Last iteration I reported a 13.1% render change in GP_TITLE build 7 as
evidence AGAINST the keyframe-time shift, arguing that language twins
should match in brightness. Withdrawn. Localising the diff to an element
shows it is not about the time association at all.
The element is ptlogo_eff3.t32, a transient bloom:
46: (98,42) 100%,100% a=0
61: (108,72) 0%,0% a=0
103: (108,72) 200%,200% a=255 r=80
-: (108,72) 0%,0% a=0 r=150
No two adjacent poses are equal, so there is no plateau, and rest() falls
through to its longest-dwell fallback. The longest gap is 61->103, during
which the sprite grows from nothing to 200% at full alpha and then
collapses. The rule returns whichever end of that movement the indexing
lands on: the invisible frame as decoded, the 200% peak shifted. An
896x389 sprite at 200% is larger than the screen, which accounts for the
entire 13.1% and the entire 4.9-unit luminance gap. I was comparing a
heuristic against itself.
The defect generalises, and structurally. A dwell gap is time spent
interpolating FROM pose k TO pose k+1; neither pose is held during it
unless the two are equal -- which is a plateau, and the plateau path has
already returned by then. So the fallback is guaranteed to be guessing
every time it is reached, under any reading of the times. Every element
with no two adjacent identical poses has a guessed rest pose, in our
renderer and in anything built from it.
Consequences: the case FOR the shift (26x on the hold:fade-out ratio) is
no longer opposed by render evidence -- 10 of 11 builds byte-identical,
the 11th differing only through this heuristic. It is still not adopted,
now because it flips this element to the visibly wrong answer, so the
shift and a decision about plateau-less elements must land together, and
neither half has a capture to verify against.
Default-mode suite green (122 passed, 0 failed across 3 suites so far).
24 KiB
Refuted — claims that were tested and died
Read this before proposing a hypothesis. Every line below was believed at some point, measured, and found false. Reviving one costs a whole iteration and produces nothing.
This file exists because the list had been living in the autonomous agent's loop prompt — the only copy, lost the moment the container was. A refuted result is a real result; it belongs in the corpus like any other.
Format: each entry is the claim as it was believed. Where the true answer is
known it follows after →. Grouped by subject so a grep for your noun finds the
neighbourhood, not just the line.
Offsets, structs and the progress singleton
position = instance − 0x12c→ refuted.+0x29d0→ refuted.- "an offset intersection can find a struct's consumer" → only for LARGE or
unusual offsets. Small ones have no power (
+184: 301/351/115 hits). - "a
+1956store means a progress write" → writes go through the COPY, not direct stores. 9 direct stores, none of them a progress write. - "the singleton-global filter can find progress writers" → it fails its own control.
- "the progress copy destination is an
r1-relative stack local" → it is a frame register. Ther1assumption returned 0 for all 21 candidates including the known-good — the filter was killed by its own control. - "word B's writer also stores the Time/Points record" → it does not.
- "the debriefing records the metric with the clear bit" → 44 calls, exactly two
strings (
DEBRIEFING,BASE_INFO), noTime, noPoints. - "
0x820AF030holds live state" → all 384 words constant; it is a spawned-entity record, not live state.
