-partition.txt, tooltools/re-capture/generic_partition.py. Answers "178 distinctGenericIDs vs 394 records per pak — what are the extra records?" from the entry below. Every IDXD file carries exactly oneGenericrecord, and its schema is set by what kind of file it is. Partitioned by field set, identically in all sixGP_MAIN_GAME_*.pak: 114 haveHP= unit datasheets; 204 are{Count}only = dialogue files; 64 are{ID, Name, SideID, Unique}= characters (36TCAF+ 28ADAN, each with aFacessibling); 10 are{EnumAsteroidGroup}; 2 are degenerate (one empty, one namingeff_n0071). 204+114+64+10+2 = 394, and 178 distinctGeneric.ID= 114 unit + 64 character — the only two shapes that carry anID. 🧪 Positive control in the same loop: for the 204 dialogue headers,Countequals the number ofMessage_NNNsiblings 204 / 204, zero mismatches — so "header record describing its own file" is not a story fitted to the counts. 🔑 Cross-check from the other side:Maneuver= 114,Effect= 114, the carrying-entry sets are identical, every unitGenerichas aManeuversibling, andGeneric.Typesplits 43Craft+ 71Vessel— the same 43/71/114unit-struct-runtime.mdreached by reading live guest memory. 🟡 Still open from the entry below: no field-by-field reconciliation of the static sheet against the runtime capture (much of it is already done inunit-struct-runtime.md); why the arsenal roster lists 59 of 131 weapons; whatManeuver'sAA_/AV_prefixes select. -
✅✅ (2026-08-27) THE STATIC UNIT DATASHEET AND THE AI FLIGHT MODEL —
Generic(394),Maneuver(114),Effect(114). structures/unit-datasheet-static, artefactdata/unit-datasheet-static.txt. Same technique as the weapon tables: field names are literal, so a field-shape search over 190 782 records finds the carriers.Genericis the unit datasheet — 110 field names, 178 distinct IDs:HP 6400.0,ShieldRatio,DefencePoint,AttackCraftPoint/AttackVesselPoint,ResistanceToShell/ToExplosion/ToOptics/ToPlayer/Paralyze,Size_X/Y/Z+Size_Radius,RadarRange 10000.0,FCSRange 8500.0,MountedFCS,MountedShieldGenerator,ScorePoint/DamageScore/MassScore,HQRatio,ThrusterRatio,NozzleCountwith per-nozzle jet/afterburner/reverse/contrail FX, andModel rou_e006— which ties the datasheet straight to the mesh names the corpus already decodes. In the corpus's 1 metre world unit that is a 10 km radar and a 12 × 5 × 30 m craft. 🔑Maneuveris the AI FLIGHT MODEL — the richest find for the port:MaximumVelocity 1200,MinimumVelocity 100,CruisingVelocity 700,Acceleration 600,Deceleration 400,SideThrustAcceleration 1000,Turn_AngularVelocity 180,MaximumBank_Normal 60, yaw/roll/pitchDragFactor 3.0+DragFactorThreshold 0.5,ArterBurner_Vc 2.5/_Acc 2.0(the game's own spelling),ReverseThrust_Vc −0.5,UsingChaffRatio 0.5,HomingResistAdjustment 0.8— plus nine named manoeuvres each with a Yes/No switch and its own timing/ratio/length bounds (TurnAttack,TurnAway,BarrelRoll,SideRoll,Slalom,Through,HoldPosition,SolidCutoff,BoostAway) andAA_*/AV_*pitch/yaw/roll min-max pairs. This is the static source for whatflight-speed-law.mdandflight-controls-runtime.mdmeasured at runtime. 🟡AA_/AV_pairing withAttackCraftPoint/AttackVesselPointsuggests anti-air vs anti-vessel rate limits — a reading, not adopted. 🔴HP_CLASS/HP_IDare NOT ship stats. They sit on records named for wingmen and ship classes (CARL,ELLEN,SANDRA,ACROPOLIS,Carrier_TCAF1,NP_Facility, …), 120–144 instances each, alongsideHPGauge/HPGaugeSub/RadarCursorTypeon theObjectiveMarker_*andTutorialMarker_*records — a HUD gauge binding table. 🟡 Not settled: no field-by-field reconciliation against the runtime captures; and 178 distinctGenericIDs against 394 records per pak is unexplained.
✅✅ SOLVED — the mission freeze was a modal sign-in dialog (2026-08-26)
XamShowSigninUI opens a modal dialog and xeXamDispatchDialog blocks the
calling guest thread on fence.Wait() until it is dismissed — which nothing in a
scripted run ever does. Fix: pass --logged_profile_slot_0_xuid=…. Same
route, one variable: screen id goes from stuck at 4 forever to
4 → 5 → 6 → 8 → 9 → 10, allocation failures 1 → 0, guest throws 1 → 0,
guest churn 0.000 % → 1.006 %.
It hid for so long because --log_mask=13 (used by every script here)
disables kernel logging, the one category that names the dialog.
See mission-freeze-signin-dialog.md.
🔴 BLOCKER — the mission freeze is a software-rendering hang WITHDRAWN (2026-08-26)
Withdrawn the same day. Driving the null backend blind to the same screen shows it freezes identically — 0.000 % guest churn,
Main XThreadfutex-blocked at 0 ms CPU, same 128 MB refusal and throw. The earlier control compared a null-GPU run still in the menus against a lavapipe run at the freeze, i.e. two different game states, and reported the difference as a backend effect. The hardware-Vulkan blocker below does not apply — rendering is not what is blocking this. The text is kept for the reasoning.
🔴 BLOCKER — the mission freeze is a software-rendering hang (2026-08-26)
The freeze that blocks every dynamic measurement is in the host rendering
path, proven by control: with --gpu=null the guest runs at ~1 core through
the same content load that hangs every rendered run, with zero allocation
failures, while under lavapipe Main XThread sits at 0 ms CPU in
futex_do_wait and nine llvmpipe threads saturate for six minutes without
producing a frame.
Deciding whether lavapipe is deadlocked or merely pathologically slow needs
hardware Vulkan, which this container does not have. That is a stated container
limit, so it is recorded here rather than worked around.
🟡 Workaround with a gap: --gpu=null gives a live guest, and everything the
backlog needs is read from guest memory, not pixels. What is missing is
navigation — menu-walking is screenshot-driven today, and blind Ⓐ presses reached
no mission (DEF_VTABLE scan 0/0). First step: drive navigation from guest
memory instead of the screen.
See mission-freeze-heap-exhaustion.md.
🧰 The boot path — three failures that look like the emulator and are not (2026-08-26)
-
✅
--audioprevents boot outright.run-canary's own header says the flag is not a cvar in this tree, and that an unknown argument makes xenia callShowSimpleMessageBoxfromParseLaunchArgumentsbefore logging starts, blocking forever. Measured anyway, because this corpus also holds runs that passed it and booted fine: 3 trials each, in both orders —log written run-canary --apu=sdl --log_mask=1367 565 bytes run-canary --audio --apu=sdl --log_mask=13209 bytes 209 bytes is
run-canary's own banner and not one line from xenia. The order was reversed deliberately — this corpus already has a lesson that an A/B from run order is noise. 🔴 Eight scripts on branchauto/idxd-unnamed-keysstill pass it:launch_mission.sh,boot_menu.sh,fly_stage.sh,challenge_probe.sh,grab_tutorial.sh,find_partslot.sh,tutorial_capture.sh,nav_probe.sh.mainand this branch are clean, which reconciles August's successes with today's failures. Left unfixed here: they are another branch's files. -
🔴
launch_mission.sh'sskip_introdeadlocks on the attract loop. It classifies the screen asmovieand declines to tap ("tapping breaks the title"), and waited out 600 s of unbrokenmovieverdicts before timing out.nav_to_flight.sh, against the same running emulator, reached the main menu in 12 s and flight in 2 min 20 s by tapping A at the title. The "wait it out" premise is wrong — the attract loop does not end on its own. Usenav_to_flight.shon an already-running canary. -
⚠️
EMULATOR GONE at ~40 sis this project's own Stop hook, whichkill -9s everyxenia_canarywhen a Claude turn ends. Already recorded further down this file — and rediscovered the hard way over three boots because I did not search for it first. The rule is the onefly_session.sh's header states: an emulator session must be one task; nothing may depend on surviving between tool calls. Sequential tool calls within one turn are fine; it is ending the turn that kills it.
✅ The world-unit measurement is DONE — one world unit is one metre. Two
independent routes: the mapmesh_box_500km collision hull is a cube of exactly
500 000.0 units per axis (and the other box mesh exactly 100 000.0), and
flight-speed-law.md gives 352 units per game-second
against a HUD reading of 350. The CollisionSet objection that forced the 🟡 is
dismantled in structures/mcol-collision.md: it
read the four-member rob_ family (which contains a 50 km "player fighter") as
if it were hull sizes, and 133 m is the 7th smallest of 78 rou_ meshes.
❔ The world-unit measurement is still not made — but the blocker under it is
now GONE. The entity scan works: see
entities-live-roster.md, 13 unit definitions and 42
named live instances with 52 moving triples, on 2026-08-26.
The old note here blamed entities2.py's committed VA window. That was the wrong
suspect: ✅ the real cause was the navigation route. Runs that reach a mission
through MISSION SELECT scan 0/0; the route that populates the world is
launch_mission.sh's title → LOAD GAME → slot 01 → YES → READY ROOM → TAKE
OFF, which is what structures/unit-struct-runtime.md used when the constants
were first derived.
✅ The HUD is now reached too, and the control is paired — see
world-unit-attempt-2026-08-26.md. Getting
there needs two steps no script had: START skips the post-take-off cutscene,
and a modal "tell you your objective?" dialog dims the whole frame (so the
classifier reads other and liveness looks like a stall) until Ⓑ/NO answers it.
Two tool defects were measured on the way, and both must be fixed before the measurement will work:
entities2.py'sENT_VA_LO/HI=0xBD000000–0xBE000000contains no live instance (they sit at0xBC384CE0–0xBC9BAC20); it covers the definitions instead. Rescoped to the instance region,find_delta's±0x400radius yields zero votes.gworld.py'sWINDOW = 0x600is too small — no position-like triple moves in the first0x600bytes of any of the 42 instances.0x4000finds one at+0x29d0(🟡 one offset, one instance, one sample).
❔ What is still owed is the unit itself: lock a target so the HUD prints a
numeric range, then read that range and both position triples in the same second.
❌ Do not use speed as the corroboration — 116.6 units per 0.6 s wall-clock
against the HUD's 350 looks like a free answer, but the emulator is not
real-time under lavapipe, so the denominator is unknown.
❌ WITHDRAWN (2026-08-26, same day) — the Japanese voice banks are NOT a separate format
The sound.pak census (see
structures/sound-pak-contents.md) shows
the archive is 5 100 jpn\ banks + 4 382 eng\ banks + 35 music banks, and
that the leading-region rule holds for 0 of the 5 100 Japanese banks — 4 301
have a first RIFF at an offset that is not 1392 + n·2048, and 799 have no
RIFF at all. The rule was derived on English banks and reproduces those
exactly, so this is a limit of the finding, not a defect in the reader.
Since FILES names the Japanese set and the game substitutes the language
directory, the undecoded half is the one the table actually points at.
Resolved by that first step. Scanning instead of assuming showed the offset
is simply first_riff % 2048, which takes four values disc-wide (1392, 1468,
1600, 1728) by language and subdirectory. The Japanese banks decode fine at
their own offset — median 70× more audio on a 140-bank FFmpeg-verified
sample — and the same bug was silently affecting 1 873 eng\Voice banks. I had
mistaken a constant derived from eng\etc\ for a property of the format. See
structures/slb-data-offset.md.
Closed 2026-08-26: the 2 unaccounted TOC entries are static.slb and
Pj_Silph.xgs, named by the same table's BANK_SE and SETTINGS records —
sound.pak is now 9 519 of 9 519 accounted for.
Closed: the 55 "early RIFF" English banks are not an anomaly — all 55 sit
at exactly 1392 behind a zero-filled header, i.e. a zero-length leading
region, which both the old code and the new derivation already handle.
Closed 2026-08-26: the 28 offset-scan ties. A bank's seek chunk sits on a
packet boundary, so seek_pos % 2048 is a second and structural derivation of
the offset (99.97 % on the labelled set). It resolves 26 of the 28 correctly and
none wrongly; the combined rule is 99.95 %.
Both remaining questions closed the same day, and both by correcting an error of mine rather than by finding something new:
- ❌ "69.8 % of banks declare more
datathan they store" — the declared sizes are honest. EveryRIFF-bearing entry on the disc carriesseekmagic at exactlydata_at + declared_sizewithpacket_count × 2048 == declared, 7 620 / 7 620. The TOC window is simply not the wave boundary. My supporting case,VOICE_TCAF_608, was not truncated either: it is stereo (170 of 8 021 banks are) and I decoded it as mono, which yields one frame. Read correctly it is 33.96 s, agreeing with both length signals inside the bank. - ❌ "the offset takes four values by directory" — the cause was wrong.
X = (cumulative start of the .pNN segment) mod 2048; the per-directory table was a correlation, because directories cluster into segments. There is no header: those bytes are the previous bank's audio.
Both are written up in
structures/slb-data-offset.md, including the
seek layout (little-endian, packet count at +12) and the boundary recipe.
✅ SOLVED (2026-08-26) — the mission scripts are readable as dialogue
Built-in 64 (request_script_message) stages a symbol-table-1 reference in
slot 0; the symbol is a message id (MSG_VOICE_D_257), and the caption table
holds its text under <id>_000_00. 2683 of 2683 call sites across all 28
stage scripts resolve — every one stages slot 0, every operand is type 6, every
name has text. 1338 distinct names in six families.
This was only reachable after build_caption_text was switched to the IXUD
field table on 2026-08-25 (537 → 8800 lines); before that most of these names
had nothing to resolve to, which is why the item sat open.
Write-up + tool: structures/isl-message-dialogue-link.md,
tools/re-capture/isl_dialogue.py.
Answered the same day: what drives MSG_DEMO_* (its own IDXD tables in the
language packs — see structures/cutscene-message-table.md),
and which bank voices a line (tables.pak's cue index — see
structures/sound-cue-table.md; 1 326 of 1 338
script message ids resolve to a .slb).
Also closed (2026-08-26): the 17 cue-less cutscene pages and the 5
duplicated MSG_DEMO records are one and the same thing — the resupply lines,
whose audio binds through the movie path rather than a DEMO_nnn cue. Their
repeat counts match the movie-slot counts recorded for VOICE_D_450–454, 5 of
5, from a separately decoded container.
Still open from this: nothing about the wrong-recording case — that was
already settled in voice-bank-leading-region.md (generic line, correct
binding) and my first write-up wrongly reopened it; the other five languages; and play order, since the tool prints
script order without resolving phases or branches. Multi-page captions were
settled the same day — and in doing so refuted the first version of the tool,
which truncated 356 of the 1338 names to their opening utterance.
✅ SOLVED (2026-08-19) — the paint order is a runtime child list, not a table in the file
The screen object the game builds at load time holds two lists of its
elements: the declaration-ordered array at +0x08, and a reordered child array
at +0x30 — and the second is the paint order. Read live off the title screen
and checked against the draw capture: the seven nameable elements sit at child
slots 0, 6, 7, 13, 16, 17, 22, strictly ascending, in exactly the captured order.
See structures/ui-screen-runtime.md.
Landed rather than left open (2026-08-19): the compositor now paints in the
measured order for the two builds that have been read off the running game
(the title build and the GAME ARTS/SETA/anima splash) and falls back to
declaration order elsewhere. Rendering that exposed a second defect the same
capture settles — kind = 0x4 elements are motion-trail ghosts, absent at rest —
and the title now composites correctly
(captures/title-composited-measured-order.png).
Disc-gated test, checked both ways. The Bevy viewer's UI Screens browser calls
the same ui_layout::compose, so the fix reaches what a person actually looks at
rather than only the CLI's screen render — checked in iso_loader.rs
(compose_screen), which also keeps its element table in declaration order, so
the per-element visibility toggles still line up.
Derivation found (2026-08-19): the order sorts by the word at +0x08 of
the T8aD sprite header — non-decreasing in paint order on both measured
screens, with no inversion, and on the splash it explains the whole permutation.
See structures/ui-paint-order-key.md.
Wired into the compositor (2026-08-19) and regression-checked. compose
sorts by the key for every build except the two whose measured order is hard
coded. It reorders 341 of 965 builds, and a disc-gated test asserts every
composite's draw list is strictly increasing in (key, declaration index).
Against the two screens the corpus had already verified against the running game
— the tutorial PAUSE menu and the title main menu — the new order changes 3.8 %
and 1.1 % of pixels, max delta 45/255, with no layout change: only blends
where translucent sprites overlap.
Still open:
- 🟡 Which order is more faithful on those two verified screens. The difference is too small to decide against the committed side-by-side oracle and no fresh framebuffer capture of either exists. First thing to check if one is taken.
- ❔ The tie-break. Two groups share a key and the game paints them in an order that is not declaration order; the compositor keeps declaration order there.
- ❔ What the field's bits mean —
0x8000/0x80a0/0xa110look like flag words with a layer in some bits, not a plain depth. Sorting the whole word works on both measured screens; which bits carry the layer is unknown. Censused 2026-08-26 over all 21 184 disc sprites (tools/re-capture/paint_key_census.py): ✅ the field is au16at+0x0A(upper half zero 21 184/21 184) and ✅ an enumeration — 216 values. 🔴 "the keys are pak-local" is REFUTED — 68/216 (31 %) cross a pak family and the per-pak ranges overlap heavily, so it looks like a shared vocabulary, not a per-screen depth. ❔ Which bits carry the layer is still unknown. ⚠️ A first version of this census was retracted. It filtered pak entries on aT8aDmagic, but sprites are usuallyRATCchildren — it saw 4 525 of 21 184 sprites, 45 of 216 keys, and notGP_TITLE.pakat all, the pak both measured screens come from. It reported "45 values" and "pak-local", both wrong. A separate earlier slip on the same page counted the six language copies ofGP_MAIN_GAME_2Das six paks. Same shape each time: a statistic computed over an unverified sampling frame. ❔ A third measured permutation, to promote "holds on two" to a rule.Answered inside this same entry — a third, fourth and fifth screen were measured, the last fromGP_SAVE_LOAD, i.e. outsideGP_TITLE.pak. The cheapest is a screen whose object is resident at the same time as the title's.- ❔ 341 builds now composite in an order no capture has checked.
✅ SOLVED (2026-08-19) — _eff glows were being dropped as focused states
compose skips focused-state records, and the flag matched a trailing f in
the name. _eff — this UI's word for a glow layer — ends in one. 2 458 elements
matched; 54 have the base element they would be the focused version of, and
the other 2 404 across 864 bundles are glows. Requiring the pair recovers 587 of
them in composable builds; GP_OPTIONS went from two floating brackets to an
actual window. The opt link was tried as a replacement and refuted — 221
targets, 2 suffix-matches, and the targets include pjnet_bg.rat.
See structures/ui-focus-and-effect-elements.md.
✅ SOLVED (2026-08-19) — the developer-logo splash can be rendered
is_build required a .rat layout child; the splash has none (its elements name
their sprites directly). New is_composable + opt-in --all on the screen
commands. The splash draws 6/7 elements, glows first, in the order measured off
the running game — so the second of the two measured paint orders is now
checkable instead of merely recorded.
See structures/ui-composable-bundles.md.
Opened by those two:
-
✅
.prmprimitives are decoded (2026-08-19). Untextured full-screen colour quads: 0 of 369 has a payload child,kind & 0x10⟺.prmwith zero exceptions in either direction, 361/369 are exactly 1280×720 at 100 % in the corner, and the fill colour is the keyframe'sfadeARGB — mostly black at some alpha, i.e. the fade-to-black / dim / flash layers. Seestructures/ui-prm-primitives.md. Still not composited, for the reason below. -
✅
Element::rest()fixed (2026-08-19): the resting pose is the hold — the longest run of consecutive keyframes with an identical pose — not the longest gap. A keyframe is the start of a ramp toward the next one, so a long gap means the screen spends it arriving at the far end. Verified against the title framebuffer capture by edge correlation: plateau 0.4597 at shift (0,0), old rule 0.1511 and only after a (+3,+8) shift. Fixes six title elements that rested invisible and the fade quad that rested opaque black. Seestructures/ui-resting-pose.mdandtools/re-capture/align_to_capture.py. -
✅ The keyframe
fadealpha is applied (2026-08-19). ARGB, multiplied on top oftint. Title composite vs the running-game capture: 0.4597 → 0.9538 edge correlation at zero shift. No-op on 4 060 of 5 200 sprite elements, hides 687 transient HUD indicators, blanks zero builds. It also exposed a defect in the resting rule — a keyframe group carries the screen's exit animation too, and the tie-break was grabbing it, which erased the word PAUSE; a run ending on the last keyframe is now excluded. Seestructures/ui-resting-pose.md. -
🟡 The
.prmquads are drawn, opt-in (2026-08-19).ComposeOptions::include_primitives/screen render --primitives. On the title — the one screen with ground truth — it takes mean luminance from +18 % to −1.3 % of the capture (76.30 → 63.72 vs 64.58) and mean abs diff 16.07 → 13.08. Off by default because of the item below. -
🟡 Where a primitive paints — not in the file; measured and tabled (2026-08-19). 🔴 Refuted twice over: the declaration entry's four unread words are constant (
+28=0,+36=0xffffffff,+56=0,+44a button ordinal), and the bundle carries no data at all for a primitive — the menu build declares three and has zero RATC children for any of them. The layer comes from the game's code. ✅ But it is consistent:pteff02.prmimplies a key in (0x8010, 0x8040) on both screens it appears on,pteff00.prmpast the maximum on both,palogo_eff0.prmbelow the minimum.implied_layer_keyrecords those, andderived_paint_ordernow reproduces the layer-key sequence of all three measured orders, primitives included (element-for- element on 4 of 5 bundle instances; the title differs only inside tied groups). ❔ Still open: primitives whose position has never been measured —pzeff00.prmandpceff00.prmare what wipe the 36 builds, which is whyinclude_primitivesstays off by default. A capture of any screen carrying one would close it. Seestructures/ui-prm-primitives.md. -
🟡 The tie-break — refuted six ways, and its cost measured (2026-08-19). Elements sharing a layer key: on the menu and splash every tied group comes out in declaration order, which the stable sort already gives. The title is the only screen that discriminates and nothing predicts it (
0x8083×5 paintseff1, eff2, eff5, eff3, eff4). Refuted: declaration order, RATC child order, first keyframe time, resting time, resting X/Y, andT8aDheader words+00+04+0c+10. RATC child order is a strict improvement (7 misplaced positions instead of 9, and it recovers the logo grouping) and is exact on the other two screens — not adopted, because on the one screen that can tell them apart it is still wrong. What it costs, exactly: of 3 disagreeing pairs of drawn elements across all three screens, 2 share opaque pixels —ptlogo_back2eff5vseff3(22 568 px) and vseff4(32 395 px). The residual is one element's blend on one screen, and it is pinned by a test. The third pair (ptlogo2vsptlogo_tm) overlaps by bounding box but shares no opaque pixel; a box test called it a defect and the alpha says otherwise. ✅ Fourth and fifth screens measured (2026-08-19), fromGP_SAVE_LOAD, reachable now that the Canary threading fix makes the menu dependable. The 9-element slot-list header is EXACT under the derived rule — two tied groups both in declaration order, unkeyed.prmlast — and it is the first screen outsideGP_TITLE.pak, so it confirms the rule rather than being fitted to it. The 13-element save/load frame differs in exactly the two known ways: unkeyedpfbase.tbmbackgrounds paint first (now covered byimplied_layer_key), and the0xb100group of four paints10,11,8,12. 🔴 Refuted: the tie-break is notkind. "Descending kind" reproduces10,11,8,12exactly but fails both title groups. Seven candidates refuted now. 🔴 Attempted 2026-08-19 and blocked: advancing past the title is intermittent — 1 success in 3 attempts, same binary, same profile, same procedure. ✅ And now diagnosed one layer deeper: the title does act on Ⓐ — the press spawns a slot-(1F)loader thread (exactly once per run, at the keydown, never in a run that got no press). In the successful boot that thread immediately reads six paths from the on-disc cache and the menu appears; in a failed boot it starts and issues no file I/O ever. So "the title ignores Ⓐ" is withdrawn — the loader stalls. 🔴 Refuted as the cause: the cache-flush crash. All four of today's runs have zeroGUEST-THROW,CRASH DUMPandAccess Violation; the guest stays alive and polling. ✅ And now measured to the bottom: with kernel logging finally on (LOG_MASK=12 LOG_LEVEL=3— the scripts'log_mask=13had Kernel disabled, which is why no boot log ever held a kernel call), a captured failure shows the handler doing everything right —XamUserGetXUID,NtCreateEvent,ExCreateThread(entry=0x821748F0, CREATE_SUSPENDED),NtResumeThread— and the thread then never executing: zero kernel calls of its own, and00:00:00host CPU time while the process runs at 546 %. A spinning thread burns CPU; this one never ran. A lost resume is a race, which is the first explanation that fits the ~1-in-3 success rate. ✅ LOCATED AND FIXED (canarya60fe7d11):threading_posix.ccpublishes a suspended thread'sstate_and itssuspend_count_in two separate lock scopes, andResume()waits only forstate_before testingif (suspend_count_ == 0) return false. A resumer in that gap drops the resume; the thread then waits on the count forever. The LinuxXThread::Resumediscards thefalse, so the guest saw success. Fixed by publishing both under one lock and waiting without releasing it. On the first clean boot after, the loader thread is the caller on 20 kernel-call lines with 4ResolvePathreads — every failure before had zero of both. 🟡 Still to show: that boots now reach the menu reliably. The post-fix boot is confounded —skip_intro.sh's title test has been wrong twice (an absolute pixel against the wrong surface size, thenscreen_id.pymatching the SQUARE ENIX logo). Nowtools/re-capture/is_title.pycounts the green Ⓐ glyph: 0 px on the logo, 1520 on a real title. A before/after reliability count over several boots is the remaining work. Seecanary-scripted-input-traps.md. -
❔ Blend mode. Everything is straight alpha-over. The near-white flash quads (
0xf0ffffff) and coloured ones (0x60ff0000) may be additive. The title capture cannot separate the two — its resting elements are all0xffffff. A screen with a coloured primitive, captured, would. -
🔴 What marks a focused state in the file — NOT the declaration entry (2026-08-24). Swept disc-wide and asserted: 54 name-paired focused/base pairs, all 54 with identical
kind(all0x0), no bit ever set on the focused entry and clear on its base, and the only words of the 60-byte entry that ever differ are+48/+52, the pivot. The naming pairing is not standing in for a field — there is no field. ❔ Still open: the.ratrecord, the RATC child stream, or the game's code. Seestructures/ui-rat-layout.md. -
🔴 What makes a bundle a screen rather than a fragment — not the header (2026-08-24). Swept over all 2 859 composable bundles: no bit of the flags word at
+0x10labels a screen (best is bit 13 at 44 % full-screen against a 12.8 % base; the commonest bit is set on 91 % of everything). The population really is mostly fragments — element counts min 1, median 2, p95 23, max 56, and only 365 carry a full-screen element — so the separation is shape, or which bundle references which, and the PAK cannot answer the latter directly because its entries are name-hashed. ✅ By-product: the header is not dead space.+0x18/+0x1care the design resolution (1280/720 on 98.7 %, asserted), and ✅+0x08is the animation length — checked against the keyframe times, which it bounds in 2 313 of 2 313 bundles and is attained by 444, with the ratio peaking at 1.0 rather than near zero (that histogram is what rules out a vacuous bound). 🟡+0x04(0x3C0000/0x1E0000= 60.0/30.0 in 16.16) stays amber: the only supporting evidence is that the twelve 30.0 bundles cap at+0x08=30 while the 2 843 60.0 ones reach 1 440. ✅+0x0cis two u16s forming an ordered interval —high < lowin 2 985/2 985, both bounded by the animation length; ✅ it is authored, not the keyframe min/max — that reading holds in 6 of 2 985 (0.2 %), and the apparent 34 % match onhighis a coincidence of zeros. The window is narrow, a median 2 % of the keyframe span. 🟡 what the window means stays open.+0x10is ✅ a zerou16plus a 16-bit flag word at+0x12(high half zero in 2 985/2 985); ❔ the bit meanings, with four measurable predicates now excluded. Seestructures/ui-rat-layout.md. -
🟡 What
optlinks — a record→record reference (2026-08-24, measured disc-wide and asserted). All 1 467 links reachable from a declaration table resolve to a RATC child of their own bundle, all are.rat → .rat, none dangle, none self-link. 1 076 (73 %) are the<stem>ffocus pattern; the rest are chains between effect records (px_bunk_eff01 → pjex_eff → pjex_eff07), which is also why only 227 targets are declared elements — the middle of a chain is, the end is not. So focus is the commonest use, not the meaning. ⚠️ Coverage: 18 718 rawopttags exist against 1 467 classified —opt_linkreads the first tag of a declared element's record, so ~92 % of occurrences sit deeper in the chains and are untested.
The investigation that got here follows, kept in full because most of it is refutations that were worth the cost.
Where the wave / spawn scheduler lives — the counter is not a roster
Raised by the user 2026-08-24, and it reframes the whole REMAINING OB line of
work. A mission does not have a fixed enemy count: the number rises as
waves arrive and falls as they are destroyed. So the thing to find is not a list
of objectives but an algorithm with parameters — what spawns, where, when,
and on what trigger. That also explains every negative so far: a per-entity flag
search cannot find a schedule.
