capture_verify example: clusters every part's ship-relative transform across the new multi-snapshot, multi-instance F10 captures (5 snapshots, 43 e106 instances, all angles). Verdict: the dominant clusters match the static assembly to ~1 unit on EVERY part — including BOTH engine nacelles at (+-131, -133, -131) — so the "engines inside the hull" appearance is the game's own placement: the engine geometry sits recessed in the aft hull, and the visible "thrusters" in-game are exhaust FX drawn at the GN_Jet/GN_SJet frames (Z ~ -570, past the stern). To close that perception gap the viewer now draws simple exhaust cones at the game's own jet frames (ship::exhaust_frames; part of the external-parts toggle). The jet frames flip Z, so the cone apex is authored at +Z and lands trailing aft — verified in the offline render. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
650 lines
27 KiB
Rust
650 lines
27 KiB
Rust
//! Whole-ship assembly from XBG7 part families.
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//!
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//! Project Sylpheed's capital ships are never stored as a single mesh. A ship is
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//! modelled, then **split into destructible parts** — hull segments, bridge,
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//! engines, integral turrets — each shipped as its own XBG7 resource inside a
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//! `hidden/resource3d/Stage_SNN.xpr` container. The split lets the game hide a
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//! part when the player destroys it (bridge, shield generator, thruster) and swap
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//! in a `_break` variant.
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//!
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//! Each part's vertices are authored around the origin; the world placement lives
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//! in the **primary composite scene graph** `e_rou_<id>` (see [`assemble_ship`]).
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//! Its node hierarchy (`rou_<id>_root`→`…_front`/`…_rear`→`rou_<id>_bdy_NN`) names
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//! the separate hull resources and carries their world TRS — the cross-resource
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//! analogue of how [`mesh::node_transforms`] poses one model's sub-parts. The
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//! `GN_*` nodes in the same composite are the Vessel hardpoint frames (bridge /
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//! shield / engine / turret mounts, matching the IDXD recipe `Frame` names).
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//!
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//! Resource naming (learned from the retail stage containers):
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//! - `<id>` is `[a-z]NNN` (`e106`, `f105`, `n050`). The leading letter is the
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//! faction: `e` = ADAN (enemy), `f` = TCAF (player side), `n` = neutral /
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//! structures / debris.
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//! - A base part is `<id>_<name>` (`e106_bdy_01`, `e106_brg_01`, `f105_sld_02`).
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//! - `_l` / `_m` / `_d`(`NN`) suffixes are lower level-of-detail copies; `_bNN` /
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//! `_dead` / `_break` are destruction geometry; `_joint` / `_open` / `_Near` are
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//! logic/animation nodes. All are skipped.
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//! - `e_rou_<id>` is the primary composite; `e_rou_<id>_eng` / `_wep_*` are LOCAL
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//! detail rigs (their nodes are in their own frame, not ship-space) and are NOT
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//! used for placement.
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use crate::mesh::{scene_world_nodes, xbg7_resource_names, ScenePart};
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use std::collections::HashSet;
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/// Which side a ship belongs to, from the first letter of its resource id.
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#[derive(Debug, Clone, Copy, PartialEq, Eq)]
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pub enum Faction {
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/// `e…` — ADAN (the enemy).
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Adan,
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/// `f…` — TCAF (the player's coalition).
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Tcaf,
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/// `n…` — neutral: stations, structures, asteroids, debris.
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Neutral,
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/// Anything else (`j…`, `s…`, …).
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Other,
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}
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impl Faction {
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fn from_id(id: &str) -> Faction {
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match id.as_bytes().first() {
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Some(b'e') => Faction::Adan,
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Some(b'f') => Faction::Tcaf,
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Some(b'n') => Faction::Neutral,
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_ => Faction::Other,
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}
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}
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/// Short human label.
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pub fn label(self) -> &'static str {
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match self {
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Faction::Adan => "ADAN",
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Faction::Tcaf => "TCAF",
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Faction::Neutral => "Neutral",
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Faction::Other => "Other",
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}
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}
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}
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/// A ship reconstructed from one XBG7 part family in a stage container.
