Both fixes the previous run's caveats asked for, plus one the run itself forced.
axis_probe.py now:
- PINS which non-forward row is up and which is right, by comparing world-Y
across the rows in level flight, and says CONFIDENT or WEAK. entities2
measures row 2 = forward against velocity, but the other two were labelled by
the D3D convention, and yaw/pitch SWAP if that is wrong -- so the previous
run's last two columns were named on an assumption.
- checks the craft is ALIVE between inputs, and ABORTS with a message instead of
reporting the clean zeros a destroyed craft produces. The first run ended on
GAME OVER and only said so afterwards.
- measures the UNKNOWN inputs (rx, ry, LB, RB) first while the craft is healthy,
keeping the established lx/ly as controls at the end.
fly_stage.sh now WAITS for the stage load instead of sleeping a fixed guess. The
fixed sleeps worked until they didn't: one load ran long, the script pressed START
into a black screen, and every later step went to nothing while the screenshots
recorded a plausible-looking sequence. It now polls for a non-black frame and
aborts with a pointer to the log if the load hangs (PhysicalHeap::Release
failures) rather than continuing blind.
The probe itself did not run this iteration -- the stage load hung -- so there is
no new axis data, and none is claimed.