Wire the decoded game_data + localization tables into the viewer as a browsable window. View ▸ Game Data opens a floating panel with category tabs — Weapons, Craft, Capital Ships, Characters, Missions, Arsenal, Flights — decoded off-thread from GP_MAIN_GAME_E + GP_HANGAR_ARSENAL. - Weapons/Craft/Ships: sortable stat grids (power/velocity/range; HP/cruise/accel/radar/turrets; HP/length/turrets/bridges/shield-gen), with a live name filter. - Characters: name (localized) + faction (colour-coded) + portrait count. - Missions: collapsible per stage — location, resolved objectives, fail conditions, and the enemy roster with HP. - Arsenal: the player's nose/arm weapon options in four columns. - Flights: distinct wingman line-ups. Its own egui system (keeps draw_viewer_ui under Bevy's 16-param limit); a RequestGameData event from the menu opens it and lazily decodes. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>