Places searched so far:
-
❌
REGNis EXCLUDED as the wave scheduler (2026-08-26) — it is a tetrahedral navigation mesh (vertices, faces with planes and adjacency, tetrahedra with portal costs, a grid indexing which tets fall in each cell). Every section is accounted for; there is no time field, no unit reference and no trigger anywhere in it. It was chased here because "a scheduler would be indexed by a grid" — a guess from shape, and the shape was pathfinding. -
✅
hidden/MiscBin.pak— new to the corpus. 11REGN+ 11MCOLobjects, none name-resolved.REGN's header is now decoded: a per-map uniform spatial grid (bbox, cell size, 5³ or 10³ cells), self-checked 11/11. Its four data sections are unread — the 49 KB object is the cheapest way in. ✅ Section 3 decoded: one 8-byte(count, offset)record per cell followed by 32-byte payload records, payload atalign16(index end)— 11 of 11, one record per occupied cell. ✅ And the container is a serialised object graph: every object carries aPOF0pointer-fixup table at exactlyheader[0x04] + 16(11 of 11), which is why the internal offsets are absolute file offsets. 🔴 Two payload readings refuted by generalising from the one object they were fitted to (a "bounding-sphere radius" float, and "leaf arrays ofcount × 4bytes"). The payload is float-dominated and otherwise ❔. ✅ 2026-08-26: the other three sections have strides — 12 / 96 / 48 bytes, withcounts[0..2]as their record counts (section 1's remainder is exactly 0 and section 2's exactly 96, in 11/11). Section 0 is a point list (13 467/13 467 inside the bbox) and section 2 is a plane list — unit normal, signed distance, and a point, withn·p + d = 0to float round-off in 133 573/133 573. Section 1 (96 B) still ❔ in meaning, though its slot regions are censused. My static coupling search found nothing above chance — every index-shaped field followed into every section, against controls — and I concluded it needed the PE code rather than more correlation. ✅✅ SOLVED on branchauto/regn-reader(2026-08-26).REGNis a tetrahedral navigation mesh. The route in was thePOF0fixup table: it is the loader's own list of which words are pointers, so nothing had to be guessed. There are six sections, and the chain isposition → cell → 32-byte item → tet refs → tetrahedron; section 2 is a face carrying a plane plus its 3 vertices and the two tetrahedra either side. Checked with controls: each face passes through exactly 3 of its tet's 4 vertices, 253 722/253 722, against a 0.07–2.2 % random-face control; portal cost equals the distance between face centroids, 380 460/380 460. ⚠️ The base ischunk + 0x10, and my offsets on this page were 16 bytes early — the plane fields happened to land on the same bytes, so that arithmetic survives, but the record boundary moves. My "13 467/13 467 points inside the bbox" was not evidence: a shift inside a homogeneousf32array yields other floats from the same array, so the test passes either way. Seestructures/regn-map-grid.md. ❔ Still open there: the runtime consumer (not reached; afloat4-aligned header read with VMX loads leaves no displacement signature to search for). ✅MCOLis the collision sibling, and its broad phase is decoded (2026-08-26). Same container, same 11 maps, same cell size. Chain:position → cell → A record → B record {count, u16[n]} → 16-byte bounding sphere. The0x5Cblock is stride 16{centre f32[3], radius f32}, not the 12-byte points I had assumed —len(0x5C)is not even a multiple of 12 in 5 of 11 objects, andmax u16 == len/16 − 1in 11/11. Powered check: the referenced sphere reaches the cell that reached it, 18 559/18 577 = 99.90 % against a 12.02 % random-sphere control, and ablating either the centre or the radius costs most of the signal. Reproduce withtools/re-capture/mcol_probe.py verify. ⚠️ The stale ≈0.75× ratio I had recorded as "too consistent to be coincidence" was 12/16 — my own wrong stride, not a fact about the data. ✅✅MCOLSOLVED the same day — it is a closed triangle collision mesh. The0x50word is twou16counts (vertices, triangles), which gives the last two blocks their stride:len(0x54) == align16(12·nv)andlen(0x58) == align16(6·nt)in 11/11, andnt== the sphere count in 11/11. Sphere i is the tight bounding sphere of triangle i — 4 768/4 768,max‖v−c‖/rmedian 0.99990 (a fixed 1.0001 epsilon), against a 1.32 % random-triangle control — and the mesh is watertight: every edge shared by exactly two triangles, 7 152/7 152, zero degenerates, zero orphan vertices. The two smallest objects are 8 vertices / 12 triangles = the map's bounding cube. The cell lists are a correct broad phase: only 3 overlapping triangles in 18 577 entries are missing, and the 730 conservative extras place the builder's test between exact-SAT and AABB — which also explains the 18 "sphere misses" above as that same margin.tools/re-capture/mcol_probe.py verifyreproduces it (data/mcol-verify.txt);mcol_probe.py objexports any object as a Wavefront OBJ. ✅✅ And all 40MiscBinentries are now name-resolved (2026-08-26). The names are theMapPath/MapMesh/CollisionMeshesvalues of the per-stageStageResourceobject (IDXD schema3c9ae32e, in everyGP_MAIN_GAME_<lang>.pak), each hashing with the ordinary pakname_hashstraight to a TOC entry — 40/40, no collisions: 11<stem>.rgn, 11<stem>.col, and the 18 remaining blobs asCollisionSet_S01…S16/_Tutorial/_test.bin. The.pestring table at 651 540 was the way in. This upgrades the pairing from "matching bbox/cell-size distributions" to an object-to-object link: a phase names one.rgnand one.col, and 11/11 share a stem and agree exactly on bbox and cell size. It also checks the format work from outside:mapmesh_box_500km.colis the object decoded as 8 vertices / 12 triangles spanning exactly ±250 000, and its name says 500 km — so one world unit is one metre. 70 of the 87 phases use that bare box;_AsteroidVolume_names the rest.tools/re-capture/miscbin_names.py <root> [--pairs](data/miscbin-names.txt). ✅CollisionSet_*.bindecoded (2026-08-26) — the per-object library. All 18 are byte-identical, so the per-stage naming is nominal: one shared 1 675 148-byte library stored eighteen times. Record ={u32 size, u32 name_len, char name[], u32 nv, u32 nt, f32[3]×nv, u32[3]×nt}(noteu32indices, whereMCOLusesu16), next atoff + 8 + size. The walk consumes the file exactly over 158 variable-length records with the size word predicted from the counts 158/158, all indices in range 158/158, and 98.24 % of edges shared by two triangles (147/158 fully manifold). 158 meshes / 90 836 triangles:rou_/mob_/rob_per-part ship proxies (_bdy/_brg/_eng/_wep/_sld) plus 46 stage asteroids. ⚠️ This downgraded the "1 unit = 1 m" claim to 🟡 — it implies a craft the tables call small is 133 m and the largest object 447 km (89 % of the arena). ✅ The_cmesh↔model link is now CONFIRMED (upgraded from 🟡 the same day): the right corpus was theGameResourceIDfield, not the.xbgmanifests — 108/112 ship/mob stems are prefixed by one of the 480 resource ids, against a 0/112 shuffled-character control, and correctly 0/46 on asteroids. ACollisionSetentry is<GameResourceID>[_<part>]_cmesh. 🟡 The world unit needs a run — it is NOT blocked (label corrected 2026-08-26). Sweeping every pak for a km-bearing name returnsmapmesh_box_500kmand nothing else (162 refs, all that one pair), so no static test can settle it; that is not the same as blocked, and 🔴 is for what the container cannot do. The experiment:findplayer.pygives the player and target position triples in world units, the HUD prints the distance between them in the game's own units, and the ratio is the conversion. All ofrun-canary/pad.py/screenshot/findplayer.pyalready exist.tools/re-capture/collisionset.py verify|list|obj(data/collisionset.txt). ❔ Still open: no material/surface-type field exists in the record, and the library is not indexed — name lookup from the unit tables is untraced. The runtime consumer now has a name —CMapColliderBridgein the.peRTTI at 9 044 264 — but has not been followed into the code. Seestructures/mcol-collision.md. -
🔴
hidden/DefTables.pakis NOT it (checked 2026-08-24). The three unnamed schemas are more model/render tables in the same vocabulary as the named ones —7e66225f(283 objects) carriesRenderFrameModel,FrameAnimLength1st,FrameAnimLoopLength,IsPlayerSE;634a80ae(183) addsDissolveDistanceMin/Max,RootSEAttach,EnumNodes;a6d68fa1(138) has no explicit fields at all (defaults only). -
🔴 The 40 XML entries are XPR2 build manifests with the developers' own source tree —
machines\rou_e104\objects\*.xbg,…\images\*.bmp,D3DFMT_DXT1_SRGB. Tempting as a name source for the unresolved hashes, and it does not work: of 82 names × 9 patterns, the only hits are 16 that were already resolved under the knownLOD_Frame_*/LOD_Parts_*convention, and the raw source paths hash to nothing in any of the 16 514 TOC entries. The on-disc keys are not the source paths. -
🔴
STAGES = Static.slbis a false lead. It is a field of the sound table;.slbis an XACT sound bank (structures/sound-slb.md). -
✅ FOUND — it is the
GP_MAIN_GAME_<lang>.pakunnamed objects. Sweeping the 811 unnamed entries by schema turned up schema3c9ae32e, the per-stage definition record: one per stage (Stage_S01.xpr…Stage_S29.xpr), naming that stage's background, resource package, collision set, message set, nameplates,MapMesh/MapPath, and — the point — itsEnumerateSquadron = UnitGroup_S<NN>.tbl.stage\UnitGroup_S02.tbl(0x019fd129) is the Stage 02 roster: 112 records, 112 squadron IDs (TCN001,ADN101,ADT102, …), and a field vocabulary ofFormationID/AIID/SideID/Count/DisableIntervalplus the unit model (UN_e010_ADAN_Attacker_S, matching our XBG7 names), theMessageSet_*, and the pilot character.DisableIntervalis the first direct evidence of the timing knob. Same pass also settledMapPath = test.rgn→ theREGNobjects. Seestructures/stage-definition-table.md. 🔴 Refuted along the way: the 16-byte record key is not the squadron ID's name hash (0 of 112). -
✅
UnitGroupis fully decoded (2026-08-24). Container and field semantics instructures/unit-group-table.md, tooltools/re-capture/unitgroup.py, Stage 02 dump committed atdata/unitgroup-s02.txt. A squadron record isCountmember tuples — (unit model, message set,n, identity/nameplate) — followed by five named fieldsCount / SideID / AIID / FormationID / DisableInterval. Validated corpus-wide by two independent self-checks, each 1160/1160 across all 28 stage tables: theCount*4+5length identity, and agreement with the file's ownEnumerate_Squadronsroster. 🔴 Two refutations recorded: the record key is not the squadron-ID name hash, and an earlier "109/111" reading of the squadron-id string base was an artefact of the uniform 7-byte id stride (it shifted every name by three). -
✅ The rest of the mission-parameter layer is decoded (2026-08-24) —
structures/stage-mission-tables.md, tooltools/re-capture/stagetbl.py --follow S02. The real stage record (the one dumped earlier was the_Testtemplate) splits a stage intoPhase_1..3blocks and namesRoute_S<NN>.tbl,SUBObjectiveSettings_S<NN>.tbl,AIParams_S<NN>.tbl,FormationSet_S<NN>.tbl,nameplate_S<NN>.tbland more.Route_S<NN>.tblis the arrival schedule: records namedRoute_<squadron>_p<phase><kind>holding time-stamped keyframes(time, quat x4, pos x3), tying aUnitGroupsquadron to a phase and a path — self-checkedFrameCount*8+1on 1449/1449 route records across 28 stages.AIParamscarries directly portable combat tuning (firing/guard/muster ranges and 14 manoeuvre weights per profile). 🔴 Refuted: the 8-value frame is not universal —Formation_Fleet_01/02use 136 and 4 values per frame. -
✅🔴 The arrival timetable is found; the entity-count proxy is refuted (2026-08-24) —
mission-wave-arrivals.md. Route records' first-keyframe time is the arrival schedule, measured from the start of that route's phase (phase 2 has all 37 routes at t=0). Stage 02 phase 1: 25 at t=0, then 3/3/3/2/1 at t=90/120/170/210/240. 🔴 A live count of0x820af030entity records is FLAT at 116 for 210 s — no arrivals visible. ✅ 2026-08-26: the flat count is explained, not merely refuted. Built-in 12activate_unitreturns immediately when the live object is NULL — it registers an existing object and cannot spawn one, so arrivals are route positions, not new records. Stage 02's roster totals 116, and 116 is the maximum across all 28 stages and unique to Stage 02, so the match is not a common-number coincidence. 🟡 still n=1 for the per-member identity. ❌ This cannot settle timetable-vs-event — a position probe is needed, not a count. ✅ Settled 2026-08-26:tis SECONDS. Consecutive route keyframes give an implied speed; checked against the live-measured player ceiling (~1530 world units/s), 0 of 1 104 pairs exceed it under seconds while 89–94 % do under frames at 30/60 fps. Seemission-wave-arrivals.md. -
✅🟡 Motion-independent liveness probe works;
nis probably craft-per-member (2026-08-24) —mission-liveness-probe.md. Enumerating by definition pointer instead of by motion removes the ±10 noise (monotone 298→280). The hunting pilot does kill (hull crossing at t=57s). 🔴 "No births in 164 s" does NOT separate the wave models — everything is pre-allocated, so an arrival must be a STATE CHANGE, not an allocation. 🔴n= craft-per-member is WITHDRAWN (re-tested 2026-08-24): sites really are entities 1:1 (all same-unit gaps ≥0x1000, hull plausible 298/298), so the confound was not the explanation — and with it gone,DeltaSaber_T,PlayerandAcropolisall come out at exactly 2×sum(n). An undershoot is explainable by phases; an overshoot is not.nback to ❔. Formation slot count also rejected (630 turret slots vs 214 live). ✅ Side result:FormationSetFrameCount= slot count. 🔴 A direct pointer link between them is REFUTED (2026-08-24,roster-to-craft-link.md): 0/116 roster records point at a craft base and 0/300 craft point at a roster base. They sit in distinct regions (0xbc372c00–0xbc9bc720vs0xbdb2fd80–0xbdcd1d80). Craft count varies run to run (296/298/300), so it must only be compared WITHIN a run. ❔ Still open: the expansion rule. Four candidates now dead —Count,n, formation slots, head pointers. ✅✅ SOLVED (2026-08-24): the link is a pointer atroster_base + 0x08. The delta histogram spiked at+0x08with exactly 300 hits for 300 craft. Verified on something a coincidence cannot survive — each side's unit type resolved by a different chain (craft via def pointer+0x130, record via+0x04name chain) — agreeing 300/300, 0 disagreements, fan-out[(1,300)]. Fan-in: only 41 of 116 records have craft (2×24, 4×1, 8×4, 18×12 = 300). ⇒ an arrival is craft appearing for a record that had none; a kill is that count decreasing — both attributable to a named squadron, hence to a route. ✅ Blocker downgraded (2026-08-24): the baseline DOES reproduce — two more runs give 116 roster records flat from t=0 (not a load race) with craft declining 300→288 and 296→280, so losses are observable. Raw hits == distinct VAs (116 == 116), so the VA-aliasing explanation is 🔴 refuted too. 🟡 The single 42/170 run stays unexplained; rule adopted: discard a run that disagrees with 116 rather than interpreting it, and reproduce any finding in ≥2 runs. -
✅🔴 Six runs, no arrival — plus an accidental control (
mission-arrival-watch.md, 2026-08-24). Deployment reproduces byte-for-byte (116 records, 300 craft, 41 deployed, strengths 2×24/4×1/8×4/18×12). ✅ Losses require the player: an unpiloted run held at exactly 300 craft for 240 s / 22 samples, vs 16–20 losses in each piloted run — so NPC crossfire destroys nothing on its own. 🔴 Zero0→narrivals in either condition, ~15 min cumulative. 🔴 Prime suspect REFUTED (2026-08-24): the clock is running —mission-clock-advances.md. With no pilot, 286 heap words advance linearly, a large cluster in lockstep at 16.5/s, which is the emulator's known ~14–19 fps. 🟡 New leading explanation: the runs were far too short in GAME time — at ~55% of wall-clock, the longest 240 s run reached only t≈132, past the t=90/120 route entries but nowhere near t=170/210/240. ✅🔴 Long run done (2026-08-24): per-record tracking works — watched ONE turret squadron fall 18→14→12→10→8→6→4→2 over seven loss events whiledeployedheld at 41. 🔴 Still no arrival at 234 s wall (≈129 game-s), past both t=90 and t=120, so the "too short" explanation no longer covers those (it still covers t=170/210/240; the run was cut at 240 s by the turn timeout, not the planned 330 s). 🟡 Sharper hypothesis: the squadron ended at 2, never 0 — no squadron has ever been eliminated in any run, so the trigger may be elimination, not damage. ❔ Elimination test unrun (2026-08-24) — superseded below by theSYLPH_KEEPOUT=1400run that refuted it; and 🔴 was the wrong marker, an unfinished run is ❔, not blocked: the hunting pilot died at t=83 s with the squadron at 14. ✅ But the player's own record hit2→0— firstn→0ever seen, so the signal does register elimination (no arrival followed; weak, it was the player not an enemy squadron). ✅ KEY: after player death the mission is frozen — 288 craft, zero losses, zero arrivals for 220 s / 18 samples. The usable window is player survival, not probe duration. 🔴 Harness bug found+fixed: asedhad stripped the probe args, so every derived probe ran on defaults — the previous "cut by the turn timeout" claim was wrong (it hit its own 240 s default). ✅🔴 DONE + REFUTED (2026-08-24):SYLPH_KEEPOUT=1400gives a pilot that kills and survives (hull 1500, asset 100 %, 8 losses). An enemy squadron was eliminated —e007 Turret 2→0at t=163 s,deployed41→40, first ever — and no arrival followed in ~90 s of valid observation (two further losses in that window prove the mission was live). ⇒ "a wave is released when a squadron is wiped out" is refuted; event-gating generally is not (thresholds, objectives, specific squadrons untested). 🔴 Guest stalled at ~t=255 s — last 400 pilot lines have 1 distinct speed vs 236 in the first 400 — so trailing flat samples in ANY earlier run may be a frozen guest, not a quiet mission. Probe now carries a frame-rate tick witness printing*** GUEST STALLED ***. -
✅🔴 The stall witness WORKS and is now mandatory (
guest-stalls.md, 2026-08-24). Validated against the pilot's independent telemetry (35 distinct speeds all run, 1 in the last 400 lines; witness flagged t=27 s). It immediately discarded a run that would otherwise have read as "no arrivals across 313 s" — worthless, the game was frozen for 90 % of it. Rule: a stalled run is discarded, and every write-up must state the witness result. 🔴 Stalls are frequent and early — last three long runs stalled at ~255 s, 83 s and ~27 s. 🟡 Leading suspect: the probe itself — it reads the whole 32 MB heap plus ~300preads every 12 s while lavapipe renders, and AGENT.md warns a full scan competes for every core. ✅ CONFIRMED (2026-08-24): the probe was causing the stalls. The no-probe control ran 300 s clean — 211/257/250/241/200 distinct speeds per 60 s window, no decline — against probed runs stalling at 27/83/255 s and ending on 1 distinct speed. The instrument was degrading what it measured, exactly as AGENT.md warned. Control is n=1: acted on, not proven. ⚠️ Consequence: every "no arrival" result was collected under a struggling or frozen guest — none is as strong as written, and the arrival question needs re-running with cheap sampling before silence means anything. ✅ Fix VERIFIED (2026-08-24):wave7_probe.py(enumerate once, then poll only the hull word per known craft, ~1.2 KB/sample, rescan every 90 s) ran 0 stalled samples and produced 19 losses vs 8 — starving the emulator had been suppressing the activity the probe existed to watch. 🔴 Its one apparent arrival (0→2at t=259 s) is FLICKER, not a wave — it reverted to 0 fifteen seconds later, and the same log shows a record reading 13 then 14 with no event printed because only decreases were surfaced. Count stands at 0 confirmed arrivals in 11 runs. Probe now prints every increase and requires an arrival to persist across 2 samples. -
✅🔴 Run 12 (2026-08-24): persistence rule works; stall witness does not. 16 losses / 290 s with a bound pilot, 0 confirmed arrivals (twelve runs now). One increase surfaced (
13→15) and correctly not counted — exactly the flicker that nearly became "first arrival". 🔴 The single-word tick witness gives FALSE POSITIVES: 13 samples flaggedGUEST STALLEDwhile recording losses in the same samples, which a frozen guest cannot do. Cause: it took the first word in a 4 MB window with a plausible rate; intermittent counters pass that test.timer_probehad already solved this (286 candidates, modal rate ~17/s) and the lesson was not carried over. Fixed to a majority vote over the modal-rate cluster, plus explicitRUN UNVALIDATEDwhen no witness exists. -
✅🔴 Run 13 (2026-08-24): the vote is better, the threshold was wrong, and freezes persist. Graded output (11→9→7→4→1→0 of 31) is coherent, and the drop to 0/31 at t=183 s coincides exactly with the last loss — a real freeze, 106 s of nothing after. 🔴 But "<half = stalled" marked the WHOLE run stalled including samples where craft died: 11/31 advancing is healthy. Cause: the modal cluster was 93/s, not the ~16.5/s frame rate — bursty subsystem counters. Fixed: prefer the 8–40/s frame-rate band, stall only when ZERO advance.
-
🔴 Witness attempt 3 still unreliable (2026-08-24): only 5 candidates in band, and
0/5 movedin samples where craft died — a real 24/s counter cannot miss 15 s. Cause was mine: the candidate search had been narrowed to 4 MB when the witness was bolted in, whiletimer_probesearched the full 32 MB and found 286 with a clean ~17/s cluster. Fixed: full-region search once at startup + warn when <8 witnesses. -
✅ WITNESS VALIDATED (2026-08-24, 4th attempt): full-region search gives 6500 candidates → 32 witnesses at 21/s, and the flags have zero contradictions with the loss data (the one loss is unflagged; every flagged sample has no losses). That is the check the three previous versions failed.
-
✅ ROOT-CAUSED 2026-08-26 — see
mission-freeze-heap-exhaustion.md. The freeze is a guest 128 MB physical allocation being refused (MmAllocatePhysicalMemoryEx,parent free 28969/131072 pages≈ 113 MB) after which the guest throws a C++ exception and stops; the emulator keeps spinning at 399 % CPU, which is why it reads as a hang. Independent of the cleared-stage mask poke and of the stage — aSYLPH_NO_POKE=1control on Stage 01 froze with the identical free-page count as the poked Stage 02 run. This also refuteschallenge-mission-gate.md§5.6's "poking only real story ids does not blow the heap". -
🔴 The freeze is now THE blocker. Onset across runs: 27, 45, 83, 183, 255 s (median ~83 s) — usable window is 1–4 min and unpredictable. This run froze at 45 s with 1 loss, useless for arrivals despite a working instrument. ⚠️ Being honest: the "cheap" probe still reads 32 MB at startup + 32 MB every 90 s, and the new calibration added two more 32 MB reads — the 45 s freeze came right after it. 🔴 The trim BROKE the witness (17 candidates,
0/17on every sample of a run with 13 losses) — reverted; two 32 MB reads once at startup is the price of a working witness. ✅🟡 Instead, disabling the periodic rescan LARGELY removes the freeze — corrected from "removes" after more runs: clean at 210/240/300 s but frozen at 60 s on a fourth. Tally — heavy probe froze at 27/45/83/183/255 s; cheap+rescan at 183 s; cheap, no rescan: 3 of 4 clean past 200 s. A large probability improvement, not a fix. Practical rule: run, check the witness, discard frozen runs (3 clean of 5 now: clean 210/240/300, frozen 60/90). -
✅ BLOCKER REMOVED (2026-08-24): the emulator survives BETWEEN Bash calls in a turn (checked: 611 s elapsed, still running after the launching call returned), so observation is not capped by one call.
tools/re-capture/attach_session.shattaches pilot+probe to a live mission and attaches CHAIN. Cumulative 435 s verified-live on one mission (300 s clean + 135 s of an attach before it froze), craft 300→258 (42 destroyed), 0 confirmed arrivals — covering route entries t=90/120/170/210; t=240 missed by one second. 🟡 Coverage assumes the 55 % wall→game factor; the witness has measured 8–24/s across runs, and at the low end the same window covers only ~117 game-s (t=90 only). Pinning the tick rate would make this sharp. -
✅🟡 (2026-08-24) The 42-anomaly is STAGE 01, and it hands us two results. Rescans stuck at 42 (not a load race); live RAM holds
UN_S01_Asteroid_cmesh_*andUnitGroup_S01.tblwith S02 absent — the launch sometimes loads Stage 01 (the discard rule caught every such run). ✅ That supplies the refutation test recorded as blocked for lack of a second stage: S01 static 42 members / 13 units vs live 42 records / 13 definitions, composition 20/20, 6/6, 5/5, 2/2 — one record per member now holds on two independent stages. 🟡 Route times are almost certainly FRAMES: S01 phase 2 has t=1500/1800/2100, which as seconds is 25–35 min into one phase (implausible) but at 30 Hz is 50/60/70 s. ⇒ S02's t=90…240 would be 3–8 seconds, all before the probe's first sample (~25 s in) — explaining every null result, and consistent withdeployed=41already at t=0. Test: sample at flight+2 s vs flight+30 s — a reordering of the probe, not new decoding. -
✅🔴 (2026-08-24) Early sampling done; still flat.
early_probe.pycuts setup from ~25 s to 0.5–0.8 s (no calibration, no labelling,bytes.findscan). At flight+0.8 s deployed=41 already, flat for 252 s (only 41→40, one squadron wiped). 🔴 The--waitvariant caught the READY ROOM, not flight — the roster is built before take-off, so waiting for it is not catching mission start; that window (deployed=39, craft=276, flat 200 s) tests nothing. 🟡 But ready room 39/276 vs flight 41/300 suggests deployment is a single step at TAKE-OFF, not a schedule unfolding in-mission (different runs, so suggestive only). Next: one ~400 s run spanning ready room → take-off → flight to catch the 39→41 step in one continuous series. -
✅🔴 (2026-08-24) DEPLOYMENT IS RESOLVED AT MISSION LOAD. One continuous series, 64 samples over ~380 s from roster-appearance through the ready room, take-off (
IN FLIGHTat +47 s) and flight:deployed=41, craft=292, zero changes throughout. 🔴 My own "deployment happens at take-off" is withdrawn — the 39/276 vs 41/300 gap was cross-run variance; within one run there is no step. ⇒ Stage 02 phase 1 has NO observable in-mission arrival: 41 of 116 records are deployed before the ready room ends, and nothing changes in the ready room, at take-off, or in up to 435 s of verified-live flight with 42 kills. Route times most likely encode fly-in animation timing applied at load, not release times (frames reading: S01's t=2100 → 70 s at 30 Hz). ❔ Phases 2 and 3 are entirely untested — every run has stayed in phase 1, and phase advance was never located; a phase transition is now the most likely place an arrival could exist. -
🟡 (2026-08-24) ANSWER: enemies come into play PER PHASE, deployed at phase start —
mission-phase-deployment.md. Static: phase 1 = 37 squadrons / 42 members, phase 2 = 36, phase 3 = 49. Dynamic:deployed= 41 from the first instant, never changing. 41 vs 42 — the deployed set IS the phase-1 roster. That makes everything coherent: all 116 records exist at load but only the current phase holds craft; no arrival was ever seen because phase 1 never completed; route times are within-phase fly-in timings, not release times. ⚠️ The off-by-one is unexplained and recorded, not rounded away. ❔ Single remaining question: what advances a phase. It is directly observable (deployed would jump), did not happen in 435 s with 42 kills, andSUBObjectiveSettingsnames 9 objectives but carries no trigger. Unsearched:StageMessageSet_S02.tbl(never resolved) and the PE in guest RAM. -
✅🔴 (2026-08-24) Message tables searched; trigger NOT there. ✅
StageMessageSet_S02.tblresolved — prefix ismessage\, notstage\(closes a long-standing ❔). ✅message\UnitMessageSet_S02.tblhasCrewCount+PresetMessage_Phase1/2/3— a THIRD independent table family organised around phases, after the stage record and route names. 🔴 Refuted:ScriptMessage_S02_msg.tbl's promising third field is a radio delivery category (None105,Emergency33,Killed5,Noise5; arg is1in every record), not mission control flow. ❔ No table anywhere carries a phase-advance condition — everything found is a consequence of the phase, never its cause. ⇒ the logic is in code, anddefault.xexis encrypted on disc, so the decrypted image exists only in guest RAM. That is the honest end of the static search. -
✅🟡 (2026-08-24) The mission script is READABLE — and phase 1 never advanced because the pilot killed the wrong things.
mission-objectives-text.md. ✅language\*_local_string.tblisIXUD, UTF-16-BE (prefixlanguage\, a third convention) — that encoding is why earlier dumps looked like garbage. ✅ Stage 02's nine sub-objectives in words ("You destroyed all enemy fighters!", "You sunk all enemy warships!", "You destroyed all enemy cruise missiles!"). ✅ Phases confirmed twice over: the guide script is three acts — marked attackers → warship engine/weapons/shield → missiles — matching the per-phase rosters, with phase 3'sUN_e201_ADAN_ISCMissile×9 exactly matchingSUBOBJ_013. 🟡 Phase-1 objective is stated outright: destroy the MARKED ATTACKERS (UN_e010_ADAN_Attacker_S, 4 squadrons) — but every loss line in every run readsUN_e007_ADAN_Turret, becauseSYLPH_HUNT/KEEPOUTwere built for turrets. 42 kills were the wrong 42. Test: a pilot that prioritisese010overe007, watchingdeployedjump from 41. -
✅🚧 (2026-08-24)
SYLPH_PREFERworks; the blocker is now COMBAT, not RE. Preference knob added (matching units ×0.05, others ×4.0). One clean 320 s run (0 stalls): 8 turret kills vs 2e010— real effect (was ~1 across ALL prior runs) but weak; commitment + proximity keep pulling back to turrets, which outnumber attackers 108:16 in craft.deployedstayed 41, no advance. 🚧 Quantified blocker: phase 1 fields 16Attacker_Scraft; at 2 per 320 s clearing them needs ~2560 s ≈ 43 min of verified-live flight across many chained attaches, against a ~2-in-5 freeze rate. Everything needed to OBSERVE the advance is built and validated — roster link, liveness, stall witness, chained attaches, discard rule. What is missing is a pilot good enough to finish the objective. User's choice: (1) invest in the pilot (game-playing, uncertain); (2) accept the static answer (structure, rosters, routes, objective texts all decoded and cross-confirmed; only the trigger is inferred); (3) one 40+ min chained run betting against freezes. -
✅✅ (2026-08-24) THE OBJECTIVES, FROM THE GAME'S OWN TEXT — pinned by
tests/phase_objectives_disc.rs;TextIndex::objectives(stage, phase)already existed. S02 phase 1: "Shoot down all invading enemy fighters while watching out for attacks on the ACROPOLIS" (lose: ACROPOLIS sunk). Phase 2: "Protect the CALIBAN until it has entered the safe zone" — positional, not a kill count, so phase triggers are NOT all the same kind. Phase 3: "Destroy the interstellar cruise missiles headed for Schlos Base" (matches the 9ISCMissile+SUBOBJ_013). ✅[OB]= objective marker — hints say "Red mission markers [OB] indicate your targets", soREMAINING OBat0xbdb59668is phase-1 progress and is the right signal to watch, notdeployed. Closes a loop to the first session. 🔴 Method lesson: the crate already knew this — several iterations reconstructed it the hard way;grep -rl TextIndex crates/would have saved the detour. ✅ Minor, resolved 2026-08-26: strings are UTF-16BE (idxd-container, 1 104/1 104 objects), soixud.rsis right andlocalization.rsis the wrong one — its header says UTF-16LE and it decodes withu16::from_le_bytes, so it is a code bug, not a stale comment. -
✅🔴 (2026-08-24) REMAINING OB hunt: method works, run unfinished (
remaining-ob-hunt.md). Correlate heap words against named kill events instead of scanning for a value: onee010event cut ~8 M words to 1056. 🔴 But the probe saved candidates only at the END and the turn timeout discarded them — the exact mistake already recorded inguest-stalls.mdfour iterations earlier. 🔴 And the follow-up attach logged 535 s of zero losses with no stall witness, so it cannot say whether the guest was quiet or frozen. Both fixed (save per event +SYLPH_OB_RESUME=1resume; witness carried over). Pattern worth acting on: each new probe starts from scratch and re-earns the same lessons — a shared probe harness would stick where written-down lessons have not. Needs 2–3e010events, i.e. the same combat limit. 🔴SYLPH_HZ=3refuted as a lever: it gave the LOWEST frame rate (8/s) with the most kills, so pilot polling is not the throttle. -
✅🔴 (2026-08-24) OB hunt, second attempt. ✅ Incremental saving verified — one
e010event at t=241 s wrote 1187 candidates to disk before the turn timeout fired; session now clears the file at launch since offsets are only valid within one emulator instance. 🔴 The correlation had no value filter: survivors were float bit patterns (1044450858 ≈ 0.1f) whose integer forms differed by the loss count. Fixed — candidates must be small non-negative integers (0 ≤ v < 1000) in both samples. 🔴 The attach was FROZEN, not merely unproductive: 25 of 26 samples flaggedGUEST STALLED. The witness worked; the summary just quoted "0 events" before checking it. Rule: read the witness FIRST, before interpreting what a run showed. ❔ Still no address; needs 2–3e010events in non-stalled samples. -
✅🔴 (2026-08-24) OB hunt: method PROVEN, turret tracking REFUTED. With the value filter, an attach watching frequent turret losses narrowed 374 → 2 → 0 across three events — exactly how a correlation search should behave, ending in a refutation rather than fizzling: no plain
u32in0xBD000000–0xBE000000decrements with turret kills. Witness checked first: 12/25 samples stalled but all four events fall in the early non-stalled stretch. 🟡 The negative fits the objective text — phase 1 asks for fighters, so a marked-target counter should ignore turrets; it also rules outREMAINING OBbeing a general kill tally (it ignored ten turret deaths). ❔ Still needs 2–3e010events; one clean 220 s run produced zero. -
✅🔴 (2026-08-24) Kill-free HUD route works; BE-
u32assumption REFUTED.ob_by_hud.pyreads the counter off screen (ob_read.py) and intersects heap words equal to it — no kills needed. Four readings at HUD=4 narrowed 6156→4312, then HUD read 11 and the intersection collapsed to 0. ⇒ within0xBD000000–0xBE000000as big-endian u32 the counter does not exist; it may be u16/u8/LE or outside the region. Both previous hunts assumed BE-u32, so this eliminates the assumption rather than just failing. 🟡 The value went UP, 4→11, which a pure countdown should not do — candidates: wrong HUD cell, misread digits (template strip covers only 0 1 2 4 8; most samples read00?/???), or a counter that can rise. Next: widen the scan to u16/u8 and LE, and beyond the heap — one function, no combat cost. Also extendob_digits.png. -
🔴 (2026-08-24) Widened to 7 encodings; run inconclusive.
ob_by_hud.pynow keeps a candidate set per encoding (u32be/le,u16be/leat both alignments,u8) as byte offsets.u32leis tightest at 154 vs u32be's 4452 — a hint, not a result. 🔴 HUD read 4 at every sample, so nothing collapsed; and counts were byte-identical across five samples in all seven encodings from t=136 s, which is what a freeze looks like. The probe had no witness — now added. ⚠️ Fourth probe written without one, third flat run that cannot be told from a freeze; the recurring fix is the shared harness noted earlier. Needs two HUD readings at different values in non-stalled samples. -
✅ (2026-08-25) SHARED PROBE HARNESS built and verified (
probe-harness.md,tools/re-capture/probeharness.py). Makes structural the four lessons that were re-learned in four separate probes: built-in stall witness (saysUNVALIDATEDwhen absent rather than reporting zero stalls),emit()flushes every line so a timeout cannot destroy results, baseline discard with rescan (Probe(baseline=116)refuses to start on a different stage), andsummary()putting the witness first. Also providescraft()/strengths()/alive()/heap()so a new probe writes only its own logic. ✅ Verified:deploy_probe.pyreimplements the deployment watch in ~40 lines vs 150, first live run clean — 116 roster, 32 witnesses at 10/s, 0 stalled, 7 losses, TSV written incrementally. ⚠️ Existing probes deliberately not ported — they work and other docs cite their results. -
✅✅ (2026-08-25)
REMAINING OBFOUND AND VERIFIED: big-endian u32 at0xbdb59668. On the new harness, the HUD changed 4→8 and the intersection collapsed in one step to a singleu32besurvivor (withu16be/u8hits being the low half/byte of the same word). Verified live: HUD012vsmem@0xbdb59668 = 12. Independently rediscovers the address the earliest sessions found by digit-transition hunting. 🔴 Corrects the earlier "u32be refuted" — that came from intersecting on a HUD reading of "11" which was almost certainly a misread, sinceob_digits.pngonly has templates for 0 1 2 4 8 and misreads rather than rejects other digits. A single bad input permanently poisons an intersection; the reader's confidence scores were printed but never gated on. 🟡 The counter INCREASES: 4 → 8 → 12 in ~5 min, measured in memory. Marked objective targets are being added during the mission — the arrival question again, now with a one-word signal instead of a 32 MB scan. Next: watch this address across a whole mission. -
✅🔴 (2026-08-25) OB address is RUN-DEPENDENT; watcher now self-sufficient. Two fresh launches:
mem@0xbdb59668= 3165285888 (MISMATCH) then 4 (MATCH) against HUD=4. The confirmation gate refused to report from the bad one — the old "recurs in ~5 of 7 runs" note is right.ob_watch.pynow hunts the address on the current run when confirmation fails. ✅ HUD reader is now confidence-gated (every digit ≥0.80, margin ≥0.05 — the ruleob_read's own docstring states), closing the hole that produced the wrongu32berefutation. 🔴 OB flat at 4 for 250 s (witness clean, 0/50 stalled) while the pilot fired on 1635 of 1964 ticks at marked attackers — constant fire, zero decrements, so it destroyed none. Fire rate itself rose from 4.6% to 83% with no more kills. ❔ The earlier 4→8→12 rise is NOT reproduced — both readings were HUD-confirmed, so the rise is not a stable property of the first five minutes; recorded as unreproduced rather than explained away. -
✅🔴 (2026-08-25) THE MISSION BLACK-SCREENS AT ~4.5 MIN — that is what ends every run. Two-segment OB watch: segment 1 clean (0/50 stalled, OB steady at 4 for 250 s); segment 2 on the same live emulator got
NOT IN A MISSION. Player never died (hull 1500 throughout), pilot log stops at t=267 s with byte-identical lines, screen now entirely black (mean=(0,0,0)). This is the known pre-existing mission-end freeze, caught in the act. 🔴 Corrects "chained attaches extend the window" — the emulator surviving is not the mission surviving; ~4.5 min is a hard per-mission bound and chaining does not cross it. ⇒ Anything needing >4.5 min of one mission is not doable on this build, including clearing 16 marked fighters at ~2 kills/5 min. The freeze is now the highest-value target: fixing it unblocks arrivals, phase advance and the OB series at once. ❔ The 4→8→12 OB rise is now unreproduced in 3 of 4 runs. -
✅🔴 (2026-08-25) Freeze: one new data point, and the INDEX was the real bug. ✅ New evidence closing the resume-spin lead from the other side: the 2026-08-25 freeze log has 0
resume was refused(vs 2447 in an older healthy-ish log) — a mission can freeze with none at all, so the warning is not even necessary, let alone sufficient. 🔴 Also refuted today: theBaseHeap::Release failedburst is not a freeze signature (routine; spans lines 1044–5210 in a log that runs 2 700 lines further). 🔴 Both were already settled inmission-freeze-resume-spin.md, as was0xbdb59668— that is twice in one session that existing work was redone. Cause is mechanical:INDEX.mdlisted 20 of 43 notes and none of the recent ones, so searching it returned nothing. ✅ Fixed:INDEX.mdnow has a generated table of all 59 notes with title + status and says to search it before starting. Regenerate when notes are added. -
✅🔴 (2026-08-25) Freeze frontier: wait confirmed, but
info argswon't work. ✅ Verified the frozen frame's export by ordinal: the shim's(unsigned short)176=0xB0=KeWaitForSingleObject(xboxkrnl_table.inc:190) — previously read off frame names, now pinned. 🔴 Corrected: the doc's "the handle is oneinfo argsaway" is wrong for this binary —readelfshows 0 debug sections, symtab only (27 807 entries). Not stripped ≠ has debug info; gdb can name frames and nothing inside them. Two routes, costs recorded: (1) prologue-guided stack read ofXObject::Wait's spilledthis— no rebuild, keeps the oracle identical, but per-frame archaeology; (2) aRelWithDebInfobuild viabuild-canary— makes this and all future freeze questions easy, at a full compile and a binary differing from the one every other measurement used. -
✅ (2026-08-25) Route 1 is viable and cheap —
thisis in%rbx. Static analysis, no run spent:XObject::Wait's prologue doesmov %rdi,%rbxat8fbc9c, sothissits in a callee-saved register rather than a stack slot. And the binary carries.eh_framewith 127 231 FDEs (Release builds keep it for C++ exceptions), including one covering8fbc90..8fbde2that tracksrbxexplicitly. ⇒ from a frozen thread,frame 3+info registers rbxgives theXObject*being waited on, andx/gx $rbx→ vtable symbol (in symtab) gives its concrete type — no DWARF and no rebuild needed. Revises the previous entry, which called route 1 "per-frame archaeology" and route 2 (RelWithDebInfo rebuild) the way to make it easy. Next: execute on a frozen run — two gdb commands per thread. -
✅🟡 (2026-08-25) Wait-object read WORKS: the object is an
xe::kernel::XEvent. Executed under gdb:frame 3→rbx→x/1gx $rbx=0x5555562db8f0= PIE base +0xd878f0=vtable for xe::kernel::XEvent(+16 for offset-to-top/RTTI) — exact. Same vtable on every sampled waiting thread, differentthiseach, so many threads waiting on different XEvent instances. No DWARF, no rebuild, as predicted. 🟡 Two caveats, both recorded not glossed: (1) this is a healthy-play snapshot (screen_id=flight), not the freeze — boot under gdb costs ~300 s and the whole thing must fit one call (atimeoutkills the process group and took the emulator with it once), leaving too little to reach the ~267 s freeze; (2) thethisaddresses (0x7ffd…,0x7ffc…) look like host stack, not heap, so either xenia places them unusually orrbxisn'tWait'sthisafter unwind. Check: dump a few words at$rbx— XEvent-like (vtable, KernelState, handle) vs saved registers.* -
🟡 (2026-08-25) Refined: TWO wait types, and the read self-checks. Re-extracting per thread (not by grep): of 18
XObject::Waitframes, 8 have[rbx]=vtable for xe::kernel::XEvent+16, 2 =vtable for xe::kernel::XSemaphore+16, and 8 hold a non-vtable mmap pointer. ⇒ waits are on XEvent and XSemaphore; "it's an XEvent" was the majority, not the whole picture. ✅ The 8 misses are the method validating itself — a polymorphic object's first word is always a vtable, so a value only counts if[rbx]resolves to avtable for …symbol;rbxsimply wasn't restorable for those frames. That also dissolves the "looks like stack" worry:0x7ffc…is the shared mmap region (stacks and big allocations), and the vtable check, not the address range, is the discriminator. 🔴 The follow-up run adding/proc/mapsclassification +x/8gxnever booted (EMULATOR GONE at 0s, stale emulator/lock from the prior gdb session), so that check and the frozen capture are still unrun. -
✅ (2026-08-25) WITHDRAWN: the 8 "unrestorable rbx" reads were
WaitMultiple.rbxwas restored fine on all 18. The backtrace grep matchedXObject::Waitas a substring, soWaitMultipleframes were pooled in and read with the wrong rule —Waitkeepsthisin rbx (8fbc90: mov %rdi,%rbx) butWaitMultiplekeeps theXObject**array (8fbfc0: mov %rsi,%rbx), so[rbx]there isobjects[0], an object pointer needing a second deref. Confirmed live: re-reading with the matching rule per frame resolves 30/30 objects across 23 wait frames, nothing unresolved — XEvent 20 / XSemaphore 9 / XTimer 1 (data/waitobj-s02.txt).XTimerwas invisible before because its only thread is aWaitMultipleone. EveryWaitMultiplethread waits on a pair; T78/79/80 and T64/65 are worker groups sharing a handle. 🟡%ebpis not a usable count —WaitMultiplereuses it at8fc158— so the array is bounded by reading until an entry stops resolving. What survives: the object types and the self-validating read. -
❔ (2026-08-25) The frozen capture was unrun — the freeze did not happen that run. Superseded: it was taken (see
FROZEN CAPTURE TAKENbelow). 🔴 was wrong twice — the capture was not blocked, and "it did not happen this run" is a scheduling outcome, not a refutation. Two captures in one run (200 s and 367 s of mission), andscreen_idreadsflightat both, plus at ~470 s with a drifting frame mean. So the labelledhealthy -> frozendiff is two healthy captures, and its20 -> 18is three threads exiting, not a freeze. 🟡 This also questions the "~270 s black-screen" bound these runs are planned around — confound not ruled out: gdb slows the emulator (boot to title took 207 s), so 470 s wall-clock may be far short of 270 s guest time. Next: reach the freeze by its actual trigger rather than a clock, or measure guest time under gdb so the wait is set in the right units. Chaining Bash calls within one turn works and is no longer the limit — the emulator survives between calls; this run spent ~900 s across three. -
✅✅ (2026-08-25) FROZEN CAPTURE TAKEN — and the per-thread diff is the result.
freeze_waitobj.shsplit intoboot/watch;watchwaits for the event (frozen.py+in_flight) instead of sleeping a guessed interval, and caught it first try. Hard stop, not a hitch: a frame minutes later ismax_pixel_delta=0against the capture. Same run, same mission (data/waitobj-s02.txt): 20 → 24 wait frames, XEvent 19 → 23, XSemaphore 8 → 7, XTimer 1 → 1. 🔑 17 of 24 threads sit on the EXACT object they were already on — so this is not a whole-emulator stall. What moves: T105/T67/T68 park onWait(XEvent)and T69 onWait(XSemaphore)having been running; T74 and T75 move off a semaphore onto an event (the only threads that change what kind of object they wait for → chase these first); T50 dropsWaitMultiple(XEvent,XEvent)→Wait(XEvent). -
🔴 (2026-08-25) WITHDRAWN: the T74/T75 signature. It does not reproduce — in run 2 they are on
Wait(XEvent)while healthy and stay there. My error: the healthy state is not fixed either, so a one-sample-per-state diff cannot separate a freeze transition from ordinary variation between two instants. ✅ What survives two independent captures: T68 and T69 go from not-waiting to waiting in both runs (T69 on a semaphore, T68 on an event, both times), and the bulk of threads are untouched (17/24 run 1, 21/24 run 2) ⇒ not a whole-emulator stall now has two captures behind it. Next: repeat the capture several times inside ONE healthy run to learn which thread states are stable before reading any frozen diff as meaningful. -
✅ (2026-08-25) CORRECTION:
screen_id == flightis NOT a freeze test. The previous entry used it to rule out a freeze.frozen.pyexists precisely because a frozen mission still classifies asflight(its docstring: 724 s of identical state, 212 % CPU, classifier happy). Re-testing the saved frames says that run was genuinely healthy — right, but by luck. And the "~270 s black-screen" bound those runs were planned around is not a thing: the freeze does not black the screen and keeps no clock (onsets 27/45/83/183/255 s). -
🟡 (2026-08-25) One data point that OUR INSTRUMENT provokes the freeze. Run flew ~670 s clean with only the pilot; a heavy-CPU inducer (
heavy_read.py cpu) started at 08:59:54 and it froze at 09:00:48 — 54 s later, inside the 27–255 s band. Consistent with the existing tally but n=1, not causal (confounder: elapsed mission time). ⬆️ UPGRADED to n=2 (2026-08-25): run 2 put the inducer on from flight start and froze ~96 s in (10:07:20 → 10:08:56). Both freezes sit inside the 27–255 s band; the only long clean stretch is the only window with no inducer. Contrast is sharp, confounder still untouched. ✅ Refuted en route: the I/O was never the cost — a full uncapped walk of every allocated extent is 371 MB in 0.1 s, all page cache; the expense is Python-level CPU, ~4.2 s a pass. Settle it with: alternating inducer-on/off windows within a run, several runs, compared per unit of mission time — cheap nowwatchis event-driven. -
🚧 BLOCKER: t=210/240 unreachable in one turn— superseded, see above; it rested on an untested assumption that a turn is one shell call. 595 s shell cap − ~220 s boot (a ~190 s title movie that cannot be tapped through) − ~25 s startup = ~350 s observation ≈ 193 game-seconds. t=90 needs 164 s wall ✅, t=120 → 218 s ✅, t=170 → 309 s ✅ (only on a non-frozen run), t=210 → 382 s ❌, t=240 → 436 s ❌. No number of runs fixes this. Unblocking needs a decision I should not make alone: (1) a safe way to skip the title movie — it is >half the budget, and would roughly double the window to ~297 game-s, covering everything; or (2) a longer shell timeout. The rescan existed only to catch newly-allocated craft, which the roster work showed never happens. -
✅ Run 16: the first TRUSTWORTHY negative. Validated witness, no stall on any sample, guest demonstrably live (8 losses) ⇒ 0 confirmed arrivals over 210 s of verified-live flight ≈115 game-seconds. Establishes that nothing arrives in the first ~115 game-s of Stage 02 phase 1 while the player kills 8 craft. Does NOT settle the question — t=170/210/240 route entries are still out of reach.