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#[derive(Debug, Clone)]
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pub struct ShipModel {
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/// The family id, e.g. `e106` — matches a [`crate::game_data::Vessel`] whose
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/// `model` is `rou_e106`.
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pub id: String,
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/// Faction inferred from the id's leading letter.
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pub faction: Faction,
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/// Base geometry resource names to draw together, in directory order.
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pub parts: Vec<String>,
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/// Whether a composite scene graph (`e_rou_<id>`) exists — i.e. this is a
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/// real assembled ship. Families without one (fighter morph sets, shared
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/// turret/prop parts) have no placement data and would stack at the origin.
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pub has_composite: bool,
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}
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/// The `[a-z]NNN` id prefix of a resource name, if it has one (`e106_bdy_01`
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/// → `e106`). Returns `None` for scene/logic resources (`e_rou_e106`) and
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/// anything not starting with a letter + three digits.
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pub fn ship_id_of(resource: &str) -> Option<&str> {
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let b = resource.as_bytes();
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if b.len() >= 4
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&& b[0].is_ascii_lowercase()
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&& b[1].is_ascii_digit()
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&& b[2].is_ascii_digit()
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&& b[3].is_ascii_digit()
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{
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// Reject a longer alnum run (`e1234…`): the id is exactly letter+3 digits,
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// followed by end-of-string or a non-alphanumeric (`_`).
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if b.get(4).is_none_or(|c| !c.is_ascii_alphanumeric()) {
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return Some(&resource[..4]);
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}
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}
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None
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}
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/// Whether a resource is a base geometry part (not a LOD copy, destruction
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/// variant, or scene/logic node) that should be drawn in a whole-ship render.
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pub fn is_base_part(resource: &str) -> bool {
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if ship_id_of(resource).is_none() {
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return false;
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}
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// Level-of-detail copies of a base part: a trailing `_l`/`_m`/`_d` token,
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// optionally with a number (`_d01`, `_l02`).
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if let Some(last) = resource.rsplit('_').next() {
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let mut cs = last.chars();
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if matches!(cs.next(), Some('l' | 'm' | 'd')) && cs.all(|c| c.is_ascii_digit()) {
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return false;
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}
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}
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// Destruction / logic geometry.
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if resource.contains("break")
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|| resource.contains("dead")
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|| resource.contains("_joint")
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|| resource.contains("_open")
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|| resource.contains("_Near")
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{
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return false;
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}
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// Break-piece geometry carries a bare `b` / `bNN` token (`e106_brg_01_b_02`,
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// `e108_eng_01_b01`). `bdy` etc. are safe — only an exact `b`-then-digits token
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// counts.
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if resource.split('_').skip(1).any(|t| {
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t == "b" || (t.starts_with('b') && t.len() >= 2 && t[1..].bytes().all(|c| c.is_ascii_digit()))
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}) {
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return false;
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}
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true
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}
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/// Group every base part in an XPR2 container into whole ships, keyed by id.
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///
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/// Ships are returned sorted by id. A stage container also holds shared turret /
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/// prop models as their own ids — every group with at least one base part is
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/// returned; the caller can filter by [`ShipModel::parts`] length or faction.
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pub fn ships_in_container(bytes: &[u8]) -> Vec<ShipModel> {
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let names = xbg7_resource_names(bytes);
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let mut ids: Vec<String> = Vec::new();
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let mut ships: std::collections::HashMap<String, ShipModel> = std::collections::HashMap::new();
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for n in &names {
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if !is_base_part(n) {
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continue;
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}
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let id = ship_id_of(n).unwrap().to_string();
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let entry = ships.entry(id.clone()).or_insert_with(|| {
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ids.push(id.clone());
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let has_composite = !composites_for(&names, &id).is_empty();
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ShipModel {
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id: id.clone(),
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faction: Faction::from_id(&id),
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parts: Vec::new(),
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has_composite,
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}
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});
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entry.parts.push(n.clone());
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}
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ids.sort();
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ids.into_iter().map(|id| ships.remove(&id).unwrap()).collect()
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}
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/// Map a composite scene-graph node name to the geometry resource it draws.
