Files
Syplheed-Reborn/docs/re/INDEX.md
MechaCat02 a68405216f re: runtime-capture pipeline for exact capital-ship part placement
Static external-part placement (ship::assemble_ship) is only approximate — a GN_*
frame is the mount pivot, and the real offset lives in a runtime detail rig. So
capture ground truth from Canary instead.

Finding: the guest vertex buffer holds LOCAL coords (byte-identical to the .xpr),
so capital-ship parts are placed entirely in the vertex shader. The per-part
transform is in the VS float constants — c0..c2 are the WorldViewProjection rows;
normalising each by its norm (= projection x/y/z scales, sy/sx = 16:9) yields the
rigid WorldView (rows orthonormal, det +1). Expressing every part relative to a
reference part cancels the camera: rel_p = WV_ref⁻¹·WV_p, a pure ship-space rigid
transform.

- examples/correlate_capture.rs: parse xenia_ship_capture.log, decode the ship's
  parts, match by vertex count, recover each part's ship-relative placement.
- docs/re/ship-placement-runtime-capture.md: full method + the capture protocol
  (Canary branch capture-ship-placement, F10 hotkey) + validated e106 result.

Validated on e106 (ADAN Destroyer, Stage_S01): all 7 drawn parts matched by
vertex count; bdy_01/bdy_02 recovered as a PORT/STARBOARD pair (X = ∓264) that
static had overlapping; engines correctly aft; extent 872×670×2181. Only brg_01
(bridge) missing — culled at that camera angle, needs a bridge-facing capture.

HANDOFF: next = re-capture bridge, bake a per-ship placement table the viewer
prefers over assemble_ship, then capture the cruiser / ACROPOLIS / TCAF ships.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-24 10:50:26 +02:00

2.5 KiB

RE knowledge index

Confidence: CONFIRMED · 🟡 PROBABLE · HYPOTHESIS. See README.

Formats we've already reversed are, for now, documented by their parser + disc round-trip tests (the executable spec) rather than a prose file — the "Spec" column points there. Promote to a prose structures/…md file when a format needs behavioural notes beyond layout.

Data structures / formats

Format Conf. Spec (parser + tests) Notes
IPFB .pak archive sylpheed-formats/src/pak.rs + tests/pak_idxd_disc.rs header + 12-byte TOC, Z1/zlib payloads
name-hash (TOC keys) sylpheed-formats/src/hash.rs Barrett-reduction hash; recovers original paths
IDXD object/table sylpheed-formats/src/idxd.rs self-describing; ship/weapon stats verified vs known values
XPR2 texture + cubemap 🟡 sylpheed-formats/src/texture.rs de-tile + A8R8G8B8; colours unverified (dynamic item)
T8aD 2D texture 🟡 sylpheed-formats/src/t8ad.rs ~85% decode; colours CONFIRMED (k8888); ~15% variants deferred
RATC bundle 🟡 sylpheed-formats/src/ratc.rs child listing confirmed; one level deep
LSTA sprite list 🟡 sylpheed-formats/src/lsta.rs inline T8aD frames
IXUD subtitle 🟡 sylpheed-formats/src/ixud.rs timed cues; movie↔track link unknown (dynamic item)
Fonts (ttf/otf/ttc) sylpheed-formats/src/font.rs standard OpenType, parsed via ttf-parser
XBG7 mesh 🟡/ sylpheed-formats/src/mesh.rs + tests/mesh_disc.rs (xbg7) weapons/props: declaration-driven variable stride (36 models), GPU-confirmed. Stage containers: 5662 sub-models across 22 stages via content-anchored grouped pools (stage_models). Quantized hero bodies (DeltaSaber f004) still declined
Capital-ship part placement 🟡 sylpheed-formats/src/ship.rs (static) + runtime capture hull placement static-exact; external parts approximate statically. Runtime capture (Canary F10 → VS-constant WorldView) gives ground truth — validated on e106 destroyer; not yet baked into the viewer

Functions / code paths

None documented yet — populated during the dynamic-RE phase.

Function Conf. Reimpl. Summary