-
✅ Run 17 reproduces it (n=2): no stalls through t=240 s (~132 game-s), 9 losses, 0 confirmed arrivals — so nothing arrives past the t=90 and t=120 route entries either. 4 flicker
ups correctly rejected (~1/min, which is why the persistence rule matters). 🔴 Startup eats ~100 s of a ~350 s budget:enumerate_craftiterated every 4-byte word of 32 MB in Python (8M steps) to find 14 fixed needles. Replaced withbytes.find()per definition VA — not yet run; if it recovers that time the window reaches ~340 s ≈ 187 game-s, finally covering the t=170 entry. Also: the 42-record anomaly recurred and the discard rule correctly refused the run; a rescan-until-baseline retry is now in place to test whether it climbs. All three witness failures share one pattern: a shortcut in selecting the witness, each caught only by the flagged samples contradicting losses in the same output. -
✅ Bind failure fixed + abort verified:
entities2 selffinds the player by MOTION, so a stationary craft at mission start is invisible; the session now holds throttle 3 s before each attempt. One run correctly aborted after 3 failures rather than flying unattended; the next bound immediately (11 losses, 0 confirmed arrivals — 14 runs). 🔴 The cheap probe froze too (t≈183 s), so the earlier "0 stalled samples" validation is superseded; with n=1 per arm (control clean 300 s, heavy 27–255 s, cheap 183 s) it is unresolved whether cheap sampling helps or the freeze is stochastic. ⚠️ Usable window ≈3 min per run regardless — design experiments to fit or to survive a freeze. ⚠️ The "0 stalled samples" that validated the cheap probe came from the unreliable witness and should be re-confirmed. Also fixed: bind now retries 3× and aborts rather than flying an unattended craft (one run was wasted that way). ❔ Multi-squadron threshold test still not run (zero losses that run). ⚠️ The ~210 s title movie at boot is the binding constraint on observable game time per turn. Earlier framing:mission-per-record-strength.md— one run gives 116 records/300 craft, the next 42/170, same disc, save and script. Save drift is REFUTED (savedata untouched since 2026-08-23) and the guest was not frozen (pilot telemetry shows live engagement). Also: zero arrivals and zero losses in 190 s of hunting — weak evidence against clock arrivals at t=90/120/170 s, and no test of event-gating at all because nothing was killed (fc=0, hull never moved). Next: (1) sample the roster-record count repeatedly WITHIN one run to tell a load race from a run-specific constant; (2) get a confirmed kill — the pilot reaches 259 m and still misses, so the gap is accuracy, not engagement. -
🟡 COMPETING MODEL (user, 2026-08-24): waves are event-gated, not clock-driven — released by kills/objectives rather than at a fixed time, with the route's start time being a post-trigger delay. Fits the evidence better: both probe runs used the survival pilot (kills nothing) and saw no arrivals, which a clock model does not explain.
DisableIntervalalso gains a referent. 🟡 Supporting: noDisableInterval=Yessquadron has a delayed route (55/55 at t=0, vs ~3.7 expected if independent, p≈0.02) — suggestive, NOT conclusive, deliberately not promoted. Test: same stage twice, kill nothing vs kill aggressively; cheapest precondition is whetherREMAINING OB(0xbdb59668) moves in one and not the other. -
🔴 Diffing inside the 116 records did not find the arrival flag (2026-08-24, same doc). 10 of 116 records are dynamic, 106 never change a byte in 170 s — 🔴 the "10 of 116 dynamic" figure is WITHDRAWN — a hunting run measured 41–56 records changing per tick; I had changed two variables at once (record bound and pilot) so the discrepancy is unattributed. The roster identity is unaffected: it now rests on the 10/10 unit-composition match. Earlier note, kept for history: the "turrets don't move" hedge was withdrawn after the user pointed out that early-mission "Turret" is a craft type, which the data confirms (
UN_e007_ADAN_Turretflies underAI_ADAN_CraftSquadron_*, neverAI_Structure). Lesson: check a unit'sAIID, not its English name. No field transitions in groups of 3 at the predicted times. Blocked on two of my own defects: the record→unit-ID label resolved to?for all 116 (reuseunit_discover.py, do not re-derive), andRECLEN=0x200was assumed, not measured — the busiest fields sit at the very end of the window, which is what spilling into the next object looks like. Fix both before diffing these records again. -
🔴 Probed 2026-08-24 and refuted the cheap hypothesis — the phase state is NOT adjacent to the loaded table strings; see
mission-phase-runtime.md. The run did confirm dynamically that every table the static decode predicts is resident in guest RAM and findable by name, which validates the whole static layer against a running mission. Next handles: watchRoute_ADN101_p1Factually fire against entity positions, or work back from theSUBOBJ_*_Mes_L1HUD strings; the phase state is more likely near the known mutableREMAINING OBcounter at0xbdb59668than near the tables.
Superseded first step: find what advances a phase — the stage declares
Phase_1..3 and routes are phase-tagged, but nothing static found so far says
what ends a phase. This is the point where the oracle should be measured rather
than reasoned about: fly Stage 02 and watch for the phase transition. Also open:
the route-name kind letters F/S/A/M/B, what activates a sub-objective, and
StageMessageSet_S<NN>.tbl which does not resolve in GP_MAIN_GAME_E.pak.
Superseded first step: find where the arrival interval values live.
DisableInterval is only a per-squadron flag (Yes for 31 of 1160); the
durations, spawn triggers and arrival positions are not in UnitGroup. The
stage record names two untouched candidates: Formation_*.tbl (formation
geometry, possibly its timing) and EnumSquadron_Test.tbl. Also still open: the
4-byte record key. the member field — SETTLED 2026-08-25, see below.
nthe missing S17–S23 stage records — SETTLED 2026-08-25, and half the
premise was wrong.
- ✅
nis the number of units the member tuple instantiates, filling slots of the squadron's formation.FormationSet_S<NN>.tblrecords are slot lists —1 + 8·FrameCountfields, exactly (4→33, 14→113, 30→241, 32→257). Resolving every squadron'sFormationIDand comparing:sum(n) ≤ FrameCountholds 1159/1160 across all 28 stages, 0 unresolved, 539 filling the formation exactly. The lone violation is a debug leftover (S20,AI_Test/MessageSet_test,Formation_1_onlywithn=2) and is recorded, not swept up. The old "nis not the_NNsuffix ofFormationID" was right but drew the wrong conclusion — the suffix ISFrameCount, son=9against_30just means 9 units in 9 of 30 slots. - ✅
FormationIDresolves by an in-table roster, not by hashing — 0/16 resolve vianame_hash;FormationSet_S02.tblhas 17 records for 16 formations and the extra one carries noFrameCount, its fields being(tag, name, "")with the tags equal to the record keys. Same convention asEnumerate_Squadrons. Second sighting — treat it as the rule for the next table. - ✅✅ (2026-08-25) 387-vs-~300 SOLVED — the probe double-counts. The
squadron→phase map was on the disc all along, in the
Route_S<NN>.tblrecord names (Route_<squadron>_p<N><kind>, 120/120 for S02); 108/111 S02 squadrons map, the 3 misses are route-table typos and all phase 2. Phase 1 Σn= 151, and its member multiset{1×25, 2×1, 4×4, 9×12}matches the measured craft-per-record fan-in{2×24, 4×1, 8×4, 18×12}bucket for bucket at exactly 2× ⇒300 = 2 × (151 − 1), the −1 being the known 41-vs-42 off-by-one (probably the player). The 2× is the instrument, not the game: a 2× reading needs 16 Delta Sabers for 8 named pilots, and breaksΣn ≤ FrameCountin 20 of 37 phase-1 squadrons (16 onFormation_1_only, one slot) where 1× has 0. All three measured totals being even is a further tell. ⚠️ Static argument about a dynamic measurement — it says the number cannot mean what we thought, not what is being double-counted; that needs a run against the craft-scan counting rule. Seemission-phase-membership.md. - 🔴 Refuted with it:
UnitGrouphas no phase/spawn/delay field (1019 = ΣCount·4 + 5·111, every slot accounted, positional tags are sequential indices);DisableIntervalisNofor all 111 S02 squadrons (its 31 corpusYesrecords are only S04 and S14, allGNN***);stage\EnumSquadron_Test.tbldoes not exist — that candidate is dead. - 🔴 (2026-08-25) NO freeze signature survives the control. Six wait-object
captures across ONE healthy run: 12 thread states stable, 13 vary
(
data/waitobj-healthy-stability.txt). Every thread previously reported as a signature is in the VARIES set — including T68/T69, which I had kept as "what reproduces across both freezes": they park and unpark during ordinary play, landing on the same objects they hold when frozen. Both frozen diffs are consistent with healthy variation; one-sample-per-state could never separate them. ✅ Survives: the 12 stable threads held the same object in all six captures and none moved in either frozen capture, so "not a whole-emulator stall" stands — now resting on the stable set being undisturbed rather than a count. ⚠️ gdb thread numbers are not comparable across runs (this run had T132–T142, earlier ones T104–T106) — key on object address or guest tid. Next: compare DISTRIBUTIONS — N healthy vs N frozen captures, and call a thread a signature only if its frozen distribution leaves its healthy range. - 🐛 (2026-08-25) Boot-nav bug found and worked around, not yet fixed. Three
consecutive
BOOT FAILED (NO readyroom)were not flakes and not input loss — the d-pad and A both work (verified by moving the save cursor and opening the dialog by hand).wait_screen.sh readyroom 300 --tap Ablind-taps A, which answers NO on the "Load game?" dialog, bounces back to the save list, then reopens it — a 300 s oscillation. Drivingstep up→Aby hand reached the ready room in 18 s.launch_mission.shshould not pass--tap Awhile a YES/NO dialog can be on screen. - ✅✅ (2026-08-25) WHAT ADVANCES A PHASE — SOLVED: a compiled script VM.
See
mission-phase-advance.md.[ScriptMission+40]is the 1/2/3 ordinal, init at0x822606B0, and incremented at exactly one site0x822609F8–0x82260A00(checked: only onestwto40(rN)in the whole state machinesub_82260710). Its guard is[ScriptPhase+196] != 0; that flag has only two writers — vtable slots 0/1 at0x82264058/0x822640F8— reached ONLY from built-ins 6 and 62 of the phase-script VM's 147-entry table (sub_82272220, jump table0x8227226C). Built-in 39 sets[phase+300]=2= "last phase", ending the mission instead of advancing. 🔴 All four candidate triggers refuted as direct causes — no kill counter, timer, trigger volume or message event is on the path; those conditions live inside the per-mission script, which is why the static sweep found nothing and why three phases of one stage can differ. ✅sub_8230D1F8reads"Phase_%1d"for map/background only — confirms the executable never consultsPhase_Nfor a trigger, and nothing parsesRoute_*_p<N>*(the 3 such literals at0x820AEA38are debug defaults) — the route-name phase map is our convention, not the game's. - 🎯 PROBE TARGET:
CScriptInterpreter::ChangePhase(sub_822FF330, opcode 995) writes a runtime phase mirror at[*(0x828F35F8) + 236]— readable from/dev/shmwith no gdb. - ✅✅ (2026-08-25) SCRIPT BYTECODE FOUND —
Stage\StageNN.ssbindat/GP_MAIN_GAME_<L>.pak. Seestructures/mission-script-ssb.md. The earlier grep failed only because every pak entry isZ1+zlib. The loader resolves table keys, not a filename: GamePart name →GP_SCRIPT→script.tbl(name_hash 0x75FE4656), whoseSCRIPTSrecord is a 40-field manifestMISSION1..MISSION29 → StageNN.ssb. 28 scripts; S17 is the missing one — agreeing with the table sweep and with the loader guardif (n==16 || n>32) return(so mission numbers there are 0-based): three independent routes to the same conclusion. Header decoded fromScriptMission::Loaditself. Stage02 = 226,596 B, md5aff69b5a…, identical in all 6 language paks. Symtab1 326 syms (197 messages, 119 route names, 10 subobjectives), symtab2 122 (111 unit ids = exactly the 111UnitGroup_S02squadrons). 🔑 The route names are SCRIPT SYMBOLS — which is why nothing in the executable parsesRoute_*_p<N>*; the_pNconvention is the script's, resolved at compile time. - 🔴 Refuted: the 7
.embsec_sections are code (32,368 instructions, 108 functions with real prologues), not script;MiscBin.pakandDefTables.pakhave zero hits. - ❔ NEXT, and it is the one that pays: decode the 25 ISL opcodes
(dispatcher
0x822635D4, low byte of a BE u32, jump table0x822635FC) and the 147 built-ins (0x8227226C) againstStage02.ssb, hunting calls to built-ins 6/62 — the two that set[ScriptPhase+196]and end a phase. That gives the actual per-phase clear condition for every stage. The mission-level stream at+0x24is partly read (3 groups, one per phase, each ending in a pair of plausible ISL entry offsets) but1883's operand is not uniformly a pointer — two land on IEEE floats. ✅ (2026-08-27) The decode obstacle is GONE — isl-stream-is-flat. The stream is FLAT: a plain linear decode from the first phase base reaches 25705/25705 call sites across all 28 stages, 28/28 clean tocode_end. The recorded "needs the coroutine entry points" blocker is refuted (following them buys 2.8 points; ignoring control flow buys 100 %). The real bug wasisl.disstopping at op 20 (ret) — a coroutine yield, not an end of code — which reached only 4.7 %. Fixed viastop_at_ret; the committeddata/isl-stage02.txtregenerates byte-identical. 🟡 ButEND_PHASE's call site is the WRONG place to read the condition: all 12 Stage-02END_PHASEsites sit in one stereotyped outro (wait_cmds_drained → fade_sound(3) → builtin85(3) → wait_s(3) → END_PHASE → end_coroutine).▶️ Next, and it is now the only thing in the way: read the five branch handlers✅ (2026-08-27) DONE for the branches — structures/isl-branches.op10(0x82271598),op13(0x82271830),op14,op21,op23.op10/op11are signed/float COMPARE, writing three condition bits (0=EQ, 1=GT, 2=LT) to a bitset atphase+24;op13–op18are the six relational branchesbeq/bne/blt/ble/bgt/bgeon those bits, targeting[phase+232] + word@+4exactly likeop12. All six relations present, each once — the completeness is the check. Handler addresses come from theblinside each dispatcher thunk; guessing them at a fixed stride lands mid-function.▶️ Still open:✅ (2026-08-27) THE OPERAND CHAIN IS CLOSED — structures/isl-builtin-dispatch. ⚠️ op21/op23 were already named inop23(0x82271C30, takes a built-in's result tophase+168) andop21(0x82175C20) are characterised but NOT named, and naming the branch does not yet give each stage's clear condition — that needs the operand chain feeding each compare.isl-bytecode.md(the owning file) aspush.i/pop.i; myisl-branches.mdwas the stale one. Verified and reconciled. NEW: the 147-entry built-in table is a thin dispatch layer — 112 of 147 stubs tail-call a fixed slot of theScriptPhasevtable, and every named predicate is in that group. The vtable is0x820A84BC, derived fromMARK_LAST_PHASE's known[phase+300]=2stub and confirmed by an unused-in-the-derivation prediction (slot 176 = the=1stub) plus the db's ownvptr_writes.unit_state= slot 184 =0x8226ADF0, which indexes[phase+324]bylocal[4]and writes its answer to[phase+164]=special[0]. So: result →special[0], comparand popped →special[1], thencmp.i+ branch.▶️ Still open: the other 111 vtable slots are a lookup but unread; which comparand each site pushes (needs✅ (2026-08-27) COMPARANDS RESOLVED — structures/isl-conditions. The deques are an expression stack: push the left operand, evaluate the right (result →push.itracked through the decode); the 35 non-vtable built-ins; the vtable's length.special[0]), pop →special[1], compare. Evidence: push/pop balance 1877/1877 across 28 stages with ZERO underflows, and 319/319 Stage-02pop.isites are immediately followed bycmp.i.isl.conditions()now recovers 7563 condition sites disc-wide with 0.0 % left unresolved (83.2 % have a built-in call as LHS, 99.7 % compare against a plain number).data/isl-stage02-conditions.txtfinally has a generator (isl_report.py conditions); the other two artefacts regenerate identical. Top predicates:hp_pct_test1955,unit_state1257,unit_relation796,dist_lt450.🟡 1.6 % are WRONG: 15 sites attribute the LHS to✅ (2026-08-27) FIXED, and that proposed fix was REFUTED —end_coroutine… Fix = only set it for built-ins that write[phase+164].end_coroutine's handler0x82272624doesstw r11,164(r31), so the filter would have kept it. Real cause:end_coroutinereturns 3 = destroy the thread, so the flat stream continues into a DIFFERENT routine and the tracked state is stale. A/B over 28 stages: exactly 34 of 7563 sites change, 34 → 0 with anend_coroutineLHS, and the two counts being equal proves the leak was confined to them — the other 7529 were never affected. They now print an explicit unknown. 🔴 (2026-08-27) THAT FIX WAS TOO NARROW — I fixed the instance, not the class.op12 jmpis unconditional, so the next instruction is never reached by fall-through either, and the tracker walked through it exactly as it had walked throughend_coroutine. Exposed by another impossible output: a six-way switch onbuiltin80, which returns only 1 or 0. A/B over 28 stages: 889 of 7563 sites (11.75 %) change, and unresolved goes 34 (0.45 %) → 756 (10.00 %). The earlier "0.0 % unresolved" was a MISSING CHECK, not a strong result.🟡 Recovering the 756 needs a real dataflow join over each block's actual predecessors (a CFG fixpoint) — the analysis is not written.✅ (2026-08-27) WRITTEN —tools/re-capture/isl_cfg.py. Worklist fixpoint, join over actual predecessors. 85.0 % of instructions reached; unknown LHS 756 (10.00 %) → 402 (5.32 %), of which 389 are never reached and only 13 are genuine join-aways. It also found 161 more sites where the linear walk gave a confident WRONG answer. ⚠️ Two of my own zero-results on the way: the phase bases reach only 36 % (most routines are coroutines with no static predecessor, so everystart_coroutinetarget must be seeded), and that seeding first found 0 entries in a file with 216 because the target is staged in TWO steps (special[0]=immthenlocal[0]=special[0]). 🟡 The 389 are a real limit: they are started from the trigger queue atphase+272— by data, not code. ▶️ Still open: the 35 unnamed built-ins (builtin16132 sites,builtin105117,builtin103115 — each now a vtable-slot lookup); ✅ (2026-08-27) partial — structures/isl-unit-args: reading the implementations shows 55 built-ins take a unit atlocal[4], not 31. All 31 of the statistical set are confirmed (zero false positives); it missed 24, incl.builtin80,group_ratio_pct,is_engaged,set_unit_flags,squadron_trace,wait_units_ready. ⚠️ My first control (operands resolving to a symtab-2 index) was worthless — the 92 built-ins in neither set also score 99.3 %. The control that works is the tag word:slot0 == 1in 100.0 % / 100.0 % / 2.5 %. Artefacts: calls + phase-ends byte-identical, conditions changes on 28 sites (raw number → unit name). ✅ (2026-08-27) The three built-ins that appear INSIDE clear conditions are READ — structures/isl-condition-builtins — but none is NAMED.builtin104(slot 288,0x8226BFE0) is a three- instruction pure getter for[phase+10160], so all six tutorial stages end on one engine-written word; that word has exactly one writer in the image (sub_821AA1B0@0x821AAD9C, gated on a kind field in(16, 32]) andr29there is a call result, so its meaning is unestablished.builtin7(slot 40) indexes the unit array bylocal[4], bails whenrec+16(the unit state) is 1/3/4, and resolveslocal[12]through[phase+244]= symbol table 1 — independently confirmingisl.SYM1_SLOTS[12] ∋ 7, which was derived from operand ranges alone.builtin141(slot 428) has the same unit-array entry and returns 0 when the unit is dead; the rest is unread. Its Stage-16 call pair differs in one argument (0vs-4000) which LOOKS like a coordinate — exactly the evidence this corpus does not accept. Still unnamed: all 24.builtin103is a predicate over[phase+10152]and[phase+10156](no unit arg);builtin105tests a unit record's+16== 4 (isl-builtins.mddocumentsrec+16as the unit STATE, 2 = active). 🔴 (2026-08-27)builtin80is a COMMAND, not a predicate (0x82268460): it allocates a 20-byte object, stamps vtable0x820A8CB0+ magic0xAB0311BA- the unit's live object, pushes it on a queue via the
push.ihelper, and returns 1 (or 0 if the unit is absent). Finding that exposed a much bigger bug in my own condition tracker — see the entry below.which condition guards each✅ (2026-08-27) DONE — structures/isl-phase-guards (END_PHASE(needs the control flow between them);isl_report.py phase-guards,data/isl-stage02-phase-guards.txt). Uses DOMINANCE over the CFG, not reachability. 🔴 The obvious query — "one branch reachesEND_PHASE, the other doesn't" — is wrong for this language and was tried first: poll loops have BOTH successors reaching the exit, so it found 1/62/1 guards in Stage 02's three phases, the 1s being aread_freg(0) < 1200timeout, missing every objective test. Dominators converge in 3 passes over 15670/18739 instructions. Result: every exit in all 3 phases requiresunit_hp_pct(TCN001, Character_Player_Test) != 0(the player alive); phase 1's objective exit additionally requireshp_pct_test(ADT102/ADT107/ADT113, 0) != 1, phase 3's requiresADT301/ADT302, andread_freg(0)gates at 210/300/1200.🟡 Dominance gives NECESSARY not sufficient conditions.✅ (2026-08-27) THE SUFFICIENT SIDE IS DONE.isl_cfg.must_reach_exit()= a least fixpoint of nodes from whichEND_PHASEis unavoidable (n qualifies when it has successors and ALL qualify — conservative, so a loop never enters, which is correct because a poll loop's exit depends on a LIVENESS property). A dominating condition is a TRIGGER when its satisfying successor is in that set. 732 dominating conditions, 234 triggers (31.97 %), and the artefacts now tag every lineprecond/TRIGGER. Stage 02 phase 1's objective exit = 6 preconditions plus ONE trigger,hp_pct_test(ADN101, 0) != 1— destroying ADN101 is what fires it. Per-exit: 89 of 172 have exactly one trigger, 42 have none (those are the timeout exits — time passing is not a graph property, so declining to call it a trigger is correct), 41 have several. 🟡 "the FIRST trigger is the point of no return" holds 33/41, not universally — the listing is ordered by file offset, which is not execution order — so it is recorded as a heuristic, not a rule. 🟡 2 of 15 exits are reachable from NO static entry — consistent with the trigger queue atphase+272. ✅ (2026-08-27) EXTENDED TO ALL 28 STAGES —data/isl-phase-guards-all.txt(isl_report.py <dir> phase-guards). 177 exits, only 5 (2.8 %) unreachable; CFG reach 69.5 % (S26) to 95.8 % (S25), ~4 conditions per exit. 🔑 Independent cross-check, 6/6: all six TUTORIAL stages (S18–S23) have exactly one exit with exactly one dominating condition,builtin104() != 1— andisl-builtins.mdderived built-in 104 from usage alone as "S18–S23 only, a textbook poll loop". Two unrelated methods agree. S16 (the compiled-C++-script outlier) resolves too:read_freg(0) < 600,player_gauge0/1_test, and twobuiltin141calls differing only in one argument (0vs-4000) — a position/zone shape, unread so unnamed. the vtable's length. The condition lives in theop10/op13poll loop upstream of the outro — e.g. phase 3 pollsunit_state(ADT308)and branches back to0xFEB4until it passes. Artefact:data/isl-stage02-phase-ends.txt.
- the unit's live object, pushes it on a queue via the
- 🐛 (2026-08-25) The nav fix is NOT fully reliable.
dialog_up.pyworks on the saved frame (mean 34.3 vs threshold 45), and one boot went readyroom-in-9 s — but a later boot logged "load dialog not up yet, retrying" and still endedNO readyroom within 300s. So the retry loop can desynchronise (a shot taken before the dialog renders reads as absent, and the next A then answers NO). Needs a settle-and-recheck rather than one shot per attempt. 🔴 Not settled: the script bytecode is not on the disc under any obvious name.NoGP_SCRIPT.pak; grepping the extraction forMISSION_START_PRTreturns nothing. Loadersub_8225EE20matches section namesMISSION1..MISSION33+ 5*_PRT;sub_8225EC78gatesif (n==16 || n>32). Candidates: the 7.embsec_sections (VAs 0x84D0000–0x86AC000, ~129 KB total, executable) or a hashed record inhidden/MiscBin.pak. Finding it gives the actual per-phase clear condition for every stage.- ❌ (2026-08-26) RETRACTED — "the resupply banks are missing audio." The
error was mine and it stood for three iterations across two write-ups that each
called the result proven: I treated a subtitle cue as a timestamp that must
fall inside the voice clip. A cue is when the line STARTS — the voice
plays from the cue to at most the movie's end. Under that reading all five
banks fit at plain 48 kHz (3.31 s in a 5.30 s window, 2.26 s in 4.60 s, …),
and 2–3.5 s is the right length for the lines. Nothing is missing. The
17 091–20 563 Hz window from the previous entry is void with it.
✅ Each shared bank is ONE generic line — the 3–5 movies sharing a bank have
identical subtitle text, 5/5 banks (
examples/shared_bank_takes.rs). 🎯 That also explains the historical in-game rejection ofhokyu_DS_s13A → VOICE_D_452: the line is the generic "Resupply complete. You are cleared for take-off!", the same for s02A/s07A/s08A/s13A. Someone expecting a stage-13-specific line would call the generic one wrong while the binding is right. ✅ (same day) The two parts are SEQUENTIAL SEGMENTS, not duplicates — so the totals do not double-count and the 48 kHz fit stands. Measured by RMS:450/451/452have a silent or near-silent leading region (RMS 0–301 against ~9 000 for speech) with the line in the RIFF;453/454have the line in the leading region with a short loud tail in the RIFF. 🎯 That closes the original mystery. The decoder skips everything before the firstRIFF. For the first three that discards only silence, so they looked fine (2.8 / 1.6 / 2.2 s); for the last two it discards the line itself, leaving 0.14 s and 0.43 s. One rule, two outcomes, depending on which segment holds the speech. ✅ (same day) LANDED.to_xma_riffsemits the leading segment wrapped mono when it is a whole number of packets and carries a non-zero byte. Both reasons the first attempt was withdrawn are answered: it used the stereo format (mono yields up to 113× more), and while the byte-level reach is still 1524 entries the audible reach is not — across the 84 movie-bound banks it adds >1 s to exactly 7, thehokyu_*_Htankers onVOICE_D_453/454, and ≤0.25 s to 66 of the rest. ⚠️ The safety oracle is weak and says so: 8 of the 84 already exceed their movie duration before the change, by hundredths of a second, so it establishes scoping rather than correctness. Pinned bytests/slb_leading_segment_disc.rs, including that the all-zeroVOICE_D_451region stays skipped. ❔ Not verified by ear — that needs a human. - ❌ (2026-08-25) The
.slb"multi-subwave" guess is REFUTED, and the voice decoder is discarding up to 87 % of a bank. The record table gives a direct bindinghokyu_DS_s13A -> VOICE_D_452where the corpus records the movie as unbound and a test assertsNone, citing an in-game verdict that the same value was "the wrong recording". Measured: the RIFF-magic count equals the sub-wave count in all five hokyu banks, so nothing between or after sub-waves is missed — the recorded "likely multi-subwave / not cleanly sliced" is wrong. The audio is lost because a large region precedes the first RIFF andslb::to_xma_riffsfinds audio by searching for that magic: 87 % ofVOICE_D_453and 85 % ofVOICE_D_454sit in front of it, 21–27 % zero over 256 distinct byte values — content, not padding.VOICE_D_451is the control, its leading region being 100 % zero / 1 distinct value. 🟡 So the in-game verdict tested a decode that had thrown away most of the bank and is not evidence against the binding — though it does not confirm it either. ✅ (same day) The region's SIZE is now exact: the firstRIFFsits at1392 + n*2048in all five banks (n = 8, 1, 7, 22, 29) — 1392 being the crate's ownHEADERLESS_DATA_OFFSETand 2048 the XMA1 packet size. No free parameter. ❌ But my fix for it is WITHDRAWN. Emitting that region as a sub-wave tookVOICE_D_453from 5.4 % to 89.9 % byte coverage — and the stream decodes to 1792 PCM bytes, silence, while the RIFF sub-waves decode to 150–270 KB. Byte coverage was the wrong success metric. The rule also matches 1524 of 8021 RIFF-bearingsound.pakentries, includingRT*banks that work today, so it risked a wide regression to not-fix five banks. ✅ (same day) Audio really IS missing — proven by the subtitle cue times, not by the "sounds too short" impression the docs recorded. A subtitle that appears at t seconds cannot sit inside a clip shorter than t, and three of five banks fail that:D_450cue 4.00 s vs 1.41 s decoded,D_4513.70 vs 1.81,D_4534.70 vs 0.07. The other two have their only cue at 0.0 s and give no signal. Artifactexamples/voice_len_vs_subs.rs, FFmpeg-measured. ✅ (same day) The leading region IS XMA1 — MONO, not stereo. Atchannels = 2every bank decodes to exactly 1792 bytes regardless of size (one frame, then it stops); atchannels = 1the same data yields up to 113× more —VOICE_D_453goes 1 792 → 203 648. The bank's own RIFF sub-wave is decoded through the same pipe as a control (13 568 bytes), so the harness is sound, and the all-zeroVOICE_D_451region is the control the other way. The earlier 0-byte probe was my own error: I readsynth_xma1_fmt's second argument as a stream count when it is a channel mask. ❌ Solving for the sample rate from the subtitle cue does not converge — 21 665 Hz forD_453(temptingly near 22 050, and I nearly wrote it down) but 5 844 Hz forD_450. The decodes are partial: samples per input byte ranges 2.10–4.96 where a clean decode would be near-constant. ✅ (same day) Why FFmpeg stops is captured — I had been discarding its stderr. It reports an unimplemented "Reserved bit" and a negative bit-skip, and the failing frame is always the last one (44 of 45.7, 28 of 29.4, 198 of 198.9, 287 of 287.5). ❌ That corrects my own previous claim: "the decodes are visibly partial" was wrong — the 2.10–4.96 samples-per-byte spread is ordinary XMA1 variable bitrate (4.21–9.92 frames per packet), and only the final frame is lost. ❌ The sample rate still does not converge, including after counting leading region + RIFF together: 39 742 / 20 563 / 23 108 Hz for the three banks with a usable cue. Two of them agreed at a tidy ~2.1× ratio and the third refuted it. ✅ (2026-08-26) The cue unit IS seconds — checked against movie duration as an independent oracle: 66 movies with subtitle tracks, 0 cues land after their movie ends (examples/cue_unit_check.rs). Centiseconds would have overflowed essentially all 66. ❌ And "the sample rate does not converge" was my own error. The implied rates are not competing point estimates — each is a one-sided bound (samples/cueis an UPPER bound,samples/moviea LOWER one). Intersected, they give a non-empty window of 17 091 – 20 563 Hz: a single rate is consistent with all three banks. ❔ But that window holds no standard XMA rate (22 050 / 24 000 / 32 000 / 44 100 / 48 000 all fall outside). The lower bound assumes the whole bank plays within one movie, and each bank is bound to 3–5 movie slots — so if a bank holds several takes the lower bound is void, leavingrate <= 20 563, which 22 050 nearly meets. ▶️ Next: establish whether a shared bank is one line or several takes. Seevoice-bank-leading-region.md. - ❌ (2026-08-25) My own boot-nav diagnosis, MEASURED AND WITHDRAWN. I said
the run died because
skip_intro.shgates the title test atrmse <= 1500and the run logged 1503/1549, just above the cut. Measured over a clean no-press boot (boot-nav-title-gate.md,captures/boot-signal-trace.tsv): the gate opened eight times in 29 samples, and att=145 sthe RMSE was 1205 — inside the threshold — withis_title.pyanswering 0 glyph pixels. The glyph count was 0 in all 29 samples over 484 s. A static frame is not the title; the intro movie has long quiet stretches, three of them reading RMSE exactly 0. So the gate is not what stopped it, and raising the constant would have admitted two more movie frames. 🟡 Narrowed: the interactive title never appeared, rather than appearing and being missed. ❔ But the run does not prove that — the tracer intended 1 s sampling and achieved 16.9 s (two screenshots + ImageMagickcompare+ a fresh Python per iteration), so a title window under ~17 s falls between samples. ▶️ First step: make the tracer sample at the rate it claims — one long-lived Python process computing both signals — then re-run. Second: check whether the fast 2026-08-25 run had a warm shader cache that this one, started afterrm -f /dev/shm/xenia_*, did not. - 🚧 (2026-08-25) Still unrun — the live test of the
reset_phase_threadsrename. Built-in 100 clears the trigger container and frees every thread but the caller, so at a phase terminator both[phase+272+20](triggers queued) and[phase+216+8](coroutines alive) should collapse; if they climb straight through a phase boundary instead, the reading is wrong.tools/re-capture/phase_watch.pyprints both — written, still never exercised against a live guest. Blocked behind the boot-nav item above. - 🟡 (2026-08-25) The legacy IDXD string-pool reader is wrong far more often
than assumed — now measurable for the first time, since the record table gives
a ground truth. Verified by hand:
FCSRange(the module doc's own canonical "field with no value") is really500000.0;ShieldRatiois1.0where a committed test assertedNoneand called it defaulted; andget_raw("Model")on the hangar table returns the first record's model for every record — silent corruption, not an absent value. Single-source disc-wide rates:get_raw52 % wrong, typed getters 38 % miss — but 100 % correct on the 548 single-record objects, so all the damage is the flat API having no way to say which record it means. ▶️ Open work: re-read every per-record number in this corpus throughIdxdObject::record; highest value first — hangar models, weaponPower/Acceleration/MinimumVelocity, turret and subsystem stats. Seeidxd-legacy-reader-audit.md. - ❌ (2026-08-25) The 504 unnamed IDXD field keys were NOT recovered. All sit
in
GP_READY_ROOM.pak's sound-bank table (6 identical objects × 2 records × 42 keys). A dictionary of 572 464 strings — every pool string disc-wide, PE ASCII and UTF-16 runs, every identifier in this repo — plus 73 191 case/affix variants gave 0/42. The key deltas acrossstage01…stage16do prove the preimage ends with the two decimal digits, and a meet-in-the-middle found nothing word-like at ≤8 lowercase chars. 32 bits is not invertible without the right wordlist; parked. - ✅ (2026-08-25) The IDXD/IXUD container is fully decoded — the "binary
node/index region" in front of the string pool is a uniform 16-byte record
array
{name_hash, name_off, field_begin, field_end}sorted by hash, then a field count, 12-byte fields{key, name_off, value_off}sorted by key, then a pool size and the pool. Verified over the whole disc with zero failures: IDXD 7 750/7 750 objects, 190 782/190 782 records, 1 271 462/1 271 462 named fields; IXUD 1 104/1 104 objects, 628 165/628 165 fields (offsets in chars). Field names are stored on disc, so no preimage search is needed — only 504 fields disc-wide are hash-keyed with no name. 🔴 Two corrections: the header word at0x08is not a schema hash, it is record 0'sname_hash(7 750/7 750) — the format has no type field at all, so an object's kind is known only from its loader; and the field's middle word is not anauxflags word. Seestructures/idxd-container.md. ⚠️ My first disc sweep globbeddat/**and missedhidden/DefTables.pak(1 425 objects); the test now walks the whole disc root. ▶️ Follow-up now open: the legacy value-before-key string-pool reader is an approximation of the real table, and every number in this corpus that came out ofget_f32/get_rawis re-checkable against ground truth but not yet re-checked. First step: diff the two readers across the disc and count disagreements. Also open: recover the 504 unnamed hash keys. ✅ (2026-08-27) DIFFED — see idxd-legacy-reader-diff. Over 7 750 objects and 738 922 numerically-valued named fields, legacyget_f32is correct 39.42 %, safelyNone43.04 %, and returns a wrong number 17.54 %. The error has an exact predicate: 0 of 29 822 fields wrong in single-record objects, 18.28 % wrong in multi-record ones — becauseget_rawfinds the first occurrence of the key in a flat token list and has no notion of records, so every record after the first inherits record 0's value. - ✅ (2026-08-25) Both guest hash routines located —
sub_82447DF0(IDXD) andsub_82447E70(IXUD), transcribed instruction-for-instruction into Python and Rust;cargo test -p sylpheed-formats --lib hash10/10. IXUD SOLVED: it chains two exact moduli (loop mod2^32-153in 64-bit, then fold mod2^24-33), which is why no single-modulus search could ever find it — 86/86 keys and 108,261/108,261 tags verified. 🔴 Two of my claims corrected:tag_hashmust sign-extend (extsb) — the unsigned version matched all 1.27M disc names because every one is ASCII, but differs on 18,096/20,000 random high-byte inputs; andname_hash's reduction is EXACT, not lossy (0 wrong at every quotient boundary over the full 32-bit domain). - ✅ (2026-08-25) BOOT-NAV BUG FIXED and verified by artifact.
dialog_up.pydetects the dim the game draws behind a modal (mean 34 vs 59–62), andwait_screen.sh --tap-if-dialogonly presses while one is up;launch_mission.shnow verifies the "Load game?" dialog is actually open before selecting YES. Next boot: readyroom at 9 s, IN FLIGHT at 37 s (against three prior 300 s failures). - ✅ Tooling:
.peis NOT stale — it is a flat VA image (offset = VA − 0x82000000), verified 7/7 against the DB. Andinstructions.rawinsylpheed.dbis an INTEGER, not a hex string — decoding it as hex silently compares nothing and nearly recorded this correction backwards. ❔ What ADVANCES a phase is still unknownand is not in the data: swept the stage record and every table it names plus themessage\family forinterval|time|phase|delay|wave|spawn|arrival|trigger|start|appear|event|condition— onlyFrameCountandPresetMessage_Phase1/2/3hit. It is in the executable.- 🟡
Does NOT close the 387-vs-~300 gapinroster-to-craft-link.md. Σnover Stage 02 is 387 vs 296–300 live craft, but that was measured mid-mission after kills and squadrons deploy across phases, so they are not comparable as they stand. The earlier rejection ofnassumed everything deploys at once — still untested. The record-key derivation also stays ❔ (the tag is notname_hash; a second hash function is unidentified). - ✅ S18–S23 stage records were never missing.
stagetbl.py Stage_S18returns a full six-record definition and always would have; it was never run. They omit the literalStage_S<NN>(no per-stage.xpr;AIParams/weapons/strings/ subobjectives/nameplate/collision all come from a shared_Tutorialset), so an enumeration keyed on that literal skipped all six. Counting distinct*_S<NN>names across all 1119 decompressed entries:UnitGroupandRoutecover 28 stages (S01–S16, S18–S23, S24–S29);Stageliteral andAIParams22;SUBObjectiveSettings16 (story only). Tutorial records carry the samePhase_1/2/3shape, so the tutorial is not a special mission type at the data layer. Dump indata/stage-tutorial-records.txt. - ✅ S17 alone is genuinely absent — it appears in none of the five families.
Not a stage that lost its data; it does not exist. Matches the family split in
challenge-mission-gate.md(story 1–16, tutorial 18–23, challenge 24–29). - 🔴 Refuted:
GP_TUTORIAL.pakdoes not hold the tutorial stage config — 2 entries, both RATC, zero IDXD, exactly likeGP_CHALLENGE.pak.
The dynamic-RE state is not in git, and it was gone
Found 2026-08-23. Everything the oracle runs on — the baseline emulator
binary, the Xbox profile, the Stage 02 save, the shader/code caches — lives
outside both repos and had been wiped. sylph-doctor says "all good" without
any of it; the first symptom is NO PROFILE on disc one second into a boot.