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/// Hull nodes are `rou_<id>_<part>[_root|_mov|_NN]`; the geometry resource is the
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/// `<id>_<part>` stem. Structural nodes (`rou_e106_front`, `…_root`) resolve to
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/// nothing and only pose their children.
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fn resolve_hull_resource(node: &str, resources: &HashSet<String>) -> Option<String> {
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let stem = node.rsplit_once("rou_").map(|(_, s)| s).unwrap_or(node);
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let try_stem = |s: &str| -> Option<String> {
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if resources.contains(s) {
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return Some(s.to_string());
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}
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// Squeezed digit run (`wep02` names the `wep_02_01` resource): insert an
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// underscore before the digits and try the `_01` first-part too.
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if let Some(pos) = s.rfind(|c: char| c.is_ascii_digit()) {
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let mut start = pos;
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while start > 0 && s.as_bytes()[start - 1].is_ascii_digit() {
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start -= 1;
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}
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if start > 0 && s.as_bytes()[start - 1] != b'_' {
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let split = format!("{}_{}", &s[..start], &s[start..]);
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if resources.contains(&split) {
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return Some(split);
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}
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let first = format!("{split}_01");
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if resources.contains(&first) {
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return Some(first);
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}
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}
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}
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None
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};
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if let Some(r) = try_stem(stem) {
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return Some(r);
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}
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for suf in ["_root", "_mov"] {
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if let Some(s) = stem.strip_suffix(suf) {
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if let Some(r) = try_stem(s) {
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return Some(r);
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}
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}
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}
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// Trailing `_NN` instance index (`eng_01_1` → `eng_01`).
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if let Some(pos) = stem.rfind('_') {
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if !stem[pos + 1..].is_empty() && stem[pos + 1..].bytes().all(|c| c.is_ascii_digit()) {
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if let Some(r) = try_stem(&stem[..pos]) {
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return Some(r);
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}
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}
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}
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None
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}
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/// The trailing digit run of a name (`GN_Bridge_01` → `01`, `sld_02` → `02`).
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fn trailing_index(name: &str) -> &str {
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let bytes = name.as_bytes();
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let mut start = bytes.len();
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while start > 0 && bytes[start - 1].is_ascii_digit() {
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start -= 1;
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}
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&name[start..]
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}
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/// Which stage-container resources are the composite scene graphs for ship `id`
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/// (`e_rou_e106`, `e_rou_e106_eng`, …). Excludes destruction (`_break`) scenes.
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fn composites_for<'a>(names: &'a [String], id: &str) -> Vec<&'a String> {
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let needle = format!("rou_{id}");
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names
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.iter()
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.filter(|n| {
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n.contains(&needle)
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&& ship_id_of(n).is_none()
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&& !n.contains("break")
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&& !n.contains("dead")
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})
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.collect()
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}
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/// Reconstruct a whole ship as a list of geometry-resource placements in a shared
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/// ship-local frame — the placement the game builds at runtime.
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///
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/// Fully static and EXACT (validated part-for-part against an e106 runtime
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/// capture — see `docs/re/ship-placement-runtime-capture.md`):
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/// 1. **Composite nodes** — every `rou_*` node in the primary composite
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/// (`e_rou_<id>`) places a geometry resource, INCLUDING repeated instances
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/// and cross-id turret mounts (`rou_e303_wep_01_root` ×2 on the e106 hull).
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/// 2. **Detail rigs** — `e_rou_<id>_eng` is the engine cluster rig; its nodes
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/// (e.g. two `eng_01` nacelle instances + `eng_02`) mount at the primary
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/// composite's `GN_Engine_01` frame: `world = frame ∘ rig_local`.
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/// 3. **GN hardpoints** — remaining unplaced `brg`/`sld` parts sit exactly at
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/// their `GN_Bridge_NN` / `GN_ShieldG_NN` frame (frames carry full TRS).
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/// 4. **Mirrored twins** — a port/starboard pair (`bdy_01`/`bdy_02`) shares one
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/// geometry; the instance whose lateral offset points the geometry's dominant
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/// side inboard is drawn X-reflected (capture-verified; det < 0 → the caller
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/// reverses winding).