Screens, classes and RTTI
- "the rotated draw in the title's capture is the
Zswoosh (ptlogo_back2*)" → mine, and refuted. Its quads span y −209…925 and −292…1012 in screen space; the swoosh is a band at y 126…360.ui-title-build-map.md - "the keyframe words at
+4/+8/+12are always zero" → they are non-zero in 4.76 %, 4.62 % and 14.50 % of 83 862 blocks disc-wide, reading as degrees (±180, ±90, 120, 360). The original note was a sample artefact. (Superseded figures: an earlier count of 72 287 blocks missed every nested record — see the alignment entry below.) "those angle fields are where the title's rotated quads come from" → no — every→ that refutation was itself wrong, and is withdrawn (2026-08-28).GP_TITLEbuild 4 element has all three at zero.+12is exactly where they come from. Build 4's top-level elements do all read zero; the rotated quads belong to its two nested leaf records,ptloop01.rat(+12= 30) andptloop02.rat(+12= −45), which the census never opened. Measured off the GPU: +30.26° and −45.28°.ui-keyframe-rotation.md- "the rotated draw's element cannot be named from the capture" → refuted; its
quads' edge lengths name it. 400 × 1076 and 400 × 1444 match
pteff03399×180 at 600 % andpteff03a399×180 at 800 % — two different heights, both landing.ui-keyframe-rotation.md - "a keyframe-block scanner may assume 4-byte alignment" → refuted; it found
0/3 of its own control blocks and under-counted the corpus by 16 341
blocks. Nested
RATCblobs start at odd offsets (0xbb5966). - "keyframe rotation lives only in nested
.ratleaf records" → mine, and refuted within the hour by my own sweep. It held for the three archives I had checked (GP_TITLE,GP_BUNK,GP_CHALLENGE) and failed on the next:GP_DIALOGandGP_DEBRIEFING_PILOTLOGrotate top-level elements, and those are the clearest examples on the disc.ui-keyframe-rotation.md - "the pivot-anchored scale formula
kf.x − pivot·(scale−100)/100is our renderer's reading, not a measurement" → now measured. At theptlooppair's 600 %/800 % scale it predicts both quad centres at y = 360.0 against a captured 359.1/360.0, where top-left anchoring predicts 810/990.ui-keyframe-rotation.md - "the game passes a pink per-vertex colour for the title swoosh" → refuted by
draw capture. Every vertex colour in the capture is
<alpha>FFFFFF, white RGB. - "the swoosh discrepancy is undecodable" → solved: the game submits it as two
rotated parallelograms;
ui_layout::blitonly does axis-aligned rectangles.ui-title-build-map.md - "the
--log_ui_drawsper-draw capture reads the guest's blend state" → mine, and wrong. It records primitive type, index count, index-buffer address, VS/PS ucode hashes, texture bindings and vertex attribute 0 — noRB_BLENDCONTROL. It can test vertex colour as-is; blend state needs a Canary change.ui-title-build-map.md - "the plate-free title capture (t ≈ 4.0 s) may be too early to be settled" → mine, and refuted. The swoosh band correlates 0.7342 at t = 4.0 s and 0.7353 at t = 21.5 s — identical to 0.001 over 17.5 s.
- "
T8aD +0x04bit0x02selects an additive blend" → mine, and refuted. Blending those sprites additively worsens every measure against the capture.ui-title-build-map.md - "the title logo elements' wrong pivots (off by up to 59 px, authored against the
other language's sprite) explain the swoosh rendering too thick" → mine, and
refuted.
blitsizes from the texture and applies the pivot only aspivot·(scale−100)/100; all seven swoosh elements are scale(100,100)at every keyframe, so the term is zero. The mismatch is real but inert here — it would biteptlogo1/ptlogo2, which scale to 150 during the build-in.ui-title-build-map.md - "the title screen loops at ≈ 2.2 s" → mine, and doubly wrong. The title
art is near-static (wordmark sd 0.06); the 2.3 s pulse is the
PRESS Ⓐ BUTTONplate, which is a different build (2, not 4). Localised by a per-tile amplitude map and decoded inptbtn00f.rat.ui-title-build-map.md "a— withdrawn. They do. The scan that "found nothing" required 29 increasing times; the records hold three. Decoded in.ratleaf record's keyframes use the build's 40-byte layout" → they do notui-title-build-map.md.- "the title's measured ≈ 2.2 s oscillation is the
ptloop01/ptloop02elements" → mine, and refuted by decoding them. Their sweeps run 7.5 s and 9.5 s; a 22 s capture showed 8 peaks, not 3. The period's source is unidentified. - "the developer splash cannot be rendered by
screen renderat all" → it can, with--all. It is only invisible to the default listing, which filters onis_build.ui-title-build-map.md - "the four
GP_TITLEentries that are not screen builds are unidentified" → they are the splash: 10/13 theSQUARE ENIXlogo, 11/14 the developer logos. "the boot title is phase 2 and the attract title is phase 4 state 0, and only phase 2 handles Ⓐ" → refuted— the REFUTATION is withdrawn. The test assumed Ⓑ lands in phase 4 state 0; the event-0 block actually sets phase = 2 and state = 0 together, so it probed phase 2. The hypothesis is untested, not dead.boot-config-and-gamepart-registry.md- "any title after the first one refuses input" → too broad. The Ⓑ-returned
title accepts Ⓐ; only the attract-returned title is inert.