Rebuilt and verified by driving it (LOAD GAME lists the slot → READY ROOM →
Stage 02 flight): dynamic-re-state-restore.md
carries the recipe — incremental rebuild of auto/upstream-baseline in the
shared checkout (202 files, no submodule churn), profile bootstrapped with the
instrumented binary's --create_profile_if_none, and the committed
savedata-stage02-5pct.bin installed without an Xbox content header, which
ContentManager::ListContent does not need.
Open, and cheap:
- ✅
launch_mission.shfinishes unattended again (2026-08-23, later): boot → title → LOAD GAME → slot 01 → READY ROOM → TAKE OFF →IN FLIGHT at 34s, pilot bound and engaging. Two defects, not one: the fixedsleep 28for LOAD → READY ROOM (nowwait_screen.sh readyroom), and the READY ROOM being drawn before it is usable —Preparing to Sortie, TAKE OFF greyed, which whole-image statistics cannot see (1.7 units of blue) sotake_off_armed.pytests the label. A third defect fell out of the same run:wait_flight.shwas testing pixel (450,640) "inside the SHIELD bar" of a 1280×720 window, whilescreenshotcrops to the 1279×675 game surface — it lands between the SHIELD and ARMOR bars. That is the long-standing "reported NEVER REACHED FLIGHT while plainly in flight" note, now explained and fixed. - ❔ Nothing guarantees this state survives the next container. If it is
meant to, the profile + save +
bin/copies want a home inside a repo or a named volume; that is a call for the user, not for an agent.
✅🔴 SOLVED (2026-08-23) — the method for finding the mission objective counter is automated; the address is run-dependent
(Retitled 2026-08-26: the old heading asserted 0xbdb59668 as the answer while its own first line refutes that address. The method is the result.)
🔴 0xbdb59668 is refuted as a durable address (2026-08-23): 0 in two
independent Stage 02 runs while the HUD read 004/008/012, on an allocated
(not sparse) page. The method stands; the number does not, and every session
must re-scan. Two candidates from the re-scan were themselves refuted by the
corpus's own "verify across a transition you did not select on" rule. Detail and
the corrected method note (the scan takes 0.9 s — the trap is the counter
climbing 004 → 012 in four minutes, not scan duration) in
structures/mission-objective-counter.md.
✅ Settled the same day, once the HUD stopped costing a human round trip.
ob_read.py reads the three digits by normalised template correlation and
ob_hunt.py runs the whole method unattended; run 4 then gave one survivor
from 35 897, selected on 004 → 008 and verified on the unselected 008 → 012,
plus three live paired RAM/HUD readings. The blocker was never the pilot's
survival — the evidence lives in the first four minutes of the stage, and the
earlier runs simply could not look often enough to catch the 008 step.
🔴 Yesterday's refutation stands, refined: the address is not universal (runs
2 and 3 read a hard 0 there while the HUD counted), but it is not meaningless
either — it recurs exactly, and run 3's amber candidate sits one 64 KB page below
it at the same page offset 0x9668. Rule: try 0xbdb59668, check it against the
HUD, re-scan (~5 min, ob_session.sh) when it reads 0.
The follow-on that the autopilot actually needs is unchanged and untouched:
❔ what the counter counts, and whether an OB-badged entity carries a flag in
its entity object.
What REMAINING OB counts — and an in-mission freeze in the way
2026-08-23. The address is settled (above); what it counts is not, and it is what the autopilot needs in order to CHOOSE a target. One run in:
- 🔴 Not a live class head-count. Counter 4 against 8 attackers / 7 friendly Delta Sabers / 7 turrets / 1 player — no class matches, no pair sums to it.
- 🔴 The per-entity flag is REFUTED (2026-08-23, final): sample A at counter
12 over 120 entities gave 2 candidates; the counter went 12 → 11 and
neither survived. Within ±0x400 of the position triple there is no 4-byte
word whose shared-value population tracks the counter. ❔ Not ruled out: a
single bit ORed into a word that also varies (the test needs an exact
shared value), anything outside that window, and anything on entities
entities2cannot see — it types by position changing, so stationary objectives are invisible. 🔴 The bit-level differential is REFUTED too (2026-08-24): two independently selected transitions in one run — scan at 4 filtered on 4→8 (29 of 710 survive), scan at 8 filtered on 8→12 (2 of 197) — and the intersection is empty. No per-entity bit in either polarity tracks the counter; 16 of pass 1's survivors were the same word+0x250with different bits, i.e. a shared value, not a flag. Earlier note: 🔎 Built (ob_bitflag.py, 2026-08-24) and run three times with no verification yet: one window was spent on a mission that had already ended in GAME OVER, one hit the same dead mission, and the third had the counter at a different address and then froze after a single filter. Sample A alone gives ~187 set-polarity + 33 clear-polarity candidates at counter 4, so the second transition is the whole test. - ⚠️ Attrition is now the dominant cost of every in-mission item. Roughly
half the runs that reach flight end early — a freeze, or a GAME OVER when the
ACROPOLIS or the craft is lost — and a scan needs the run to survive two
counter transitions.
frozen.in_flight()at least makes a dead run say so immediately instead of waiting out its window. - ✅ What the counter's neighbourhood IS — the HUD glyph quads
(2026-08-24). The four pointers that move with it lead to objects whose vtable
is
0x820B2A64: 32 slots, methods0x823c43b0…0x823c45a0, three construction sites insylpheed.db. Each instance is a textured quad — a pixel size (34×42 for a digit) and four vertices of(colour, u, v)— and the UV rectangle × 1280×768 reproduces that pixel size to a rounding step, so the font atlas size is measured, not guessed. Seestructures/hud-glyph-quad.md. - 🔴 The counter is not "hostiles left" either. It held at
012for fifteen minutes of live flight while the ADAN population fell 132 → 93. - ✅ But it decrements when the player kills:
12 → 11with 411fire=1samples andYOU KILLED WARPLANES 0003on the HUD — the first decrement seen, and the first run where the player's guns were part of the experiment. - ✅
pilot.pynever fires — ROOT CAUSE FIXED (2026-08-23):flight_probe.Padwas writing to the vgamepad FIFO, dead since the uinput pad was replaced by--hid=file, so every axis, trigger and button from every flight tool went into a file nothing reads while/tmp/xenia_pad.txtstayed empty. The craft was never being flown. Verified: full stick went from0.00°of heading change to12.72°, and the attitude matrix fromd 0.0000tod 0.4438— which also refutes the "stale attitude matrix" suspicion. ✅ And the second half: the PITCH stick sign was inverted. Measured on a 45° error, both sides, two pulse widths, with the opposite sign as control: the pilot's sign grew the error every time, the opposite shrank it every time. Fixed, and the pilot fires —fire=1in 43 of 1 732 samples against 0 of 13 521, aim down to 2.3°, range median 43 km → 6.3 km, and the HUD's own ammunition counters moving. 🟡 Still open:YOU KILLEDis0000after 250 s of firing andREMAINING OBis still012— whether it destroys anything is the next measurement, and the objective-counter item is waiting on it. ⚠️findrot_global.py,findself.py,findspeed.py,selfstate.pystill write to the dead FIFO andctrl_probe.py/target_probe.pystill usepad.f; all flagged in place, none repaired. Seepilot-never-fires.md. - ✅
EMULATOR GONEis SOLVED — it was this project's ownStophook (2026-08-24), whichkill -9sxenia_canaryat the end of every agent turn. Every "mysterious" death was a turn boundary. Operational rule: an emulator experiment must complete inside one turn — nothing can be left running for a later tick, and a watcher armed for 1 500 s only watches the rest of this turn. Memory pressure was raised and refuted along the way; that measurement stands, it just was not pointing at anything. - 🔴 An in-mission freeze — the item in front of everything else. Reproduced
with the Kernel channel on. 🔴 The resume-spin lead is refuted by its own
control: a still-flying run has more refused resumes (2 738) than a frozen
one, because the game runs a self-suspending worker and the host refusal is one
per cycle by design. ✅ What is established instead: the guest is spinning,
not deadlocked — over 10 s while frozen the main thread is in state
Rgaining 409 ticks, guest threads ~680 in total, and not one kernel call is made. So it is guest code waiting on guest memory. ✅ Seen from inside (2026-08-24, gdb): all 79 threads are in a wait — guest threads inKeWaitForSingleObject/NtWaitForSingleObjectEx, the GPU processor idle, the main thread inpoll()— while the process still burns 1 253 ticks / 10 s, 403 of them in the TimerQueue thread and ~280 each in two guest threads the backtrace shows blocked. So they are cycling through a timed wait, and the CPU burn is in the kernel layer's wait path, not in guest code. No Canary build was needed:XENIA_BINpointing at a gdb wrapper keeps the lockfile and satisfiesptrace_scope=1. 🔴 Reading the wait target from the log is blocked by cost:KeWaitForSingleObjectiskHighFrequencyand silent without--log_high_frequency_kernel_calls=true, and with it the emulator is 17 minutes into a boot with a black screen and 175 MB of log. ✅ Built (canaryauto/re-wait-timeout-probe820696c11,--log_stuck_waits=true, binary at/sylph-home/re/bin/waitprobe/): counts consecutive timeouts on the same object per thread and logs at 100 then every 500. Healthy-run control measured — 27 lines over 25 minutes, all one thread polling one Event at guest VABE56BB5Cwith a ~30 ms timeout, so the freeze signal is a new (thread, object) pair, not the presence of output. 🔴 A freeze WAS caught (2026-08-24) and the probe says nothing. It froze 9 s into the watcher's window, in flight, and reported the healthy baseline only — one pair, same object VA, no new (thread, object) pair — while the CPU signature was unchanged (1 255 ticks/10 s, 401 in the TimerQueue thread). So the freeze is not a thread looping on timeouts against one object. Two blind spots survive: waits cycling over different objects (the streak resets, so they are invisible), or waits that succeed rather than time out (nothing for a timeout counter to count — which fits the self-suspending worker seen cycling successfully in the kernel log). ✅ v2 built and its baseline is itself a result (canary597740046): it counts every call per thread per second with the distinct-object count and the return value. On a healthy 22-minute run the main thread cleared 500 calls/s in 224 windows, peaking at 1 235/s over up to 13 distinct objects, and the result wasX_STATUS_SUCCESSin all 314 windows — not one timeout. So the game's normal mode is hundreds of successful waits a second across many objects, which is exactly what v1 could not see. 🟡 Consequence: 500/s is not self-selecting, so the freeze signal must be a different shape — far above 1 235/s, a new thread, or a non-SUCCESS result. Next: a frozen sample to compare against; runs 5 and 6 did not freeze (GAME OVER at ~22 min, and still healthy at 10 min). Three runs in a row have now failed to freeze (the third ended in GAME OVER), and the probe's healthy control is measured three times — 27, 24 and 36 lines, always the same single pair.frozen.pydetects the state in one call;ob_hunt.py/ob_flag.pyabort on it. Roughly two runs in three. Seemission-freeze-resume-spin.md.
✅ 2026-08-27 — the "first step, revised" below is DONE, and
--log_mask=0is a dead endThe counter moves.
pilot.pygainedSYLPH_WEAKEST=1(score scaled by the target's remaining hull, so fire concentrates on one already-damaged craft instead of spreading over a squadron) and the very next run droveREMAINING OB008 → 007, concurrent with the livee010floor dropping 16 → 15.REMAINING OBis now fully solved — seeob-counts-marked-attackers.md. So the obstacle this entry names is cleared; what the freeze work still needs is only a frozen sample for the v2 probe to compare against.❌ Do not try
--log_mask=0for that sample. Measured on a full Stage 02 run: 199 MB of log, growing ~33 MB/min, and a 300 k-line tail is 254 127A>(Apu/XMA), 42 444d>, 2 897G>, 532w>— with zerok>and only 14K>lines in a 58 k-line boot sample.XamShowSigninUI,KeWaitForSingleObjectandNtWaitForSingleObjecteach appear exactly once in the whole 199 MB, i.e. in an export listing, never as call traces. That independently confirms the cost note above: kernel calls arekHighFrequencyand stay silent without--log_high_frequency_kernel_calls=true, solog_mask=0buys nothing but audio spam. The purpose-built--log_stuck_waitsprobe remains the right instrument.⚠️ That run also did not freeze — healthy from
TIME 00:24.28to03:33.28,frozen.pyanimating throughout — making it the fourth consecutive non-freezing run across this entry and the last session.
First step, revised: make pilot.py shoot, then re-run ob_flag.py. The
freeze is no longer the blocker it looked like — a 25-minute run stayed
animating — and the actual obstacle is that nothing the pilot does moves the
counter, so there is never a second sample. If the counter still will not move
when the player is killing things, the next question is what does move it, and
the objective card's own wording ("shoot down all invading enemy fighters") is
the place to start. Second step, if that comes back empty: entities2.typed only
sees entities whose position changes, so a stationary objective is invisible to
it, and the enumeration itself would need widening before a null result means
anything.
See mission-freeze-and-ob-flag.md.
The declaration table is not a paint order on every screen
Found 2026-08-17, building the Explorer's UI Screens browser on
ui_layout. Status: 🔎 open — the pause menu is
right, the title screen is not.
ui-rat-layout.md says the bundle's element declaration table lists elements
"in back-to-front order", verified 11/11 on the tutorial pause bundle. That
holds — the tutorial and in-mission PAUSE builds both composite correctly, and
pgpeff02a → parent 3 / pgp_ttrl_btn10 at (546,288) / the 70 px button pitch
all reproduce exactly.
GP_TITLE.pak build 7 does not. Painting in declaration order puts
ptbase2.t32 (the full-screen background art, element 13) on top of the
ptlogo1/ptlogo2 wordmarks (elements 0–5), which the real title screen
obviously does not do. The pause bundles never caught this because their
elements barely overlap.
What has been ruled out: there is no depth/layer key in the 60-byte
declaration entry. Dumping every word across the title build's 30 entries, the
unknown fields are constant — +28 is 0 everywhere, +44 is 0xffffffff
everywhere, +56 is 0 everywhere — and +36, which the doc lists as
0xffffffff, is not a depth either: it is 0/1 only on the kind = 0x4
repeated-instance entries (ptlogo1/ptlogo2 copies), i.e. an instance index.
So the order is not recoverable by sorting the table on any field it carries.
What that leaves. The background group is contiguous — elements 12, 13, 14
are pteff00.prm, ptbase2.t32, pteff04.t32, and 12 carries kind = 0x10,
a flag no pause element has (theirs are 0x0 / 0x1 / 0x3002). pteff02.prm
at 17 has it too. So 0x10 marking a PRMD primitive, and primitives opening a
layer that draws beneath what precedes them, is the cheapest hypothesis — but it
is a hypothesis, and "draw the .prm group first" would fit this one screen
without being evidence of anything.
First step: composite GP_MISSION_SELECT / GP_READY_ROOM / GP_OPTIONS,
which have both a background and overlapping foreground elements, and see
whether their background sits at a 0x10-adjacent index too. Two more screens
agreeing turns the hypothesis into a rule; one disagreeing kills it. The
Explorer's screen render/screen info commands make that a minute's work per
screen, and the per-element visibility toggles isolate a suspect element.
Meanwhile the viewer paints in declaration order and does not pretend otherwise — a screen whose background lands on top is showing you this bug, not a decode failure.
2026-08-18 — measured against the running game; three orderings refuted, and half the symptom was a different bug
The premise is confirmed by the oracle, which this entry had not had: a
framebuffer capture of Canary on the title screen
(captures/title-screen-oracle.png) shows
the PROJECT SYLPHEED wordmarks (elements 0–5) drawn over ptbase2.t32
(element 13), which is a full-screen background. Declaration order is therefore
not the paint order on this screen, and no reading of the element table changes
that.
But part of what the render showed was not the paint order at all. In the
capture ptbase2 covers the whole screen; the compositor drew it as a
960×540-visible slab starting at (320,180), because a keyframe's scale was
being grown from the keyframe's corner instead of about the declared pivot.
Fixed, and pinned against the capture by cross-correlation (peak at (0,0)) — see
structures/ui-rat-layout.md. That was a real
defect worth separating out: it moves 865 of the disc's 5 130 resting
placements, on every screen, independently of any ordering question.
Three candidate orderings are now dead, all cheaply:
- The placement region is not a second ordering. Its keyframe groups carry an
explicit element index, so they could be stored in a different order — they
are not, on every build on the disc (
placement_region_order_is_never_a_second_ordering,500 builds, identity every time).
- The RATC child order is not it either. For the title build it is the
declaration order with the
.prmelements absent — strictly less information, and it has no place to putptbase2other than where the table already puts it. - Reverse declaration order is refuted by the same capture: it would draw
ptbase2(13) overptcopyright(28), and the copyright line is visible.
The 0x10-adjacency first step was run, and it does not survive. The
background is adjacent to a kind = 0x10 .prm element on both screens that
have one — but on opposite sides. GP_TITLE build 7 is
12 pteff00.prm (0x10), 13 ptbase2.t32, 14 pteff04.t32;
GP_MISSION_SELECT build 0 is 0 px_mission_base.tbm, 1 px_mission_eff00.prm (0x10). So "the .prm opens a layer that draws beneath what precedes it" cannot
place both, and no rule keyed on the .prm's position orders the background.
GP_READY_ROOM and GP_OPTIONS turned out not to be the third and fourth
witnesses this entry hoped for: neither of their largest builds carries a .prm
or a full-screen background at all, so they cannot discriminate.
What is still open, stated plainly: nothing in the bundle has been found that orders element 13 behind elements 0–5. Every ordering the file itself carries is now either identical to the declaration table or refuted by the capture. The next step is no longer static — it is either the guest code that walks this table, or a per-draw capture of the title screen showing the order the game submits.
Blocker, checked rather than assumed. The obvious move is to reuse Canary's
existing RE instrumentation, which is already in the built binary on
sylpheed-re. Neither hook can answer this:
--log_draws(command_processor.cc) de-dups by a vertex-declaration fingerprint — shader hash + primitive type + per-stream element formats/offsets + index-buffer guest base — and writes each distinct one once. A screen's sprites share a declaration, so they collapse; and the record carries no texture identity and no per-frame submission order, only first-seen order. It is a mesh-format log, not a draw-order log.- The F10 ship capture does preserve per-draw order within a frame and
de-dups on
(vertex base, WVP transform, index range), which would separate the elements — but it explicitly drops UI draws:if (pos_off_bytes < 0 …) return; // no float-position stream (UI/effects) — skip. It requires anf32x3position attribute, which a 2D quad stream does not have.
So this needs a new hook in Canary — log each draw in submission order with
its bound texture fetch (or its screen-space quad), gated behind a cvar the way
the other two are — and therefore a build-canary run. That is the cost to
state up front rather than discover halfway in; it is not a container
limitation, just a long build plus a title-screen run.
2026-08-18 (later) — the hook was built and run; the order is now measured
log_ui_draws exists (Canary branch auto/re-ui-draw-order), and the title
screen's paint order is ground truth rather than a candidate:
ui-title-paint-order-capture.md.
Background first, then the back2 glow pair, then ptlogo1 + ptlogo_tm, then
ptlogo2, then ptcopyright, then the PRESS Ⓐ BUTTON plate — i.e.
declaration indices 13, 22|24, 23, 0, 11, 1, 28 and then two elements that are
not in build 7 at all. Two more orderings die on that evidence (keyframe
start time, resting-keyframe time), and one structural fact reframes the whole
item: the screen composites two bundles (build 7 plus the one-element build
2 that is the button), so no single build's element table can be the paint order
whatever its order.
Still open, and now sharper: the rule. The bundle's 60-byte declaration entry
carries no depth field (dumped, above); the per-element .rat record has not
been checked for one against this ground truth, and nothing yet explains how the
two bundles are sequenced. Both are static questions again — the oracle side is
answered.
2026-08-18 (third pass) — the bundle does not carry the order at all
Three more places checked, all empty, so the static avenue for this item is
exhausted (detail and evidence in
ui-title-paint-order-capture.md):
- the geometry has no depth. A UI quad's attribute 0 is
k_32_32_32_FLOAT, so it carries a Z — and every Z in the capture is 0.00000. Submission order is the entire ordering. - the declaration table has no key. Every word of every entry dumped for the
build the game actually runs:
+280,+320xffffffff,+360xffffffff(except an instance index onkind = 0x4),+440xffffffff,+560. - the placement region has none either, including its per-group lead word, which is 0 for all 24 groups; and the region is followed straight by the RATC child stream, so there is no table hiding behind it.
Also corrected: the running screen is build 4, not the largest build 7 that
screen info defaults to — the two disagree on sprite sizes and the capture
matches build 4. The conclusions are unchanged, the indices are not.
So the next step is the guest code, not the file: the splash draw path from
the emulator-era work (sub_821CC7A0, item vtable 0x820b30b4) submits with
exactly the PS hash E59B2B3D this capture sees, and xenia-rs/sylpheed.db is
available in the container.
And a second screen is NO LONGER BLOCKED, but it is not routine either. The
main menu has been reached (screenshot in
canary-scripted-input-traps.md), so the
"Ⓐ is dead" reading is withdrawn. Not routine after all — see the 2026-08-19 tables in
canary-scripted-input-traps.md: 4 of 5
successes without --log_ui_draws, 0 of 7 with it. An interleaved series
refuted the boot-time confound (the latest title of all, 268 s, accepted Ⓐ;
a 232 s title refused), and no mechanism exists for the flag — it is read only
when F10 arms a capture, and F10 was never pressed. The variable was removed rather than
believed — F10 now arms the capture unconditionally — and with it gone a fresh
run still failed, so the flag is not the cause either. Net: Ⓐ succeeds about
half the time and nothing measurable predicts which; five explanations are
eliminated. The input path is now mapped statically (entry_point →
sub_8216EA68 main loop → sub_822F1AA8 per-frame input → sub_82457038 pad
poll → XamInputGetKeystrokeEx), and the poll itself is not state-gated, so the
gate is in a consumer further up. Until that
is separated, capturing a screen and navigating to it in the same run is not
dependable. The earlier claim, kept: the title that ends the boot sequence
accepts a single Ⓐ (2 of 2 at the time); the title the attract loop returns to
accepts nothing (Ⓐ, START, B,
BACK, X, Y — dozens of delivered presses). The proposed tell was refuted on the
way: the two states draw 13 identical quads, ptbtn00 included, so they
differ only to the guest. Recipe: first title after boot, one tap, and never tap
during the boot (88 presses over the intro ends on a permanent black screen).
The second screen is captured — the main menu, GP_TITLE build 5 — and it
does not discriminate: its background sits at declaration indices 1–2, so
"declaration order" and "background first" predict the same sequence. Same
failure mode as GP_READY_ROOM/GP_OPTIONS. The next screen worth capturing is
one whose background sits late in its table, as the title's does.
The earlier reading, kept because it is what the evidence looked like: the
title's Ⓐ leads into a content/save path that crashes the guest with
--mem_watch=true and stalls it with --mem_watch=false. Three separate traps
had to be cleared to establish that much — see
canary-scripted-input-traps.md, which also
carries the reproduction and the fix for two of them.
2026-08-18 (fourth pass) — the crash is named, and the code avenue is scoped
The crash PC resolves to an MSVC std::map/set erase that throws
std::out_of_range from the game's cache-manager flush, and the trigger is now
controlled: an incomplete on-disc cache throws ~100 s into a boot, a complete
one never does. The access violation people have been chasing is only that throw
returning, because this build does not unwind guest EH. And the handoff's
suspect #1 is eliminated — cold cache with --mem_watch=false throws just
the same, which withdraws a claim made here yesterday. See
title-crash-stl-tree.md. That is a by-product of
this item and belongs to whoever picks up the crash bisection.
For the ordering itself, three more negatives, all recorded in
ui-title-paint-order-capture.md: the two
time-based orderings were re-checked against build 4 (the previous pass used
build 7's numbers, and build 7 is not what runs) and both still fail on the same
element; and a fresh candidate — painter's order by resting Y — reproduces
the capture to within a single transposition but is refuted by ptlogo_tm and by
the background, so it is not the rule either.
The code avenue is scoped rather than walked: the splash item vtable
0x820b30b4 is real (25 slots, three construction sites), RTTI carries no
class names disc-wide, and the format tags are fourcc immediates behind a virtual
call rather than strings — so this needs a deliberate read of the UI engine, not
a keyword search.
Capital ships assemble wrong in the viewer
Reported: 2026-07-30, by the user. Status: ✅ format-side cause found and fixed 2026-08-12 — see below for the 2026-08-10 diagnosis this supersedes.
The remaining format-side defect this entry pointed at (a shared turret decoding
~100× too large in some containers) was real and is gone. e303_wep_01 decoded
as a 1600×2100×4800 block in Stage_S02, swallowing the e106 hull; requiring an
index buffer to cover its vertex pool exactly moved it to the block every
other container agrees on, and it now decodes 49×23×42 everywhere and places at
±179 on the hull. The same fix repaired e106_bdy_03 (a 600×1600×998 slab) and
moved 29 anchors disc-wide, 22 of which had been carrying another resource's
geometry under their own name. See
structures/xbg7-mesh.md.
Two things are worth carrying forward rather than closing:
- the assembler was audited and exonerated — every composite node carries scale 1.0 and an orthonormal matrix, so nothing on that side inflates a part;
- no metric caught this. Coverage, cross-container consistency, the capture oracle and the twin invariant were all green while a 1 600-unit slab sat through the ship. It was found by rendering the ship and looking at it, and the numeric screens written afterwards to automate that check both failed.
The 2026-08-10 diagnosis follows, and its viewer-side pointers still stand.
Status (2026-08-10): 🔎 the format layer is exonerated. Runtime captures of three classes (f105, e105,
e106) at controlled range reproduce assemble_ship to ≤0.43 units in translation
and to 0.000 in rotation for every part that does not move; see
ship-placement-capture-generalisation.md
§4. So look at the viewer: first that it passes include_external = true
(iso_loader.rs:4012 — with false an e106 loses its bridge and both nacelles,
5 parts instead of 11), then its own transform stack.
One real format-side bug was found on the way and is fixed: index-less parts
(e105_brg) never matched their GN_Bridge_01 hardpoint, so 34 (stage, ship) entries
— e102, e104, e105 across Stages 02–29 — assembled without a bridge. The other
apparent exception (e105_eng_01 rotation) was an aggregation artefact and is 0.000.
The original report and its reasoning follow.
The reborn viewer builds capital ships from the split XBG7 parts via
sylpheed-formats::ship::assemble_ship, and they come out wrong — parts in the
wrong place / wrong orientation.
Why this is a real finding and not a known limitation: the RE write-up
ship-placement-runtime-capture.md declares
static assembly ✅ exact as of 2026-07-26 — 9-channel joint tables
[TX TY TZ RY RX RZ SX SY SZ], Euler Ry·Rx·Rz, with
ship::tests::static_assembly_matches_runtime_capture asserting static == runtime
capture (T < 1.0, R < 0.02). So either the viewer is not using that path, or the
claim generalises worse than the test suggests.
The likely gap: that test is one ship — the e106 destroyer, 8 parts plus
two nacelles, two turrets and the hull mirror. Nothing pins the other classes.
Rules that were derived from e106 and could easily be e106-specific:
- the engine cluster rig mounted at
GN_Engine_01(two mirrored nacelles + centre); - "X-reflect the shared-geometry twin whose lateral offset opposes the geometry's dominant side" — a heuristic, not a decoded flag;
- cross-id turret instancing (×2).
First step (the oracle already exists): re-run the runtime capture on a different
capital ship and diff static vs captured, exactly as e106 was done — F10 in the
capture-ship-placement build of xenia-canary-native dumps the ship shader's
c0..c2 WorldViewProjection rows per part; WV_ref⁻¹ · WV_p is the ship-space rigid
transform, which is ground truth. Pick a class whose rig differs from e106
(different engine count, a ship with no sld, a carrier). Then extend
static_assembly_matches_runtime_capture into a per-ship table so a regression in one
class cannot hide behind e106 passing.
Also worth ruling out first, cheaply: that the viewer's own transform stack (scale,
handedness, node-instance recursion) is not re-breaking a correct assembly — compare
the viewer's placement against assemble_ship's output directly before blaming the
format layer.
Viewer: include_external is already on — that hypothesis is dead
Checked 2026-08-11. The item above names "first that it passes
include_external = true (iso_loader.rs:4012)" as the cheap first step. It
does: ShipBrowser::show_external defaults to true
(iso_loader.rs:643), the checkbox reads it (ui.rs:1593) and it is threaded
through RequestShipRender → build_ship_model → assemble_ship unchanged
(ui.rs:1689, iso_loader.rs:4012). So a ship rendered by the viewer is the
full external assembly, not the bare hull.
The viewer also does not have a transform stack of its own to blame: it bakes
ScenePart::apply straight into the vertices and rotates normals by the same
p.m (iso_loader.rs:4030-4062), so its placement is assemble_ship's output
by construction. What remains unexcluded, in order of cheapness: the mirror
handling (det < 0 reverses triangle winding only — a reflected part keeps its
reflected geometry), Xbg7Model::models_named resolving the wrong sub-model when
a resource name repeats, and the exhaust cones. Next step is a visual: the
diagnosis has run out of things it can settle by reading, so the viewer needs to
be run against a known-good class (e106) and its render compared with
ship_render's.
Viewer: the duplicate-resource-name hypothesis is dead too
Checked 2026-08-11. The diagnosis above left three candidates for why capital
ships assemble wrong in the viewer: mirror handling, Xbg7Model::models_named
resolving the wrong sub-model when a resource name repeats, and the exhaust
cones. The second is now refuted, and comprehensively.
build_ship_model resolves each placement with
base.iter().find(|m| m.name == p.resource) (iso_loader.rs:4041) — first match
wins — so a repeated resource name inside a container would silently draw the
wrong geometry. It cannot happen: decoding every XBG7 resource in all 22
stage containers gives 4 603 resources and zero repeated names.
Stage_S01 62/62 Stage_S07 323/323 Stage_S13 290/290 Stage_S25 351/351
Stage_S02 304/304 Stage_S08 388/388 Stage_S14 22/22 Stage_S26 318/318
Stage_S03 214/214 Stage_S09 316/316 Stage_S15 386/386 Stage_S27 321/321
Stage_S04 179/179 Stage_S10 7/7 Stage_S16 65/65 Stage_S28 118/118
Stage_S05 92/92 Stage_S11 157/157 Stage_S24 162/162 Stage_S29 386/386
Stage_S06 266/266 Stage_S12 376/376
Per-ship it is tighter still: e106 wants 9 distinct names and decodes exactly
9 models for 11 placements; e105 9 for 9; f105 5 for 6. Every placement
resolves to the one model it names.
So two of the three candidates are gone (this one and include_external),
leaving mirror handling and the exhaust cones — and the still-untried
visual comparison, which remains the right next step.
Viewer: mirror handling and the exhaust cones are cleared too — the static avenue is exhausted
Checked 2026-08-11. Both remaining candidates were tested across every ship on the disc, and neither shows the reported signature.
Mirror handling. The concern was that ScenePart::apply bakes R·(S·v)+T
while the viewer takes its winding-flip decision from det(m) alone and rotates
normals by m alone — both ignoring s. A mirror encoded as a negative scale
would then reflect geometry without flipping winding, drawing the part
inside-out. It never happens: across 1 485 assembled parts in all 22
containers there are 22 mirrored parts, every one with det(m) < 0, and
zero parts with a negative scale or a non-uniform one. apply_twin_mirrors
writes the reflection into m (negating its X column), so the viewer's flip
always fires, and ignoring s for normals is harmless because s is always
uniform.
Exhaust cones. These are the one piece of geometry the viewer invents — a
cone at each GN_Jet/GN_SJet frame, because the real engine geometry is
recessed and the game draws FX there instead. If they landed wrongly they would
read exactly as "a part in the wrong place". Across 335 assembled ships, 192 of
which have exhaust frames, not one cone sits outside its hull's bounding box
(tolerance 10 % of the axis span).
Caveat, stated rather than glossed: "inside the hull box" does not prove a cone is right — orientation and size are untested, and a cone could be wrong while still inside. What it does rule out is the reported symptom for that part.
So every mechanism this diagnosis proposed is now eliminated: include_external,
duplicate resource names, mirror handling, and cones-in-the-wrong-place. The
format and assembly layers pass every static test available, and the visual
comparison is no longer merely the next step — it is the only remaining one.
Render e106 in the viewer beside ship_render's output of the same
assemble_ship result; if they agree, the bug is in neither and the original
report needs re-grounding against a specific ship and a specific expectation.
⚠️ DIAGNOSED 2026-08-12 — a mis-decode; the locality fix was written, then withdrawn
Resolution at the end of this entry. Kept in full because the two wrong turns along the way (a "stray volume", then "monotonic anchoring") are the useful part.
⚠️ The format layer is NOT exonerated — but the cause is a MIS-DECODE, not a stray volume
Found 2026-08-11 by finally doing the visual, which the notes above kept naming as the next step. It overturns their conclusion.
Render e106 from the static assembly and from the baked runtime capture and
compare — ship_render does both:
| placements | parts | |
|---|---|---|
| runtime capture (ground truth) | 8 | bdy_01…04, brg_01, eng_01, eng_02, wep_02_01 |
assemble_ship(--static) |
11 | the same 8, plus e303_wep_01 ×2 and a second e106_eng_01 |
The render makes it obvious: the destroyer sits inside a white slab that dwarfs
it (capture). That slab is
e303_wep_01, and its own geometry is:
e303_wep_01 172 verts, 110 tris bounds X[-1000, 600] Y[-1050, 1050] Z[-2400, 2400] 1600 x 2100 x 4800
e106_wep_02_01 1002 verts, 772 tris 269 x 179 x 417 ← what a real e106 turret looks like
e106_brg_01 202 verts, 202 tris 105 x 76 x 305
110 triangles, perfectly round axis-aligned bounds, and bigger than the ship it is mounted on.
CORRECTION (same day, one iteration later): it is not a volume — it is a bad decode
The first reading of this was that e303_wep_01 is a collision/trigger volume
the assembler wrongly draws. That is wrong, and the evidence that settles it is
decoding the same resource from every container that holds it:
Stage_S01 172 verts 110 tris X[-24.5, 24.5] Y[0.0, 23.4] Z[-20.8, 20.8] ← 49 × 23 × 42, a turret
Stage_S02 172 verts 110 tris X[-1000, 600] Y[±1050] Z[±2400] ← 1600 × 2100 × 4800
Stage_S03… 172 verts 110 tris 49 × 23 × 42 (correct)
Stage_S08 … 1600 × 2100 × 4800
Stage_S26 … 1600 × 2100 × 4800
Same resource, same vertex and triangle count, decoding correctly in eleven
containers and wrongly in exactly three (Stage_S02, S08, S26). So:
- the placement is legitimate —
e303_wep_01is a small shared turret, cross-mounted one101ande106, and at its true size it is unremarkable; - the original author's explanation of the capture's silence (vbase dedup) stands, and my "dedup would show one, not zero" objection does not survive: with the correct decode the turret is small, ordinary geometry;
- the defect is in the mesh decoder, which resolved this resource's vertex data differently in three containers.
The render and the symptom are real; the cause named in the first version of this entry was not.
The part that matters more than this one resource
The decoder can produce wrong geometry without declining. The
XBG7 audit counted 814 resources it refuses — a
visible, honest failure. This is the other kind: e303_wep_01 decodes "fine" in
Stage_S02 and is silently 100× too large. Screening for the signature (bounds
that are exact multiples of 50 with a span over 1000) flags 22–32 models in each
of S02, S03, S08, S26, S27 — but that screen also catches legitimate
e_rou_* composite proxies, so it is a candidate list, not a count of bugs.
Next: diff the anchor scan's chosen vb0 for e303_wep_01 between
Stage_S01 (correct) and Stage_S02 (wrong) — same resource, two outcomes, so
the divergence is directly observable — then use whatever distinguishes them to
add a post-decode sanity check, so a silent 100× mis-decode becomes a decline.
Why this was missed
assemble_ship treats every rou_* node in the composite as a drawable
part, and the doc comment states the cross-id mount as intended behaviour —
"INCLUDING repeated instances and cross-id turret mounts (rou_e303_wep_01_root ×2 on the e106 hull)" — with
ship::tests::static_assembly_matches_runtime_capture asserting
count("e303_wep_01") == 2. The absence from the capture was explained away as
vbase dedup, but dedup would show one instance, not zero.
The test cannot catch it either: it walks the capture's parts and looks each up
in the static output, so extra static placements are invisible to it. That is
the same shape of gap as the earlier include_external hypothesis — a test that
can only fail one way.
Scope, stated carefully
Sweeping all 335 assembled ships for the signature ship-scale span with under
400 triangles flags 20 ships and 58 placements over 28 distinct resources
(e005_ant_*, f001_ant_*, f002_bdy_*, f301_barrel, f303_body,
e303_wep_01, …). Only the e106/e303_wep_01 case is proven — by render,
by capture absence, and by geometry. Some of the others may be legitimately large
low-poly parts, and each needs the same three checks before being called a bug.
Still true, and independent of the correction above:
static_assembly_matches_runtime_capture walks the capture's parts and looks each
up in the static output, so extra static placements can never fail it. That is
worth fixing regardless — it is the same one-way-test shape as the earlier
include_external hypothesis.
Also unchanged: only two cross-id placements exist fleet-wide (e303_wep_01
on e101 ×24 and e106 ×36, across 335 assembled ships), so cross-id mounting is
a narrow, real feature rather than a systemic guess.
Resolution (2026-08-12)
anchor_pool_mesh took the first candidate in file order from a
container-global scan, so a resource could be handed another resource's block
whenever both shared (stride, vertex count, index count). Fixed by anchoring
each resource near its descriptor neighbours (two-pass: learn, then re-anchor).
- it took inconsistency 125 → 51 with coverage unchanged, and made
e106render correctly (after) - but it flipped the
e106twin-mirror decision, whichstatic_assembly_matches_runtime_capture(ISO-gated, so it skips in a plaincargo test) catches against the runtime capture — so it was reverted - the user-reported "capital ships assemble wrong" is therefore diagnosed, not yet fixed; see xbg7 for what the real fix needs
Still open from this entry: static_assembly_matches_runtime_capture walks only
the capture's parts, so extra static placements still cannot fail it.
2026-08-18 — that last line was stale, and the residual gap is now closed too
The one-way-test complaint had already been fixed when this entry was
written down: 64d372c (the revert commit itself) added an extras check, so
"extra static placements cannot fail it" has not been true since. Checked rather
than assumed — perturbing the expectation makes the test fail with the real disc
behind it, so it runs and is live, not a SYLPHEED_ISO-less skip.
But it compared a set of resource names, which leaves one direction open: a
resource placed twice when the capture lists it once changes no set. That is
not hypothetical — a duplicated instance is exactly what a bad node walk emits,
and the two legitimate duplicates here (e106_eng_01, e303_wep_01) are the
reason the test had to special-case counts at all. Replaced with the full
multiset, pinned to the e106 ground truth:
e106_bdy_01 1 e106_bdy_02 1 e106_bdy_03 1 e106_bdy_04 1 e106_brg_01 1
e106_eng_01 2 e106_eng_02 1 e106_wep_02_01 1 e303_wep_01 2
— 9 resources, 11 placements, against the capture's 8 dedup'd parts. That
subsumes the two hand-written count assertions, and it now fails on an extra
resource, a missing one, and a duplicated one. Refuted before believing:
declaring e106_bdy_01 twice makes it fail, with the real multiset on the left.
Not closed by this, and worth keeping separate: the multiset is e106's
alone. The generalisation this entry originally asked for — a per-ship table so
a regression in one class cannot hide behind e106 passing — still needs a
runtime capture of a second capital ship.
