369 .prm elements exist in the disc's screen builds and every composite is
missing them. Swept statically:
* none of the 369 has a RATC child of its own name — no payload, nothing to
draw, so .prm is a primitive and not a sprite;
* kind & 0x10 and a .prm name agree with ZERO exceptions in either direction
over all 965 builds, so the format marks primitives as a decoded field and a
port need not parse filenames;
* 361 of 369 are exactly 1280x720 at scale 100% in the corner, and their
keyframe 'fade' ARGB is overwhelmingly black at some alpha — these are the
fade-to-black, dim-behind-menu and flash layers, i.e. the PRMD dim-quad the
compositor's backdrop has been standing in for.
Refuted before believing: drawing them at Element::rest() is wrong. The title's
pteff00.prm is opaque -> transparent -> transparent -> opaque, a transition whose
resting pose is the transparent plateau; rest() picks by longest dwell and lands
on the opaque endpoint, which is painted LAST on that screen and would black out
the title. A test asserts that wrong answer deliberately so that fixing the
resting rule fails it and leads to the note.
No compositing change: the resting rule is not .prm-specific and has to be A/B'd
against the title framebuffer capture first.
4.5 KiB
.prm elements are untextured full-screen quads, and kind bit 0x10 says so
Status: ✅ CONFIRMED statically across all 965 screen builds on the disc.
🔴 Drawing them at Element::rest() is refuted — it would black out the
title screen. ❔ the resting rule for a fade group is unsolved, and that is the
blocker on actually compositing them.
What they are
Every composite the port produces is missing its .prm elements: they resolve to
no sprite, so compose skips them. 369 of them exist. Swept over the disc:
.prm elements in screen builds |
369 |
| …with a RATC child of their own name (a payload) | 0 |
…with kind & 0x10 set |
369 |
non-.prm elements with kind & 0x10 set |
0 |
…with pivot × 2 == 1280×720 (the design space) |
361 |
| …resting at scale 100 %, position (0,0) | 361 / 356 |
Three things follow, none of them inferred:
- They carry no texture. Not one has a payload child; there is nothing in
the bundle for them to draw.
.prmis a primitive, not a sprite. - The format marks them.
kind & 0x10and the.prmextension agree with zero exceptions in either direction. A port can classify an element as a primitive from the declaration table alone, without parsing filenames — which is what a decoded field is for. - They are screen-sized colour fills. 361 of 369 are exactly the design space at 1:1 in the corner. The 8 that are not are small coloured quads (844×600 at (291,60), and two degenerate 0×720).
Where the colour is
The keyframe's fade word, ARGB — the field named for the alpha ramp it drives
on a sprite. On a .prm there is no sprite to modulate, so it is the fill.
Resting values across the disc:
189 0x00000000 (transparent — nothing on screen)
102 0xff000000 (opaque black)
32 0x7f000000 6 0x60ff0000 (red) 6 0x0000ffd4 (cyan)
20 other blacks 6 0x008000ff (violet) 2 0xf0ffffff (near-white flash)
Overwhelmingly black at some alpha: these are the screen's fade-to-black,
dim-behind-a-menu and flash layers. That matches the standing note on
ComposeOptions::backdrop, which describes the compositor's dim slate as a
stand-in for "the PRMD dim-quad" — this is that quad, and it is in the file.
Refuted: you cannot just draw them at rest
The obvious next step — treat a .prm as a quad and blit it at rest() — is
wrong, and would have been a visible disaster rather than a subtle one.
The title screen's pteff00.prm:
kf0 fade=0xff000000 t=12 opaque black
kf1 fade=0x00000000 t=64 transparent
kf2 fade=0x00000000 t=74 transparent
kf3 fade=0xff000000 t=None opaque black
That is a transition: the screen fades up out of black, sits clear, and fades back down on the way out. What the title screen shows is the transparent plateau, kf1–kf2.
Element::rest() picks the keyframe with the largest gap to the next keyframe's
time — 12→64 is the biggest gap, so it picks kf0, opaque black. And in the
measured paint order pteff00.prm is painted last on the title screen. Drawn
at rest(), it is a full-screen opaque black quad over everything.
The rule's assumption is the problem: it treats a keyframe as a pose that is held until the next one. For a fade it is the start of a ramp. The pose a screen actually rests at is the plateau — a run of consecutive keyframes with equal values — which for this group is kf1–kf2, transparent.
This is pinned by the_title_fade_quad_is_a_transition_and_rest_picks_the_wrong_end,
which asserts the current (wrong) answer on purpose, so that fixing the resting
rule fails the test and leads whoever does it here.
What is not settled
- ❔ The resting rule. "Longest plateau of equal consecutive keyframes"
is the candidate, and it is not
.prm-specific — it would changerest()for every element on the disc, including the ones checked against the title framebuffer capture. It has to be A/B'd against those before it can land. That is the next step and the reason.prmcompositing is not in this change. - ❔ Blend mode. A dim quad at
0x7f000000is presumably straight alpha over what is beneath, but the flash (0xf0ffffff) and the coloured ones (0x60ff0000) may well be additive. Nothing measured. - ❔ The 8 non-full-screen ones, including two with a zero dimension.
- 🟡
kind = 0x3010(38 elements) is0x10plus0x3000, the button-record bits — a primitive that is part of a button. Unexamined.