The correlator now accepts BOTH capture formats: the F10 ship-capture snapshot and the draw-logger format (mission_draws.log / xenia_re_draws.log) via parse_drawlog — group the ship shader's draws by vertex-buffer base, vcount = size_words/stride_words, keep the first c0..c2 WVP. So a capital ship seen in a normal instrumented run bakes without a dedicated F10 pass. correlate_capture auto-detects the format. Shared normalize_wvp between both parsers. Also add examples/ship_dump.rs (offline static-placement inspector) and record the measured static-assembler gaps for e106 in the doc: bdy_01/bdy_02 overlap (runtime port/starboard mirror at X=+-264), eng_02 and wep_02_01 never placed. These confirm exact placement is runtime-only — nothing more to squeeze statically; the capture-driven table is the only path. The draw logs present on this box are the player fighter, so no capital-ship table can be baked offline. 7 ship_capture tests (adds draw-log parse + correlate); 77 formats-lib green. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
51 lines
2.3 KiB
Rust
51 lines
2.3 KiB
Rust
//! Dump a ship's static placement + scene-graph nodes for a stage container FILE
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//! (works offline from an extracted disc, no ISO needed).
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//! cargo run --release --example ship_dump -- <Stage_SNN.xpr path> <ship_id>
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use sylpheed_formats::mesh::{scene_world_nodes, xbg7_resource_names, Xbg7Model};
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use sylpheed_formats::ship::{assemble_ship, is_base_part, ship_id_of};
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use std::collections::HashSet;
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fn main() {
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let a: Vec<String> = std::env::args().collect();
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let (path, id) = (&a[1], &a[2]);
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let bytes = std::fs::read(path).unwrap();
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let names = xbg7_resource_names(&bytes);
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// Base parts + their vertex counts.
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let want: HashSet<String> = names.iter().filter(|n| is_base_part(n) && ship_id_of(n)==Some(id.as_str())).cloned().collect();
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let models = Xbg7Model::models_named(&bytes, &want, &|| false);
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println!("== base parts ({}) ==", want.len());
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for m in &models {
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let vc: usize = m.meshes.iter().map(|s| s.positions.len()).sum();
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println!(" {:20} vtx={}", m.name, vc);
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}
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// Composites present for this id.
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println!("== composites ==");
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for n in &names {
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if n.contains(&format!("rou_{id}")) && ship_id_of(n).is_none() {
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let nodes = scene_world_nodes(&bytes, n);
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println!(" {:24} {} nodes", n, nodes.len());
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}
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}
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// assemble_ship result: centroids + extent.
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for ext in [false, true] {
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let placed = assemble_ship(&bytes, id, ext);
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println!("== assemble_ship(external={ext}) -> {} parts ==", placed.len());
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let mut lo=[f32::MAX;3]; let mut hi=[f32::MIN;3];
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for p in &placed {
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let src = models.iter().find(|m| m.name==p.resource);
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let (mut c, mut n) = ([0.0f32;3], 0f32);
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if let Some(src)=src { for sub in &src.meshes { for v in &sub.positions {
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let w=p.apply(*v); for k in 0..3 { c[k]+=w[k]; lo[k]=lo[k].min(w[k]); hi[k]=hi[k].max(w[k]); } n+=1.0; }}}
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let n=n.max(1.0);
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println!(" {:20} T=[{:8.1}{:8.1}{:8.1}] centroid=[{:8.1}{:8.1}{:8.1}]",
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p.resource, p.t[0],p.t[1],p.t[2], c[0]/n,c[1]/n,c[2]/n);
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}
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if placed.iter().any(|p| models.iter().any(|m| m.name==p.resource)) {
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println!(" EXTENT=[{:.0} {:.0} {:.0}]", hi[0]-lo[0], hi[1]-lo[1], hi[2]-lo[2]);
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}
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}
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}
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