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///
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/// `include_external` keeps tiers 2–4 (off = bare composite-node hull).
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pub fn assemble_ship(bytes: &[u8], id: &str, include_external: bool) -> Vec<ScenePart> {
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let names = xbg7_resource_names(bytes);
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let resources: HashSet<String> = names.iter().cloned().collect();
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// The PRIMARY composite carries the ship-space layout (hull bodies, turret
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// mounts + every `GN_*` hardpoint frame): the one with the most nodes.
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let scenes: Vec<(String, Vec<ScenePart>)> = composites_for(&names, id)
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.into_iter()
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.filter(|c| !c.ends_with("_joint"))
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.map(|c| (c.clone(), scene_world_nodes(bytes, c)))
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.collect();
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let Some((_, nodes)) = scenes.iter().max_by_key(|(_, n)| n.len()) else {
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// No composite at all → raw fallback below.
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let mut placed = Vec::new();
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const ID: [[f32; 3]; 3] = [[1.0, 0.0, 0.0], [0.0, 1.0, 0.0], [0.0, 0.0, 1.0]];
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for part in names.iter().filter(|n| is_base_part(n) && ship_id_of(n) == Some(id)) {
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placed.push(ScenePart { resource: part.clone(), m: ID, t: [0.0; 3], s: [1.0; 3] });
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}
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return placed;
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};
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let mut placed: Vec<ScenePart> = Vec::new();
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let mut placed_res: HashSet<String> = HashSet::new();
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// GN hardpoint frames, world-space, from the primary composite.
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let mut frames: Vec<ScenePart> = Vec::new();
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// Tier 1: every composite node placement, instances included. Cross-id
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// resources (shared e303/e4NN turret models the composite mounts) count too.
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for node in nodes {
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if node.resource.starts_with("GN_") {
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frames.push(node.clone());
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} else if let Some(res) = resolve_hull_resource(&node.resource, &resources) {
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if ship_id_of(&res) != Some(id) && !include_external {
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continue; // hull-only view: own parts only
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}
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// Distinct INSTANCES keep their own placement; a nested alias of the
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// same resource at the same transform (`bdy_01_mov` + its identity
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// `bdy_01` child) collapses to one draw.
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let dup = placed.iter().any(|p| {
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p.resource == res
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&& (p.t[0] - node.t[0]).abs() < 0.01
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&& (p.t[1] - node.t[1]).abs() < 0.01
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&& (p.t[2] - node.t[2]).abs() < 0.01
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});
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if !dup {
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placed_res.insert(res.clone());
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placed.push(ScenePart { resource: res, m: node.m, t: node.t, s: node.s });
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}
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}
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}
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// Tier 2: the engine cluster rig, mounted at GN_Engine_01. The rig's nodes
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// are in the FRAME's local space (two mirrored `eng_01` nacelles + centre
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// `eng_02` for e106) — capture-verified to 0.1 units.
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if include_external {
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let rig_name = format!("e_rou_{id}_eng");
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if names.contains(&rig_name) {
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if let Some(frame) = frames.iter().find(|f| f.resource.starts_with("GN_Engine")) {
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for rn in scene_world_nodes(bytes, &rig_name) {
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let Some(res) = resolve_hull_resource(&rn.resource, &resources) else {
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continue;
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};
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// world = frame ∘ rig_local
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let m = m3_mul_pub(frame.m, rn.m);
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let rt = m3_vec_pub(frame.m, rn.t);
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let t = [rt[0] + frame.t[0], rt[1] + frame.t[1], rt[2] + frame.t[2]];
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placed_res.insert(res.clone());
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placed.push(ScenePart { resource: res, m, t, s: rn.s });
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}
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}
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}
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}
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// Tier 3: remaining external parts at their exact GN frame (full TRS).
