Probed rather than assumed: hold each pad input and photograph the HUD ammo counters. RB = nose gun (NOSE BM 6000->5956 in 4 s, ~11 rounds/s, HEAT rises), Y = main mount (MAIN MPM 300->299), d-pad = tactical map overlay, and LB/X/B/A/LS/RS move neither counter. No target-cycle input exists. The green TARGET marker is already up with nothing pressed, so the game selects for us and a guided missile's lock is a time-on-target mechanic, not a button. That closes the lethality question: it is not target choice (escort weighting), not ballistics (now from the confirmed Shell records), and not the mapping — the steering loop simply never holds the nose on one contact long enough to lock. Aim dwell is the next lever. Also records two things the reimplementation needs: two weapons with separate ammo pools and HUD counters, and a HEAT bar that fills while the gun fires (cap and cool-down not yet measured).
7.6 KiB
7.6 KiB
RE knowledge index
Confidence: ✅ CONFIRMED · 🟡 PROBABLE · ❔ HYPOTHESIS. See README.
Formats we've already reversed are, for now, documented by their parser + disc round-trip
tests (the executable spec) rather than a prose file — the "Spec" column points there.
Promote to a prose structures/…md file when a format needs behavioural notes beyond layout.
Data structures / formats
| Format | Conf. | Spec (parser + tests) | Notes |
|---|---|---|---|
IPFB .pak archive |
✅ | sylpheed-formats/src/pak.rs + tests/pak_idxd_disc.rs |
header + 12-byte TOC, Z1/zlib payloads |
| name-hash (TOC keys) | ✅ | sylpheed-formats/src/hash.rs |
Barrett-reduction hash; recovers original paths |
| IDXD object/table | ✅ | sylpheed-formats/src/idxd.rs |
self-describing; ship/weapon stats verified vs known values |
| XPR2 texture + cubemap | 🟡 | sylpheed-formats/src/texture.rs |
de-tile + A8R8G8B8; colours unverified (dynamic item) |
| T8aD 2D texture | 🟡 | sylpheed-formats/src/t8ad.rs |
~85% decode; colours ✅ CONFIRMED (k8888); ~15% variants deferred |
| RATC bundle | 🟡 | sylpheed-formats/src/ratc.rs |
child listing confirmed; one level deep |
| LSTA sprite list | 🟡 | sylpheed-formats/src/lsta.rs |
inline T8aD frames |
| IXUD subtitle | 🟡 | sylpheed-formats/src/ixud.rs |
timed cues; movie↔track link unknown (dynamic item) |
| Fonts (ttf/otf/ttc) | ✅ | sylpheed-formats/src/font.rs |
standard OpenType, parsed via ttf-parser |
| XBG7 mesh | 🟡/❔ | sylpheed-formats/src/mesh.rs + tests/mesh_disc.rs (xbg7) |
weapons/props: declaration-driven variable stride (36 models), GPU-confirmed. Stage containers: 5662 sub-models across 22 stages via content-anchored grouped pools (stage_models). Quantized hero bodies (DeltaSaber f004) still declined |
| Capital-ship part placement | 🟡 | sylpheed-formats/src/ship.rs (static) + runtime capture |
hull placement static-exact; external parts approximate statically. Runtime capture (Canary F10 → VS-constant WorldView) gives ground truth — validated on e106 destroyer; not yet baked into the viewer |
| Weapon fields defaulted on disc | ✅ | runtime struct · DATA SHEET route | Solved. Canary maps guest RAM into /dev/shm, so the parsed Weapon/Shell objects are readable live; their layout is solved against disc ground truth (zero contradictions over 100+ records). All 126 weapons, exact numbers, no story progress needed — 4 393 values the disc does not carry. Supersedes the letter-bucket limit of the DATA SHEET route, which now serves as the independent cross-check |