canary-scripted-input-traps.md - "
sub_821C6458isGamePart_Title's state machine" → mine, imprecise. It is the machine for phase 4 of a five-way outer dispatch atthis+132; phase 0 is the splash. The ten states and eighteen edges are phase 4 only.boot-config-and-gamepart-registry.md - "
sub_821CC860is the game's by-name screen factory" → mine, and wrong. Its decoded arguments includeBG,BLACK,FADE,FILE,KEY,PAD,SOUND,GAMMA_RGB— it is a generic name-keyed lookup, mostly config. - "
DIFFICULTYandEXTRA_MENUare corroborated screen names" → mine, and wrong. Neither appears inr5at any of the 48 call sites; they were strings merely referenced by the same functions. OnlyTUTORIAL_MENUsurvives.boot-config-and-gamepart-registry.md - "the
{func, func, ptr}triples at0x820a3b48are a GamePart state table" → static-initialiser records trailing theRegisterToFactorystrings. The bytes before them are the tail of a diagnostic string and the data column is zero-filled descriptors.boot-config-and-gamepart-registry.md - "the boot sequence is driven by a table the game reads" → it is not
data-driven; four search spaces closed, transitions are calls with an id
argument.
boot-config-and-gamepart-registry.md - "
config.iniis a GamePart settings table, so the boot order is in it" → its[SYSTEM]section is empty; the only populated section is[LANGUAGE].boot-config-and-gamepart-registry.md - "the attract loop is
GP_ADVERTISE_DEMO(GamePart 1)" → 🟡 id 1 has no registration site in the shipped build; the attract is the title replayingADV.wmv. - "the 29 id-table names are 29 distinct GameParts" → 24 register, and
3/4are the same class (GamePart_SaveLoad). - "Ⓐ on
NEW GAMEleads to a standing black-screen hang" → it opensDIFFICULTY, thenSELECT DATA. What looked like a hang was a menu waiting for input that nobody pressed; the crash that follows is the already documentedsub_823070B0cache throw.menu-navigation-semantics.md - "tapping Ⓐ during the boot movie breaks the title" → one tap skips the
movie cleanly and the title works normally. It is hammering (88 presses) that
breaks it.
movie-binding.md - "the attract movie runs ~85 s, so it is not
ADV.wmv(137 s)" → mine, and wrong. Sampling began 39 s into the movie, so what was timed was its tail. The attract movie isADV.wmv, played in full.movie-binding.md - "the boot intro and the attract movie are different videos" → one asset, one
manifest slot (
ADVERTISE_MOVIE). - "the new-game intro is unidentified" →
MS00A→S00A.wmv, decoded from the movie manifest. - "
GP_READY_ROOM.pakholds the Ready Room screen" → its 317 distinct element names contain none of the six visible labels; it is the briefing / tactical-map content behind theBRIEFINGSitem.ready-room-probe.md - "the Ready Room might be 3D with a UI overlay" → it is 2D; the pak carries zero 3D containers.
- "element kind
0x3002is the button kind" → title-side only. All 902GP_READY_ROOMbundles have zero0x3002; that pak uses0x3000,0x3004,0x300c,0x3008.0x3002is one member of a0x3000family. - "the transition between menu screens is a cut" → it is a fade through
black; a 0.5 Hz screenshot burst simply samples too slowly to see it.