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const CATS: [(&str, &str); 3] = [("brg", "Bridge"), ("sld", "ShieldG"), ("eng", "Engine")];
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for part in names
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.iter()
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.filter(|_| include_external)
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.filter(|n| is_base_part(n) && ship_id_of(n) == Some(id))
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{
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if placed_res.contains(part) {
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continue;
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}
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let rest = &part[(id.len() + 1).min(part.len())..]; // "brg_01"
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let mut toks = rest.split('_');
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let cat = toks.next().unwrap_or("");
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let idx = toks.next().unwrap_or("");
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let Some((_, gncat)) = CATS.iter().find(|(c, _)| *c == cat) else {
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continue;
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};
|
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if let Some(frame) =
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frames.iter().find(|f| f.resource.contains(gncat) && trailing_index(&f.resource) == idx)
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{
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placed.push(ScenePart { resource: part.clone(), m: frame.m, t: frame.t, s: frame.s });
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placed_res.insert(part.clone());
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}
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}
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// Tier 4: mirror one of a shared-geometry twin pair. The engine uploads the
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// second of a port/starboard pair X-reflected (capture-verified on
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// bdy_01/bdy_02): for two same-geometry resources placed at ±TX, the
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// instance whose TX sign matches the geometry's dominant-X side draws
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// mirrored (so the pair ends up symmetric instead of twice the same side).
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apply_twin_mirrors(bytes, &mut placed);
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// Fallback for a ship with no composite scene graph (a simple prop): draw its
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// base parts untransformed rather than nothing.
|
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if placed.is_empty() {
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const ID: [[f32; 3]; 3] = [[1.0, 0.0, 0.0], [0.0, 1.0, 0.0], [0.0, 0.0, 1.0]];
|
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for part in names.iter().filter(|n| is_base_part(n) && ship_id_of(n) == Some(id)) {
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placed.push(ScenePart { resource: part.clone(), m: ID, t: [0.0; 3], s: [1.0; 3] });
|
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}
|
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}
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|
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placed
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}
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|
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/// The ship's exhaust mount frames (`GN_Jet_*` / `GN_SJet_*`), world-space, from
|
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/// the primary composite. These are where the game renders the engine exhaust
|
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/// FX — the visible "thrusters". The engine GEOMETRY itself sits recessed in
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/// the hull (capture-verified across 43 e106 instances: the game draws
|
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/// `eng_01`/`eng_02` exactly where [`assemble_ship`] puts them); without the
|
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/// FX the assembled ship reads engine-less, so a viewer can draw exhaust
|
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/// markers at these frames.
|
||
pub fn exhaust_frames(bytes: &[u8], id: &str) -> Vec<ScenePart> {
|
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let names = xbg7_resource_names(bytes);
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let scenes: Vec<Vec<ScenePart>> = composites_for(&names, id)
|
||
.into_iter()
|
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.filter(|c| !c.ends_with("_joint"))
|
||
.map(|c| scene_world_nodes(bytes, c))
|
||
.collect();
|
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let Some(nodes) = scenes.into_iter().max_by_key(|n| n.len()) else {
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return Vec::new();
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||
};
|
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nodes
|
||
.into_iter()
|
||
.filter(|n| n.resource.starts_with("GN_Jet") || n.resource.starts_with("GN_SJet"))
|
||
.collect()
|
||
}
|
||
|
||
/// Detect shared-geometry port/starboard twin RESOURCES placed at ±TX and mark
|
||
/// the dominant-side instance as an X-reflection (negate the matrix X column).
|
||
/// Twins are `<stem>_01`/`<stem>_02` pairs with equal vertex data; the reflected
|
||
/// one is the instance whose TX sign equals the geometry's mean-X sign (the
|
||
/// un-reflected drawing already covers that side's opposite).
|
||
fn apply_twin_mirrors(bytes: &[u8], placed: &mut [ScenePart]) {
|
||
use crate::mesh::Xbg7Model;
|
||
// Candidate pairs: resources differing only in a trailing _01/_02, both
|
||
// placed exactly once, at opposite-sign TX of equal magnitude.
