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Syplheed-Reborn/docs
Claude (auto-RE) ae5f322c03 re(flight): the linear factor is the CLOCK — 1.260 measured against 1.267
Cleanest linear measurement: neutral throttle (HUD = CruisingVelocity 350), sticks
centred, 20 s of perfectly straight flight (displacement/path = 1.000):

  8 900 world units in 20.1 s -> 443.6 /s -> 1.267x the HUD's 350

And the game's own mission timer across a wall-clock interval:

  TIME 00:08.79 -> 00:46.97 = 38.18 s of game time in 30.29 s wall = 1.260

Same number. So the linear discrepancy is not a unit difference: the mission clock
runs ~1.26x faster than wall time under this emulator, and dividing world
displacement by WALL seconds inflates speed by exactly that. World units and
displayed speed share one unit; the definition velocities are per GAME second.

This supersedes the previous "world-unit vs displayed-speed" reading.

Left open (): settled turn rates measured 74.9/41.1 deg/s in wall time against
AV_PitchMinus_Min/Max 75/40, but the clock argument predicts ~94 for the first.
Either that agreement was luck inside a noisy sample (per-window rates spanned
61-96) or angular integration is frame-based where linear is time-based. The check
is to re-measure pitch and convert wall->game seconds with the clock ratio.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01NptfmpjdpNCKEez6d2xvA9
2026-08-13 17:26:27 +00:00
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