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Syplheed-Reborn/docs
Sylpheed RE agent cee5cffebf re: the freeze blocked the control run; tally it as the dominant cost
This iteration set out to run the positive control the poke results need -- poke
the player's hull, which the pilot logs every sample, and confirm the guest sees
it. It did not run: the bind took two attempts (first fwd_cos -0.94, second 1.0)
and by the time the player was being located the guest had frozen, with
entities2 reporting '0 moving triples' and frozen.py confirming
max_pixel_delta=0.

Session tally: froze at ~70/126/150/253/610-682s and this run; ran clean at
694s (ended by the game), 936s and 1064s. Roughly two in three freeze, each
costing a ~5min boot plus the window. The freeze has now truncated more
experiments than every other cause combined.

Restates that it is probably not ours: the mission-end freeze is recorded as
pre-existing in both our build and the official AppImage, and this session
produced a pilot-only freeze at 150s with no probe attached. The
probe-correlation lead is real but never became a clean split.

Consequence: experiments needing more than ~2 minutes of live mission should
checkpoint and resume, or detect the freeze and re-run themselves. Every tool
here witnesses the freeze; none survives it.
2026-08-25 17:23:20 +00:00
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