Last iteration's corrected experiment, run. Boot with --log_mask=12 --log_level=3 (Kernel logging on, Cpu/Gpu off), which changes nothing about the output and so cannot perturb the capture harness the way the gamma-cvar experiment would have. VdGetCurrentDisplayGamma is called once, at video init: d> VdGetSystemCommandBuffer(701CF830, 701CF804) d> VdGetCurrentDisplayGamma(701CE1F8(00000000), 701CE1F0(0)) d> VdSetDisplayMode(40000000) d> VdGetCurrentDisplayInformation(701CF110) The control is in the same log: 359 VdRetrainEDRAM and 358 VdGetSystemCommandBuffer lines, so an absent call would have been visible. Per the export's own comment the returned type is "used in D3D SetGammaRamp/SetPWLGamma" -- the game asks the question a ramp-builder asks, at the moment one would ask it. Still open, and stated: whether it then WRITES the ramp, and whether the measured gamma 1.34-1.49 is that ramp. The write is a GPU register operation (DC_LUT), invisible to kernel logging; a GPU trace records gamma ramps as a command type (TraceWriter::WriteGammaRamp), which is where to look next. Worth its own METHOD line: this had been parked behind "needs the emulator to reach a menu" for several iterations, and it needed the emulator only to BOOT -- video init happens in the first seconds. A blocker that stops one experiment does not stop every experiment in the same area.
7.2 KiB
🟡 Our composite is brighter than the emulator's frame — measured, not decoded
Status: 🟡 measured, with a narrow reach and a live confound. Closes an observation left dangling by ui-8ax-fullres-background ("the capture is ~4× darker than the render"), and puts a number on the ❔ that INDEX's texture row already carried: "exact fidelity (gamma/sRGB curve, premultiplied alpha, per-channel scale) is untested, since a hue comparison cannot see it."
⚠️ This is not a decode. A port applying it is authoring a value.
First: the geometry is right
Cross-correlating live-main-menu.png against our render over ±6 px finds the
best alignment at exactly dy = 0, dx = 0, correlation 0.9466. So the
composite is in the right place at the right size and only the tone differs.
(The capture is 1279×675 and top-aligned; that is the screenshot tool's crop.)
🔴 The first two methods were wrong, and both failed visibly
- Three dark patches gave "capture ≈ 4× darker". Over the whole frame the best linear scale is 0.914. Three patches from one region are not a transfer curve.
- A pixel-wise fit over 854 685 pixels produced a non-monotonic transfer (render 96–127 → capture 143, brighter than render 128–159 → 132). That is the signature of edge misalignment, not of a tone curve: at a 0.947 correlation a bright render pixel routinely lands on a dark capture pixel. Mean abs error was 10–14 for every model, which is the tell that none of them fit.
Both are recorded because the second is the interesting failure — a fit whose residual is large everywhere is not a model to choose between, it is a method to throw away.
The method that works: flat patches only
16×16 patches where both images have std < 8, so local edges cannot
contribute. The threshold is not arbitrary — at std < 3 there are zero
patches, and the count runs 0 / 83 / 404 / 1055 / 1788 for std <
3 / 5 / 8 / 12 / 20.
| screen | flat patches | gamma exponent | mean abs err | best linear | its err |
|---|---|---|---|---|---|
| main menu | 404 | 1.491 | 0.28 | 0.276 | 0.34 |
EXTRAS |
382 | 1.493 | 0.22 | 0.273 | 0.28 |
| title | 506 | 1.338 | 1.08 | 0.842 | 9.02 |
So capture ≈ 255·(render/255)^γ with γ ≈ 1.34 – 1.49.
⚠️ The reach — and it is narrow
- The flat patches are almost all dark: render values ~0–60. Over that range a gamma and a linear scale are nearly indistinguishable — on the two menus the errors are 0.28 vs 0.34 and 0.22 vs 0.28, which decides nothing. Only the title separates them (1.08 vs 9.02), because its flat regions reach ~60.
- The held-out control could not test it. Running the same fit on the developer splash gives 2 918 flat patches whose render range is 0–4 — pure black. Every model scores ≈ 0.00 there. That is a control that failed to discriminate, not a control that passed.
