Filtering after the assignment made every subset query a full decode (~15s on a 50MB container). full_decode_cached memoises it per container -- fingerprint is length plus three sampled 4KB windows, keyed with min_consistency, last four kept. Decoding five ships from Stage_S02 in turn: 10.5s for the first, then 48us-1.4ms. A stage now costs one decode rather than one per ship. Ten suites green, viewer builds, and a spot-checked resource still lands on the same offset. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
23 lines
965 B
Rust
23 lines
965 B
Rust
//! Time repeated per-ship decodes of one container, as the viewer does.
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use std::collections::HashSet;
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use std::time::Instant;
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use sylpheed_formats::mesh::Xbg7Model;
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use sylpheed_formats::ship::{is_base_part, ship_id_of};
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fn main() {
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let a: Vec<String> = std::env::args().collect();
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let bytes = std::fs::read(&a[1]).unwrap();
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let names = sylpheed_formats::mesh::xbg7_resource_names(&bytes);
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let ids: Vec<String> = {
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let mut v: Vec<String> = names.iter().filter(|n| is_base_part(n))
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.filter_map(|n| ship_id_of(n).map(|s| s.to_string())).collect();
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v.sort(); v.dedup(); v.truncate(5); v
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};
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for id in &ids {
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let want: HashSet<String> = names.iter()
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.filter(|n| ship_id_of(n) == Some(id.as_str())).cloned().collect();
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let t = Instant::now();
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let got = Xbg7Model::models_named(&bytes, &want, &|| false);
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println!("{id}: {} models in {:?}", got.len(), t.elapsed());
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}
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}
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