ambiguous, the sampling was Continuing last iteration's amber rather than starting something new. The fix was already named there: stop using 5-second screenshots and record the display. Recorded with ffmpeg x11grab at 10 fps and matched every 0.5 s. Across the 25 consecutive samples from capture 5.0 s to 17.5 s the S00A playhead is strictly non-decreasing -- 1.0 through 11.0 s, advancing at essentially real time -- with scores at or above 0.96 and four of them at 0.999 or 1.000 against a runner-up in the 0.78-0.83 range. S00A is the top match on 23 of the 27 frames carrying signal. So MS00A -> S00A.wmv is decoded from the manifest AND measured off the game, and the intro begins about 4.5 s after A on the save slot. The previous attempt's failure is worth its own METHOD line, because it did not look like a sampling problem: it looked like weak evidence for the wrong film. Sparse sampling produced contrast-23 frames, a playhead that would not join up, and one frame preferring ADV. Sampling does not weaken a signal gracefully; it turns it into noise shaped like a different answer. One aside recorded and not chased: in the S00A 5.5-10 s window, ADV also scores 0.97-0.99 at its OWN monotone playhead of 33.5-37.5 s. Two films matching strongly with two consistent playheads is not noise -- it reads as the boot movie being a trailer cut from the story cutscenes, which also explains why the sparse run kept flipping between them.