screen-transitions.md - "the main menu's initial focus is fixed" → three boots of one script gave
TUTORIAL,TUTORIAL,NEW GAME. - "the title menus drop d-pad presses shorter than ~0.3 s" → refuted by my
own data. The menu wraps at both ends; every press registered, and the
"missing" step was the wrap. See
menu-navigation-semantics.md. - "the main menu opens with
NEW GAMEfocused" → it opens onTUTORIAL, 2/2 boots (🟡 a third recorded run impliesNEW GAME, so this is reproducible, not invariant). - "
GP_TITLEbuilds 6/8/9 are three submenus" → 8 is the JAPANESE main menu, and 6/9 are the English and JapaneseEXTRASsubmenu.GP_TITLEholds eight screens shipped twice (EN/JP), and exactly one submenu. Seeui-title-build-map.md. - "the
PRESS Ⓐ BUTTONplate is a state of the title build" → it is its own build (2/3), composited over build 4 and faded in a beat later. - "the RTTI route can name the anonymous classes" → 1 150 vtables: 1 150
ANON_, 0rtti_present, 0 base classes. - "the sibling vtable methods name the class" → they cannot.
- "
xrefscan name the callers of a vtable method" → no. - "the
ind_callrefutation voids existing corpus claims" → damage bounded, 4/4 caller claims verify. Butxrefs.ind_callis a CROSS PRODUCT — always filterkind='call'. - "
BASE_INFOmarks the 5-slot screen family" → it discriminates screen-config from table-read, 9/9 vs 10/10. - "a high key count means a rich screen" →
sub_82297550/sub_822A2F00's 27 "keys" are coordinate pairs, i.e. a layout table. - "
EX_= the CHALLENGE-mission debriefing" →EX_is EXTRA, mission-kind 3. - "the
EX_selection has not been shown" → it has:[[obj+4]+184] == 3.
Stages, missions and the challenge set
- "the disc's stages are numbered 1..28" → S01–S16 story, S17 cut, S18–S23 tutorials, S24–S29 challenge.
- "S24–S29 are story missions" → they are the challenge missions.
- "the challenge missions have their own maps" → they reuse
GP_MAIN_GAME_E.pak's stage records. - "the challenge
REQUIREMENTvalues are 16,25,26,27,29" → the chain is 16→24→25→26→27→28. - "the
Extra0nfamily shares one leaderboard metric" →RECORD_TYPEis per-stage: 3 Time / 3 Points. - "stage = filled SHAB count + 1" → refuted.
- "the first TRIGGER is always the point of no return" → refuted.
- "
EnumUnit_S14.tblmight be missing" / "S14's 13 are a manifest omission" / "asteroids are exempt from the manifest" → S14's 13 are dangling deployments. NEEDS-HUMAN: fly S14. - "
StageMessageSet_S02.tblis not in the pak" → it is. - "
S28_p1has an asteroid volume with no definition" → refuted. - "
test_s8p1_asteroid.tblis test-only" → refuted. - "the settings family has 28 or 29 objects" → 24.
ISL / mission scripting
- "the bytecode is in the
.embsec_sections" → refuted. - "only 31 built-ins take a unit" → refuted.
- "
sub_8230C398is the message pump" → refuted. - "
bus+8216is the subscriber registry" → refuted. - "the ScriptPhase vtable is ≥200 slots" → 113.
IDXD, paks and naming
- "IDXD record keys are
name_hash" → record keys aretag_hash(case-SENSITIVE);name_hashis case-INSENSITIVE and used for pak keys. - "pak TOC order is stage order" / "TOC order is semantic order" → it is not.
- "the executable holds the asset names" → the image names no data value at all; that route is powerless.
- "the image might name a data VALUE" → powerless.
- "the XPR2 manifest names hash to the DefTables tables" → refuted.
- "the
DefTablesmodel names are unreachable" → reachable via theEnumeratedeclaration tables (1 413/1 425, 99.2 %). - "the
GP_MAIN_GAME_*unnamed block is undiscovered data" → refuted. - "each
GP_MAIN_GAME_*Enumerateobject declares something" → refuted. - "
GP_HANGAR_ARSENALis missing data tables" → refuted. - "the
Enumerationself-index can name objects" → a self-index names records, not files. - "a per-pak prefix might close the 2D blocker" → no.
- "the
+paths might name the 2D orGP_READY_ROOMkeys" → the+-dictionary route is exhausted, 0 of 1 817. - "the
game:\paths are unresolved" → refuted. - "a set-difference over file names can see reuse" → it cannot; join per USER. Per-pak copies are ×6.
