Diffed the field sets, the same move that cracked EnumWeapon_EX5. The five bespoke challenge tables are EXACT SUPERSETS of _test - 10 of 10 (five stages x the EnumLODSet and EnumGameModel families) with zero removals. Extras run +2 to +9 and name the stage's own scenery: stg24_01..04, stg26_01..03, stg27_01..02, stg29_01..02, plus rot_n001_break shared by S24, S26, S27, S28 and Tutorial. S28's nine extras independently confirm the player-craft result: LOD_Frame_rou_f004, four rou_f004_mnv*/turn180 poses and three eff_j004_* effects - the LOD table for the one stage that flies rou_f004. Two unrelated tables agreeing on S28's oddity is a real cross-check. This does NOT revive "rot_n001 is on the disc": that refutation concerned the bare name, which still occurs 0 times exactly; only the _break form is real, exactly as recorded. Self-correction: 6 orphan tables, not 8. name_hash is case-INSENSITIVE, so _test and _Test are the same pak entry - EnumLODSet hashes to 3485720498 and EnumGameModel to 4020329537 for both spellings. The family therefore has 10 distinct keys, not 11 tags, and the unreferenced set is S01, S02, S16 x 2 = 6. And the six are not stale copies of _test. They are far smaller (120, 129 and 178 EnumLODSet fields against _test's 676) yet each carries 4-5 entries _test does NOT have: LOD_Effect_eff_e0033, _e0058, _e0059, _e0060, _n0071, and S16 adds five rou_e106_* boss parts matching stage16-boss. So the live table is not a superset of the abandoned ones. Tutorial has the same shape: 66 fields, 3 unique. All fifteen artefacts byte-identical.