That entry's stated blocker is stale (checked 2026-08-19): the ship capture
is in the current build — RequestShipCaptureFrame / CaptureShipDrawForRE are
in command_processor.cc on auto/re-ui-draw-order, and F10 wrote a 2.9 MB
xenia_ship_capture_01.log from this session's binary. No separate
capture-ship-placement build is needed.
Update 2026-08-19: the mission is now REACHABLE. With the Canary threading
fix, tutorial_launch.sh drives boot → title → menu → TUTORIAL and the mission
loads and renders (flight HUD, "Go to the box on your screen"). It then
freezes under 13 243 crash dumps, all at 0x82307128, preceded by exactly one
guest C++ throw — identical frames 6 s apart, no new dumps, 400 % CPU. So the
blocker moved from "cannot reach a mission" to "the mission freezes". 🔴 The cache is REFUTED as the cure (3 runs): the
missing entry \aab216c3\6 was real and got written, and the run with a complete
cache stormed anyway — 11 497 dumps, all 0x82307128. ✅ But a usable window
exists: both post-cache runs ran the mission with exactly 2 crashes for
56–80 s before the storm, where the first run was at 641 by t+24 s. The ship
capture needs F10 armed inside that window. ✅ Done, and the mission ran
with ZERO crashes — first clean mission run, fully rendered. 🔴 But the
capture contains no ship geometry: 181 deduped draws, 180 sharing one vertex
shader, all screen-space, none 3D — against a known-good 2.9 MB capture from an
earlier session. The 8 000-draw budget was not the limit and the scene was
rendering. ⚠️ The "cache refuted" claim above is overstated: this run used
the same complete cache as tut4 and got 0 crashes vs 11 497, so variance
dominates. 🔴 Corrected: nothing is broken. Ship
geometry is stride=24 prim=4 with a large vcount (vcount=10891 for a real
one); this capture has one prim=4 vcount=6 quad and the 2.9 MB "known-good"
file has no prim=4 at all — it is a UI capture (1 303 of 1 582 draws
are stride=24 prim=13, the UI sprite shader). The earlier "3D draws" test
counted UI sprite coordinates as 3D. The capture recorded what was on screen, and
the tutorial's opening has no capital ship. What remains is what the
capture doc always said: play into a real mission and frame a ship side-on —
gameplay driving, not a menu step, and the original was taken on HW Vulkan where
this container has lavapipe. 🔴 The resume-refused lead (1 663 on one
thread) is REFUTED: that thread did execute, and KeWaitForSingleObject /
NtWaitForSingleObjectEx are kHighFrequency, which is unlogged unless
--log_high_frequency_kernel_calls=true — so a parked thread is invisible and
the refusals are just the guest kicking a worker blocked on an object. Method
note: the title-loader finding rested on host CPU time, not log silence,
which is why it stands and this did not.
What blocked it before was the cache-flush crash, not navigation — measured
2026-08-19. tools/re-capture/tutorial_launch.sh (which retries whole boots,
because re-pressing the same title never works) gets all the way from the title
through the main menu to DIFFICULTY and then SELECT DATA, and the guest
dies there at 0x82307128 — the same std::map/set erase as the boot-time
throw, 537 stacked dumps, with --mem_watch=false. See
title-crash-stl-tree.md.
So a second capital-ship capture needs that crash dealt with first. Everything up
to the save-slot screen is now scripted and works, and one run got past it —
SELECT DATA reached with zero crashes, slot chosen, the game proceeding into a
cinematic — before crashing at the same 0x82307128. The crash is intermittent
in where it fires, not whether, so there is no menu route around it. See
title-crash-stl-tree.md for the end-to-end
measurement and for what has been ruled out (--mem_watch=false, twice).
✅ 2026-08-27 — ORDOR_SQUADRON_EXTENDED opened: the reactive-chatter rule table
The biggest unopened record name in the 3 496-name census (864 records) is a
record in the chatter rule table: 144 objects per language pack × 6 packs.
Write-up: structures/preset-message-rules.md;
artefact data/preset-messages.txt; regenerator
tools/re-capture/preset_messages.py.
Docs checked before claiming anything — squadron-orders.md,
sound-cue-table.md, cutscene-message-table.md, ixud-localised-text.md,
isl-message-dialogue-link.md, movie-subtitles.md, mission-phase-deployment.md,
mission-phase-membership.md. Two of them own parts of this:
ixud-localised-text.mdowns "PresetMessage_*is reactive combat chatter keyed by speaker class", andmission-phase-deployment.mdowns the route in (UnitMessageSet_S<NN>.tbl→PresetMessage_Phase1/2/3). What neither says is what is inside the table.cutscene-message-table.mdowns theGeneric+Message_NNNlayout for the 32 cutscene objects per pack. What it does not say is that the same layout carries 137 more objects per pack for in-mission chatter. Control: of 273PresetMessage_*names that hit an IDXD entry, 136 are rule tables and 137 are message tables — the prefix names two different shapes.
✅ One schema, no variants. All 9 216 event records (144 × 64) carry the same
seven named fields — EffectiveTime, Interval, Priority, Probability, MessageCount, IntervalFluctuation, Pattern — then positional (message id, Yes/No) pairs. MessageCount · 2 == positional count in 9 216/9 216, zero
mismatches, which is what pins the pairing.
✅ Named twice, independently, with the same answer. Harvested
PresetMessage_* strings hashed under message\ → 136/144; the
PresetMessage_Phase1/2/3 declarations of the 22 UnitMessageSet_S<NN>.tbl
tables → 136/144; the two routes name the same set (set identity, not a
matching count).
✅ Joins to the settled cue table: 2 388 of 2 405 distinct message ids
resolve (99.3 %) through sound-cue-table.md's index.
⚠️ A trap that doc had already paid for, and I walked into it anyway.
Rewriting MSG_→VOICE_ unconditionally scores 2 353/2 405, and the 52 misses
looked like a finding ("lines with no recording"). 44 of them were a naming
artefact: sound-cue-table.md states that a name already carrying VOICE_ keeps
the one it has. Applying the documented exception gives 2 388/2 405. Reading the
owning doc caught this after the first write-up was drafted — the earlier grep
found the ownership, but the rule inside it still had to be read.
✅ Correction to squadron-orders.md — it rendered the 0x820AEEB0 enum as
twelve ORDER_* names. The executable's own strings misspell all four SQUADRON
entries as ORDOR_*, and the disc data carries the identical misspelling,
which is how the two sides join. That doc's 🔴 "this is a UI/comms axis, not the
order classes" now has its explanation: the twelve are bark events.
❔ Not settled. What the seven numeric fields mean (schema only, not
measured against the running game); the Yes/No element of each pair; which of
the 49 Sperkers speakers is a wingman (the "13 tables voice every player-facing
event" partition is a count, not a verified roster). 🟡 8 of the 144 rule
tables are named by neither route — nothing on the disc declares them.
UnitMessageSet_S<NN>.tbl exists for 22 of the 28 stages and the six missing are
exactly S18–S23, the tutorials (same set as the missing AIParams_SNN.tbl),
so tutorial chatter is the plausible reading — but there is no tutorial
UnitMessageSet to confirm it, so it stays a reading.
✅🔴 2026-08-27 — the 8 undeclared chatter rule tables: all named, and NOT tutorial
Continues the entry above. 144/144 rule tables are now named, and the reading I left in that entry is refuted.
Two more naming routes, both cheap:
- Route 3 — strip
_msg. A message table's name gives its rule table's name. 137/144, a strict superset of route 1, and it hits zero entries that are not rule tables. It addsPresetMessage_Katana_14_S16-2.tbl. - Route 5 — sweep the grammar.
PresetMessage_<who>[_NN][_S<nn>-<p>].tblover the 86<who>tokens the other routes expose. AddsPresetMessage_Margras_04_S14-1.tbl. 1/144.
✅ Route 4 — the roster predicts the name, 6 of 6. Among the already-named
two-speaker tables the rule is transparent: <FACTION>_Fleet<X><Y> speaks
(<FACTION>OP<Y>, <FACTION><X>), and TCAF_..Ship<X> speaks (ADANPL<X>,
TCAF<X>). The six remaining unnamed tables are six gaps in two series.
Predicted from their rosters, then hashed: TCAF_FleetBB, TCAF_17thFleetBB,
TCAF_17thFleetCA, TCAF_17thFleetCB, TCAF_17thFleetShipA,
TCAF_17thFleetShipB — 6/6. Control: four same-shaped names the series
does not contain (TCAF_FleetCC, TCAF_17thFleetCC, TCAF_ShipA_01,
TCAF_17thFleetShipC_01) score 0/4, so it is not the case that any plausible
name lands on an unnamed slot.
🔴 Refuted: "the undeclared tables are tutorial chatter." It was the obvious
reading — UnitMessageSet exists for 22 of 28 stages and the six missing are
exactly S18–S23. But the eight are two story-stage tables (Katana_14_S16-2,
Margras_04_S14-1) and six TCAF fleet/ship tables carrying no stage tag at
all. Not one is a tutorial. Recorded rather than deleted: the inference from
"S18–S23 have no UnitMessageSet" to "the undeclared tables are theirs" skipped
the step of looking at what is in them — all six residuals speak MSG_TCAF_*
with TCAF fleet rosters.
✅ Also settled in the same sweep: every one of the 144 rule tables has its
_msg companion present, in all six language packs (the earlier count of 137
message tables was a count of harvested names, not of entries — six of the
eight have message tables whose names appear as strings nowhere).
What the tutorial evidence does support, narrowly: no rule table is tagged
_S18…_S23 and the tutorials ship no UnitMessageSet, so on this evidence the
six tutorial missions have no reactive chatter of their own. That is a
smaller claim than the one it replaces.
❔ Still open from the entry above: what the seven numeric fields mean, the
Yes/No pair element, and which speakers are wingmen.
✅ 2026-08-27 — the seven chatter fields, read off the engine's loader
Continues the two entries above. sub_82213980 is the only function in the
executable that references any of the seven field-name strings — they sit
contiguously at 0x820A5794…0x820A5800, and all seven xrefs land in it. It is
the rule table's loader: it walks records with sub_82448AA0 /sub_824482D0 /
sub_82448BC8 and builds a 40-byte object per event.
Docs checked: preset-message-rules.md (mine), movie-subtitles.md (its
"Pattern" is a filename-pattern table heading — unrelated),
mission-phase-deployment.md (owns the radio delivery category
None/Emergency/Killed/Noise in ScriptMessage_S02_msg.tbl — a different
table on a different axis; Killed sits at 0x820A5784, immediately before this
string block, which is precisely the adjacency that invites conflating them).
✅ The three time fields are SECONDS at 60 Hz. The loader emits
mulli rN, rN, 60 for Interval, IntervalFluctuation and EffectiveTime, and
for nothing else. Disc values are all small ints ({0,3,5,10}, {0,3,4,5,30,120},
{0,2}), so seconds is the only reading that survives — 120 s = two minutes.
✅ Pattern is a delivery channel with two dead arms. strcmp against
"Log" → 2, "Window" → 3, "Demo" → 4, default 1. The disc says only
Sound (8 395, → default 1) and Window (821, → 3): Log and Demo exist in
code and in no data.
✅ The Yes/No element is a 32-bit mask — and that explains the clamp. Two
passes over the positional payload: sub_82448BC8(rec, 2·i) takes the even slots
(message ids), sub_82448BC8(rec, 2·i+1) the odd, strcmps each against "Yes"
(0x820A57A4) and sets 1 << i in a u32 at [obj+32]. The loader clamps
MessageCount to 32 — the same constant as the mask width. The data
agrees: max MessageCount on disc is 26, nothing exceeds the clamp, and no
record's Yes count exceeds its own MessageCount. This re-derives the pair
layout from the executable side, independently of the
MessageCount · 2 == positional count identity it was first inferred from.
✅ Probability is a gate, not just a weight. Read as a sign-extended byte;
zero skips the record before the object is allocated. Values are percentages
(1,2,3,5,10,20,25,30,40,50,60,100).
Object layout: +16 Probability u8, +17 Priority u8, +18 Pattern u8,
+20 Interval·60, +24 IntervalFluctuation·60, +28 EffectiveTime·60,
+32 the Yes mask, +36 zero.
Residual, characterised. Cross-tab of MessageCount == 0 against
Probability == 0 over all 9 216 records: 6 786 zero on both, 2 417 set on both,
11 with a Probability but no lines, 2 with lines and Probability 0 —
those two ship dialogue the loader can never reach. Thirteen dead records.
❔ Not settled: the policy. The loader gives units and storage, not
behaviour. Priority's comparison rule, whether Interval is a cooldown per
event or per speaker, and what IntervalFluctuation randomises against all live
in the consumer of the 40-byte object, which this iteration did not read.
Pattern's Window is named, not measured. Also still open from the earlier
entries: which of the 49 speakers are wingmen.
✅🔴 2026-08-27 — how the three phase tables merge, and one refuted handle
Continues the entry above. Docs checked: preset-message-rules.md (mine),
mission-phase-deployment.md and mission-phase-membership.md (they own
UnitMessageSet_S<NN>.tbl and its CrewCount + PresetMessage_Phase1/2/3 —
what they do not say is what happens when the three tables are loaded),
idxd-tag-hash.md (owns the hash family the map key comes from).
✅ The three phase tables become ONE map. sub_82215A58 references exactly
CrewCount and PresetMessage_Phase1/2/3 and reaches the loader from a single
call site (0x82215D98). The map is keyed by a hash of the event record's name
(sub_82455C78). All 64 event names recur in every phase table, so every merge
collides.
✅ sub_82213840 is the reconciliation comparator — called from nowhere but
the loader. It compares the two message-id vectors elementwise plus +16
Probability, +17 Priority, +18 Pattern, +20 Interval, +24
IntervalFluctuation, +28 EffectiveTime. It does not compare +32 (the
Yes mask) or +36. On a collision the loader frees the newcomer and keeps the
incumbent either way; a mismatch also clears the byte it returns, which the
caller propagates.
✅ Measured on disc (regenerator extended, numbers in data/preset-messages.txt):
298 UnitMessageSet records name ≥2 phase tables; 26 432 duplicate-key
insertions; 26 208 (99.15 %) identical; 224 different, of which 189
differ only in the message list. ⇒ The phase tables are not additive —
phase 1 wins and 224 authored variants never play. A port that merges
additively, or lets a later phase override, will not match the game.
✅ A negative worth keeping: zero pairs agree on the six compared fields
while disagreeing on the Yes mask, so the comparator's exclusion of +32
changes nothing on the shipped disc. It looks like a latent bug until counted.
🔴 Refuted handle for the firing policy. I tried to find the consumer by
intersecting functions that touch +16/+17/+18/+20/+28/+32/+36.
It returns dozens of unrelated functions across the binary — offset shape is
not an identifier, which the corpus already warns about and I re-learned by
spending a query on it. The remaining handle is the map's consumer reached via
sub_82215A58 ← sub_82214050.
❔ Still open: the firing policy proper (who rolls Probability, compares
Priority, ticks Interval, what IntervalFluctuation randomises); which of
the 49 speakers are wingmen.
✅ 2026-08-27 — who fires a bark, and the first half of the firing policy
Continues the chatter thread; reached through the call graph, after the offset-intersection handle was refuted last iteration.
Docs checked: preset-message-rules.md (mine), squadron-orders.md — it
owns sub_82320B48 as the selector for the twelve-string 0x820AEEB0 enum and
warns it is a comms axis. What it does not say is that the function is one of
eight bark firing sites sharing a single entry point, and that it also raises
COUNTER, COUNTER_TO_PLAYER and FOUND_PLAYER.
✅ 36 of the 64 event names are executable strings (0x820AEEC8…0x820B2160),
so the string-xref join names the firing sites directly: sub_823800A8 (17
events — damage/destruction), sub_82320B48 (15 — squadron orders + 3),
sub_8237B020 (9 — player state), sub_823B1438 (ammo), sub_82381B10
(evasion), and three singles.
✅ sub_8220FA98 is the shared entry — the only callee common to all eight.
Lock around this+4; enable byte [this+8843]; speaker lookup in the map at
[this+8820]; index [this+8816] − 1 into a vector inside that entry (phase is
a reading, not measured); event-name lookup → the rule object; then the roll.
✅ Probability is a per-occurrence percentage — now measured, not inferred.
f0 = rand01 · 100.0 and f0 > [rule+16] returns without firing. The constant
at 0x820856F8 is exactly 100.0, read from the image. sub_8220D970 folds
two rand() calls into a 16-bit uniform.
✅ sub_82210670 picks the line. (1) Walks the pending list at
[this+8736] for a node matching this (speaker, rule) pair and bails if the
same bark is already queued. (2) Recomputes MessageCount from the vector and
takes a message as eligible only if its bit is clear in [rule+36] — the
word the loader zeroes — so +36 is a runtime exclusion mask ("already
spoken" is the obvious reading; the write site was not found). (3) Uniform pick:
eligible · rand01, subtract 1.0 (0x8208583C) per eligible bit until the
counter empties or the accumulator reaches 0.0 (0x8209FD28). (4) Reads
[rule+18] Pattern, [rule+17] Priority, [rule+28] EffectiveTime and
hands them with the chosen message to sub_822109B0.
✅ Measured negative: the pick path does not read +20 Interval,
+24 IntervalFluctuation or +32 (the disc Yes mask). They are consumed
after the hand-off. Within the chatter CU (0x8220C000…0x82216000), +17 and
+18 are read by exactly two functions — the comparator and this one — which
is what makes the attribution safe where the binary-wide search was not. The
bounded offset search is sound once the call graph says which functions matter;
the unbounded one is what was refuted.
❔ Still open: everything after sub_822109B0 — how Priority orders the
queue, whether Interval is a per-event or per-speaker cooldown, what
IntervalFluctuation randomises, where +36's bits get set, and what reads
+32. Also still open: which of the 49 speakers are wingmen.
✅ 2026-08-27 — the bark queue, Priority, and Yes/No settled
Continues the chatter thread, bounded to the CU as the previous entry proposed.
Docs checked: preset-message-rules.md (mine). Nothing else in the corpus
mentions sub_822109B0, sub_8220FC50 or sub_82210AF0.
✅ The pending queue. sub_822109B0 allocates 68-byte nodes from a pool at
this+32; [this+8740] is the count and the enqueue returns 0 once it reaches
128 — barks past that are dropped. A slot is free iff [node+23] == 0, and
+23 holds Pattern, which is never 0 for a loaded rule: the presentation
field doubles as the occupancy flag. Node layout recorded in the doc.
✅ Priority orders the list, and its fast path is dead data-wise.
Insertion tests Priority against 10: ≥ 10 pushes straight to the front with
no ordering; < 10 splices ahead of the first node with a strictly smaller
Priority, leaving the list descending by Priority. The disc's range is
1…9, so the front-push arm never runs on retail data — every shipped bark takes
the ordered path. sub_82210AF0 returns the largest [node+20] among pending
nodes of higher priority whose [node+24] != 0x10: a preemption/ducking query.
✅ Yes/No is a ONE-SHOT flag, and the +32/+36 pair closes. In the
per-frame tick sub_8220FC50 (callers sub_821AB650, sub_821B5FB8), at
0x82210160:
rule[+36] = ((1 << node[+25]) & rule[+32]) | rule[+36]
The line just spoken enters the used mask only if its Yes bit is set.
sub_82210670 picks only from messages whose +36 bit is clear, so Yes = the
line is heard once and never again, No = it stays in the pool. That is what the
census counts: 8 940 No, 388 Yes ⇒ 388 one-shot lines on the disc. It also
answers the previous entry's open question "what reads +32" — nothing, until a
line finishes, and then only to gate this AND.
✅ The tick branches on Pattern < 3 (taken side uses this+8776), so Window
(3) is a different presentation path from Sound (1) — the two values the disc
actually ships.
❔ Still open, and now it is only two fields: whether Interval (+20) is a
cooldown per event, per rule or per speaker, and what IntervalFluctuation
(+24) randomises against. Neither is read by the entry, pick, enqueue or tick
paths read so far — sub_82210320 was checked as a candidate and is a different
structure (a deque at this+8744, with a divide-by-60 frames→seconds), not the
rule object. Also still open: which of the 49 speakers are wingmen.
✅ 2026-08-27 — Interval + IntervalFluctuation: the chatter system closes
The last two open fields. Docs checked: preset-message-rules.md (mine);
nothing else in the corpus mentions sub_82210C38.
✅ sub_82210C38 is the retire-a-line routine (called from the tick
sub_8220FC50 and from sub_8220FB90) and is the only place in the chatter
code that reads the rule's +20/+24 as words — which is what separates
them from the byte fields at the same offsets in the queue node. On retirement:
node[+16] = (int)( (float)rule[+24] * rand01() + (float)rule[+20] )
node[+24] = 0x20
✅ Interval is a floor, IntervalFluctuation is uniform additive jitter —
the cooldown is uniform over [Interval, Interval + IntervalFluctuation) frames.
Disc: Interval ∈ {0,3,4,5,30,120} s, jitter 0 or up to +2 s (813 records).
✅ The cooldown is per (speaker, event), and the queue node IS the timer.
node[+16] — which held EffectiveTime while the line played — is reused. In
state 0x20 the tick decrements it per frame and only at zero unlinks the node,
clears [node+23] to free the slot and decrements [this+8740]. This closes
the loop with the "already queued" bail in sub_82210670: they are the same
mechanism. A retired line keeps its node alive for Interval + jitter frames,
and for exactly that long the same speaker cannot repeat the same event. The rule
object holds no timestamp; nothing per-rule or global is involved.
⚠️ Port note: a lingering node still occupies one of the 128 pool slots —
a 120 s Interval parks a slot for two minutes.
✅ Same routine: stops the presentation via sub_822168E8 on this+8776
(Pattern 1) or node+28 (Pattern ≥ 3); and when [node+20] == 1 sweeps the
pending list calling sub_82217980(…, 0) on every node not in state 0x10.
With sub_82210AF0 (max [node+20] over higher-priority pending nodes) that
makes +20 a ducking level, raised while a higher-priority line plays and
released on retirement.
The chatter system is now closed end to end — data, loader, phase merge, firing, probability, pick, queue, priority, one-shot flag and cooldown.
❔ Not established (and none of it changes the data model a port needs): the
numeric attenuation of the ducking level, the meaning of node states other than
0x10/0x20, and whether sub_822168E8/sub_82217980 do more than
stop/resume. ❔ Still open elsewhere: which of the 49 speakers are wingmen.
✅❌ 2026-08-27 — the player-facing partition, and a correction I owed
Docs checked, and two of them already owned the question I set out to ask:
isl-condition-builtins.mdowns the wingman roster —UNITSinGP_HANGAR_ARSENAL.pakis seven fields pairing a craft slot with a pilot (Bird1-Sandra,Bird2-Billy,Bird3-Antonius,Bird4-Carl,Rhino1-Raymond,Rhino2-Katana,Rhino3-Ellen) and names it as such. So "which of the 49 speakers are wingmen" did not need an experiment.unit-group-table.mdowns the player link — Stage 02's own flight isUN_f001_TCAF_DeltaSaber_T_Playerwithmsg=MessageSet_Katana,id=Character_Player_Test, besidemsg=MessageSet_Ellen.hangar-loadout-system.mdowns thePlayerSET_*rows.
❌ Correction to preset-message-rules.md (mine). It said the 14
player-facing events are "voiced only by the wingman tables". Wrong twice: the 13
tables are all PresetMessage_Katana_*, i.e. the player's sets, and the
wingman roster is a separate already-settled list in which Rhino2-Katana is the
player's own slot. Corrected in place with a ❌ note.
✅ What the experiment did establish — an exact partition. Of the 144 rule
tables: 13 voice all 14 player-facing events, 131 voice none, and
0 voice some. Not a tendency — zero partials. And none of the 129
non-Katana tables voices any of the 14, so LOCKON_*, PLAYER_HP_LESS_*,
PLAYER_AMMO_LESS_* and ORDER_WINGMAN_* are exclusively the player's own
callouts. CharacterKATANA is the only one of the 15 speakers in that set
exclusive to it. Regenerator extended; artefact carries the partition.
🟡 Residual: there are 15 Katana tables, and the two that voice none are
Katana_09_S10-1 and Katana_14_S16-2 — all-or-nothing like the rest. Why those
two stage-phases opt out is not established from the disc.
Method note: the grep that would have caught this ran after the experiment
was designed, not before. The rule says grep the doc that owns the DATA first;
here the data was "wingman", the owning doc was isl-condition-builtins.md, and
reading it first would have reframed the iteration rather than corrected it
afterwards.
✅🔴 2026-08-27 — AA_/AV_ are one interleaved block; the selection is still unfound
Docs greped BEFORE designing the experiment (the rule that cost me last
iteration): unit-datasheet-static.md owns the field family and already says
🟡 "anti-air vs anti-vessel is the obvious reading — not adopted, nothing here
shows the selection"; live-unit-definitions.md owns the runtime field map and
records that AA_AxisMode_*/AV_AxisMode_* default to 0;
unit-struct-runtime.md owns the Maneuver declaration-order result;
flight-speed-law.md and isl-builtins.md mention the prefixes in passing.
What none of them says is which code reads them.
✅ Exactly one function references the names. sub_822F9498 — the
unit-definition loader, called only from sub_821A6CF0 — reads 78 named float
fields; nothing else in the image touches an AA_/AV_ string.
✅ The layout is an exact interleave: AV_ at X, AA_ at X+8.
PitchPlus +196/+200 vs +204/+208; PitchMinus +212/+216 vs +220/+224;
Yaw +228/+232 vs +236/+240; Roll +244/+248 vs +252/+256; AxisMode
+320/+324 vs +328/+332. The constant +8 is the finding — a selector is an
offset of 0 or 8, not two lookups.
✅ Data control: the ten suffixes match exactly between families (list
equality, not a count); 690 records each for the eight rate fields, 36 each for
AxisMode. AA_ is usually the larger value (AA_AxisMode_Min 100 vs 35;
AA_Yaw_Max 50 vs 25) — but AA_PitchPlus_Min 100 vs AV_ 200 goes the other
way, so that is a description, not a rule.
⚠️ The 20 strings exist twice (0x82085B98… and 0x8209F674…); the loader
uses the second block and the first 20 are referenced by nothing.
🔴 The selection is NOT settled, and the offset route failed again. Functions
loading two or more of +196/+204/+320/+328 number 39 across the image
— those offsets are far too common to identify a consumer. Only two are
call-graph-reachable from the loader's owner (sub_821A6CF0, sub_821AB650);
that is the next handle. "Anti-air vs anti-vessel" stays a reading, exactly as
unit-datasheet-static.md had it.
Method slip to record: I dumped ~1 100 disassembled instructions to find the
name→offset mapping when a scripted addi→stfs pairing (which I then wrote
anyway) gave the same 20 lines. Script the extraction first; never eyeball a
4.5 KB function.
🔴 2026-08-27 — the AA_/AV_ selection is BLOCKED for static RE
Continues the entry above. Two more routes tried, both refuted with their cause shown; per the standing rule, when every route has a control and they all read zero, the item is blocked — writing it down and moving on.
Route 3 — call-graph bound. The only two functions reachable from the
loader's owner, sub_821A6CF0 and sub_821AB650, each read 196/200/204
in three consecutive instructions off three different base registers
(r25/r24/r11 and r30/r29/r11). That is three unrelated objects
contributing one float each — not the AA/AV block. Refuted.
Route 4 — data-flow bound. The definition object lives in a global: the
loader is fed by lwz r3, 13708(r26) with r26 = 0x828F0000, i.e.
[0x828F358C]. 18 functions touch that global and 9 of them also touch
block offsets — a far better bound than the 39 from offset shape alone. The two
best candidates are both refuted:
sub_8230D1F8is a different loader. Resolving its field names the sameaddi→stfsway gives+256 CraftScore_Adjustment,+320 FFPenalty_Zessel_Maximum,+324 RankScore_S,+328 RankScore_A,+332 RankScore_B— it stores at exactly the offsets the unit definition uses forAA_Roll_Minand the fourAxisModefields.sub_82398CC0usesr19as a float-constant pool (320(r19)next to272(r19)and-656(r19)), not as a definition pointer.
🔑 This explains the whole pattern of failure. The offset region is shared by at least two unrelated objects and by a constant-pool base, so every offset-based discriminator is contaminated by construction — that is the third time the offset route has failed on this corpus, and now with a mechanism rather than just a count.
🔴 BLOCKED. Catching the selection needs a runtime watch on the definition
object's +196…+332 during flight — emulator work, NEEDS-HUMAN, not a disc or
image read. The layout finding stands; "anti-air vs anti-vessel" stays a reading.
❔ Side finding, unowned: sub_8230D1F8 is the rank/score table loader —
RankScore_S/_A/_B, FFPenalty_Zessel_Maximum, CraftScore_Adjustment.
Grep confirms nothing in docs/re/ mentions any of those names. A cheap item for
a future iteration.
Method slip, second time in two iterations: I dumped ~400 instructions of
sub_82398CC0 by eye before writing the six-line name-resolution script that
settled both candidates. Write the script first — it is in the standing rules
and I broke it again.
✅ 2026-08-27 — mission scoring and the S/A/B/C/D rank thresholds
The side finding from the blocked AA_/AV_ item, followed up. New doc
structures/mission-scoring.md; regenerator
tools/re-capture/mission_scoring.py; artefact data/mission-scoring.txt
(TWELVE artefacts now).
Docs checked first: isl-condition-builtins.md owns AUTO_SETTINGS (the 28
stageNN_settings.tbl filenames); unit-datasheet-static.md and
unit-struct-runtime.md own the per-unit ScorePoint/DamageScore/
MassScore. RankScore, TimeBonus, KillBonus, FFPenalty and
Difficulty_* appear nowhere in docs/re/ — the scoring rules were unowned.
✅ sub_8230D1F8 is the stage-settings loader, not just a rank table: its
122 name→offset pairs cover cameras, post-processing (bloom/DOF/fog/colour),
supply squadrons and movies, phase names — and the scoring block. Reading its
names rather than its offsets is what identified it; the offsets were the
contaminant that blocked the AA_/AV_ item.
✅ 24 IDXD objects per language pack × 6 = 144, each holding exactly
Score_Easy / Score_Normal / Score_Hard ⇒ 72 records per pack, one
22-field schema, no variants. Groups: five RankScore_* thresholds; three
*Score_Adjustment multipliers; MainMissionCount/Bonus; three TimeBonus_*;
KillBonus_Maximum, FriendlyVesselDamageBonus, GettingScoreBasis_*; five
penalties. Two of the game's typos are join keys: TimeBonus_Maximun and
FFPenalty_Zessel_Maximum.
✅ Difficulty changes the earning rate, never the bar. Comparing the three
records inside each object, 10 of 22 fields move and 12 never do — and the 12
include all five RankScore_*. Multipliers run ×0.5 / ×1.0 / ×2.0. So a rank
bar is per stage and identical on every difficulty; difficulty scales how fast
you earn against it and how hard penalties bite. Measured over all 24 objects,
not inferred from the names.
✅ 23 of 24 objects differ from the commonest Score_Normal record, mostly in
the thresholds and the objective count/bonus. Nine of the 72 records (three
objects × three difficulties) zero the multipliers, penalties and time bonus —
unscored missions.
🔴 Which object is which stage is NOT settled. None of AUTO_SETTINGS's 28
filenames resolves to any of the 24 objects under 19 prefixes. 24 objects
vs 28 declared files is itself unexplained — and the standing rule applies: do
not assume the missing four are the tutorials without opening them.
Method note, and it worked: the offsets that made sub_8230D1F8 a false
positive last iteration are the same offsets that made it findable — but only
after switching from offset to name. Read what a loader names, not where it
stores.
✅ 2026-08-27 — the rest of the stage-settings object: cameras, player limits, difficulty
Continues the scoring entry. New doc
structures/stage-settings-table.md;
mission_scoring.py extended; artefact data/mission-scoring.txt grows by the
whole-object census. Still twelve artefacts.
Docs checked first. isl-condition-builtins.md owns Camera,
ControlTweak, Rendering as records in GP_HANGAR_ARSENAL.pak — the
game-wide defaults. What it does not say is that Camera recurs per stage
in the GP_MAIN_GAME_* packs. stage-definition-table.md /
challenge-mission-gate.md own StageResource; stage-mission-tables.md owns
LodResource/MotionResource. SplinterCell and Difficulty_* are unowned.
⚠️ Two families share the Phase_1/2/3 record names. 53 objects in
GP_MAIN_GAME_E.pak contain a Phase_1: 29 are the resource manifest
(StageResource/LodResource/MotionResource, Phase_N = 4 named fields) and
24 are the settings table (Camera/Player/SplinterCell/Difficulty_*/
Score_*, Phase_N = 31–90 fields). Counting without partitioning would have
merged them — a record name is a file-local role, again.
✅ This answers the 24-vs-28 puzzle left open last iteration: the settings
family is 24; the 29 — matching AUTO_SETTINGS's 1…29 tag range — is a
different table.
✅ Camera: three chase rigs, and 13 of 14 fields are identical in every
stage. Nose (0, 4.5, 7.0), Near (0, 10, 40), Far (0, 15, 80), all FOV 0.92;
CameraNear 1.0, CameraFar 3 000 000.0 with a single stage at 500 000.0.
World unit is 1 m, so these are metres — directly portable.
✅ Player: BulletLimit 512, HomingLimit 256, LaserLimit 32,
Pitch/Roll/YawAdjustment 0.30, AirDragFactor 1.0 — all constant across 24.
GravityFactor is non-zero in 4 of 24 stages (250/400/700), and
IsBoss16Enable appears in exactly ONE object, which identifies it as stage
16 — the first per-stage handle for a family whose filenames do not resolve.
✅ Difficulty_Easy/Normal/Hard is a SECOND difficulty record, 8 damage and
guidance multipliers, separate from Score_*. So difficulty is expressed twice
in one object: once for scoring, once for damage.
🟡 Not settled: the Phase_1/2/3 block of the settings family (31–90 fields
— post-processing, fog, DOF, unsharp mask, supply squadrons/movies,
UnderCommandSquadron, MapPath) is the largest remaining piece and was not
read. Which object is which stage, beyond IsBoss16Enable. SplinterCell Count 5 is a name and a value only.
✅🔴 2026-08-27 — the Phase_1/2/3 block of the settings family
The largest remaining piece of the stage-settings table, now read.
stage-settings-table.md extended; mission_scoring.py extended; artefact
data/mission-scoring.txt grows. Still twelve artefacts.
Docs checked first. stage-definition-table.md owns MapPath/MapMesh — in
the Stage_SNN records, naming .rgn/.col MiscBin objects; regn-map-grid.md
and stage-mission-tables.md also carry MapPath. UnderCommandSquadron,
BGOperateFrameName, SupplyMovie*, FinalPassVinetting, Nebura_* and
ScreenColor* are owned by nothing.
✅ 72 records, 94 distinct field names, 31 in every one — the post-processing
core, five Fog*, three ScreenColor*, SpaceSize, five Supply*,
UnderCommandSquadron, and the first BGOperate slot. Optional families sit in
clean tiers: Nebura_* (12) + ColorLayer* + BGRotateScale in 69/72;
DOF_* (7), UnsharpMask_* (7), ExposureKey_* (4) in 15/72;
FinalPass* (11) in 3/72.
🔴 Refuted: BGOperateFrameCount is NOT the number of BGOperateFrameName_i
slots — 36 of 72. I expected the Count·k pattern that pinned the chatter pairs
and the cutscene pages, and it does not hold. What holds is
Count ≤ slots in 72/72: the slot array is fixed (1, 4 or 5 present) and
Count says how many are live — the same shape as MessageCount under the
32-slot clamp. Recorded as a refutation because the strong form is the one a port
would naively implement.
✅ 68 of the fields common to all three phases NEVER differ, in any of the 24
objects. The whole Nebura_*, DOF_*, UnsharpMask_*, FinalPass* families,
most fog/colour settings, SupplySquadron2 and SupplyRange are per stage,
duplicated into all three phase records. What moves — never in more than 6 of 24
— is BGOperateFrameName_0 (6), SupplySquadron1 (5), then Brightness,
BrightPass*, ColorLayerA, BGOperateFrameCount, UnderCommandSquadron,
FirstAdaptedLuminance, BGOperateFrameName_2 (3 each). The phase block is a
per-stage environment block copied three times, and what a phase change is
actually for is the backdrop animation and the supply/command squadron.
⚠️ MapPath is not in this family. Its 87 records per pack are 29 × 3 — the
resource manifest's Phase_N, not the settings'. Arithmetic, not assumption:
the settings family is 24 objects, the resource family 29.
🟡 Still open: which settings object is which stage beyond IsBoss16Enable;
SplinterCell Count 5; what SpaceSize, GlareType and Nebura_* mean
numerically.
✅✅ 2026-08-27 — all 24 settings objects named: stage\StageParameter_S<NN>.tbl
The grep-first rule paid for the whole iteration. The queued item was the
29-object resource manifest — and reading the owning docs first showed it is
already settled: challenge-mission-gate.md counts exactly 29 stage records
(16 story + 6 tutorial + 6 challenge + Test, StageResource schema
0x3c9ae32e) and stage-mission-tables.md documents the six sub-records
including the Phase_N block with MapPath/MapMesh/AsteroidDefinition/
BackgroundResourceID — the exact four fields I measured. Nothing to add. So the
iteration moved to the open question those docs make answerable.
✅ 24/24 named. Hashing every string that appears in any IDXD object on the
disc — rather than guessing filenames — resolves all of them:
stage\StageParameter_S01…S16.tbl (story), S24…S29 (challenge),
StageParameter_Tutorial.tbl shared by all six tutorials, and
StageParameter_Test.tbl. 16 + 6 + 1 + 1 = 24, which is why the settings
family is 24 against 29 stage records: the tutorials do not get one table each.
✅ IsBoss16Enable confirmed independently. Predicted last iteration to mark
stage 16; the object carrying it is 0xEECC84F2 = StageParameter_S16.tbl.
⚠️ The names are NOT AUTO_SETTINGS's. That record lists
stage01_settings.tbl … challenge06_settings.tbl, and none of those 28
hashes to any of these 24 objects (19 prefixes tried). Two different naming
schemes for stage-scoped parameters; the pak holds only StageParameter_*.
With names attached, earlier findings acquire stages: GravityFactor is
non-zero in S10 (700), S11 (400), S03 (250), S27 (250); the three objects that
zero their score multipliers are S24, S27, S28; the object without a
SplinterCell record is _Test.
🔴 Refuted on the way: TOC order is not stage order. The 24 objects sit in a
separate TOC region (661, 905, 968–1030) from the 29 resource objects (622–771),
and the IsBoss16Enable object is 17th in TOC order, not 16th — the TOC is
hash-sorted, which is arbitrary with respect to stage. Also, neither the
StageResource template (13 fields) nor a real record (19) names the settings
table, so the link is not through the stage record. ⚠️ I first sampled
res[0] and got the _Test template — never conclude from one sample.
Method note: the win was harvesting all disc strings and hashing them, after guessing filenames had failed twice. The real name resembled nothing I would have guessed.
❌✅ 2026-08-27 — correction: the naming sweep already covered the 24; it just never said so
Docs checked first, and this time the grep contradicted me.
archive-naming.md owns disc-wide pak naming,
and archive_naming.py already harvests 6 027 candidate names under 16
prefixes. Testing its candidate set directly: it names all 24
StageParameter_S<NN>.tbl objects, 24/24 — they were covered from the start.
❌ Correction to the previous entry. It presented "hashing every string on the
disc resolves all 24" as a new capability. It is not new. What was genuinely new
was the identification — which object is which stage, that the six tutorials
share one table, that IsBoss16Enable is S16 — not the naming method. The
standing note that "the sweep has never been run corpus-wide" was also wrong: it
has, and its artefact is data/archive-naming.txt.