Audio
-
"which bank the menu plays is not on the disc" → the cue table cannot say (all BGM cues are numeric), but the code can:
sub_821C5580plays cue 1103 =BGM_103, and its two declared waves match the two streams the XMA probe saw byte-for-byte. -
"the observed BGM stream sizes match no bank's declared waves, so the game hands the decoder a window" → mine, and wrong — I checked only the
BGM_0xxrows. They areBGM_103's two waves exactly; the game hands over the whole wave. -
"an individual SE cue's audio cannot be extracted" → mine, and wrong.
--xma_param_probe=truelogs each stream's head bytes; searching them inStatic.slblocates the wave exactly.menu-audio-cues.md -
"
Static.slbhas no wave boundaries, so its layout is unknown" → it is a packed run of whole 2 048-byte XMA packets with no delimiters — the two located cues are contiguous. There is nothing to scan for, by design. -
"
Pj_Silph.xgsholds the cue→wave index, so parse XACT" → no XACT container exists on this disc: 0 ×XGSF/SDBK/WBNDin all 1.08 GB ofsound.pak, and noXACT/.xgsstring in the executable. The extensions are the authoring tool's, not the format's.menu-audio-cues.md -
"every sound cue resolves to its own
.slbbank" → the 322SE_*cues do not; 0 of 322 are inFILES, andBANK_SEputs them all inStatic.slb. -
"
Static.slbcan be split into waves like any other bank" → it holds 0RIFF, 0seek, 0WAVEacross all 8 353 472 readable bytes.menu-audio-cues.md -
"
BGM_001.slbis three sub-waves (10 KB + 4.47 MB + 4.67 MB)" → the 10 KB is the bank header; a bank is two waves. -
"a music bank's two waves might be intro + loop, two variations, or two halves" → they are two stems of one performance, played together — equal duration in 32/32 banks, and sample-synchronous.
structures/bgm-two-stems.md -
"
BGM_106–BGM_109break the two-wave rule" → they are the leading-region straddle; realigned across entry boundaries they obey it. -
"the cue table names which BGM belongs to which screen" → all 32 BGM cues are numeric (
BGM_001…BGM_109).
Units, weapons, effects and assets
- "
Generic(394) is the unit datasheet" → refuted. - "a loadout's
Arm1names an item" → it names a hardpoint slot (Turret_NNN), 59/59. - "
EnumUnitand the unit datasheet share a vocabulary" → they do not. - "the roster is the
Generic.Modelset" → roster 40,Generic.Model46,GameResourceID480 — three vocabularies. - "every unit ID is
UN_<l>###_<FACTION>_<name>" → the grammar isUN_<letter>###_[<subkind>_]<FACTION>_<name>. - "
_EXnis theExtra0nindex" → three differentEXvocabularies exist. - "the only two
_EX5names on the disc are the AA gun and the DeltaSaber" → refuted. - "running the tutorial will instantiate the
_Ttrlweapons" → refuted. - "the disc has exactly three
EnumWeapontables" → four. - "the
wep_NNpackage gaps are unshipped weapons" / "wep_85is the tip of a family" →wep_85is the only declared-but-unshipped asset (59/0/1/26). - "nothing is deployed without being declared" → refuted.
- "effects are one namespace" → refuted.
- "the 58 undeclared effect names are missing assets" → refuted.
- "all five orphan effects are unshipped" → refuted.
- "
eff_f0002ships inBase.xpr" → refuted. - "
Base.xprholds more bound effects thanptc_pack" → refuted. - "the 34 unlocated are a scatter" → refuted.
- "the 9 unlocated might be under another prefix" → refuted.
- "
ptc_packhas 532 names" → 727. - "the
_e/_flaw is effect-FIELD-specific" → it is the faction law, 564/564. - "a disc-wide
.xprbyte search can show an effect is ABSENT" → it cannot. - "
rot_n001is on the disc" → refuted. - "
rou_f004's mesh is inStage_S28.xpr" → it is inDeltaSaber_A.xpr. - "
parent+_all+_childis the composite-model convention" → refuted._hangaris real (59 of 166, 59/59 with a bare twin);_all/_childis not. - "
Motion_guard_starthas no damage variants" → refuted. - "
CoverAreabits 2 and 3 are mutually exclusive" → refuted. - "the 27 unresolved
NamePlatevalues are missing objects" → refuted.