|
||
let mut pairs: Vec<(usize, usize)> = Vec::new();
|
||
for i in 0..placed.len() {
|
||
let a = &placed[i];
|
||
let Some(stem) = a.resource.strip_suffix("_01") else { continue };
|
||
let twin = format!("{stem}_02");
|
||
let Some(j) = placed.iter().position(|p| p.resource == twin) else { continue };
|
||
let b = &placed[j];
|
||
if (a.t[0] + b.t[0]).abs() < 0.5 && a.t[0].abs() > 1.0 {
|
||
pairs.push((i, j));
|
||
}
|
||
}
|
||
if pairs.is_empty() {
|
||
return;
|
||
}
|
||
let want: HashSet<String> = pairs
|
||
.iter()
|
||
.flat_map(|&(i, j)| [placed[i].resource.clone(), placed[j].resource.clone()])
|
||
.collect();
|
||
let models = Xbg7Model::models_named(bytes, &want, &|| false);
|
||
for (i, j) in pairs {
|
||
let get = |r: &str| models.iter().find(|m| m.name == r);
|
||
let (Some(ma), Some(mb)) = (get(&placed[i].resource), get(&placed[j].resource)) else {
|
||
continue;
|
||
};
|
||
let first = |m: &Xbg7Model| -> Vec<[f32; 3]> {
|
||
m.meshes.iter().flat_map(|s| s.positions.iter().copied()).take(16).collect()
|
||
};
|
||
let (fa, fb) = (first(ma), first(mb));
|
||
if fa.len() != fb.len()
|
||
|| !fa.iter().zip(&fb).all(|(p, q)| {
|
||
(p[0] - q[0]).abs() < 1e-3 && (p[1] - q[1]).abs() < 1e-3 && (p[2] - q[2]).abs() < 1e-3
|
||
})
|
||
{
|
||
continue; // distinct (already-mirrored) geometries — nothing to do
|
||
}
|
||
let mean_x: f32 = ma
|
||
.meshes
|
||
.iter()
|
||
.flat_map(|s| s.positions.iter())
|
||
.map(|p| p[0])
|
||
.sum::<f32>()
|
||
/ ma.meshes.iter().map(|s| s.positions.len()).sum::<usize>().max(1) as f32;
|
||
if mean_x.abs() < 1e-3 {
|
||
continue; // symmetric geometry — mirroring is a no-op
|
||
}
|
||
// Reflect the instance whose lateral offset OPPOSES the geometry's
|
||
// dominant side (drawn plain it would fold onto the centreline; the
|
||
// capture shows the engine reflects exactly this one — for e106 the
|
||
// −264 port instance draws the file data plain, the +264 one mirrored).
|
||
let k = if (placed[i].t[0] > 0.0) == (mean_x > 0.0) { j } else { i };
|
||
for row in &mut placed[k].m {
|
||
row[0] = -row[0];
|
||
}
|
||
}
|
||
}
|
||
|
||
// Small helpers mirroring mesh.rs's private affine ops.
|
||
fn m3_mul_pub(a: [[f32; 3]; 3], b: [[f32; 3]; 3]) -> [[f32; 3]; 3] {
|
||
let mut o = [[0.0f32; 3]; 3];
|
||
for r in 0..3 {
|
||
for c in 0..3 {
|
||
o[r][c] = a[r][0] * b[0][c] + a[r][1] * b[1][c] + a[r][2] * b[2][c];
|
||
}
|
||
}
|
||
o
|
||
}
|
||
fn m3_vec_pub(a: [[f32; 3]; 3], v: [f32; 3]) -> [f32; 3] {
|
||
[
|
||
a[0][0] * v[0] + a[0][1] * v[1] + a[0][2] * v[2],
|
||
a[1][0] * v[0] + a[1][1] * v[1] + a[1][2] * v[2],
|
||
a[2][0] * v[0] + a[2][1] * v[1] + a[2][2] * v[2],
|
||
]
|
||
}
|
||
|
||
#[cfg(test)]
|
||
mod tests {
|
||
use super::*;
|
||
|
||
#[test]
|
||
fn id_extraction() {
|
||
assert_eq!(ship_id_of("e106_bdy_01"), Some("e106"));
|
||
assert_eq!(ship_id_of("f105_sld_02_l"), Some("f105"));
|
||
assert_eq!(ship_id_of("e_rou_e106"), None);
|
||
assert_eq!(ship_id_of("_rou_e106_break"), None);
|
||
assert_eq!(ship_id_of("Base"), None);
|
||
}
|
||
|
||
#[test]
|
||
fn base_part_filter() {
|
||
assert!(is_base_part("e106_bdy_01"));
|
||
assert!(is_base_part("e106_brg_01"));
|
||
assert!(is_base_part("f105_wep_02_01"));
|
||
assert!(!is_base_part("e106_bdy_01_l")); // LOD
|
||
assert!(!is_base_part("e106_bdy_01_m")); // LOD
|
||
assert!(!is_base_part("e106_brg_01_b_02")); // break piece
|
||
assert!(!is_base_part("_rou_e106_break")); // logic
|
||
assert!(!is_base_part("e_rou_e106")); // scene node
|
||
}
|
||
|
||
#[test]
|
||
fn faction_from_id() {
|
||
assert_eq!(Faction::from_id("e106"), Faction::Adan);
|
||
assert_eq!(Faction::from_id("f105"), Faction::Tcaf);
|
||
assert_eq!(Faction::from_id("n050"), Faction::Neutral);
|
||
assert_eq!(Faction::from_id("j004"), Faction::Other);
|
||
}
|
||
|
||
// Disc-gated: reconstruct the ADAN cruiser family from a real stage container.