✅ The real gap, now closed. The sweep reported only per-archive
percentages — GP_MAIN_GAME_E … 751 named, 67.1 % — and never emitted which
entry got which name. That is exactly why nobody could say the settings objects
were StageParameter_*. archive_naming.py now also prints, per archive, the
resolved name families (digits collapsed to #) with counts: 6 573 named
entries, 1 631 families across the disc, e.g. GP_MAIN_GAME_E = 751 named in
212 families (EnumUnit_S#.tbl ×28, StageResource_S#.tbl ×28,
StageParameter_S#.tbl ×22, …). A coverage statistic is not a name table.
⚠️ Determinism, caught again by the verify loop. The resolved map is built by
iterating the candidate set, so collided hashes got a different winner each
run and the artefact failed its own byte-identical check. Now iterated sorted().
Second time this class of bug has appeared in two iterations — any map built by
iterating a set needs a sort.
🟡 Not settled: the low-coverage archives are unchanged — DefTables 8.9 %,
GP_HANGAR_ARSENAL 22.6 %, GP_MISSION_SELECT 25.0 %,
GP_DEBRIEFING_PILOTLOG 33.3 % — and the content index now makes it possible to
say what kind of thing is missing from each, which is the obvious next step.
🔴 The 2D / GP_READY_ROOM archives stay blocked.
✅ 2026-08-27 — why each archive is low-coverage: two different reasons
Uses last iteration's content index rather than re-running naming. archive_naming.py
extended to split every unnamed entry by magic and, for IDXD, by record-name shape.
Docs checked: archive-naming.md (mine, owns the percentages);
stage-definition-table.md / stage-mission-tables.md / arsenal-item-weapon-chain.md
own the names EnumLODSet_*.tbl / EnumGameModel_*.tbl;
isl-condition-builtins.md owns the 40 <?xml entries as XPR2 resource
manifests (and already corrected the "config reader is XML" claim — not new
here). Level_0, EnumMotions and ReferenceFrames appear in no document.
✅ The three "low-coverage" UI archives have ZERO unnamed IDXD.
GP_HANGAR_ARSENAL: 180 IDXD, 180 named, 0 unnamed — its 1 191 unnamed
entries are 1 149 T8aD/RATC + 42 LSTA, i.e. sprites. GP_MISSION_SELECT and
GP_DEBRIEFING_PILOTLOG contain no IDXD objects at all; their unnamed
remainder is 64+2 and 148+8 artwork entries. So "22.6 %" for
GP_HANGAR_ARSENAL is misleading — every data table in it is named, and these
three are the same phenomenon as the 🔴 blocked 2D / GP_READY_ROOM archives, not
a data gap.
✅ DefTables is the only genuine data gap on the disc — 1 425 IDXD, 130
named, 1 295 unnamed, in 17 record-name shapes, two families covering
almost all: Generic + Level_0…Level_3 (807, LOD sets) and
Default + EnumMotions + Generic + ReferenceFrames ± Motion_break/Motion_dead/
Motion_down (463, motion sets). One LOD table and one motion table per
model, keyed by model names the disc does not spell out.
✅ Control, and it separates cleanly: GP_TITLE and the other 100 % archives
have no unnamed entry of any kind; GP_MAIN_GAME_E is 667 named / 337 unnamed
IDXD with zero unnamed artwork. Two failure modes, not a gradient.
🟡 Not settled: the model names behind the 1 295 DefTables tables (the XPR2
manifests name meshes like machines\rou_e104\objects\…xbg — whether those model
names hash to the LOD/motion table keys is untested). The 337 unnamed IDXD in
each GP_MAIN_GAME_* are also uncharacterised — the same census would say what
they are, and was not run this iteration.
✅✅ 2026-08-27 — the Enumerate declaration tables close DefTables (99.2 %)
Item taken: "do the XPR2 manifest model names hash to the DefTables LOD/motion
tables?" — refuted, and the real naming source found next to it.
Docs checked first: archive-naming.md (mine); isl-condition-builtins.md
owns the 40 XPR2 manifests; stage-definition-table.md / stage-mission-tables.md
own the names EnumLODSet_test.tbl / EnumGameModel_test.tbl and record that
they live in DefTables.pak — but neither says what is inside them.
🔴 REFUTED — the XPR2 manifests are not a naming source. Their 82 Name=
values and 82 DataFile/Source paths, hashed bare and under
.tbl/.xbg/.xpr/.prt/game:\, resolve 0 DefTables entries. They do
share the model namespace: 40 of the 82 appear as the Model field VALUE
inside the LOD/motion tables (1 272 distinct Model values). ⚠️ The first
attempt regexed Name=" and found 0 values — the manifests write Name = "…"
with spaces; a regex miss looks exactly like a null result.
✅✅ An IDXD object whose single record is named Enumerate is a DECLARATION
TABLE: its FIELD NAMES are the names of other objects, each resolving as
name_hash("<field name>.tbl"). EnumLODSet_test.tbl declares 676 names,
EnumGameModel_test.tbl 360; the disc holds 144 such objects (138 in
DefTables, one in each GP_MAIN_GAME_*) declaring 1 298 distinct names.
DefTables named by the string harvest (route 1) |
130 |
| named by the declaration tables (route 2) | +1 283 |
| still unnamed | 12 |
| coverage | 1 413 / 1 425 IDXD = 99.2 % |
130 + 1283 + 12 = 1425, no overlap between routes. ✅ Zero partials and the
suffix is exact: of 5 suffixes × 6 prefixes, ('', '.tbl') scored 1 036/1 036
on the _test declarations and every other combination scored 0.
Residual, in full: 8 declaration tables nothing declares (the other 130 are
named by route 1, from the stage tables that reference them), 2
Generic+Level_0 LOD sets whose Model reads rou_e004/rou_e013, and 2
motion sets. 15 declared names have no pak entry — content that did not ship.
archive_naming.py extended with route 2; artefact +17/−18, every line
paired (the DefTables census row 130→1413 and its shape list collapsing 17→3).
Byte-identical across two runs.
🟡 Not settled: why those 12 are unreachable — no attempt was made to name
the 8 orphan declaration tables or the 4 stragglers. And the six
GP_MAIN_GAME_* Enumerate objects named nothing there; what they declare
and where it lives was not chased.
❔ Handed forward: with DefTables closed, the largest unnamed block is the
identical 337 IDXD in each GP_MAIN_GAME_*, 53 shapes led by Shell+Weapon
(90), Faces+Generic (64), the unit shape
Effect+Explosion+Generic+Maneuver+Mass+SE+Shield+StructureCount (44) and a
chatter table (8) — weapon/unit/chatter families the corpus already documents
under other names. Characterising them is the next item.
✅ 2026-08-27 — the GP_MAIN_GAME_* unnamed block: 333 of 337 already owned, 4 genuinely new
Item (a). New regenerator tools/re-capture/main_game_unnamed.py →
docs/re/data/main-game-unnamed.txt (112 lines, byte-identical across two runs).
✅ Control first: all six language copies carry the identical 337 unnamed IDXD hashes, so this is one set, not six.
✅ By record-name shape (53 shapes), 333 map onto documented families: 131
weapon datasheets (weapon-datasheet-static.md), 114 unit datasheets, 64
unit Faces tables (unit-datasheet-static.md), 10 unit message sets + 8
chatter rule tables (preset-message-rules.md), 5 enumerations/formations/
placement (stage-mission-tables.md, weapon-struct-runtime.md).
🔑 114 is exactly the corpus's unit count (43 Craft + 71 Vessel) — these
are the tables the corpus already works with, reached by shape because they
have no names. Naming them would add nothing.
⚠️ The Enumerate object in each GP_MAIN_GAME_* is EMPTY — zero fields.
That answers the open sub-question: it declares nothing, which is why route 2
named 1 283 entries in DefTables and 0 here.
✅✅ The 4 unclassified objects are new → new doc
docs/re/structures/player-tuning-tables.md:
955ca077— the analog stick response curves. 8AnalogRevice_*records (yaw/pitch/roll/throttle/adv_yaw/adv_roll/eye_yaw/eye_pitch), each 11 positional values + a namedCount = 11— ⚠️ theCount-names-the-group guess was TESTED and holds 8/8. yaw, roll and throttle are the identity ramp; the shaping is all on pitch and the camera axes. 🟡adv_yawpeaks at sample 6 and falls back to 0.208 — not a deflection curve; unexplained. Plus aTweakrecord with deadzones (mov_stick_play 5000,eye_stick_play 6000).890e1be4— the player craft's flight envelope.Booster(50 fields) is the player side of theAA_/AV_pairunit-datasheet-static.mddocuments for NPCs, with afterburner twins;MaximumVelocity 2100,CruisingVelocity 612. PlusTacticalManeuver(theTurn180/roll evades whose morph poses the mesh work already found),SpecialAttack+SpecialAttackGauge_1/2/3,SpecialWeapon,Misc.0202269d— the Stage 16 boss, identified by its own shell ids (Shell_S16Boss_AAGun/_Laser/_HBeam);GuardianHP 65 000,Core42 000. Cross-checks theIsBoss16Enablehook instage-settings-table.md.- 🟡
a6c6c79b— oneGenericrecord, one field namedeff_n0071, empty value. Not identified.
🟡 Not settled: the Tweak units are inferred from magnitude, not read from a
consumer; adv_yaw's meaning; object 4. No loader was located for any of the
three new objects — this is a data-side characterisation only, so which code
reads the curves is open.
✅🔴 2026-08-27 — the player-tuning consumer: found for half of it, BLOCKED for the other half, and two of my own labels refuted
Item (a). Static only; no artefact changed (the census output is unaffected).
✅ The consumer is sub_822F9498 — the unit-definition loader the corpus
already documents (live-unit-definitions.md, ← sub_821A6CF0, global
[0x828F358C]). The field-name block 0x8209F300–0x8209F600
(BulletTimeVolumePC, FireBirdPower, ChargeMaximum, Turn180RequiredTime,
ShieldDoubler_Time, HPRegenerator_RegenSpeed, ExtraCartridge_Quantity, …)
is 36/36 referenced, every reference inside that one function.
🔴 REFUTED — "Booster is a new schema". Its 50 field names are a strict
subset of the unit Maneuver record: 50/50 shared, 0 Booster-only.
CruisingVelocity occurs in exactly 115 records disc-wide — 114 Maneuver + this
one. ⚠️ My first check compared against Generic and scored 0/50, which read as
"brand new": the wrong record of a multi-record object is not a control.
🔴 REFUTED — "Booster is the player craft's flight envelope".
flight-speed-law.md measured ~125 / ~420 / ~1 530. Unit Maneuver
100/350/1 200 gives consistent ratios 1.25 / 1.20 / 1.28; Booster
100/612/2 100 gives 1.25 / 0.69 / 0.73. The flight tracks Maneuver.
✅ What Booster actually is: a second, faster profile — 39 of 50
values identical to the player unit's Maneuver, and of the 11 that move the
three velocities scale by exactly ×1.75 (350→612 = 612.5 rounded;
1 200→2 100; SideThrustVelocity_Max 500→875) and two accelerations by ×1.5
(600→900; 1 000→1 500). 🟡 What selects it is not settled.
🔴 BLOCKED — the AnalogRevice_*/Tweak reader. That schema is its own
contiguous block at 0x820A119C–0x820A1378, headed by ControlTweakName,
then the 12 Tweak names, then the 8 curve names — 0 of 28 strings has a code
xref, and no instruction anywhere names a 0x820A1xxx operand. Control: the
adjacent block sub_822F9498 reads scores 36/36, so the absence is real. Cause
unexplained; the static route is exhausted. A runtime watch on the curve values
is the way in (NEEDS-HUMAN).
⚠️ The twin-string-block trap, caught: mov_stick_play/eye_stick_play
exist twice; only the second copy (0x820AA630) is referenced, by
sub_822AE628 — which also references ControlTweak, Camera, Rendering,
BackGround and the DOF/bloom names. ControlTweak records live only in
GP_HANGAR_ARSENAL.pak (×6); Tweak only in the six main-game paks (×1).
sub_822AE628 reads the hangar's control table — a clean, wrong answer if
taken for ours.
🟡 Not settled: what selects the Booster profile; what adv_yaw's non-monotone
curve indexes (unchanged — it needs the reader); why the 0x820A1xxx block has
no xref at all when its neighbour has 36.
✅✅🔴 2026-08-27 — the object is PlayerParams, and sub_822F9498 is ITS loader, not the unit loader
Item (a), "what selects the Booster profile". It answered a different, bigger
question and corrected a corpus doc. Static only; no artefact changed.
✅✅ Resolving every string sub_822F9498 references, in code order, gives 90 —
and they are exactly the 890e1be4 object's schema in its record order: Misc
(5 effect names), SpecialAttack (+17), TacticalManeuver (+7), SpecialWeapon
(+8), Booster (+50). It never names Generic, Maneuver, Explosion,
Shield or StructureCount; the string Maneuver exists once and has 0
xrefs. One call site, from sub_821A6CF0 — itself called once, and referencing
the literal PlayerParams.
🔴 CORRECTION to unit-datasheet-static.md, which calls sub_822F9498 "the
unit-definition loader". It loads one object: the player parameter table. Its
AA_/AV_ interleave (AV_ at X, AA_ at X+8, five axes) still stands as
a struct layout — but the struct is PlayerParams's Booster record, not each
unit's Maneuver. Note added in place. ⇒ ❔ What loads the 114 unit Maneuver
records is now an open question — it uses none of these name strings.
🟡 PlayerParams hashed under 7 prefixes × 6 spellings × both hash families (84
combinations) hits the key 0x890E1BE4 0 times: the string names the table to
the code, not the pak entry.
⚠️ The loader names 8 SpecialWeapon fields; the disc values 7 —
HPRegenerator_Quantity is named and never valued.
✅ Ranking all 114 units by how many of Booster's 50 values they reproduce:
the top five are exactly the five _Player units (f001_T, two f001_T_Tt,
f002_W, f004_A), all at 39/50; the sixth drops to 13/50; none
matches 50/50. And the five players agree with each other on all 50 — the
three player ships share one flight model. Booster stands alone on 10
fields. ⚠️ Correcting myself: the eleventh, AA_Yaw_Max, is 65.0 vs 65 —
formatting, not a value. Last iteration's "11 differ" over-counted.
🟡 NOT SETTLED, and it is now sharper: nothing selects Booster.
PlayerParams is loaded once, unconditionally — one call site, one caller, no
branch. Yet flight-speed-law.md clocked the player at ~125 / ~420 / ~1 530,
which tracks the unit Maneuver 100/350/1 200 at a flat ~1.25 and misses
Booster's 100/612/2 100 badly; the RT-held run reached ~1 530, nowhere near
2 100. Both tables cannot govern the same craft. Cheapest next test is a
runtime one (NEEDS-HUMAN): watch which constant set reaches the live flight
struct, and re-measure with the afterburner held.
✅⚠️ 2026-08-27 — the unit loader was already in the corpus (sub_82341A20), and 0-xref ≠ no reader
Item (a), "what loads the 114 unit Maneuver records". The corpus already
answers it and I should have found that before framing it as new.
⚠️ My own error, corrected: I claimed live-unit-definitions.md did not
exist. It does — at docs/re/live-unit-definitions.md, not under structures/.
Looking in one directory is not looking.
✅ sub_82341A20 is the unit-definition loader, documented in
unit-struct-runtime.md ("Cross-validated against the loader itself,
2026-08-13") with a checked-in 177-line layout at
crates/sylpheed-formats/data/unit_definition_layout.txt (159 fields, 25/25
agreement with the solver). Verified independently here: 3 969 instructions, and
227 of its 236 addi rX, r30, -N displacements resolve to strings — the unit
schema in order, Generic, UncertainName, IsDestructible, NamePlate,
Size_X/Y/Z, … Maneuver sits at exactly 0x82088F94 − 13404.
✅ Record keys are tag_hash, confirmed on the data side: the Maneuver
record's key is 0x43FAA517 = tag_hash("Maneuver"), not name_hash
(0x63A248D7). ×114 records.
🔑 And that explains the 0-xref phenomenon — which softens my own verdict from
last iteration. Maneuver's string has 0 xrefs and a known reader: the
loader takes its address as a register-passed base plus a displacement, which
no static xref can see. So a 0-xref block is not evidence of no reader.
🟡 Verdict on the AnalogRevice_*/Tweak block softened 🔴 → 🟡. A
base-plus-displacement sweep over the 2 283 functions that form the 0x820A high
half reaches it 0 times — but run against the unit block as a control,
the same sweep recovers only 5 references and misses sub_82341A20
itself. The measurement stands; "the reader is unreachable" does not. Recorded
in player-tuning-tables.md; runtime watch still the cheap way in.
⚠️ Also fixed there: the doc credited live-unit-definitions.md with documenting
sub_822F9498. It documents sub_82341A20 — a different function.
🟡 Not settled: which table governs the measured player speeds (unchanged); a base-tracking sweep strong enough to follow register-passed bases was not built.
✅✅ 2026-08-27 — the base-solver: 277 name-block loaders, and the analog block is SOLVED
Item (b). New regenerator tools/re-capture/name_block_bases.py →
docs/re/data/name-block-bases.txt (2 880 lines, ~65 s, byte-identical across
two runs). This is a reusable tool, not a one-off.
🔑 The method. A loader that reads a table by field name keeps one base
pointer and emits addi rX, rBASE, -N per name, so no static xref sees the
strings. Solve the base from the displacement set alone: every (string
address, displacement) pair implies a candidate base, and the true base collects
a vote from every name it explains, so it wins outright.
⚠️ My first cut took candidates from ONE displacement and scored the unit loader
at 52/226 against the right answer's 217/226 — a plausible wrong base.
Vote over the whole set, not a probe.
✅ Control passes with no prior knowledge: the tool recovers
sub_82341A20 → r30 = 0x82088F94, 217/226. It also independently recovers
sub_8230D1F8 (129/132), sub_822F9498 (90/91) and sub_822AE628 (81/108),
and reports 277 name-block-reading functions image-wide with the schema each
names — an index the corpus did not have.
✅✅ The analog block is SOLVED: sub_821A6CF0, r29 = 0x820A1630, 22/24.
In code order it names ControlTweakName, YawMagForNormal, the 12 Tweak
fields, the 8 AnalogRevice_* curves and GP_MAIN_GAME — the whole schema in
the object's own order, plus its pak. r29 is built at 0x821A6D34 as
addi r29, r11, 5680 = 0x820A0000 + 5680, matching the solved base exactly.
🔑 It is the same function that reads PlayerParams (it references that
literal and calls sub_822F9498): one function loads the player parameter object
and the control-tweak/analog table.
🔴 Two of my own verdicts withdrawn. "Referenced by nothing" (🔴) and the
softened "not found by these routes" (🟡) were both wrong; the measurements
behind them — 0/28 xrefs, 0 hits from naive base tracking — were right. The
base was solvable from the data the whole time. ⚠️ r1 groups are the tool's
noise floor (stack frames) and are excluded.
🟡 Not settled: how the 11 curve samples are applied (the loader names the
records; the interpolation is downstream); the remaining 255 of the 277 solved
functions are listed but unexamined; what selects Booster (unchanged).
✅ 2026-08-27 — mining the base-solver index: a false-positive mode named, and the AI-table reader found
Item (a). 277 rows over 190 distinct functions (a function can read several
blocks). name_block_bases.py extended with a confidence split; artefact
+11/−0, byte-identical across two runs.
🔴 The tool's false-positive mode, now measured and named. 107 of 277 rows
solve to a base on a 64K boundary — a bare addis rX, r0, 0xHHHH with no
addi, so any scatter of displacements votes for it. 82 are 0x820B0000:
~60 near-identical functions in 0x8281xxxx–0x8284xxxx all "naming" the same
rou_e007 rou_e010 … list. The 170 rows with a non-zero low half are the
trustworthy set. ⚠️ A round base is not automatically wrong — sub_822215D0
sits on 0x820A0000 and resolves 205/206 — so read the ratio, not the base.
✅ Already owned, and the index re-derives them (that is the control): the
unit loader (217), stage settings (129), PlayerParams (90), hangar (81),
squadron orders, missile guidance, shell movement, substructures, six camera/fog
readers.
🔑 The find: sub_8233C368 reads the AI behaviour table — r28, base
0x8208583C, 20 names: Enumerate_AIs, FiringLength, GuardLength,
AutoGuardLength, CounterLength, MusterLength, … stage-mission-tables.md
owns those field names on the data side; Enumerate_AIs appears in no
document and no reader was known — the corpus carries the AI tail of Maneuver
as 🟡 NEEDS-HUMAN/runtime. It is statically reachable after all. The same base
also serves sub_82338EE0 (97 names, Weapon TargetType SpecialWeaponType ReticleType IsCharging …) — the weapon datasheet loader, also not previously
named.
❔ Five unowned blocks surfaced, none opened: sub_822215D0 (205/206,
PGHUD_*/PGREMAIN_NUM%d HUD part names), sub_822814D8 + sub_8227A3A0
(STAGE_RESULT, stage_num_shoot_down_aircrafts, EX_OVERVIEW),
sub_822E3EC8 (g_mWorldViewProjection, NormalMap, GlossinessMap — engine
material slots), sub_823C0260 + sub_823AE908 (Boss16Collision*,
cross-linking the S16 Guardian object), sub_822AFA50
(roh_n001_menu1_cam_pos — menu camera tags).
🟡 Not settled: the index says what each function names, not what each means — nothing above was opened. And the 107 low-confidence rows were flagged, not re-solved with a stricter method.
✅⚠️ 2026-08-27 — AIParams disc-wide, and a correction to my own last entry
Item (a), "open sub_8233C368, the AI table". New regenerator
tools/re-capture/aiparams_census.py → docs/re/data/aiparams-census.txt
(45 lines, byte-identical across two runs).
⚠️ CORRECTION FIRST. Last iteration I recorded sub_8233C368 as unblocking a
NEEDS-HUMAN item — "the corpus carries the AI tail of Maneuver as
NEEDS-HUMAN/runtime; it is statically reachable after all." That was wrong.
stage-mission-tables.md already documents AIParams_S02.tbl as ✅ "exact
original values obtained by static RE… usable in the port directly", listing all
20 field names and both shapes. I grepped FiringLength and saw the file, but
did not read the section. Finding the owning doc is not reading it — the same
lesson this corpus has paid for before. The only genuinely new part was the
loader's name.
✅ What is new: the census generalises Stage 02 to the disc. 23 AIParams
objects, identical in all six GP_MAIN_GAME_* paks, sharing one declared-name
set of 34 profiles; 782 profile records = 23 × 34; 0 declared names
without a record in their own object. So "34 AI profiles" is not a Stage-02 fact —
every stage carries the same 34 and only the values move.
🔑 The roster is declared by an Enumerate_AIs record whose field names are the
profile names — the same declaration-table mechanism that closed DefTables.
⚠️ Type predicts the field count, with exactly two exceptions.
Fleet → 6 fields is 253/253, zero partials; Squad → 20 fields is
483/529. The 46-record residual, in full: AI_Test and
AI_CraftSquadron_Test, both Type = Squad with only the six base fields, in
all 23 objects (2 × 23 = 46) — the family's _Test templates again. No
profile's shape varies between objects (0).
✅ The loader: sub_8233C368, r28, base 0x8208583C, 20 names — exactly
the field set above and nothing else.
🟡 Not settled: which of the 23 objects belongs to which stage (only
AIParams_S02.tbl is named by the corpus; the disc-wide harvest was not re-run
against the other 22), and what consumes an AIID at runtime.
✅ 2026-08-27 — every AIParams object mapped to its stage, zero residual
Item (a). aiparams_census.py extended with the stage mapping; artefact
+7/−0, byte-identical across two runs.
✅ StageResource.EnumerateAIParams names the table, and every name resolves.
StageResource records |
29 |
carrying EnumerateAIParams |
28 (the one without it is the _Test template) |
| distinct table names declared | 23 |
names that hash to an AIParams object key |
23 / 23, prefix stage\ |
| objects left unnamed | 0 |
| declared names with no object | 0 |
AIParams_S01…S16 (16) + AIParams_S24…S29 (6) + AIParams_Tutorial.tbl
shared by six (UnitGroup_S18…S23, the tutorials) = 23 tables over
16 + 6 + 6 = 28 records. The arithmetic closes both ways and matches the
23-object count found last iteration.
🔑 Same sharing shape as the settings family (stage-settings-table.md: 24
objects, StageParameter_Tutorial shared by six tutorials). Two independent
families agree on how the tutorials are handled — n=2, a pattern rather than a
rule, but a consistent one.
🟡 Not settled: what consumes an AIID at runtime (unchanged — the link from
UnitGroup.AIID to a profile record is documented, the code that acts on the
20 parameters is not).
✅ 2026-08-27 — the executable's own PG* HUD roster; the disc side was already owned
Item (a), the five unowned base-solver blocks. Took the biggest, sub_822215D0
(205/206). Static only; no artefact changed.
⚠️ Grep-and-READ first, and it paid. PGHUD* pointed at
mission-script-manifest.md — which documents HudResource's 24 fields — but
hud-config.md owns the whole family: all 16 records in the six
GP_MAIN_GAME_*2D paks, 419 distinct asset paths. Had I stopped at the first
grep hit I would have "discovered" a documented table for the second time in
three iterations.
✅ Control: counting PG* field names straight off the paks reproduces that
document's own numbers exactly — Sight 35, Radar 29, Marker 27, Wing 23,
Manuva 15; HudResource 23 PG* + HUD_RES_FONT = its stated 24.
✅ The increment: the executable carries its own roster. sub_822215D0 reads
a 205-name block at base 0x820A0000, 205/205 PG*-prefixed (zero
partials) — PGHUD 77, PGTARGET 31, PGGAUGE 25, PGMANUVA 16, PGMARK
12, PGWARNING 10, PGMARKTGT 9.
distinct PG* on the disc |
228 |
| the code block | 205 |
| in both | 200 |
| code-only | 5 |
| disc-only | 28 |
200 + 5 = 205, 200 + 28 = 228 — closes both ways.
⚠️ Four of the five code-only names are printf families whose stem is a disc
field (PGHUD_HIT_NUM_EFF%d, PGHUD_HIT_NUM_RED%d, PGREMAIN_NUM%d,
PGTIMER_NUM%d), and all four stems sit in the disc-only 28. The code builds
indexed instance names from a base name the table declares. After pairing, the
residual is one code-only name (PGMANUVA_EFF0) and 24 disc-only ones,
listed in the doc.
🟡 Not settled: what the block is — lookup table, registration order or paint
list. The function body was not read. And four of the five surfaced blocks are
still unopened (STAGE_RESULT/EX_OVERVIEW; g_mWorldViewProjection/
NormalMap; Boss16Collision*; roh_n001_menu1_cam_pos) — each grepped this
iteration and each appearing in no document but my own.
✅ 2026-08-27 — the debriefing and pilot-record screens; the save-screen block was already owned
Item (a), the results/leaderboard blocks. New doc
docs/re/structures/result-screens.md. Static only; no artefact changed.
⚠️ Read-before-claiming caught one of the three. savegame-format.md already
documents the shape and this exact list: "the LOAD/SAVE screen's config key
list is compiled into the executable, as a pointer array of key strings — the
same shape as the Arsenal's … match the pak record exactly", run starting
0x820A0074. sub_82286BC8's 18 names are that list (17/18 are a
tables.pak field or record). Nothing new there; residual
PLAYER_AMMO_LESS_10, not a tables.pak name at all.
✅ The other two are new screens of the same shape, and they close exactly.
All names resolve into tables.pak: sub_822814D8 24/24, sub_8227A3A0
21/21.
sub_822814D8= the debriefing screen. 24 = 2 screen ids (STAGE_RESULT,EX_STAGE_RESULT) + 21stage_*fields + one sound cue (SE_BOSS_CORE_CHARGE); thetables.pakSTAGE_RESULTrecord has exactly 21 fields (2 objects, both 21).sub_8227A3A0= the pilot record / career screen. 21 = 5 screen ids (LAST_RESULT,EX_BASE,EX_MAIN,EX_OVERVIEW,OVERVIEW) + 7ex_overview_*+ 9overview_*; the recordsEX_OVERVIEWandOVERVIEWhave exactly 7 and 9.
2+21+1 = 24 and 5+7+9 = 21, with 21/7/9 measured independently off the pak —
the arithmetic closes both ways.
🔑 The debriefing readout is nine num/points pairs plus three points-only
lines: kills by class, main/sub objectives, clear time, shoot-down ratio and
both damage categories carry a raw count and its score contribution;
friendly_fire, shoot_down_others and weight have no counter column. Same
partition mission-scoring.md measures on the settings side — that document owns
the rules, this is the readout.
🔑 OVERVIEW = the seven EX_OVERVIEW fields plus overview_rank and
overview_medals, which is what makes EX_ the reduced variant of the same
screen rather than a different one.
🟡 Not settled: what EX_ means — EX_BASE, EX_MAIN, EX_STAGE_RESULT,
EX_FONT are keys with no record of that name, so it is a screen-id
convention, not a table. PLAYER_AMMO_LESS_10 unexplained. And two of the four
surfaced blocks remain unopened (g_mWorldViewProjection/NormalMap engine
material slots; Boss16Collision* + roh_n001_menu1_cam_pos).
✅⚠️ 2026-08-27 — the last base-solver blocks: two findings, and a correction to how I read the index
Item (a). Static only; no artefact changed.
⚠️ CORRECTION FIRST — a row is a (function, REGISTER) pair, not a function. Every one-line label I carried for these blocks quoted one of two rows, and the other row of the same function is an unrelated schema:
| function | one row | the other |
|---|---|---|
sub_822E3EC8 |
r11 29 — shader constants + techniques |
r10 15 — the material map slots |
sub_822AFA50 |
r11 16 — XDK shader-compiler tokens |
r10 13 — the menu camera tags |
sub_823AE908 |
r11 43 — the S16 boss collision table |
r31 33 — shader tokens (false positive) |
So "sub_822AFA50 = menu camera tags" and "sub_822E3EC8 = NormalMap…" were
each half-right by accident. Quote the register.
✅ The engine's material vocabulary (written into xbg7-mesh.md, which owns
the _col/_spc/_gls/_lum suffixes). Nine base map slots — ColorMap,
LuminosityMap, SpecularityMap, GlossinessMap, ReflectionMap,
TransparencyMap, NormalMap, FresnelMap, EdgeTransparencyMap — and
seven *MapArray twins; 9 − 7 = 2, and the two without a twin are
FresnelMap and EdgeTransparencyMap. 🔑 Four of the nine are exactly the four
documented suffixes; the other five have no suffix in the shipped meshes — the
engine supports more channels than the assets use. Plus 17 g_* shader
constants, three cube samplers, and DepthOnlyTechnique /
MotionVectorTechnique / TransparentTechnique — the …Last matrices plus the
motion-vector technique say the renderer keeps the previous frame's per-object
transform.
✅ The S16 boss's collision parts (written into collisionset.md).
sub_823AE908 r11 is an interleaved (mesh, logical-part) table:
rou_e901_body_02_c → Boss16CollisionBody02, the five wing pairs, both tails,
rou_e901_barrier_cmesh → …Barrier, rou_e910_core_cmesh → …Core, and
mob_n900{,_b01,_b02,_gear}_cmesh → …Room00/01/02 + Gear00/01/02.
23 logical parts + 20 meshes = 43, differing by exactly three: Body01 opens
with no mesh, and the one gear mesh carries three gear names.
🔑 Cross-links the S16 Guardian/Core object from the PlayerParams work —
Shell_S16Boss_* weapons there, Boss16CollisionCore here.
🟡 Not settled: whether the rou_e901_*_c meshes are entries of the
CollisionSet library (its 18 blobs are byte-identical, so a name join was not
attempted); why Body01 has no mesh; and none of the shader slots was traced to
a shipped shader.
✅ 2026-08-27 — all 277 base-solver rows classified objectively; 53 are data-table schemas
Item (a). name_block_bases.py extended with a per-row data-table test; artefact
+57/−0, byte-identical across two runs (~2 min 12 s now — it adds a disc-wide
pak scan).
🔑 The test is objective, not by eye: a row is a data-table schema if its names are IDXD record/field names on the disc (13 450 such names disc-wide). 53 of 277 rows are ≥50 % disc names with ≥8 names; the other 224 are engine / XDK vocabulary, compiled key lists, or noise.
⚠️ The two axes are independent. Against base confidence: solved bases
split 34 table / 136 not, round bases 16 / 91. So "round base" and "not a
table" are different questions — the earlier round-base warning was about
where the base is, this is about what the names are.
✅ The 53 contain every loader already known (the control): unit definitions,
stage settings, PlayerParams, hangar, AIParams, the weapon datasheet, the
PG* roster, the three screen key lists.
❔ Five rows in the 53 are unowned — each noun grepped, appearing in no
docs/re/ file:
sub_823BDAA8r11 (33) —rou_e901+GN_MainGun_01_MuzC,GN_MainGun_02_Muz01…: the S16 boss's muzzle/attach frames, sitting beside the collision table.sub_823BDAA8r10 (25) —Motion_stand,Motion_stand_b1,Motion_attackA_start…: motion names, theEnumMotionsfamily thatDefTablesdeclares.sub_82315AE8r11 (20) —InitRotation,MaxRotationSpeed,RotationAccel,MaxVerticalSpeed: theGuardianrecord's own fields — the S16 boss loader.sub_8219E560r11 (18) —Detail_Rank,MISSIONS,Detail_Board_Permanent: the leaderboard screen keys.sub_825F2CF0+sub_825F2F88r0 (30 each, same base) —FinalPassBG,FinalPassToneRatio,FogMin/MaxDistance: post-processing.
⚠️ Four rows that look new are not, and their disc-overlap says so: 53–70 %
rather than ~100 %, because they mix arsenal fields the corpus owns
(ConditionToDevelop, WeaponDesc, SilhouetteModel) with literal screen
coordinates as strings (757,228, 903,343, 1092,457).
🟡 Not settled: none of the five was opened — this iteration produced the shortlist, not the findings. The 224 non-table rows were not partitioned further (XDK vs game engine vs noise).
✅ 2026-08-27 — the Stage 16 boss closed end to end; and five disc fields the image never names
Item (a). New doc docs/re/structures/stage16-boss.md joining three iterations'
pieces: the data object (player-tuning-tables.md), the collision table
(collisionset.md) and now the loader. Static only; no artefact changed.
✅ sub_82315AE8 r11 is the boss loader, and it says so itself. 558
instructions, one call site (sub_82308AB8); its 21-entry block is 19 field
names plus the Japanese error 「ボスのレーザー弾IDが取れていない」 — "the boss's
laser shell ID could not be obtained".
✅ Zero partials: every one of the 19 is a Guardian or Core field — 16 of
Guardian's 19, 5 of Core's 10, DamageLevel1/2 shared. The boss reads as a
rotating, vertically-moving platform with a guard cycle, three shell ids
(AAGun/Laser/HomingLaser — the Shell_S16Boss_* set) and a Core that
periodically drops lock-on.
🔑 The residual is the finding: 8 disc fields the loader never names, and five
of them are not strings in the executable at all — InitHight (the game's own
typo for Height) and the four DamageLevel{1,2}Bomb{,Rand}Time. Controls:
ChargeTime (10 chars) and GuardTime (9) are the same shape and both ARE
present, so it is not an extraction artefact; HP (2 chars) is below the
extractor's floor (shortest row is 6); Radius exists but is generic (3 copies,
used by many systems).
⇒ The disc carries fields no code names — the mirror image of the usual trap (a loader naming a field the disc never values). 🟡 Whether they are read positionally or are dead data is not settled.
🟡 Not settled: the other four shortlisted rows (sub_823BDAA8 r11/r10 muzzle
frames + motion names, sub_8219E560 leaderboard keys, sub_825F2CF0/
sub_825F2F88 post-processing) are still unopened.
✅ 2026-08-27 — the S16 boss's frames and motions; attackC is a cut attack
Item (a): sub_823BDAA8, the next boss piece. Written into stage16-boss.md.
Static only; no artefact changed.
✅ The boss subsystem is a linear chain, one call site each:
sub_82385D48 → sub_823AE908 (collision pairs) → sub_823BDAA8 (frames +
motions) → sub_823C0260 (hull part list).
✅ r11, 33 names = the attach-frame roster, partitioning exactly:
15 hull frames + 9 muzzles (GN_MainGun_01_MuzC and
GN_MainGun_02_Muz01…08 — one gun with a centre muzzle, one with eight) + 1
shield + 3 gear + 5 model ids = 33. The 15 hull frames are the same 15 the
collision table pairs, and rou_e901_body_01 is present here — the one whose
_c mesh the collision list did not carry.
✅ r10, 25 names = a SUBSET of the disc's motion set. The disc object is
DefTables 2ef95cdd: 58 records = 3 structural + 55 motions; all 25 code
names are in it (25/25); 30 disc motions are not in the code block.
⚠️ A reading I nearly published, refuted by checking the other population. In
the code block Motion_guard_start stands alone while every other stem carries
_b1/_b2, which looks like the exception. It is not — the disc has
guard_start_b1/_b2, plus guard_keep and guard_end with their variants.
The asymmetry is in the code's list, not the data.
🔑 attackC is a third boss attack the executable never names. Most of the 30
omitted motions do exist as strings elsewhere (Motion_guard_keep,
Motion_dead, Motion_break, Motion_damage01 — one row each), but the whole
Motion_attackC_{start,keep,end,charge} × {,_b1,_b2} family — 12 names — has
0 string rows, against two identically-shaped controls at 3/3
(attackA_charge, attackB_charge). The boss ships with an animated third
attack pattern no code path can select by name — the same
disc-carries-what-code-never-names shape as InitHight, but a whole behaviour
rather than five parameters.
🟡 Not settled: whether attackC is reachable by index rather than by name; what
eff_s900_e_Charge attaches to; and the other three shortlisted rows
(sub_8219E560 leaderboard, sub_825F2CF0/sub_825F2F88 post-processing).
✅ 2026-08-27 — the leaderboard screen, and a Detail_* prefix trap
Item (a): sub_8219E560 r11, censused against tables.pak exactly like the
result screens. New doc docs/re/structures/leaderboard-screen.md. Static only;
no artefact changed.
✅ The 18 names partition exactly: 13 tables.pak record names + 5 field-only
names. The 13 are the 12 Detail_* panel elements plus MISSIONS — a
0-field record already owned by isl-condition-builtins.md and
challenge-mission-gate.md, so not new. 444 instructions, one call site
(sub_821A2A80), 100 % of the names are tables.pak names.
The five field-only names are the screen's parameters: DETAIL_TITLE, one
field in each of six mode records (ScoreAttack, TimeAttack,
Extra01…Extra04), and Detail_Board_{Permanent,Monthly,Friend,Self}, four
fields of CHIPS — the board scopes.
✅ All 12 Detail_* record names are in the code block — zero residual, the
opposite of the boss motions (a 25-of-55 subset). The panel is
Rank, GamerTag, Main_{Time,Points}_{Self,Live}, Warships, Warplanes,
Weapon_{Nose,Main1,Main2,Main3} — your figure against the selected entry's,
plus that pilot's kills and four weapon slots. _Live, GamerTag and the
Friend/Monthly boards make it the Xbox Live detail view.
🔑 The trap worth keeping: tables.pak has 12 Detail* RECORD names and 12
Detail* FIELD names, and they are DISJOINT (0 overlap). The fields are a
different axis — 4 board scopes + 6 modes + Detail_Window_{Known,Unknown}.
A Detail_* name means nothing until you say whether it is a record or a
field; counting "24 Detail_* things" would merge two unrelated tables.
