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Syplheed-Reborn
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This repository has been archived on
2026-09-16
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Syplheed-Reborn
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History
Sylpheed RE agent
b28763db0b
docs: record the _eff-vs-focused-state confusion and both refuted rules
2026-08-19 05:57:38 +00:00
..
achievements.md
re(challenge): the gate is CLEARED STAGES -- my achievement reading was wrong
2026-08-13 19:54:39 +00:00
movie-subtitles.md
feat(formats,viewer): movie subtitles, voice decode, and the movie manifest
2026-07-19 20:15:41 +02:00
savegame-format.md
re(savegame): GHAD +52 is the stage number — a hand-edited save plays Stage 05
2026-08-13 09:46:08 +00:00
sound-slb.md
feat(formats,viewer): movie subtitles, voice decode, and the movie manifest
2026-07-19 20:15:41 +02:00
texture-color-k8888.md
docs(re): CONFIRM T8aD colour interpretation (linear UNORM, ARGB order)
2026-07-11 17:11:17 +02:00
ui-focus-and-effect-elements.md
docs: record the _eff-vs-focused-state confusion and both refuted rules
2026-08-19 05:57:38 +00:00
ui-paint-order-key.md
formats: check the derived paint order against the screens already verified
2026-08-19 05:43:08 +00:00
ui-rat-layout.md
docs/re: the title-screen oracle — what it settled, and what it refuted
2026-08-18 16:32:52 +00:00
ui-screen-runtime.md
docs/re: no ordering field in the runtime element record either
2026-08-19 02:20:01 +00:00
unit-struct-runtime.md
re(units): S08 closes the story stages (68 units), and GAME_CLEAR unlocks nothing
2026-08-13 14:39:05 +00:00
weapon-struct-runtime.md
re: read the defaulted weapon stats out of live guest memory
2026-07-29 05:29:34 +00:00
xbg7-mesh.md
re(xbg7): characterise the residual 47 misses — 99.25% of resources decode
2026-08-13 12:50:19 +00:00