The movie cutscene subtitle + voice pipeline, driven by the ADVERTISE_MOVIE manifest (the authoritative movie -> subtitle -> voice index). Also flushes several sessions of local WIP (async viewer loading, grouped-pool XBG7/hero-ship decode, drawlog tooling). See docs/HANDOFF-movie-voice-subtitles-2026-07-19.md. Subtitles (movie_subtitle.rs): - Full movie->track->text chain; join multi-line captions sharing one timing (fixes S13A dropped "Look at it father" line); overlap-safe active_cues(); Latin-1 accents preserved. Voice (slb.rs): XACT .slb -> XMA1 RIFF; take the FIRST sub-wave bounded by its declared data size (fixes S10-S16 alternate-take garble); list_voice_clips. Manifest (movie_manifest.rs): parse ADVERTISE_MOVIE (0x5B983A08) for the real movie->voice binding (not always VOICE_<movie>; e.g. hokyu -> VOICE_D_* in etc\). Resolve the token's sound.pak path via sounds.tbl. DIRECT bindings only — the demo-id shared-clip fallback for unbound hokyu movies was verified WRONG in-game and reverted (unbound hokyu stay unvoiced; correct join key is an OPEN problem). Viewer: manifest-driven voice (movie player toggle + solo button), standalone "Voice Lines" browser, stacked caption overlay. Tests: 46 formats-lib + 11 viewer-lib + movie_manifest/movie_subtitle/slb disc tests; full workspace green. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
418 lines
15 KiB
Rust
418 lines
15 KiB
Rust
//! Movie cutscene subtitles: the movie → track → text chain.
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//!
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//! Reverse-engineered statically (see `docs/re/structures/movie-subtitles.md`).
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//! A cutscene's on-screen captions are assembled from three places on the disc:
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//!
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//! 1. `dat/movie/<lang>.pak` holds one **timing track** per movie, keyed by
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//! [`track_key`] = `name_hash("subtitle_<movie>.tbl")`. Each track is a
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//! `Z1`+zlib block that decompresses to an **IXUD** container whose UTF-16**LE**
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//! payload is `SUBTITLE MSG_DEMO_<demo> <mm:ss.cc> …` — i.e. *which*
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//! demo-message shows *when* (radio / resupply movies), or inline text.
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//! 2. `dat/GP_MAIN_GAME_<L>.pak` holds the **caption text**: more `Z1`+zlib IXUD
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//! blocks where each line is stored as `text` immediately followed by its key
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//! `MSG_DEMO_<demo>_<page>_<line>` (multi-line captions split across lines).
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//!
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//! [`load`] joins the two into timed [`SubCue`]s.
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//!
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//! Note: the IXUD payload here is UTF-16 **little-endian** (verified on the real
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//! disc); this is deliberately separate from the older big-endian [`crate::ixud`]
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//! presenter, which targets a different (uncompressed) variant.
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use std::collections::BTreeMap;
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use crate::hash::name_hash;
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use crate::pak::PakArchive;
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/// Subtitle language. `pak_code` selects `dat/movie/<code>.pak`; `game_code`
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/// selects `dat/GP_MAIN_GAME_<code>.pak` (the caption text).
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#[derive(Debug, Clone, Copy, PartialEq, Eq)]
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pub enum SubLang {
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English,
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Japanese,
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German,
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French,
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Spanish,
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Italian,
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}
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impl SubLang {
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/// All languages, in menu order.
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pub const ALL: [SubLang; 6] = [
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SubLang::English,
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SubLang::Japanese,
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SubLang::German,
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SubLang::French,
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SubLang::Spanish,
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SubLang::Italian,
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];
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/// `dat/movie/<code>.pak` stem (the timing tracks + caption font).
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pub fn pak_code(self) -> &'static str {
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match self {
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SubLang::English => "eng",
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SubLang::Japanese => "jpn",
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SubLang::German => "deu",
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SubLang::French => "fra",
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SubLang::Spanish => "esp",
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SubLang::Italian => "ita",
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}
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}
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/// `dat/GP_MAIN_GAME_<code>.pak` suffix (the caption text pack).
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pub fn game_code(self) -> &'static str {
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match self {
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SubLang::English => "E",
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SubLang::Japanese => "J",
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SubLang::German => "D",
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SubLang::French => "F",
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SubLang::Spanish => "S",
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SubLang::Italian => "I",
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}
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}
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/// Human label for a UI selector. Kept to Latin script so it renders in a
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/// default (non-CJK) UI font; Japanese is romanized for the same reason.
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pub fn label(self) -> &'static str {
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match self {
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SubLang::English => "English",
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SubLang::Japanese => "Japanese",
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SubLang::German => "Deutsch",
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SubLang::French => "Français",
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SubLang::Spanish => "Español",
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SubLang::Italian => "Italiano",
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}
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}
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}
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/// One timed caption line.
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#[derive(Debug, Clone, PartialEq)]
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pub struct SubCue {
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pub start: f32,
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pub end: Option<f32>,
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pub text: String,
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}
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/// The `<lang>.pak` TOC key for a movie's subtitle timing track.
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pub fn track_key(movie_basename: &str) -> u32 {
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name_hash(&format!("subtitle_{movie_basename}.tbl"))
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}
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/// Load and resolve a movie's timed captions in `lang`.
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///
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/// `lang_pak` is `dat/movie/<lang>.pak` (+segments); `text_pak` is
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/// `dat/GP_MAIN_GAME_<L>.pak` (+segments). Returns the cues in start order, or an
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/// empty vec if the movie has no timed track (e.g. story movies whose text is a
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/// pre-rendered title card).