LOD, background and misc tables
- "
EnumLODSet_*is a per-stage family" →EnumLODSet_test.tblserves 17 stages; 17+5+1 = 23. - "there are 8 orphan LOD tables" → 6.
- "the orphans are stale copies of
_test" → refuted. - "S25 is absent from the
DefTablesLOD families" → refuted. - "
BackGroundIDhas no referent anywhere" → it is an identity. - "
BackGroundPackage == BG_<id>.xpr" → refuted. - "
<X>ID+<X>Packageis a convention" → refuted. - "
Placement_*/RouteTest_*are unattached" → refuted. - "the
AsteroidDefinitionjoin does not reproduce by hash" → it does. - "the 8-value frame is a new finding" → it was already in the corpus.
Loaders, config and tuning
- "the config reader is XML" → INI.
- "
sub_822F9498is the unit-definition loader" → it isPlayerParams's. - "
sub_822AE628reads the main-gameTweak" → refuted. - "
sub_8230D1F8is a rank table" → it is the stage-settings loader. - "
sub_82286BC8's key list is new" → refuted. - "
sub_825F2CF0/sub_825F2F88read a post-processing table" → refuted. - "
Boosteris a new schema" / "Boosteris the player craft's flight envelope" → refuted; nothing selectsBooster. - "the
AnalogRevice/Tweakblock is unreachable" → reachable (sub_821A6CF0, base0x820A1630). - "a 0-xref string block has no reader" → refuted.
- "the AI table was NEEDS-HUMAN" → refuted.
- "the
PG*HUD names are undocumented" → they are documented. - "a base-solver row identifies a FUNCTION" → it does not.
- "a 64K-boundary base is low confidence" → inverted; it is high confidence.
- "the 0x820B0000 cluster is a false positive" → refuted.
- "a pointer to a function in the image implies a registry" → refuted.
.pdatais not a registry. - "the 13 player-facing chatter tables are the WINGMAN tables" → refuted.
- "the 8 undeclared chatter tables are tutorial chatter" → refuted.
- "other datasheets ship a schema too" → refuted.
Encoding and text
- "every IDXD string value is ASCII" → 6 non-ASCII values of 99 328.
- "
文字列is a dev placeholder" → they are Shift-JIS type words. - "the splash
_effglows hold a constant α ≈ 33, contradicting their declared 255 plateau" → mine, and refuted within the iteration. They ramp 34 → 255 in exact steps of 34. I had printed the series' minimum and read it as its range.ui-keyframe-time-unit.md - "the declared keyframe timeline reproduces the captured splash" → refuted for
multi-keyframe elements.
palogo_gameartsis still ata=255nine frames after its declareda=32, and its declared 80-frame fade-in is never drawn. The_effglows do reproduce, exactly — so this is about the group timeline, not about the interpolation law.ui-keyframe-time-unit.md - "the
_effelements' agreement is the whole case for the keyframe-time shift, so it stays a shape argument" → superseded. The hold duration is calibration-free and decides it: observed 83 frames of full alpha against a predicted 2.0 as decoded and 80.0 shifted. The shift is nonetheless not adopted — it movesGP_TITLEbuild 7 by 13 % of pixels, away from its verified English twin's brightness.ui-keyframe-time-unit.md - "the
GP_TITLEbuild 7 render difference is evidence against the keyframe-time shift" → mine, and withdrawn. It is one element,ptlogo_eff3.t32, a transient bloom with no resting pose;rest()'s dwell fallback returns a different endpoint of the same movement under each reading. The brightness comparison measured our heuristic, not the decode.structures/ui-resting-pose.md - "
rest()'s longest-dwell fallback picks the pose the element rests at" → refuted structurally. A dwell gap is time spent interpolating between poses; an endpoint is only held when the two poses are equal, which is a plateau, which the earlier path already returned for. Every element that reaches the fallback has a guessed rest pose.