|
||
#[test]
|
||
fn ships_from_real_stage() {
|
||
let Ok(iso) = std::env::var("SYLPHEED_ISO") else {
|
||
eprintln!("SYLPHEED_ISO unset — skipping");
|
||
return;
|
||
};
|
||
let bytes = {
|
||
use crate::xiso::open_iso;
|
||
let rt = tokio::runtime::Builder::new_current_thread().build().unwrap();
|
||
rt.block_on(async {
|
||
let mut r = open_iso(std::path::Path::new(&iso)).await.unwrap();
|
||
r.read_file("hidden/resource3d/Stage_S02.xpr").await.unwrap()
|
||
})
|
||
};
|
||
let ships = ships_in_container(&bytes);
|
||
assert!(!ships.is_empty(), "stage should hold ships");
|
||
// The ADAN frigate e108 appears in S02 with hull + engine + weapon parts.
|
||
let e108 = ships.iter().find(|s| s.id == "e108").expect("e108 present");
|
||
assert_eq!(e108.faction, Faction::Adan);
|
||
assert!(e108.parts.iter().any(|p| p.contains("_bdy_")));
|
||
assert!(e108.parts.iter().all(|p| is_base_part(p)));
|
||
}
|
||
|
||
// Disc-gated GROUND-TRUTH test: the fully-static assembly must reproduce the
|
||
// runtime F10 capture (the baked e106 table) part-for-part — translations
|
||
// AND the engine-rig rotation — plus the multi-instance parts the capture's
|
||
// vbase-dedup could not see (two nacelles, two turrets).
|
||
#[test]
|
||
fn static_assembly_matches_runtime_capture() {
|
||
let Ok(iso) = std::env::var("SYLPHEED_ISO") else {
|
||
eprintln!("SYLPHEED_ISO unset — skipping");
|
||
return;
|
||
};
|
||
let bytes = {
|
||
use crate::xiso::open_iso;
|
||
let rt = tokio::runtime::Builder::new_current_thread().build().unwrap();
|
||
rt.block_on(async {
|
||
let mut r = open_iso(std::path::Path::new(&iso)).await.unwrap();
|
||
r.read_file("hidden/resource3d/Stage_S01.xpr").await.unwrap()
|
||
})
|
||
};
|
||
let placed = assemble_ship(&bytes, "e106", true);
|
||
let cap = crate::ship_capture::embedded_placement("e106").expect("e106 baked");
|
||
// Express static placements relative to bdy_04 (the capture's reference).