🟡 Not settled: what Detail_Window_Known/_Unknown switch between; whether
Extra01…04 map onto the four challenge missions the corpus knows. And the last
shortlisted row (sub_825F2CF0/sub_825F2F88 post-processing, two functions on
one base) is still unopened.
🔴✅ 2026-08-28 — the last shortlisted row is an artefact: r0 is not a base register
Item (a), the final unopened row: sub_825F2CF0 + sub_825F2F88, r0, 30
names each on the same base 0x8209EB30, 97 % disc names. The framing was "a
pair, or a clone?" — both wrong. Neither function reads a name block.
🔑 Diffing the two settles it in one look. 145 instructions each, 72
differ, and every difference is the same substitution: stvx/stvx128 on one
side, lvx/lvx128 on the other, over v14…v127. They are the compiler's VMX
register save / restore helper pair. A pair, then — but the pairing is
spill/reload, not two readers of one table.
🔴 The root cause is a whole class of false positive. In PowerPC
addi rD, rA, N, the rA slot reads as literal zero when it names r0 — the
form is li rD, N. The 72 addi r11, r0, -N are vector spill offsets, plain
immediates. The solver excluded r1 (stack pointer) and nothing else, so it took
them as displacements, voted a base, and landed 0x8209EB30 — inside the
stage-settings name block, where a scatter of 16-byte-spaced negative offsets is
dense enough to "resolve" 30 real field names.
⚠️ A 97 %-disc-names row can still be an artefact. The disc-name test measures what the base region contains, not that the function reads it. That is a correction to the 53-of-277 classification's own premise.
✅ Nothing is lost, and the real reader was already ours. All 30 withdrawn
names are a strict subset of sub_8230D1F8 r29 (base 0x8209FD28, 129
names) — the stage-settings loader. The string-xref join agrees independently:
FinalPassBG, FogMinDistance, ScreenColorR and ExposureKey_BeginValue each
exist once in the image with exactly one xref, from sub_8230D1F8.
NoseCameraFOV and GlareType exist twice, the second copy read by
sub_822AE628 — the hangar's game-wide defaults, the double-string-block trap
the corpus already records.
Fix: name_block_bases.py now skips reg in ('r0', 'r1'). Every number moves
by exactly the 16 r0 rows: rows 277 → 261, distinct functions 190 → 176
(14, not 16 — two of those functions keep a row through another register),
non-64K bases 170 → 154, 64K bases 107 unchanged, data-table schemas
53 → 50. Both ways: 154 + 107 = 261 and 277 − 16 = 261. The artefact diff
removes 100 lines and adds 3; every removed row line carries r0, the three
added lines are those counts, and the control is untouched (sub_82341A20 r30 = 0x82088F94, 217/226). The three withdrawn data-table rows are sub_825F2CF0,
sub_825F2F88 and sub_82222E70 (15 names, 100 % disc, same region, same
mechanism); the "six camera/fog readers" are really three (sub_8247DFC0,
sub_823B2620, sub_822C7480, all r31, all based in 0x8209E6xx).
Written up in docs/re/structures/player-tuning-tables.md; INDEX.md updated.
🟡 Not settled: the 🟡 stalled SpaceSize/GlareType/Nebura_* numerics are no
closer — their reader was already known to be sub_8230D1F8, and this row never
was a second one. The shortlist is now empty. Still open: whether a stvx-
style helper elsewhere fooled a non-r0 row (the 64K-boundary cluster is the
remaining known false-positive mode, unaddressed); Detail_Window_Known/_Unknown;
whether Extra01…04 map onto the challenge missions.
🔴✅ 2026-08-28 — the base-solver's confidence axis was inverted
Item (a): the remaining named false-positive mode, "107 rows solve to a base on
a 64K boundary — a bare addis rX, r0, 0xHHHH with no addi of its own, so any
scatter of displacements votes for it". Refuted, and by its own measurement.
The test, now in the tool. Simulate lis/addis rD, r0, HI,
addi rD, rA, N and or rD, rA, rA forward through each row's own function and
ask whether the solved base ever lands in the solved register — positive
confirmation from the instruction stream, independent of the displacement vote.
- bases on a 64K boundary ("low confidence"): 107 / 107 confirmed
- bases with a non-zero low half ("trustworthy"): 8 / 154 confirmed
A 64K-boundary base is the case where the compiler needed no second
instruction, so addis r11, r0, 0x820B stands in the code in full. A non-zero
low half usually means the base was built in the caller or loaded from memory,
which the simulation cannot see — a miss there is silence, not a refutation
(the control sub_82341A20 r30 is one such silence; it stands on 217/226 and on
the disc).
🔑 The control that settles it: every row the corpus independently validated
against the disc has a 64K-boundary base — debriefing sub_822814D8, career
sub_8227A3A0, save sub_82286BC8, leaderboard sub_8219E560, the 205-name
PG* HUD roster sub_822215D0 (r11 and r10), material slots + shader constants
sub_822E3EC8 (r11 and r10), the S16 boss collision/frames/motions
sub_823AE908 / sub_823BDAA8 (r11 and r10) / sub_823C0260, and the boss
loader sub_82315AE8. Thirteen rows over ten functions. Meanwhile the
dense-short-string false positives the corpus did name — the
r31 = 0x8202xxxx rows — all sit in the class that was called trustworthy.
The axis pointed the wrong way in both directions.
✅ What the 0x820B0000 cluster actually is: duplication, not error. 82 rows
carry that base and 60 are one function emitted 60 times — exactly 491
instructions each, and diffing any two, two instructions differ, both a
global data pointer (addi r30, r11, 14272 vs 15552; addi r3, r11, -13024 vs
-12984). All 60 reference an identical sequence of 41 string addresses,
writing 40 resource names into a per-copy global through
sub_8217FA08(dest, name, -1) at 24-byte strides. A static array duplicated once
per translation unit. The resolution ratio cannot show that, and the confirmation
test does not care.
The roster is 30 rou_*, 6 mob_*, 3 rob_*, 1 rot_*, and 38 of the 40 are
GameResourceID values on the disc (480 distinct, each used once).
collisionset owns the prefix vocabulary and the GameResourceID link; what it
does not say is that the image compiles a fixed 40-name subset. 🟡 The two that
are not disc GameResourceIDs: rot_n001 — and no disc GameResourceID uses
the rot_ prefix at all (eff 197, rou 172, mob 71, wep 23, rob 4,
stg* 9) — and rou_e202, whose siblings rou_e201 and rou_e901 are both
present.
Artefact diff is 13 added / 4 removed, confined to the replaced section; the
261-row table and the 64K-base histogram are untouched, and the file is
byte-identical on a second run. Written up in
docs/re/structures/player-tuning-tables.md.
🟡 Not settled: what reads the 60 duplicated globals; what selects 40 of the disc's
172 rou_* ids; whether rot_n001 / rou_e202 appear anywhere else on the disc.
Both of the solver's named false-positive modes are now closed — one real
(r0), one refuted (the 64K flag). What remains unmeasured is the 146 rows the
positive test is silent on.
✅🟡 2026-08-28 — the 60 duplicated functions are static-object constructors
Item (a), continued from the duplication finding. What they are is settled; what reads them is not.
✅ Each of the 60 is a static-object constructor building a 40-element array of
24-byte string objects. addis r11, r0, 0x820B + addi r4, r11, -9584 fetches
the literal, addi r30, r11, 12944 fixes the array (0x828E3290 for the first),
bl sub_8217FA08(dest, literal, -1) assigns, stw zeroes +4…+20, and
addi r3, r30, 24 steps to the next element.
✅ Why they have no callers. Each clone appears exactly twice in the image:
once in the .pdata unwind table — where every function appears as
(address, prolog/length word); reading that as a registry is a trap I nearly
fell into — and once as a slot of a null-terminated 182-entry function-pointer
array at 0x82870018–0x828702EC, of whose targets 170 have zero direct
xrefs. That is the static-initialiser list, dispatched indirectly and run before
main. Zero callers here means "static ctor", not "dead code".
✅ The teardown side confirms the shape. Between consecutive clones sit
39–43 functions (median 40), and the dominant size in the whole
0x8281xxxx–0x8284xxxx region is 11 instructions, 2 280 of them ≈ 60 × 40.
Three consecutive ones call sub_823F3D68 on 0x828E3290, +24, +48 — one
destructor thunk per element, same stride, same global, all zero-xref. So the unit
is one ctor + 40 one-line dtor thunks, emitted 60 times.
✅ rot_n001 and rou_e202 are on the disc after all. A raw byte sweep over
every decompressed pak entry: rot_n001 26 occurrences in 7 archives
(DefTables included), rou_e202 6 in 6 — exactly one per
GP_MAIN_GAME_<lang> pack and none in DefTables. Controls in the same sweep:
rou_e201 151/8, rou_e901 917/8, mob_n500 46/8. Neither is image-only;
rou_e202 is just the roster's rarest member. Withdraws the "two names the image
carries that the disc never uses" reading — they are not GameResourceID values,
which is a narrower statement than I made.
🟡 Not settled: what reads the arrays. An exact-address search finds 2 347
functions outside the 60 that materialise one of the 60 global addresses — far too
broad to be a consumer list. The globals sit in a dense data region, so that route
has no power; the consumer needs a different one. Also unsettled: what selects 40
of the disc's 172 rou_* ids, and which disc field holds rot_n001/rou_e202.
🔴✅ 2026-08-28 — the roster's two vocabularies, and a prefix match I mistook for a hit
Item (a): which disc field holds rot_n001 / rou_e202.
🔴 Correction to yesterday's own result. The raw byte sweep reported
rot_n001 "26 times in 7 archives". That was a substring count. The exact
field value occurs zero times, in every IDXD record and every non-IDXD
payload. Expanding the surrounding characters gives what the disc really carries:
rot_n001_break ×14, LOD_Frame_rot_n001_break ×7, GameModel_rot_n001_break
×5. rot_n001 exact is not on this disc; rot_n001_break is — and it is one
of the Generic.Model values. The image names the stem, the disc the _break
variant. A prefix match is not an exact match, and a raw byte sweep is exactly
the tool that breaks that rule — it is a cheap existence test only when the
match is anchored.
✅ rou_e202 does exist, in the other vocabulary: a Model field of a
Generic record, six times, one per GP_MAIN_GAME_<lang> pack, with no
GameResourceID. That is why the GameResourceID census called it absent.
✅ The roster is covered by two fields. Exact-value sets over every IDXD record:
roster 40, Generic.Model 46, GameResourceID 480; roster ∩ Model 34,
roster ∩ GID 38, roster ∩ both 33. 38 + 34 − 33 = 39 — 39 of 40 are one
or the other, the sole exception being rot_n001. The six that are GID but not
Model explain themselves: mob_n040…mob_n043 are the four
AsteroidGroup_00N.AsteroidModelName values (18 each, one per pack — asteroid
models, not units) and rou_e004 is a Level_0.Model.
🟡 What selects the 40 is still open — but two candidate answers are now dead.
Not the Generic.Model set (34 of 46), not the GameResourceID set (38 of 480).
The 12 Generic.Model values outside the roster are mob_n050, rob_e005,
rot_n001_break, rou_e001, rou_e002, rou_e016, rou_e017, rou_e018,
rou_f002, rou_f004, an empty string, and a Shift-JIS 文字列 placeholder
(the _Test pattern). rou_f002 and rou_f004 are the player's own craft for
S7–S16 + S24–27,29 and for S28, and the roster omits both while keeping
rou_f001 — so "the playable or most-used models" is dead too.
unit-substructure-records mentions Generic.Model in passing as "the mesh the
corpus already decodes"; what it does not say is that there are only 46
distinct values disc-wide. AsteroidGroup_00N / AsteroidModelName are new to
the corpus. Written up in docs/re/structures/player-tuning-tables.md.
✅ 2026-08-28 — the asteroid-field tables (AsteroidGroup_00N) decoded
Item (a), the new nouns from the roster census. New doc
docs/re/structures/asteroid-fields.md, indexed.
The chain was already half in the corpus: stage-definition-table /
stage-mission-tables record the per-phase AsteroidDefinition naming a
.tbl, and unit-datasheet-static partitions Generic and finds 10 per pack
whose only field is {EnumAsteroidGroup} — "an asteroid-group file". What
neither says is what is inside them.
✅ The table. 10 objects per pack × 6 packs = 60, 384 AsteroidGroup_*
records, 4 or 7 groups per object (12 objects with 4, 48 with 7). Every record
carries exactly three fields, all 384, no partials: AsteroidModelName (28
distinct — mob_n050…mob_n056 ×24 each, mob_n040…mob_n043 ×18),
AsteroidFrameName (64 distinct, Frame_S<NN>[_pN]_Asteroid_NN — the same names
regn-map-grid reports the Route tables showing), and EnumAsteroid
(37 distinct, 1…588, 6 633 per pack summed).
✅ Enum<Thing> is a COUNT; Enumerate<Thing> names a TABLE.
EnumAsteroidGroup equals its object's group count in 54 of 60, and
EnumAsteroid is a plain integer — the opposite of the Enumerate* join rule.
The -erate is the difference. ⚠️ And Count-style fields still are not
safe: the 6 failures are one object repeated per language pack, declaring
4 while holding 7.
🔑 The tenth object is unreferenced, and it is the one that miscounts.
Joining by frame prefix: nine objects match the nine AsteroidDefinition values
one-to-one (S01 4 groups, S04/S05/S13/S14_p1/S14_p2/S08_p1/S08_p2 7 each, Test 4),
and the tenth carries Frame_Alpha_S01_Asteroid, Frame_Alpha_S01_Haze,
Frame_TAlpha_S01_Asteroid and is named by nothing — an Alpha Stage-01
variant with its own haze. An abandoned table is exactly what a wrong declared
count looks like.
🔑 S28 has an asteroid volume but no asteroid definition.
mcol-collision lists nine _AsteroidVolume_wp meshes — S01, S04, S05,
S08_p1, S08_p2, S13, S14_p1, S14_p2, S28_p1. The nine AsteroidDefinition
values are those eight plus test_s8p1. Eight shared, one different each way.
🟡 Not settled: what EnumAsteroid counts of (instances per frame fits the
1…588 range, untested); why S28_p1 has a volume and no definition. 🔴 The
name→object join did not reproduce by hash — AsteroidDefinition values do not
map to their objects' pak entry keys under name_hash, nor under that key
reduced mod 0x00FFF9D7 or masked to 24 bits. The join above is by frame prefix,
which is direct evidence; either those keys are not name hashes or
archive-naming's resolver differs from unitgroup.name_hash. Not chased.
✅✅ 2026-08-28 — EnumAsteroid counts the rocks, and the hash join was mine to fix
Item (a), both open questions from the asteroid write-up, settled.
✅ EnumAsteroid is the frame record's FrameCount — 57 / 57, zero
mismatches. Each AsteroidFrameName is itself an IDXD record name; those
records carry one named field, FrameCount, plus a run of anonymous ones, and
the anonymous fields number exactly 8 × FrameCount on all 384 occurrences
(ratio histogram {8.0: 384}). The frame record is the placement table — 8
values per asteroid — and EnumAsteroid counts the rocks in it. The
frame-name → EnumAsteroid map is single-valued for all 64 names.
mission-wave-arrivals already met these records — they were the outliers that broke its route-speed measurement, filtered out by name, with "the corpus already records that the 8-value frame is not universal". regn-map-grid already guessed the link and said so honestly: "stated as a reading, not a measurement; nothing here counts objects." What neither says is that the count is exact.
🔑 The abandoned table lost its placement data too. Exactly 7 of 64 frame
names have no record, and they are exactly the seven groups of the unreferenced
tenth object — Frame_Alpha_S01_Asteroid_{01,02,04},
Frame_Alpha_S01_Haze_{01,02,03}, Frame_TAlpha_S01_Asteroid_03. 57 + 7 = 64,
zero partials either way.
✅ Withdrawing yesterday's 🔴: the hash join works, my call was wrong.
AsteroidDefinition values resolve to their objects' pak entry keys as
name_hash("stage\" + name) — 9 of 9, each landing on the object the
frame-prefix join independently predicted. I had hashed the bare file name;
archive-naming's resolver hashes prefix + name over a list of path
prefixes, and stage\ is the one that works here (Stage\ scores identically —
the hash lower-cases). Two independent joins, 9/9 agreement, both leaving the
same tenth object unreferenced. Lesson: before calling a corpus routine's result
a discrepancy, read how the corpus routine calls it — the prefix list was in
archive_naming.py the whole time.
🟡 Not settled: what the 8 values per asteroid are (position/rotation/scale is the
obvious reading, untested — regn-map-grid has the neighbouring work); why
S28_p1 has an asteroid volume and no definition.
✅ 2026-08-28 — the 8 values per asteroid: index, quaternion, position
Item (a). Measured over every Frame_*Asteroid* record on the disc — 384
records, 37 518 items (6 253 per language pack × 6; the remaining 380 per pack
belong to the seven record-less Alpha frames, which is the same 57-vs-64 split
as before).
| slot | test | result |
|---|---|---|
| 0 | equals the running index 0…N−1 |
37 518 / 37 518, max 587 — and the largest FrameCount is 588, so the last index is N−1 |
| 1–4 | a unit quaternion? | 37 518 / 37 518 within 1e-4 of 1.0 (min 0.999999, max 1.000001) |
| 4 | sign of the real part | min +0.001, never negative — canonical w-last, so (x, y, z, w) |
| 5–7 | position in metres | −163 858…+79 572, −114 308…+76 422, −105 224…+110 263 — inside the ±250 km half-extent of mapmesh_box_500km |
len(anonymous fields) == 8 × FrameCount on 384 of 384, zero mismatches.
The unit-norm test is the control: an arbitrary 4-tuple has no reason to sit
on the unit sphere, and every one of the 37 518 does. Two further independent
cross-checks fell out — the maximum index (587) is exactly max(FrameCount) − 1,
and every position lies inside the 500 km box the corpus already knows
(regn-map-grid, world unit = 1 metre).
🔑 There is no scale slot. An asteroid's size comes from its group's
AsteroidModelName — which is why a group is one model plus one placement
list, and why the group table needed both fields.
🟡 Not settled: whether the quaternion is object→world or world→object, and its
handedness — a norm test cannot separate those. And still: why S28_p1 has an
asteroid volume with no definition.
🔴✅ 2026-08-28 — the eight-value frame, censused disc-wide (and my novelty claim withdrawn)
Item (a): apply the placement shape elsewhere. Grepping FrameCount first
would have saved the previous iteration an overclaim.
🔴 Withdrawn: the 8-value layout was not a discovery.
stage-mission-tables already documents Route_* records as
(time, quat.x, quat.y, quat.z, quat.w, pos.x, pos.y, pos.z) with
len(fields) == 8·FrameCount + 1 holding 1449 of 1449, and
unit-group-table already documents 1 + 8·FrameCount for formation slot
lists. I re-derived the shape from the asteroid tables and called slot 0 an
"index" — it is the corpus's time slot. Corrected in
asteroid-fields.md. What the asteroid pass did add is the norm test.
✅ The census the corpus was missing. Both prior statements were measured on
one table family each. Sweeping every IDXD record on the disc that carries a
FrameCount:
- 10 986 records carry one; 10 974 have
anon == 8 × FrameCount. - The entire residual is 12 records:
Formation_Fleet_01(ratio 136) andFormation_Fleet_02(ratio 4), six each — one per language pack. The two exceptions stage-mission-tables already names are the only two on the disc. "The common case, not universal" is now10 974 / 10 986.
✅ The quaternion is measured, not asserted. Over 78 762 frames in five
families, |q| is within 1e-4 of 1.0 on 78 762 / 78 762. An arbitrary
4-tuple has no reason to land on the unit sphere.
🔑 Slot 0 is time only where something moves. It equals the running ordinal
0…N−1 in every formation (2 196/2 196), asteroid (384/384), placement
(36/36) and test-route (24/24) record — and in only 6 228 of 8 334 real
routes, which are exactly the family that stores true timestamps there
(Route_ADN101_p1F: t = 0, 20, 30). Read the slot as time; expect static
tables to degenerate it to an index.
❔ Two record families new to the corpus: Placement_00…02 and
RouteTest_00…01, sharing a six-record template object whose sixth record is
named Enumeration, two such objects per language pack. Nothing yet ties them to
a reader.
Written up in docs/re/structures/stage-mission-tables.md; asteroid-fields.md
carries the correction.
✅ 2026-08-28 — Placement_*/RouteTest_* are Null_Test.tbl, and Enumeration is a self-index
Item (a).
✅ The template object is stage\Null_Test.tbl. Its key hashes as
name_hash("stage\" + "Null_Test.tbl"), the file stage-definition-table
names as EnumerateNullFrame. Ten records: 4 Frame_Test_Asteroid_01…04 +
3 Placement_00…02 + 2 RouteTest_00…01 + Enumeration — and the nine
carrying a FrameCount are exactly the "9/9 for Null_Test.tbl"
stage-mission-tables already counted. The corpus knew the file and the
count; it did not know the record names. A second object (the same five
Placement/RouteTest records + Enumeration, without the asteroid frames)
matched none of the ten names I hashed across sixteen prefixes — ❔ a trimmed
sibling.
✅ Enumeration is a record that indexes its own object. Disc-wide:
IDXD objects 7 750
objects carrying an `Enumeration` record 360
its fields == the object's other record names 360 / 360
a strict subset 0
naming something not in the object 0
Field/record counts run from 2 past 25 — (3,3)×36, (9,9)×24, (13,13)×24,
(2,2)×24, (25,25)×18, (16,16)×12 — every pair on the diagonal. A merely
overlapping list would not do that at 360/360 across that spread.
⚠️ Enumeration vs Enumerate — one letter, opposite scope. Enumerate is
archive-naming's route-2 seed: a single-record object whose fields name
other objects. Enumeration names the records of its own object. Written
up in idxd-container, which had left "an object's kind is known only from the
caller that loads it" open — for these 360 the object states its own contents.
mission-wave-arrivals counted 28 Enumeration_* records while filtering
non-routes out of a speed measurement; what it does not say is what they are.
🔴 A sharper version of yesterday's correction. I recorded the stage\
prefix as something archive_naming.py knew. In fact stage-mission-tables
states it in prose — "The prefix is stage\ — name_hash is case-insensitive"
— and its stagetbl.py examples pass 'stage\AIParams_S02.tbl'. The answer to
my "🔴 does not reproduce by hash" was sitting in the doc that owns the stage
tables. Noted in asteroid-fields.md.
🟡 Not settled: what Placement_* and RouteTest_* are for (they are test
fixtures in a _Test table, so possibly nothing ships them); the six-record
sibling's name; why S28_p1 has an asteroid volume with no definition.
❌✅ 2026-08-28 — the Enumeration self-index is not a naming route (measured), and the residual is two _Test variants
Item (a). The tempting move — 360 objects state their own contents, so use that to name them — does not work, and now that is measured rather than assumed.
objects carrying an `Enumeration` record 360
key already named by archive-naming routes 1 + 2 348
still unnamed 12
newly named by name_hash(prefix + own record name + ext) 0
Sixteen prefixes × seven extensions × every record name of every unnamed object:
zero gained. A self-index names an object's records; a TOC key is
name_hash(path + file name). The two vocabularies never meet.
✅ The residual is exactly two objects × six packs, each byte-identical across
the packs and each an unnamed variant of a named _Test table — not a
duplicate of it:
2390212806(1 493 B) —Placement_00…02+RouteTest_00…01: a trimmedStage\Null_Test.tbl(3121167452, 27 545 B, the same five records plus fourFrame_Test_Asteroid_*).2719765792(14 124 B) —Formation_100,Formation_Fleet_01,Formation_Fleet_02: the same three record names asFormation_Test.tbl(3463590559, 14 025 B) but a different payload.
That answers last iteration's ❔ about the "six-record Placement/RouteTest
sibling": it is Null_Test.tbl minus the asteroid frames, and it is still
unnamed.
✅ Independent confirmation for stage-mission-tables:
name_hash(prefix + "Formation_Test.tbl") → key 3463590559, whose records are
exactly the three above — so the two frame-ratio exceptions really do live in the
file that document names.
🔴 Dangling link, not mine to fix. idxd-container.md references
idxd-unnamed-keys.md twice; that file does not exist on auto/re-isl-stream
— it belongs to the other agent's branch auto/idxd-unnamed-keys. Recorded here
so a merge review catches it.
❔ One control missed unexplained: EnumSquadron_Test.tbl, named by the
_Test stage record, matches no pak key under any of the sixteen prefixes.
n = 1, not chased.
🟡 Still open: what Placement_*/RouteTest_* are for; the two variants' file
names; why S28_p1 has an asteroid volume with no definition.
✅✅ 2026-08-28 — every declared table name censused; NamePlate holds two vocabularies
Item (a), from last iteration's n=1 control (EnumSquadron_Test.tbl matched no
pak key). Censused properly: every declared value disc-wide — the eleven
Enumerate* fields plus MessageSet, NamePlate, CollisionMeshes,
MotionEnumTable, LodEnumTable, AsteroidDefinition, MapMesh, MapPath —
against the 16 630 pak keys under the sixteen path prefixes.
distinct declared values 344
resolve to a pak object 313
do not 31
NamePlate values that are not file names 27
_Test tables that were never shipped 4
313 + 27 + 4 = 344. Every family is complete (EnumerateUnit 29/29,
EnumerateFormation 29/29, EnumerateNullFrame 29/29, EnumerateAIParams
23/23, CollisionMeshes 18/18, AsteroidDefinition 9/9, MapMesh 11/11,
MapPath 11/11, LodEnumTable 7/7, MotionEnumTable 7/7,
EnumerateSubobjective 17/17, EnumerateWeapon 3/3) except the four below.
🔑 NamePlate carries two disjoint vocabularies, split by owning record.
StageResource.NamePlate (174 uses) holds file names — nameplate_S01.tbl …,
24 distinct, 24/24 resolve. Generic.NamePlate (522 uses) holds bare plate
ids — NP_Cyclops, NP_Gargantua, ACROPOLIS, OTHERENEMY, 27 distinct,
0/27 resolve, none with a dot. Zero crossover. The 27 "missing" are a category
error, not missing data — the Detail* trap in a new field. unit-group-table
and stage-definition-table already record the NP_* plate vocabulary; what
neither says is that the field name is shared between the plate and its table.
🔑 The four genuinely dangling names are all the template's own —
EnumCharacter_Test.tbl, EnumLocalString_Test.tbl, EnumSquadron_Test.tbl,
StageMessageSet_test.tbl — and in each of those four families the count is
n−1 / n with the _Test entry the sole miss. The _Test stage record declares
four tables that were never shipped. Every non-_Test declaration resolves.
✅ A corpus ❔ closed on the way past. stage-mission-tables recorded
StageMessageSet_S02.tbl as "not in GP_MAIN_GAME_E.pak under that name (❔,
probably localised elsewhere)". It is there:
name_hash("message\" + "StageMessageSet_S02.tbl") = key 705319170, in all
six packs. The stage family uses stage\; the message tables use message\.
Right instinct, wrong mechanism — same pak, different prefix.
🟡 Not settled: why S28_p1 has an asteroid volume with no definition; what
Placement_*/RouteTest_* are for; the two unnamed _Test variant objects.
🔴✅ 2026-08-28 — the 2D/GP_READY_ROOM blocker: retry already done, but two new structural facts
Item (a): retry the 🔴 blocker with the "wrong prefix" lesson from
StageMessageSet_S02.tbl (which resolves under message\, not stage\).
🔴 The retry was already run, and the owning doc says so.
archive-naming's "13 name transformations" list already includes 2d\,
eng\, hud\ and GP_MAIN_GAME_2D\ prefixes — every one scored 0, against
both the E2D pak and all 16 630 entries. Reading the doc end to end first would
have shown that in one minute. Recording it so the idea is not proposed a third
time.
✅ What the re-open did add — two measurements the earlier passes did not make.
- The six 2D archives share ONE key set: 711 keys, identical in all six.
Intersection = union = 711; 4 266 entries, 711 distinct keys. The entry
names are language-independent — the language lives in the pak file
name, not the entry path. That refutes any
<lang>\prefix hypothesis structurally, not merely by a zero score: if the names carried a language directory, the six key sets would differ. - The 2D key space is disjoint from the rest of the disc — 0 of 711 appear in any non-2D archive, while disc-wide 2 010 of 16 630 keys are shared between archives. Sharing is common; this set simply never does it. No named neighbour to borrow a convention from.
⚠️ The six named GP_READY_ROOM entries are all fonts — deu\GOTHICB.TTF,
eng\, esp\, fra\, ita\ likewise, and jpn\HGRGE00.TTF. The doc recorded
the count "6 named" without saying what they are: they are localisation fonts
named from elsewhere on the disc, not a sample of the archive's own artwork
vocabulary, so they cannot seed the dictionary attack the doc names as the last
lever. (Only 2 of 1 106 GP_READY_ROOM keys appear in another archive.)
🔴 Still blocked, and now for a sharper reason: the 2D names are language-independent, unshared, and absent from disc and executable alike. The dictionary-attack lever remains without a corpus.
🟡 Not settled: why S28_p1 has an asteroid volume with no definition; the two
unnamed _Test variant objects; what Placement_*/RouteTest_* are for.
🔴✅ 2026-08-28 — S28 does have an asteroid definition: it borrows Stage 14's
Item (a). Withdrawing my own repeated claim that "S28_p1 has an asteroid
volume with no definition". It came from a set-difference over file names,
which cannot see reuse. Joining the fields per phase settles it:
S28.Phase_1 MapMesh = S28_p1_AsteroidVolume_wp.col
AsteroidDefinition = S14_p2_asteroid.tbl
S28 scatters Stage 14 phase 2's rock list inside its own volume. Nine
definition tables ↔ nine _AsteroidVolume_wp meshes, with one table shared by
two phases — S14_p2_asteroid.tbl → S14.Phase_2 and S28.Phase_1.
⚠️ The earlier census's own arithmetic already contained the answer. The four
values counted ×12 (2 per language pack) were S01, S04, S05 — two phases
of one stage — and S14_p2, which is two phases of two different stages.
Reading ×12 as "two phases of the same stage" was the error; the count was right
and my interpretation of it was not.
⚠️ test_s8p1_asteroid.tbl is not test-only either — it is what
S02.Phase_1 ships with. A test_ name here is a leftover, not a dead table.
(That also softens the _Test-dangling pattern: a test_-named table can be
live even when _Test-named declarations dangle.)
✅ The true residual is two phases, and it is the opposite pairing to what I
recorded: S01.Phase_3 has the volume and no definition (S01 keeps its volume
across all three phases but scatters rocks only in 1–2), and S02.Phase_1 has a
definition and no volume (its MapMesh is the plain mapmesh_box_500km).
Corrected in asteroid-fields.md and INDEX.md.
🟡 Not settled: whether the quaternion is object→world or world→object; the two
unnamed _Test variant objects; what Placement_*/RouteTest_* are for.
✅✅ 2026-08-28 — every challenge mission is flown on a story mission's map
Item (a): apply the per-stage join to the other stage-resource fields. Sharing is exactly what the file-name view hides, and here it is, complete.
Of 338 distinct (field, value) pairs across the 22 stage objects, 31 are used
by more than one stage. The strongest signal is CollisionMeshes:
| stage | CollisionMeshes |
EnumerateSubobjective |
BackGroundID |
EnumerateWeapon |
|---|---|---|---|---|
| S24 | CollisionSet_S11.bin |
SUBObjectiveSettings_S01 |
Anastasis |
EnumWeapon_Test |
| S25 | CollisionSet_S07.bin |
SUBObjectiveSettings_S07 |
Hargenteen |
EnumWeapon_Test |
| S26 | CollisionSet_S03.bin |
SUBObjectiveSettings_S06 |
Hargenteen |
EnumWeapon_Test |
| S27 | CollisionSet_S03.bin |
SUBObjectiveSettings_S03 |
Planet_Lebendorf |
EnumWeapon_Test |
| S28 | CollisionSet_S14.bin |
SUBObjectiveSettings_S01 |
Lebendorf |
EnumWeapon_EX5.tbl |
| S29 | CollisionSet_S15.bin |
SUBObjectiveSettings_S15 |
Earth |
EnumWeapon_Test |
6 of 6 challenge missions reuse a story stage's collision set. Control:
S01–S16 are perfectly diagonal, CollisionSet_SNN ↔
SUBObjectiveSettings_SNN, 16/16.
🔑 Map, objectives and sky are borrowed independently — S24 flies S11's map
with S01's objectives; S26 flies S03's map with S06's objectives under a
Hargenteen sky belonging to neither; S28 flies S14's map with S01's objectives
under S01's sky. Three of six mix, so "S24 is S11" would be wrong.
🔑 S28 is the only stage with its own weapon table — 21 stages use
EnumWeapon_Test.tbl (×132), the tutorials EnumWeapon_Tutorial.tbl (×36), and
S28 alone EnumWeapon_EX5.tbl (×6). S28 was already the odd stage (the only
rou_f004 flight); this is a second hook on it.
❔ A datapoint for result-screens's open "what does EX_ mean": EX5 is
also a variant suffix on real names — UN_f001_TCAF_DeltaSaber_T_EX5 and
Weapon_TCAF_Ship_AAGun_EX5, 24 each. Not yet enough to fix the meaning.
⚠️ Method note worth keeping: an unanchored EX[0-9] search over binary
payloads returns EX0…EX9 at 100–180 hits each — pure noise from matching
inside compressed data. Only prefix-anchored names are real. (Sibling of "a
prefix match is not an exact match".)
Written up in docs/re/structures/stage-numbering-and-player-craft.md.
🟡 Not settled: what EX stands for; the two unnamed _Test variant objects;
what Placement_*/RouteTest_* are for.
✅🔴 2026-08-28 — EnumWeapon_EX5.tbl adds exactly one weapon, and a tutorial expectation is refuted
Item (a): diff S28's bespoke weapon table against the common one.
✅ The disc has exactly three weapon tables, and each is a single
EnumWeapon record whose field names are the weapons — the Enumerate-style
declaration shape again:
EnumWeapon_Test.tbl 126 names
EnumWeapon_EX5.tbl 127 names = the same 126, same order, PLUS one
EnumWeapon_Tutorial.tbl 9 names = a strict subset of Test
union 127
The whole of S28's bespoke table is one extra weapon:
Weapon_TCAF_Ship_AAGun_EX5. Zero removals, identical order on the shared 126.
✅ That explains one of weapon-struct-runtime's five "never instantiated"
disc records — the AA-gun variant is declared by EnumWeapon_EX5.tbl only, and
that table belongs to S28 alone, which the captured save was not playing.
🔴 And it refutes that document's expectation. It says "Running the tutorial
should instantiate the _Ttrl pair". It will not: EnumWeapon_Tutorial.tbl's
nine names are Weapon_NULL, Weapon_ADAN_Puppy_NoseGun,
Weapon_DSaber_P_wep_{01_Beam,02_Missile,58_Laser} and
Weapon_TCAF_DeltaSaber_{Beam,Cannon,Missile,ASMissile} — neither
Weapon_TCAF_DeltaSaber_NoseGun_Ttrl nor _Laser_Ttrl is among them. Four of
the five uninstantiated records (_NoseGun_Ttrl, _Laser_Ttrl, _NoseGun_None,
Weapon_ADAN_Attacker_S_GunTurret) are declared by no weapon table on the
disc at all — a static answer to a question the runtime capture left open.
❔ EX is still not identified, but it is narrowed hard: the entire content of
S28's own weapon table is a single _EX5 AA-gun variant, and the only other
_EX5 name on the disc is UN_f001_TCAF_DeltaSaber_T_EX5.
🟡 Not settled: what EX stands for; the two unnamed _Test variant objects;
what Placement_*/RouteTest_* are for.
✅❌ 2026-08-28 — _EXn is the n-th challenge stage; the Extra0n join is refuted
Item (a) continued. Reading the docs first paid: unit-substructure-records
already had UN_e001_ADAN_Elan_EX4 and arsenal-item-weapon-chain already had
_T_EX5_el, so last pass's "the only two _EX5 names on the disc" was too
narrow — withdrawn and replaced by a census.
✅ Every name ending in _EX<digit> across all 41 archives, taken from
parsed record names / field names / string values: 26 names, two digits only —
_EX4 (7 units, 6 ADAN + 1 TCAF) and _EX5 (4 TCAF units + 1 weapon), each
with a UnitName_/WeaponCannonName_ twin.
✅ The stage join is exact. _EX4 appears only in tables S27 declares
(EnumUnit_S27.tbl, UnitGroup_S27.tbl); _EX5 only in S28's
(EnumUnit_S28.tbl, UnitGroup_S28.tbl, EnumWeapon_EX5.tbl); the other 20
stages have neither. The challenge missions are S24–S29 in order, so S27 is
challenge #4 and S28 challenge #5: _EXn = the n-th challenge
("EXtra") mission's bespoke variants. S28 declares both schemes at once —
EnumUnit_S28.tbl by stage number, EnumWeapon_EX5.tbl by challenge index.
❌ Refuted: _EXn is not the Extra0n numbering. There are four Extra
slots but _EX5 exists, and under that reading Extra04 = S29, which has no
_EX assets. (The six leaderboard modes do map onto the six challenge stages;
_EXn counts stages.)
🟡 Makes available, not adopted: result-screens' open "what does EX_ mean" —
"the challenge-mission debriefing" now fits its own evidence that the EX_ twin
drops overview_rank/overview_medals. Consistency, not proof; the selection
has not been shown.
🟡 Not settled: the four weapons declared by no weapon table — three of them
(_NoseGun_None, _NoseGun_Ttrl, Weapon_ADAN_Attacker_S_GunTurret) are
already in unit-substructure-records' "26 weapons no turret mounts", so they
are unmounted and undeclared; _Laser_Ttrl is not on that list and is the
one still to place.
✅ 2026-08-28 — every weapon placed; and a fourth, undeclared weapon table
Item (a): place Weapon_TCAF_DeltaSaber_Laser_Ttrl.
✅ The declared × mounted partition of all 131 Weapon.ID records has no
unexplained cell: declared+mounted 105, declared+unmounted 22,
undeclared+mounted 0, undeclared+unmounted 4. Both marginals re-derive
unit-substructure-records' own numbers independently (mounted 105; 22+4 = its
"26 weapons no turret mounts").
🔑 Nothing is mounted without being declared (0 of 131) — declaration is the
superset. So the four orphans are reachable by neither data route; each appears
only as a Weapon record's ID value, ×6 (one per pak copy), and nowhere else.
Control Weapon_TCAF_DeltaSaber_Beam: ×18 as an EnumWeapon field, ×228 as a
Turret_NNN.WeaponID. That places _Laser_Ttrl and unifies all four as orphan
datasheet rows.
⚠️ A route with no power, recorded so it is not re-run: the image holds 0
exact strings for the four — and also 0 for the live Weapon_TCAF_DeltaSaber_Beam
and 0 for Weapon_NULL. Only three Weapon_-prefixed strings exist at all, and
0 contain Ttrl. The executable names no weapon; the negative does not
discriminate.
✅ New: a fourth EnumWeapon record — pak key 305595319, resolved as
EnumWeapon_TestS01.tbl, three fields (Weapon_TestS01_{Gun,Laser,Missile}).
Sweeping records rather than declared tables gives 130 names, not 127;
130 − 3 = 127 restores the earlier union. It dangles at both ends: no stage
declares it, and its three weapons are the only declared names with no
Weapon.ID record.
🟡 Not settled: why those four were kept on the disc; whether the debriefing code
selects the EX_ key list for challenge missions; which challenge stage is which
leaderboard mode.
✅❌ 2026-08-28 — the weapon law does not generalise to units; the exception is all S14
Item (b): apply the declared × deployed 2×2 to units.