- Nothing here constrains midtones or highlights, which is exactly where a γ = 1.4 curve does its visible work.
🔴 The confound as I stated it is REFUTED — canary applies no gamma of its own
I wrote that "canary applies its own output transform: kernel_display_gamma_type = 2 — BT.709". That is not what the cvar does. Reading the source:
void VdGetCurrentDisplayGamma_entry(lpdword_t type_ptr, lpfloat_t power_ptr) {
// 1 - sRGB. 2 - TV (BT.709). 3 - use the power written to *power_ptr.
// Anything else - linear.
// Used in D3D SetGammaRamp/SetPWLGamma to adjust the ramp for the display.
*type_ptr = cvars::kernel_display_gamma_type;
...
It is a getter the guest calls (xboxkrnl_video.cc, exported kStub). The
cvar is a value reported to the game, which then builds its own ramp. The
emulator's role is downstream and faithful:
- the guest writes its ramp to the
DC_LUTregisters; command_processor.ccreads them intogamma_ramp_256_entry_table_;- the swap (present) path applies them —
swap_apply_gamma_pipeline_layout, withapply_gamma_table.ps/apply_gamma_pwl.pscompiled in.
So there is no emulator-side BT.709 post-process to subtract. Any gamma in the captured frame is a ramp the game installed.
🟡 What that does and does not settle
✅ The stated confound is gone: the measured exponent is not an emulator artefact bolted onto the game's output.
✅ The game DOES query the display gamma — measured 2026-08-29. Booted with
--log_mask=12 --log_level=3 (Kernel logging on, Cpu/Gpu off), which changes
nothing about the output. VdGetCurrentDisplayGamma is called once at video
init, between the command-buffer setup and VdSetDisplayMode:
d> F8000008 VdGetSystemCommandBuffer(701CF830, 701CF804)
d> F8000008 VdGetCurrentDisplayGamma(701CE1F8(00000000), 701CE1F0(0))
d> F8000008 VdSetDisplayMode(40000000)
d> F8000008 VdGetCurrentDisplayInformation(701CF110)
The control is in the same log: 359 VdRetrainEDRAM and 358
VdGetSystemCommandBuffer lines, so an absent call would have been visible.
Evidence in data/gamma-call-evidence.txt.
Per the export's own comment the returned type is "used in D3D SetGammaRamp/SetPWLGamma", so the game asks the question a ramp-builder asks, at the moment one would ask it.
🟡 Still not established: that it then WRITES the ramp, or that γ ≈ 1.34–1.49
is that ramp. The write is a GPU register operation (DC_LUT), invisible to
kernel logging — this run had Gpu logging masked off, and individual register
writes are not logged in any case. A GPU trace records gamma ramps as a command
type (TraceWriter::WriteGammaRamp), which is the next place to look.
⚠️ And the ramp a game builds depends on the display type it is told. Canary
hard-codes 2 (TV/BT.709); on hardware that is the console's display setting. So
the exponent is display-profile dependent by design, not a fixed property of
the game.
✅ The corrected next experiment
My planned run — set kernel_display_gamma_type = 0 and re-fit — was the wrong
design: it changes what the guest is told and therefore which ramp the game
builds, so it could never isolate an emulator stage that does not exist. It also
perturbs the capture harness, because skip_intro.sh classifies movie-vs-static
on an absolute rmse threshold and a brighter frame biases it (see
capture-harness-status).
The right run changes nothing about the output: boot with LOG_MASK=12 LOG_LEVEL=3 (both are needed — kernel calls log at Debug) and look for
VdGetCurrentDisplayGamma and the DC_LUT writes. Same frames, no perturbation.
✅ Run, and it answered the first half — see above. ⚠️ And note it needed the
emulator only to boot, not to reach a menu: video init happens in the first
seconds. This had been parked behind the title-screen blocker for no reason.
What a port should do with this
Treat it as authored, not transcribed. If the goal is to match the emulator — which is what every capture in this corpus is — a γ ≈ 1.4 darkening of the composite gets closer, and is best applied where it was measured (the dark background), not extrapolated to the whole range on this evidence.