Two corpus claims died in one boot, and both were costing us. Q9's last row: a movie IS skippable with a single A. One tap ~45s into the boot put the title up at ~57s, against a ~193s no-input baseline measured over three boots, and Canary's own keystroke counter went 3->4 so exactly one press was delivered. The skipped-to title is fully functional -- it draws the PRESS A plate and a second A opens the main menu. What actually breaks the boot is hammering: the 88-press run in the traps doc. The scripts' "tapping breaks the title" comment is too broad and costs every scripted boot two and a half minutes. Q4's last row: A on NEW GAME does not hang. It opens DIFFICULTY (EASY/NORMAL/HARD/BACK, focus on NORMAL), then SELECT DATA, and only then does the guest throw -- at PC 0x82307128, which is inside sub_823070B0, the cache-manager STL erase this corpus already documents and which has nothing to do with the menu path. The screen sat unchanged for 90s because it was a menu waiting for input from a loop that never pressed anything. That is now a METHOD line: a screen that never changes is not necessarily hung, and the fix is to look at it and press something. Also METHOD: never run ps -ef in this container -- all three long-lived processes carry the entire loop prompt as argv.
6.3 KiB
Which movie plays where — the boot intro, the attract loop, the new-game intro
Status: ✅ CONFIRMED. The bindings are decoded from the movie manifest,
and the attract movie is independently measured from captured frames. One
part — whether playback is skippable — is 🟡 and the corpus contradicts itself
about it; that is written down rather than resolved by assertion.
Answers MISSION Q9, and contributes to Q6.
The manifest names the boot-side slots — decoded
The movie manifest (dat/tables.pak entry 0x5b983a08, schema 0x067025b9,
movie_manifest.rs) is an
array of slots whose key is the semantic role, with a parallel array of value
records in the same order. Its first eight slots are the whole boot-side flow:
| slot key | movie | also bound |
|---|---|---|
LOGO1 … LOGO4 |
logo1.wmv … logo4.wmv |
— |
ADVERTISE_MOVIE |
ADV.wmv |
VOICE_ADV |
STAFF_ROLL |
SYLPH_HD720p_8M-CBR_2ch.wmv |
subtitle table |
MS00A |
S00A.wmv |
SUBTITLE_S00A, VOICE_S00A, a pwterop_s01a.prt overlay |
MS01A |
S01A.wmv |
SUBTITLE_S01A, VOICE_S01A |
The alignment is not in doubt here even though the manifest has valueless slots
elsewhere: logo1..4 zip 1:1 onto LOGO1..4, and MS00A→S00A.wmv,
MS01A→S01A.wmv are the manifest's own anchor rule.
The logo1–logo4 slots are bound to .wmv files that are not on the disc —
already established, and the reason the developer splash is a screen, not a video.
✅ The boot intro and the attract movie are the same asset
There is no separate boot-intro slot. ADV.wmv is bound to
ADVERTISE_MOVIE — it is the advertise movie, and the boot simply plays it
first. For the port that means one video, not two.
Measured independently, from captured frames
Frames captured 5 s apart during an attract cycle were matched against five
candidate movies by frame signature (32×18 normalised grayscale, movie frames
cropped to the 675 of 720 rows the game surface shows, 1 fps sampling).
tools/re-capture/frame_match.py; full table in
data/attract-frame-match.txt.
15 of 19 attract frames matched ADV.wmv, and the matched timestamps advance
monotonically at the sampling rate — 39, 45, 56, 62, 75, 80, 85, 92, 102, 108,
113, 119, 131, 137 s — ending at 137 s, which is ADV.wmv's full length, after
which the title returned. That is not a similarity score, it is a playhead.
The control was run first and behaves the same way. Frames captured during
the boot movie — known to be ADV.wmv — matched ADV at 116, 121, 129, 134 s.
Its failure mode is worth stating: on near-black frames the correlation collapses
(one control frame scored 0.000, another tied S13A 0.984 against ADV 0.926).
Those are exactly the 4 attract frames that did not match. A dark frame carries
no signature; it is not evidence for the runner-up.
🔴 This corrects an earlier claim of mine
Two iterations ago I recorded the attract movie as "≈85 s, so probably not
ADV.wmv's 137 s". That was wrong, and the mistake was arithmetic on an
unobserved start: my sampling began when the movie was already 39 s in, so
what I timed was the tail of it, not the whole thing.
✅ The new-game intro is S00A.wmv
Slot MS00A — the prologue story intro, 93.87 s, with its own subtitle table,
VOICE_S00A, and a text overlay. Decoded from the manifest, not measured:
Ⓐ on NEW GAME hangs the emulator
(menu-navigation-semantics.md), so this
binding has not been watched happening.
🟡 Skippable — the corpus contradicts itself, and I did not settle it
canary-scripted-input-traps.mdstates plainly that "Ⓐ during a movie skips the movie, every time".- But
boot_menu.sh/skip_intro.shas they stand deliberately do not tap during a movie, loggingmovie … -> waiting it out (tapping breaks the title), and the same document records run G: 88 Ⓐ presses through the boot left a permanent black screen.
Both cannot be the whole story. The test: boot, tap Ⓐ exactly once well inside the movie, and record whether the title arrives early. One boot, and it was not run this iteration.
✅ What ends the attract movie
Nothing intervenes: it plays to its end. The last matched frame is ADV at
137 s — the file's full duration — and the title is back on the next sample. So
the attract cycle is: title, idle ~8–10 s, fade to black, ADV.wmv in full, back
to the title (which redraws PRESS Ⓐ BUTTON).
What this contributes to Q6
The manifest is data the game reads to sequence the boot side: the slot keys are in play order and the key is the role. That is not the whole driver — it says what plays, not what decides to advance — but it is the first file-side piece of Q6's second half, and it means the boot-side asset order does not have to be authored.
✅ Skippable — settled 2026-08-28: one Ⓐ skips the movie
The test named above was run, and the answer is unambiguous.
| baseline: title arrives with no input | ~193 s, ~196 s, ~193 s (three boots) |
| one Ⓐ tapped at ~45 s into the boot | title at ~57 s |
The press is provably the cause and provably singular: Canary's own
[RE-INPUT] XamInputGetKeystrokeEx reached the driver counter went 3 → 4
across the tap, so exactly one keystroke was delivered, and the title arrived
~12 s later instead of ~150 s later.
And the skipped-to title is fully functional, which is the part that matters
for the harness folklore: it draws the PRESS Ⓐ BUTTON plate (2 408 plate pixels
by the same probe used elsewhere), and a second Ⓐ opened the main menu normally
(title-after-single-A-skip.png).
So what is skip_intro.sh protecting against?
Not a single tap. The failure recorded in
canary-scripted-input-traps.md is run G —
88 presses at 4 s intervals through the whole boot — which left a permanent
black screen. Hammering breaks it; one press does exactly what the button is for.
The scripts' waiting it out (tapping breaks the title) comment is too broad,
and it costs every scripted boot ~2.5 minutes.