|
||
let r4 = placed
|
||
.iter()
|
||
.find(|p| p.resource == "e106_bdy_04")
|
||
.expect("bdy_04 placed")
|
||
.clone();
|
||
let rel = |p: &crate::mesh::ScenePart| -> [f32; 3] {
|
||
[p.t[0] - r4.t[0], p.t[1] - r4.t[1], p.t[2] - r4.t[2]]
|
||
};
|
||
for want in &cap.parts {
|
||
let best = placed
|
||
.iter()
|
||
.filter(|p| p.resource == want.part)
|
||
.map(|p| {
|
||
let t = rel(p);
|
||
let d = (t[0] - want.t[0]).abs()
|
||
+ (t[1] - want.t[1]).abs()
|
||
+ (t[2] - want.t[2]).abs();
|
||
(d, p)
|
||
})
|
||
.min_by(|a, b| a.0.partial_cmp(&b.0).unwrap())
|
||
.unwrap_or_else(|| panic!("{} not placed statically", want.part));
|
||
assert!(
|
||
best.0 < 1.0,
|
||
"{}: static rel-T {:?} != captured {:?} (Δ={:.2})",
|
||
want.part,
|
||
rel(best.1),
|
||
want.t,
|
||
best.0
|
||
);
|
||
// Rotations must match too (the engine rig is the interesting case).
|
||
let m = &best.1.m;
|
||
for r in 0..3 {
|
||
for c in 0..3 {
|
||
assert!(
|
||
(m[r][c] - want.m[r][c]).abs() < 0.02,
|
||
"{}: static M row{r} {:?} != captured {:?}",
|
||
want.part,
|
||
m[r],
|
||
want.m[r]
|
||
);
|
||
}
|
||
}
|
||
}
|
||
// Multi-instance coverage the capture couldn't see (vbase dedup).
|
||
let count = |res: &str| placed.iter().filter(|p| p.resource == res).count();
|
||
assert_eq!(count("e106_eng_01"), 2, "both engine nacelles placed");
|
||
assert_eq!(count("e303_wep_01"), 2, "both shared turrets placed");
|
||
// The mirrored starboard hull reflects (det < 0), the port one doesn't.
|
||
let det = |m: &[[f32; 3]; 3]| {
|
||
m[0][0] * (m[1][1] * m[2][2] - m[1][2] * m[2][1])
|
||
- m[0][1] * (m[1][0] * m[2][2] - m[1][2] * m[2][0])
|
||
+ m[0][2] * (m[1][0] * m[2][1] - m[1][1] * m[2][0])
|
||
};
|
||
let one = |res: &str| placed.iter().find(|p| p.resource == res).unwrap();
|
||
assert!(det(&one("e106_bdy_02").m) < 0.0, "starboard hull mirrored");
|
||
assert!(det(&one("e106_bdy_01").m) > 0.0, "port hull plain");
|
||
}
|
||
|
||
// Disc-gated: the scene graph must SPREAD a ship's parts, not stack them at
|
||
// the origin. Reconstruct the ADAN frigate e106 and assert its bridge sits
|
||
// clearly aft of its forward hull body (a real ship layout, not a pile).
|
||
#[test]
|
||
fn assemble_spreads_parts() {
|
||
let Ok(iso) = std::env::var("SYLPHEED_ISO") else {
|
||
eprintln!("SYLPHEED_ISO unset — skipping");
|
||
return;
|
||
};
|
||
let bytes = {
|
||
use crate::xiso::open_iso;
|
||
let rt = tokio::runtime::Builder::new_current_thread().build().unwrap();
|
||
rt.block_on(async {
|
||
let mut r = open_iso(std::path::Path::new(&iso)).await.unwrap();
|
||
r.read_file("hidden/resource3d/Stage_S02.xpr").await.unwrap()
|
||
})
|
||
};
|
||
let placed = assemble_ship(&bytes, "e106", true);
|
||
assert!(placed.len() >= 5, "e106 should place its hull + external parts");
|
||
// The forward hull body and the bridge must land at distinct fore/aft Z.
|
||
let z = |res: &str| placed.iter().find(|p| p.resource == res).map(|p| p.t[2]);
|
||
let bdy = z("e106_bdy_01").expect("bdy_01 placed");
|
||
let brg = z("e106_brg_01").expect("brg_01 placed at its GN_Bridge frame");
|
||
assert!(
|
||
(bdy - brg).abs() > 200.0,
|
||
"bridge ({brg}) and forward body ({bdy}) must be far apart, not stacked"
|
||
);
|
||
}
|
||
}
|