| Unit (craft/vessel) fields defaulted on disc | ✅/🟡 | runtime struct | The parsed unit\UN_*.tbl definition object, vtable 0x820af844, ≥0x380 bytes, one per unit — discovered, not assumed (unit_discover.py), and distinguished from the spawned-entity class 0x820af030 by being one-per-ID and byte-constant within a run. Across runs only pointer words move — --crosscheck proves no reported field offset is run-dependent (two words, +0x2c8/+0x2d0, are stage-dependent and remain unidentified). 27 fields ✅ (21 units, 7 runs); the Maneuver block is schema declaration order, 4 bytes/field, base 0x9c with a two-slot gap after AA_Roll_Min (29 anchors, 0 conflicts), which also pins 5 fields no disc record ever values. Angles are radians at runtime, degrees on disc. Unlike weapons, unit definitions are instantiated per stage, so coverage (21/110) grows by visiting missions — values |
UI screen layout (.rat) |
✅/🟡 | ui-rat-layout | One pak per UI screen; each RATC = one (context × language) build; every <name>.t32 sprite has a <name>.rat layout record (BE u32; 1280×720 design space; scale/tint/X/Y, keyframes for animated elements, opt link to the focused state). The tutorial PAUSE menu and the title main menu both rebuild pixel-accurately from the disc. loop1.rat (screen-level draw order) not yet decoded |
Runtime / dynamic-capture technique
| Technique | Conf. | Spec | Notes |
|---|---|---|---|
| Live guest-memory read | ✅ | tools/re-capture/gmem.py |
Canary backs the guest address space with /dev/shm/xenia_memory_*; guest VAs map in through Xenia's fixed table. Full-RAM search ~0.2 s (sparse, SEEK_DATA). No debugger, no emulator patch, game keeps running |
| IDXD object layout solver | ✅ | tools/re-capture/weapon_runtime.py |
Scan RAM for a class's vtable → enumerate its objects → brute-force (field, offset, encoding) against the disc records. Accepts a binding only on zero contradictions. Generalizes to any IDXD-backed definition |
| Live entity state, anchored on the definition | ✅ | tools/re-capture/own_state.py · autopilot |
An undamaged craft holds its definition's own numbers, so a solved definition field locates the matching live field without a value scan: definition HP (1500) → hull at position+0x154, confirmed by a trace across a death (30/60/90 per hit, negative at 0). Reusable for any live counter whose maximum the definition carries |
| Mission / escort state, every entity's hull | ✅ | tools/re-capture/mission_state.py · escort state |
hull = position + 0x154 is a property of the entity class, not of the player object: at t=0 it equals each entity's own definition HP across 7 classes and 5 distinct HP values (turret 100, fighter 500, destroyer 10000, cruiser 30000, ACROPOLIS 25000), falls under fire (780 damage events in 240 s), goes negative at death, and the object then leaves the heap. So an escort objective is scoreable live — UN_f101_TCAF_Acropolis measured at 25000 → 23038 over 240 s, attack starting only at t≈170 s. REMAINING OB counts objectives, not hostiles (012 on the HUD vs 118 live ADAN); its address is still ❔ |
| In-flight control mapping | ✅/🟡 | tools/re-capture/fire_probe.sh · controls |
Measured by holding each pad input and photographing the HUD ammo counters: RB = nose gun (6000→5956 in 4 s, ~11 rounds/s, HEAT rises), Y = main mount (missiles, 300→299), d-pad = tactical map overlay, nothing else moves a counter. No target-cycle input exists — the TARGET marker is present with nothing pressed, so targeting is automatic and a missile lock is time-on-target. That, not target choice or ballistics, is what caps lethality at 2 kills per 98 missiles |
| Input → dynamics calibration | ✅ | tools/re-capture/ctrl_probe.py · binq.py |
Hold each pad input in turn and measure the craft's speed as displacement/s of its own position triple — no speed field needed first. Settled the throttle: RT accelerates, LT brakes, and the setting persists (488 → 1510 → 174 units/s), overturning an earlier field-scan conclusion |
Functions / code paths
None documented yet — populated during the dynamic-RE phase.
| Function | Conf. | Reimpl. | Summary |
|---|---|---|---|
| — | — | — | — |