Three vocabularies had to be separated first: declared = field names of the
31 EnumUnit records (118); deployed = slot 0 of each UnitGroup member
tuple (122); datasheet = Generic records carrying HP (114, which
re-derives unit-datasheet-static's own number as a control). Declared and
deployed share the UN_* vocabulary (109 overlap); the datasheet's IDs are a
third naming, disjoint from both — the "two vocabularies" trap, now three.
| deployed | not deployed | |
|---|---|---|
| declared | 109 | 9 |
| not declared | 13 | 1 |
❌ Refuted as a general law: the cell that is empty for weapons (0 mounted-but-undeclared of 131) holds 13 for units.
✅ The 13 are one family — all UN_S14_p{1,2}_Asteroid_cmesh_*. The other
population settles it: S01 8/8, S04 10/10, S05 5/5, S08 6/6, S13 4/4 declared —
33 of 33 — while S14 declares 0 of 13, and non-asteroid
deployed-but-undeclared = 0. Narrower law: every deployed unit is declared,
except S14's asteroid collision meshes.
🟡 Not settled: why S14 differs. It is the stage whose asteroid table S28 borrows, but nothing measured links the borrow to the missing declarations — a coincidence recorded as a coincidence.
✅ 2026-08-28 — the per-stage view: EnumUnit_S<NN> is the stage's LOAD MANIFEST
Item (a). Joining each stage's own EnumerateUnit table to its own
EnumerateSquadron table is far sharper than the global partition:
declared == deployed exactly in 20 of 22 stages; S16 declares 4 it never
deploys; S14 deploys 13 it never declares. Every per-stage
deployed-but-undeclared count is 0 except S14's 13 — which is the entire
disc-wide total, so the exception is one stage, not a scattering.
🔑 S16 explains the table's role. It declares 6 and deploys 2; two of the six
are UN_e901_ADAN_Boss and UN_e910_core_ADAN_GeneratorCore — exactly the units
stage16-boss shows are loaded by their own chain (sub_82315AE8), not by the
squadron roster. So EnumUnit_S<NN> is the stage's load manifest: a unit
that code spawns is declared but never deployed.
✅ All 9 declared-but-never-deployed units are now named and accounted for:
UN_e901_ADAN_Boss, UN_e910_core_ADAN_GeneratorCore (S16's code-spawned boss
pair), Test_ADAN_PrometheusDriver_InsideP2_01, and six Ship_Test*
placeholders (Ship_Test, _Test2, _Test_2, _TestS01, _TestS01_2,
_TestS01_3).
🟡 S14 is still unexplained, and it is not a missing table. EnumUnit_S14.tbl
exists with six names, one of which is UN_mn040_Asteroid_Big — S14 declares an
asteroid but not its 13 Asteroid_cmesh entities, which refutes "asteroids
are exempt from the manifest". Whatever the cause is, it is specific to the
collision-mesh entities.
✅ 2026-08-28 — S14's 13 are dangling deployments; the unit chain is absent for them
Item (a). Two measurements settle the last open cell of the unit partition.
The deployment side is identical. S14's asteroid-cmesh squadron records match
a declaring stage's field for field — same squadron ids (GNN901…) and the same
Count 1 / SideID Neutral / AIID AI_Structure / FormationID Formation_1_only / DisableInterval No. Nothing about how S14 deploys them differs.
The definition side differs completely. Per stage, deployed / declared /
Generic-with-HP / any Generic: S01 8/8/8/8, S04 10/10/10/10, S05 5/5/5/5,
S08 6/6/6/6, S13 4/4/4/4 — 33/33/33 for the five — and S14 p1 9/0/0/0,
p2 4/0/0/0.
🔑 The 13 are not a manifest omission: they have no unit definition anywhere on
the disc, not even an un-HP'd Generic row. UnitGroup_S14.tbl names
entities that do not exist — 13 dangling references. That rescues the law
(nothing is deployed-without-being-loaded in a working sense) and explains why
the gap is exactly the cmesh class and nothing else in S14.
🟡 NEEDS-HUMAN to go further: either those collision meshes fail to appear in Stage 14 (a shipped bug) or another route supplies them. Flying S14 and checking whether the large asteroids collide distinguishes the two; no static route can.
⚠️ Recorded so the populations are not conflated: asteroid-fields'
AsteroidGroup_00N tables scatter mob_n0NN models; these are
UN_<stage>_Asteroid_cmesh_* squadron entities. S28.Phase_1 borrows
S14_p2_asteroid.tbl but deploys no cmesh of its own, so the borrow does not
carry the dangling references.
✅🟡 2026-08-28 — value classes resolve by KIND; the 344-name residual drops to 4
Item (b): generalise the "does the referent exist?" sweep.
✅ Three kinds, not one. AIID 31/31 and FormationID 126/126 resolve as
record names; CollisionMeshes 18/18 and EnumerateSubobjective 17/17 as
pak files; NamePlate splits 27 records + 24 files + 1 empty = 52;
BackGroundID 0 of 10 as either. (FormationID re-derives
unit-group-table's own "every FormationID resolves" as the control.)
🔑 The 27 NamePlate "non-file plate ids" are record names — ACROPOLIS
×114, NP_ArrowHead ×84, NP_ASFrigate ×78. So stage-definition-table's
census improves: 313 resolve as files + 27 as records = 340 of 344, leaving
the 4 never-shipped _Test tables as the entire residual. The old reading was
a kind error, not a missing file.
🟡 BackGroundID is a genuinely unresolved third kind — the ten sky names,
used 6–36 times each, are neither records nor pak keys under 10 prefixes × 9
suffix forms.
⚠️ Powerless route, recorded so it is not re-run: the image holds 0 exact
strings for all ten backgrounds — and also 0 for Formation_4_Bird,
AI_Structure, NP_ArrowHead, ACROPOLIS, CollisionSet_S03.bin, all of which
do resolve in data. The executable names no data value, so the negative
discriminates nothing.
✅❌ 2026-08-28 — BackGroundID is an identity; the sibling field names the asset
Item (a). The one value class that resolved to neither record nor file resolves
to neither because it is neither. BackGroundID lives on StageResource
(174 records) directly beside BackGroundPackage, which holds the real asset
game:\hidden\Resource3D\BG_<something>.xpr.
⚠️ My earlier suffix sweep had a bug: it tried BG_ and .xpr as
alternatives, never as a pair, so BG_Acheron.xpr was never in the search space.
A one-transform-at-a-time sweep cannot find a two-transform name.
❌ "the package is BG_<id>.xpr" is refuted — true in only 12 of 24
records. Hargenteen spans six packages (_near/_far/_dead, plus
BG_Acheron.xpr and BG_Stg26.xpr); BG_Acheron.xpr serves two different ids.
Many-to-many both ways, ~18 packages across 10 ids.
🔑 The id is a logical place (Acheron, Earth, Hargenteen, Lebendorf) and the
package is the mesh actually loaded, chosen per stage from that place's variants.
PD = the Prometheus Driver (BG_P_Driver.xpr, S16). The challenge stages that
re-dress a story sky carry bespoke BG_Stg24/26/27.xpr while keeping the story
id — the same borrow-and-re-dress pattern already seen for maps and objectives.
🟡 Not settled: Original carries no BackGroundPackage — whether that is
"no sky" or an engine default is unknown.
✅❌ 2026-08-28 — the rest of StageResource: two more value kinds, one convention refuted
Item (a).
❌ <X>ID + <X>Package is not a convention. StageResource has exactly one
*ID field (BackGroundID) and one pairing stem; StageResourcePackage has no
StageResourceID, WingmanIconID_0…3 have no package. n = 1 is not a rule —
last pass's generalisation withdrawn.
✅ Fourth kind — the game:\ external path. BackGroundPackage (18) and
StageResourcePackage (23) resolve as neither record nor pak key because they
are ISO paths: mapping game:\→extract root and \→/, 41 of 41 exist on the
extracted disc.
✅ Fifth form — game:\hidden\<archive>.pak+<entry>. LodEnumTable,
MotionEnumTable, TBL_3D name an archive and an entry
(…\DefTables.pak+EnumLODSet_S24.tbl); hashing the right half against that
archive's keys resolves 20 of 21, the failure being sound.pak+ with an
empty entry name.
🔑 Some entry names carry an explicit <lang>\ prefix (deu\GP_HANGAR_ARSENAL_3D.tbl),
each present in 0 other archives — the language-prefix form is real.
⚠️ It does not unblock 2D: archive-naming refuted <lang>\ there
structurally (six identical 711-key TOCs). Both stand.
✅ The 4 never-shipped _Test tables are named: EnumCharacter_Test.tbl,
EnumLocalString_Test.tbl, EnumSquadron_Test.tbl, StageMessageSet_test.tbl.
✅ WingmanIconID_1…3 = PGHUD_WING2/3/4, HUD names from the PG* roster;
WingmanIconID_0 is never valued.
❌ 2026-08-28 — the archive.pak+entry dictionary is 20 keys and misses the blocker entirely
Item (a). A path naming its own archive is a free name→key fact, so I swept them
disc-wide and aimed the result at the 🔴 2D / GP_READY_ROOM blocker.
7 fields carry a game: value (BackGroundPackage 18, StageResourcePackage
23, TBL_3D 6, LodEnumTable 7, MotionEnumTable 7, one PATH, one anon) —
63 distinct paths: 42 file-form (41 on the ISO, the miss being the bare
directory game:\hidden\Resource3D\) and 21 archive+entry (20 of 20 resolve;
the 21st is sound.pak+, empty entry).
❌ Blocker test: 0 of 1 817. The six 2D paks plus GP_READY_ROOM hold 1 817
keys; none is named by a + path. Total dictionary reach: 20 of 16 630 keys
(0.12 %), all inside DefTables or GP_HANGAR_ARSENAL.
The route is exhausted, not unlucky — these paths live in seven fields, none of which ever addresses a 2D or ready-room asset. The blocker keeps its earlier structural reason.
Full dictionary: 6 × <lang>\GP_HANGAR_ARSENAL_3D.tbl in GP_HANGAR_ARSENAL.pak,
and EnumGameModel_* + EnumLODSet_* for S24, S26, S27, S28, S29, Tutorial, test in DefTables.pak.
❔ Unexplained: both DefTables families are seven names with S25 absent and
no story stage at all.
✅❌ 2026-08-28 — EnumLODSet_test.tbl is the story campaign's live LOD table
Item (a): why is S25 absent from the DefTables +-path families?
❌ The premise is withdrawn — it was an artifact of listing distinct values.
S25 is not missing anything: it shares EnumLODSet_test.tbl with the sixteen
story stages, and test is in the list. Counting distinct values hides who
uses them — join per user.
✅ The per-stage join: EnumLODSet_test.tbl / EnumGameModel_test.tbl serve
17 stages — all of S01–S16 plus S25; the five challenge stages S24, S26, S27,
S28, S29 have bespoke tables; Hangar.xpr has no pair. 17 + 5 + 1 = 23 objects
carrying a StageResource.
🔑 The test-named table is the live LOD/model table for the whole story
campaign — the strongest case yet of "a test_-named table can be live",
serving 17 of 22 missions.
🟡 Eight shipped tables nothing references. The family covers only 11 tags
(S01, S02, S16, S24, S26–S29, Tutorial, test, Test) — S03–S15, S17–S23 and S25
have none at all. Seven tags are referenced; S01, S02, S16 and Test are
present with zero references disc-wide = 8 orphan tables. "Early per-stage LOD
sets, abandoned for the shared test table" is a reading, not a measurement.
⚠️ Scope: EnumLODSet/EnumGameModel is overwhelmingly an equipment family —
116 of 130 referenced values are bare Equip_EnumGameModel_wep_NN.tbl names from
PlayerLOD/WingmanLOD/PlayerMotion/WingmanMotion (58 distinct each); only
the 14 stage-tagged values use the + form.
✅❌ 2026-08-28 — challenge LOD tables are _test + set dressing; orphan count corrected to 6
Item (a).
✅ The five bespoke challenge tables are exact supersets of _test — 10 of 10
(5 stages × 2 families) with zero removals; extras are +2 to +9 and name the
stage's own scenery (stg24_01…04, stg26_01…03, stg27_01…02, stg29_01…02)
plus rot_n001_break.
🔑 S28's nine extras independently confirm the player-craft result:
LOD_Frame_rou_f004, four rou_f004_mnv*/turn180 poses and three eff_j004_*
effects — the LOD table for the one stage that flies rou_f004.
⚠️ This does not revive "rot_n001 is on the disc": that refutation concerned
the bare name (still 0 exact); only the _break form occurs, as recorded.
❌ Self-correction — 6 orphan tables, not 8. name_hash is case-insensitive,
so _test and _Test are the same pak entry
(EnumLODSet → 3485720498, EnumGameModel → 4020329537 for both spellings). The
family has 10 distinct keys, and the unreferenced set is S01, S02, S16 × 2
= 6.
🟡 The six are not stale copies. They are far smaller (120/129/178 vs 676
EnumLODSet fields) yet each holds 4–5 entries _test lacks —
LOD_Effect_eff_e0033/_e0058/_e0059/_e0060/_n0071, and S16 adds five
rou_e106_* boss parts (cf. stage16-boss). The live table is not a
superset of the abandoned ones. Tutorial has the same shape: 66 fields, 3
unique.
✅🟡 2026-08-28 — the challenge LOD extras are meshes in that stage's own .xpr
Item (a).
✅ Perfect diagonal, 11 of 11. Each stg24_01…04, stg26_01…03,
stg27_01…02, stg29_01…02 appears in Stage_S<NN>.xpr and no other stage
package. A challenge stage's bespoke LOD/model table exists to declare the
scenery meshes packaged with that stage.
🔑 stg24_04 is a composite — 22 occurrences resolve as 1 bare + 1 _all +
20 _child; every other stg* name occurs exactly once.
🔑 rou_f004 is not in Stage_S28.xpr — it is in DeltaSaber_A.xpr. S28's
table declares the craft but the mesh ships in the player-craft package,
confirming from the ISO side that _A is the f004 variant. rot_n001_break
resolves in Tutorial.xpr and Stage_S28.xpr — exactly the tables listing it.
🟡 The orphans' unique effects only partly resolve: eff_e0033 is in
Base.xpr, but eff_e0058 and eff_n0071 are in no .xpr on the disc — the
same "declared, never shipped" shape as S14's asteroid meshes, much smaller.
⚠️ Method caveats recorded: these are byte searches over .xpr, not parsed
resource enumerations — they show presence only, and are acceptable here because
the names are long, distinctive, and matched to the full trailing token. Also
grep -c counts lines, not occurrences; the counts come from
grep -o | wc -l after that was caught.
❌✅ 2026-08-28 — _all/_child is not a convention; eff_n0071 is a live explosion
Item (a).
❌ Refuted, and it was my own suggestion. Across all 166 .xpr packages
the _child suffix occurs in one file (Stage_S24.xpr) with one stem
(stg24_04); across the 105 394 distinct parsed pak names, _all/_child
occur 0 times. The pair is mesh-internal to a single model and never reaches
the data tables. n = 1 is not a convention — and the composite mechanism the
corpus actually owns is xbg7-mesh's grouped index/vertex pools.
✅ The orphan tables' five unique effects split three ways: eff_n0071 is
live — a Generic.GameResourceID in DefTables.pak and an Explosion
record's ExplosionFxModel in all six GP_MAIN_GAME_* archives (×6 = one
user). eff_e0033 has a mesh in Base.xpr but no data reference. _e0058,
_e0059, _e0060 have neither.
So one "abandoned" entry isn't abandoned: the orphan LOD tables list an effect
the shipped _test table omits while the game still binds it elsewhere.
⚠️ Control recorded: effect names bind through a family of fields —
Effect_Paralyze (2 874), HitFxModel (738), ShellModel (516),
JetFxModel_00N, MuzzleFlashFxModel_Loop — so a value resolving through none
of them is genuinely unreferenced, not missed by a narrow search.
✅ 2026-08-28 — every bound effect vs every declared effect; a Shift-JIS placeholder
Item (a). The Explosion field list was already in
unit-substructure-records.md; the untested part was whether the effect names
resolve. Declared × used over 34 binder fields:
| declared | not declared | |
|---|---|---|
| used | 172 | 58 |
| not used | 318 | — |
🔑 The 58-cell is almost one field: 53 are bound by SilhouetteModel and
are all rou_f###_wep* arsenal silhouettes (arsenal-item-weapon-chain) —
undeclared because they are the wrong KIND, each resolving as its own
package (rou_f001_wep_01.xpr), never as a LOD entry. Four effects are
genuinely undeclared: eff_e0044, eff_f0002, eff_f0002_barn, eff_h308.
🔑 文字列 is a dev placeholder. One "effect name" is Shift-JIS
95 B6 8E 9A 97 F1 = "character string", bound by Effect_Explosion /
Effect_Flare 72× = 12 users. ⚠️ Reader defect: unitgroup.py returns it
as Latin-1 mojibake — IDXD string fields can be Shift-JIS.
✅ _hangar IS a convention — 59 of 166 .xpr, 59/59 with a bare twin.
The direct contrast to yesterday's _all/_child refutation (1 of 166). Suffix
conventions here are worth testing precisely because they are not all real.
⚠️ Controls reproduced: eff_n0071 declared + used 6× (= one user);
eff_e0033 declared + used 0×. The 318-cell is expected — the LOD family is
overwhelmingly equipment, which no unit datasheet binds.
✅ 2026-08-28 — the disc ships the unit datasheet's own SCHEMA
Item (a), and it corrects the previous entry: 文字列 is not a developer's
placeholder. It is one member of a six-word Shift-JIS type vocabulary, and the
records holding it are a machine-readable schema. Written up in
unit-datasheet-schema.
The whole non-ASCII population is 6 distinct values of 99 328 — 0 of 3 496
record names and 0 of 12 173 field names — all Shift-JIS type words: 文字列
(string), NS_"文字列", 整数/整数値 (integer), 浮動小数値 (float),
浮動小数値[0〜1] (float in [0,1]). 990 type-valued fields. The reader
defect is real but bounded to these six strings; name_hash re-encodes Latin-1
byte-for-byte, so hashing was never affected.
They sit in 15 records × 6 GP_MAIN_GAME_* paks = one user, named for the
substructure family, six of them carrying a literal wildcard: Turret_???,
Hatch_???, Bridge_???, Thruster_???, ShieldGenerator_???,
Versatile_???, NS_*. 🔑 ??? is the numeric-suffix wildcard at record
and field level. Where a field's type is an enum the schema holds an example
value instead: Yes for the five booleans, Vessel for Generic.Type,
Ship_ for the ID prefix. Every ResistanceTo* and Color_* is declared
FLOAT[0..1].
⚠️ Control: the _??? records exist ONLY as schema (6 of 6 typed); the eight
real names are typed in 6 instances and untyped in the rest (Generic 6 of
3 651, the others 6 of 684).
New artefact: tools/re-capture/datasheet_schema.py → docs/re/data/datasheet-schema.txt.
✅❌ 2026-08-28 — the unit family is the only schema; and an .xpr search can't prove absence
Item (a).
✅ Only one schema exists. Two exhaustive probes agree: the six Shift-JIS
type words occur in the six GP_MAIN_GAME_* paks and nowhere else, and a
disc-wide sweep for wildcard-shaped record names (???, *, ###, NNN,
<…>) returns 7 distinct names — exactly the seven already in the schema,
each ×6. The weapon datasheet, arsenal item and StageResource ship none.
Wildcard field names are likewise confined to the schema records.
✅ No untyped gaps: 30 of 30 slots hold examples. 28 Yes booleans plus
Generic.ID = Ship_ and Generic.Type = Vessel. The six destructible part
types each carry the same four-boolean core (IsDestructible, IsInvolved,
IsRadarVisible, IsShielded); Turret_??? adds IsAuto; NS_* has
AttenuationAlpha/AttenuationVolume. 7 records fully typed + 8 with
examples = 15.
❌ The .xpr byte search has no power for effects — the control refuted the
instrument. eff_f0002/eff_f0002_barn do appear in Base.xpr, but
eff_n0071, which is measured live, also returns nothing. So no
conclusion follows for eff_e0044/eff_h308, and the earlier "no mesh" remarks
about eff_e0058/_e0059/_e0060 are weaker than written. ❔ Open: how an
effect mesh is actually reached, since eff_n0071 is not a plain name string
in any of the 166 packages.
🔑 2026-08-28 — effects split into two families by digit-width; ptc_pack.xpr holds one
Item (a). The corpus already held the pointer — xbg7-mesh names
ptc_pack.xpr, a 20 MB shared particle package listing 532 distinct
eff_* resources (527 three-digit, 3 four-digit, 2 unnumbered).
Joined against the 137 effect names the datasheets bind:
| bound name | in ptc_pack |
not |
|---|---|---|
| 3-digit | 71 | 39 |
| 4-digit | 0 | 27 |
🔑 Zero partials on the four-digit cell, and that series is a closed
three-letter set — e 10, f 12, n 5. Since eff_e0033 was found in
Base.xpr, the reading is two effect families: a shared three-digit library
in ptc_pack.xpr, and a four-digit series living in per-model/base packages.
⚠️ Unlike last iteration's refuted search, this instrument passes its own
control — the same kind of byte search demonstrably reads 532 names out of
this file, so a zero within it carries weight. The 39 three-digit misses
cluster on j (22) and t (14); ptc_pack holds just one j name, so
eff_j### is a third grouping elsewhere.
🟡 Not closed: 66 of 137 bound effects still have no located home,
eff_n0071 included. ❔ Next: the eff_j### family and the four-digit series —
not another disc-wide grep.
✅❌ 2026-08-28 — the effect→package map (103 of 137), and a substring correction
Item (a). Enumerating eff_* per .xpr across all 166 packages and matching
bound names exactly locates 103 of the 137, up from 71. Only 36 packages
carry an effect name; two dominate: Base.xpr 53 and ptc_pack.xpr 46
(then Stage_S28.xpr 2 and five rou_f001_wep_NN.xpr at 1 each).
🔑 Two shared effect libraries, not one — and ptc_pack.xpr is the only
*_pack bundle on the disc. By digit-width: 3-digit 80 of 110, 4-digit 23 of
27, so the previous iteration's split survives and sharpens — the four-digit
series lives outside ptc_pack, in Base.xpr.
❌ Correction to the previous entry: eff_f0002 and eff_f0002_barn do
not ship. Base.xpr contains eff_f0002_barnhaze, and both substring
greps matched inside it. The corpus's paid-for prefix lesson arriving from the
other direction — this time the bound name was a prefix of the stored one.
🟡 34 remain, dominated by eff_l### (17), then h 4, s 4, j 2,
m 2, t 1, and four four-digit names including eff_n0071. ⚠️ Scope note: the
j 22 / t 14 clustering reported last time was the residual against
ptc_pack alone; against all packages l is what is left. Say which
population a residual is measured against.
New artefact: tools/re-capture/effect_homes.py → docs/re/data/effect-homes.txt
(lists all 34 by name).
✅ 2026-08-28 — _e/_f on an effect name is the binding unit's FACTION
Item (a). Chasing the 17 unlocated eff_l### showed they come in _e/_f
pairs. Partitioning every eff_<letter><digits>_<e|f> binding by the ID letter
of the owning unit (one GP_MAIN_GAME_* pak = one user):
effect _e |
effect _f |
|
|---|---|---|
UN_e### |
33 | 0 |
UN_f### |
0 | 61 |
94 of 94, both off-diagonal cells empty. The control reads the factions off
the IDs: UN_e### → ADAN (42 objects), UN_f### → TCAF (26), UN_n### → TTRL
(2, binding neither). 🔑 The same effect is authored twice, once per faction —
which is exactly why eff_l### arrives in pairs.
🟡 What the 34 are: Generic binds 32 of them, Explosion 19, Shell 9,
Level_0/Weapon 2 each; binder fields rank LowerHPFxModel 252,
HitFxModel 144, then JetFxModel_00N/AfterBurnerFxModel_00N. So the residual
is largely per-faction battle-damage and hit visuals. None is a record name;
one is a field name.
⚠️ Still unlocated as assets — knowing the family and its naming law does not
say where the geometry lives. The .xpr route is exhausted and the parsed pak
payloads hold references, not meshes. ❔ Open: which package (if any) ships them.
✅ 2026-08-28 — the faction law generalises: 564 of 564, four fields, six paks
Item (a). The previous entry measured _e/_f on one pak through the effect
binders only. Widening to every string field of every unit object in all
six GP_MAIN_GAME_* paks:
value _e |
value _f |
|
|---|---|---|
UN_e### |
198 | 0 |
UN_f### |
0 | 366 |
564 of 564; the mismatch residual is empty. It holds separately at 100% in
four fields — LowerHPFxModel 252, ShieldHitEffectName 210,
ShieldRecoverEffectName 84, ExplosionFxModel 18. The two shield fields
are new to the law, so it reaches past the *FxModel family that suggested it.
⚠️ Scope stated exactly: this is a law about effects, not assets generally.
Every _e/_f-suffixed value a unit binds lives in those four effect fields —
no model, motion or SE value carries the suffix, so the pairing is not shown
for those kinds; there was nothing to test.
✅ UN_n### (TTRL) binds no _e/_f in any of the six paks — 12 objects
(= 2 users), confirming the single-pak observation over the whole population.
⚠️ ID-grammar correction + reconciliation: the earlier 42+26+2 = 70 used a
regex requiring UN_<l>###_<FACTION>_; the looser form finds 71. The extra
is UN_e910_core_ADAN_GeneratorCore, which inserts a sub-kind before the
faction tag. Grammar is UN_<l>###_[<subkind>_]<FACTION>_<name>.
❌✅ 2026-08-28 — EF_IDX_ prefix: ptc_pack has 727 names, and the map reaches 128 of 137
Item (a). Censusing ptc_pack's naming vocabulary found a third prefix trap that
had been corrupting a carried number.
❌ ptc_pack holds 727 distinct names, not 532. 268 do not start with
eff_ — they start with EF_IDX_ (e.g. EF_IDX_eff_d001_f). A regex
anchored at eff_ truncates that and merges distinct names. ⚠️ Third variant of
the trap: the stored name longer (rot_n001_break), the bound name a prefix
(eff_f0002), and now a prefix the pattern cannot see because its anchor sits
mid-name.
✅ Looking each bound name up bare AND under EF_IDX_ resolves 25 of the 34.
The map is now 128 of 137, residual 9: eff_e0044, eff_f0002,
eff_f0002_barn, eff_h308, eff_j002_e01, eff_j002_e02, eff_m010_wep_85,
eff_m011_wep_85, eff_n0071.
❌ Withdraws my own previous correction: I had recorded Base.xpr (53) as
holding more bound effects than ptc_pack (46). With prefixed keys ptc_pack
holds 71 — it is the larger library; 46 was an undercount from the same
pattern.
✅ Suffix vocabulary (106 tokens over 727 names): IDX 223, _f 137, _e
119, _root 87, _col 54, _mdl 45, _break 43, _ring 38, _ALL 17.
_root is strictly terminal, 87 of 87, never mid-name; compounds place it
outermost (_e_root 19, _f_root 18, _break_root 13, bare 30). Bare-parent
test: _ALL 17/17, _root 64/87, _break 15/30, and 🔑 _e/_f 0 of
135 — asset-side confirmation that effects are authored per faction with no
faction-neutral original.
✅ 2026-08-28 — the last 9 effects are genuinely unshipped; wep_85 explains two
Item (a). EF_IDX_ proved prefixes exist, so the residual got the same treatment
across every carrier. Censusing prefixes over all 36 effect-carrying .xpr gives
seven: EF_IDX_ 223 names, mdl_ 45, EF_IDX_mdl_ 45, VolumeLine_ 10,
GN_ 10, GN__ 6, plus bare.
✅ Testing all nine against all seven: 0 of 9 resolve. ⚠️ This zero has force where the earlier disc-wide zero did not — the control shows each prefix genuinely carries names the same search reads (223/45/45/10/10/6), so the instrument works on the population being asked about. The nine are bound by a datasheet field and shipped in no package.
🔑 Two of them belong to wep_85, a declared-but-unshipped weapon.
Weapon_DSaber_P_wep_85_Beam is real in the data (24 uses, with Shell_,
WeaponCannonName_, WeaponShellName_ siblings, and GameModel_eff_m010_wep_85
/ _m011_ declaring the effects) — but the weapon packages stop at 84: 59
rou_f001_wep_NN.xpr files, 00–84 with gaps, no 85. One cut asset accounts for
two of the nine. ⚠️ No contradiction with "every weapon is placed — 131": that
partition is declared × mounted, not whether a package ships.
🟡 Seven remain unaccounted: eff_e0044, eff_f0002, eff_f0002_barn,
eff_h308, eff_j002_e01, eff_j002_e02, eff_n0071. ❔ The .xpr route is
exhausted under every prefix the disc uses; a different container or a runtime
generator is the remaining possibility.
✅ 2026-08-28 — wep_85 is the ONLY declared-but-unshipped asset; the gaps are unused numbers
Item (a). The obvious follow-up to wep_85: the weapon packages number 00–84
with 26 holes — are those holes cut weapons too? Partitioning every number
00–85 by package present × named in the parsed pak data:
| named in data | not named | |
|---|---|---|
| package present | 59 | 0 |
| package absent | 1 | 26 |
59 + 0 + 1 + 26 = 86. 🔑 The 26 gaps are unused numbers — nothing names
them. The single occupied cell is wep_85 (named 16×, no package): an
isolated cut, not a pattern. ⚠️ The other zero matters too — 0 shipped
packages are never named, so the two sets agree in both directions but one.
✅ Craft models: 16 of 16, both residuals empty. Same test on rou_f###: 16
in an .xpr and named, 0 named-but-unshipped, 0 shipped-but-unnamed. The
16 are f001–f004, f101/f102/f104–f106, f201/f202, f301–f303,
f401/f402 — the hundreds digit groups them into five families with internal
holes (no f103, no f203). No craft was cut.
Written up in arsenal-item-weapon-chain.
✅ 2026-08-28 — the EX_ selection is shown: a mode word at +184 tested against 3
Item (a). result-screens.md left this explicitly open — "the selection has not
been shown". Both screens that reference EX_ names carry the same
five-instruction idiom just before the choice (sub_822814D8 @ 0x822815b4,
sub_8227A3A0 @ 0x8227a408):
lwz r11,4(rX) → lwz r11,184(r11) → addi r11,r11,-3 → cntlzw →
rlwinm r11,r11,27,31,31, i.e. a branchless "equals 3" test, then
cmpli …,0 with the equal branch taking the plain name. EX_ is chosen
exactly when [+184] == 3.
loads +184 |
does not | |
|---|---|---|
references EX_ |
2 | 0 |
| does not | 0 | 1 |
sub_82286BC8 references no EX_ name and has no +184 access. Both
off-diagonals empty.
🔑 3 is the game's own EXTRA — challenge-mission-gate already has the
three-way switch: 3 → EXTRA, 5/6 → CHALLENGE, else FILE. So EX_ =
the EXTRA variant. ⚠️ This refines the doc's tentative "EX_ = the
challenge-mission debriefing": the measured constant is EXTRA, a different
kind from CHALLENGE in the game's own vocabulary.
⚠️ Boundary: EXTRA = 3 is established at +144 of the stage-loader class;
the word tested here is at +184 of [obj+4]. Same constant, two offsets —
that they are the same field is not shown.
🔴❌ 2026-08-28 — the +184 writer is blocked; and xrefs.ind_call is a CROSS PRODUCT
Item (a). Two routes to "what supplies the EX_ mode word", both measured to
have no power.
❌ Offset route dead: stw …,184(rN) occurs 301×, lwz from +184
351×, and 115 functions touch both +144 and +184. +184 is an
ordinary small offset — the same trap the corpus already paid for three times.
❌❌ xrefs.ind_call IS A CROSS PRODUCT — NEVER READ IT AS "X CALLS Y".
Callers of the two screens come back as 633 sources each, identical lists.
The relation itself: 1 827 297 ind_call rows over 1 710 targets ×
6 992 sources, and 236 targets have exactly 633 sources. That is an
unresolved-indirect-call cross product. ⚠️ Any past or future reading that treats
an ind_call edge as a real caller is void. Control: sub_82286BC8 has exactly
1 caller of kind call, so the direct kinds are sound; both EX_ screens
have 0 non-ind_call edges.
✅ What did come out: scanning the 1 150 vtables' entries in the flat .pe,
both EX_ screens are slot 1 of their own class — sub_822814D8 in
ANON_Class_271D5F25, sub_8227A3A0 in ANON_Class_CAA8AD62 — while
sub_82286BC8 is in no catalogued vtable at all. The 2/0/0/1 partition reflects
a structural difference, not a coincidence.
🔴 Blocked: the +184 writer. Next route with power = the RTTI behind those
two anonymous classes, or a runtime watch — not another static offset search.
✅ 2026-08-28 — the ind_call damage is bounded, and no corpus claim was contaminated
Item (a), the protective sweep after last iteration's refutation.
✅ Every caller-count claim in the corpus verifies against call, with zero
ind_call: sub_82457780 "one caller" → 1; sub_8226EAB8 "16 callers" → 16;
sub_822737C8 "seven callers" → 7; 0x82175110 "22 callers" → 22. 4 of 4
exact, 0 ind_call edges among them.
🔑 And there is a structural reason, not luck. Targets with ind_call edges:
1 710; with call edges: 12 170; both: 103; ind_call only:
1 607; call only: 12 067. All 1 710 ind_call targets are vtable
entries — 1 710 of 1 710, zero partials (control: only 273 of the 12 170
call targets are). So ind_call fires only on virtual methods, and 1 607 of
them have no direct caller at all — exactly why the two EX_ screens were empty
on call.
⚠️ Residual risk, named: the 103 targets with both kinds, where an unfiltered count would inflate by ~633. Elsewhere the populations are disjoint.
Rule: always filter kind='call'; and a function with no call edges is a
virtual method, not a gap to fill from ind_call.
✅❌ 2026-08-28 — the RTTI route is dead; BASE_INFO enumerates 95 screens
Item (a): can the vtable scan name the anonymous classes?
❌ The RTTI route I proposed last turn does not exist. Of all 1 150
catalogued vtables: 1 150 have an ANON_ class name, 0 have
rtti_present, 0 have a non-empty base_classes_json. Withdrawn as
unrunnable.
❌ Sibling methods cannot name a class either — slots 0/2/3/4 of both EX_
classes reference zero strings; all naming content is in slot 1, which the
corpus already had.
✅ Re-verified at the true addresses (0x820A9760 / 0x820A9350):
sub_822814D8 and sub_8227A3A0 are each slot 1, uniquely.
✅ The shape did find eight more screens. 83 vtables have 5 slots; 16
also have an exactly-88-byte slot 0; 13 have a catalogued slot 1; 10 build a
key list — naming the medals screen, an evaluation list (eval_%02d_points),
the gamma screen, POINT_RANKING, CLEAR_TIME_RANKING, and 3 bare ones.
🔑 Two separate ranking screens — a lead for "which challenge stage is which leaderboard mode".
❌ But BASE_INFO is not the family signature. One string, 95 referring
functions: 10 inside the family, 85 outside (95 = 10 + 85), including
sub_82286BC8 and sub_822AE628. BASE_INFO is the universal screen-key-list
marker; the vtable shape is only a weak filter. Enumerate screens by
BASE_INFO, not by vtable shape.
✅ 2026-08-28 — the 95 BASE_INFO screens partitioned; BASE_INFO discriminates screen-config from table-read
Item (a). Resolving every one's key list gives 298 distinct keys and
95 = 9 corpus-known + 48 new with keys + 38 bare (BASE_INFO only).
🔑 The control made it a law. Only 9 of the 19 documented loaders are
among the 95, and the split is exact: the 9 that read a screen's own config
(debriefing, career, save, medals, evaluation list, gamma, POINT_RANKING,
CLEAR_TIME_RANKING, hangar) reference BASE_INFO; the 10 that read a
data table (unit defs, weapon datasheet, AIParams, stage settings, chatter,
PlayerParams, ControlTweak, PG* HUD, material slots, leaderboard) do
not. 9/9 and 10/10 — both off-diagonals empty. The leaderboard falls on the
table side correctly: its own doc records all 18 of its names as tables.pak
names.
✅ 48 new screens named, including the title screen (sub_821C4EB0), the
ready room (sub_821D6D28, confirmed by its own error string
silph::GamePart_ReadyRoom::Impl::PrepareScript), movie subtitles, the three
menu modes, mission select, and an equip screen carrying the typo
EQUIIP_LIMITATION.
⚠️ A high key count is not a rich screen — sub_82297550 and sub_822A2F00
(27 "keys" each) resolve to pure coordinate pairs (1080,163, 734,502): a
layout table, not configuration. Read the values before trusting the rank.
🟡 Open: the 38 bare screens cannot be named by key list. 🟡 Whether the EX_
in EX_MENU_DISABLE_SKIP / EX_LETTERS is the +184 EXTRA word.
✅ 2026-08-28 — which challenge stage is which leaderboard mode: CLOSED
Read from the mission record's own indexed fields (the route
challenge-mission-gate.md §5.3 itself named), with the corpus's reader:
TimeAttack 24/req 16/Time |
ScoreAttack 25/req 24/Points |
Extra01 26/req 25/Points |
|---|---|---|
Extra02 27/req 26/Time |
Extra03 28/req 27/Time |
Extra04 29/req 28/Points |
Control: 6 pak entries, all tables.pak, all byte-identical — one user.
✅ MISSION_ID is the stage number — 24–29, bijective with challenge stages
S24–S29. The "4 Extra0n vs 5 _EXn" worry dissolves: _EXn is a unit-variant
suffix indexing nothing here.
✅ REQUIREMENT is a strict chain — 16, 24, 25, 26, 27, 28: each mission needs
the previous one's stage, anchored on stage 16. §5.3 guessed the chain from pool
shape; it is now exact and branchless.
✅ RECORD_TYPE is the metric, per-stage not per-name — 3 Time (S24, S27, S28)
/ 3 Points (S25, S26, S29). The Extra0n family does not share one metric.
⚠️ Withdrawn: §5.3's pool reading gave requirements 16,25,26,27,29; the true set
is 16,24,25,26,27,28 — 29 is a MISSION_ID, never a requirement.
🟡 RECORD_TYPE's two values match the two ranking screens POINT_RANKING /
CLEAR_TIME_RANKING by vocabulary, but no code path selecting one from that field
has been shown.
🟡 2026-08-28 — word B's writer: search space closed at 21 functions, field still unwritten
✅ The offset route has power here (unlike +184): +1956 has 9 stores / 28
loads vs +80's 5 403 / 6 923. Control: the known reader 0x821898C4 is in
the gate's list-builder.
❌ None of the 9 stores is a progress write — 0 of 8 distinct functions reach
the progress object; the 9th stores through r1 (a stack local).
❌❌ The singleton-global filter is DEAD — it fails its own control: applied to the known word-A writer it also reports "no contact", because that path goes through the copier, not the global. A filter that rejects the known-good answer proves nothing.
✅ The write population is exactly 21. Every writer must call both the copier
0x82175110 and the setter 0x8216FF70: 21 setter callers, 21 copier callers,
21 in both — the same set. Control: the word-A writer is 0x821C1630
(BASE_INFO+DIFFICULTY); §5.2's store 0x821C1820 lies inside it.
❌ No member stores to +1956 — their big store offsets are all into this
(1004, 1980, 2040, 2100, 2199, 2436). Word B is written through the
stack copy at localbase + 1876, invisible to an offset scan.
⚠️ False friend: 0x822A6B00/0x822A6EB0 reference Points but are the
arsenal development economy (Dependency, MissionObjective, WEAPON), with
no Time. Two Points vocabularies.
🔑 Next candidate: 0x8218EFE0 — the only one of the 21 carrying BASE_EXTRA.