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pub fn load(movie_basename: &str, lang_pak: &PakArchive, text_pak: &PakArchive) -> Vec<SubCue> {
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let Some(Ok(track)) = lang_pak.read_by_hash(track_key(movie_basename)) else {
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return Vec::new();
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};
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if !is_ixud(&track) {
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return Vec::new();
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}
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let raw = parse_track(&track);
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if raw.is_empty() {
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return Vec::new();
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}
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// Only build the (large) text table if the track actually references demos.
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let needs_text = raw.iter().any(|(t, _, _)| demo_ref(t).is_some());
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let text = if needs_text {
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build_demo_text(text_pak)
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} else {
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BTreeMap::new()
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};
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let mut cues = Vec::new();
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for (token, start, end) in raw {
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let resolved = match demo_ref(&token) {
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Some(demo) => match text.get(&demo) {
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Some(lines) => lines.join("\n"),
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None => continue, // demo id with no text on disc → skip
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},
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None => clean(&token), // already inline text
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};
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if resolved.trim().is_empty() {
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continue;
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}
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cues.push(SubCue {
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start,
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end,
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text: resolved,
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});
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}
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cues.sort_by(|a, b| a.start.partial_cmp(&b.start).unwrap_or(std::cmp::Ordering::Equal));
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cues
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}
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/// The `MSG_DEMO_<id>` ids a movie's timing track references, in track order
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/// (empty for inline-text or absent tracks). Language-independent — the same
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/// demo ids appear in every `<lang>.pak`. Used to share a voice clip between
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/// movies that play the same demo line (the resupply cutscenes reuse one clip
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/// per line while only the video differs).
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pub fn track_demo_ids(lang_pak: &PakArchive, movie_basename: &str) -> Vec<u32> {
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let Some(Ok(track)) = lang_pak.read_by_hash(track_key(movie_basename)) else {
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return Vec::new();
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};
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if !is_ixud(&track) {
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return Vec::new();
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}
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parse_track(&track)
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.iter()
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.filter_map(|(t, _, _)| demo_ref(t))
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.collect()
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}
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/// Build `demo id → ordered caption lines` from a `GP_MAIN_GAME_<L>` pack.
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///
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/// Scans every IXUD block, pairing each text token with the immediately
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/// following `MSG_DEMO_<demo>_<page>_<line>` key, and groups the lines per demo
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/// ordered by (page, line).
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pub fn build_demo_text(text_pak: &PakArchive) -> BTreeMap<u32, Vec<String>> {
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// demo -> (page,line) -> text
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let mut by_demo: BTreeMap<u32, BTreeMap<(u32, u32), String>> = BTreeMap::new();
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for entry in text_pak.entries() {
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let Ok(bytes) = text_pak.read(entry) else {
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continue;
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};
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if !is_ixud(&bytes) {
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continue;
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}
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let toks = utf16le_tokens(&bytes);
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for w in toks.windows(2) {
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if let Some((demo, page, line)) = text_key(&w[1]) {
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// Pair only when the preceding token is real text — not another
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// MSG_DEMO key (bare keys are also serialized consecutively in the
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// record directory, which would otherwise masquerade as text).
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if demo_ref(&w[0]).is_none()
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&& text_key(&w[0]).is_none()
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&& !w[0].trim().is_empty()
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{
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by_demo
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.entry(demo)
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.or_default()
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.insert((page, line), clean(&w[0]));
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}
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}
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}
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}
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by_demo
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.into_iter()
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.map(|(d, m)| (d, m.into_values().collect()))
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.collect()
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}
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/// Parse a timing track's IXUD payload into `(token, start, end)` triples, where
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/// `token` is either a `MSG_DEMO_<d>` reference or an inline caption string.
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///
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/// A single on-screen caption may be stored as **several consecutive text
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/// tokens** followed by one timing (the source hard-splits a multi-line caption
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/// into one token per line — e.g. `"Look at it father"` + `"& beautiful isn't
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/// it"` share the `01:14.80-01:17.60` timing). We therefore accumulate every
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/// text token seen since the last timing and join them with a newline when the
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/// timing arrives, instead of pairing strictly 1:1 (which silently dropped every
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/// line but the last of a multi-line caption).
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fn parse_track(ixud: &[u8]) -> Vec<(String, f32, Option<f32>)> {
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let toks = utf16le_tokens(ixud);
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let start = toks
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.iter()
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.position(|t| t.ends_with("SUBTITLE"))
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.map(|i| i + 1)
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.unwrap_or(0);
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let rest = &toks[start..];
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let mut out = Vec::new();
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let mut pending: Vec<&str> = Vec::new();
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for tok in rest {
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match parse_timing(tok) {
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Some((s, e)) => {
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if !pending.is_empty() {
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out.push((pending.join("\n"), s, e));
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pending.clear();
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}
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}
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None => pending.push(tok),
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}
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}
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out
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}
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fn is_ixud(b: &[u8]) -> bool {
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b.len() >= 4 && &b[0..4] == b"IXUD"
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}
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/// Normalize a caption string: the source stores line breaks as the literal
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/// two-character escape `\n`; turn it into a real newline and trim.
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fn clean(s: &str) -> String {
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s.replace("\\n", "\n").trim().to_string()
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}
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/// `MSG_DEMO_<d>` → `Some(d)` (reference token, no page/line).
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fn demo_ref(t: &str) -> Option<u32> {
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let rest = t.strip_prefix("MSG_DEMO_")?;
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if rest.contains('_') {
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return None; // that's a text key (has page/line), not a bare reference
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}
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rest.parse().ok()
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}
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/// `MSG_DEMO_<d>_<page>_<line>` → `Some((d,page,line))` (text key).
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fn text_key(t: &str) -> Option<(u32, u32, u32)> {
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let rest = t.strip_prefix("MSG_DEMO_")?;
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let mut it = rest.split('_');
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let d = it.next()?.parse().ok()?;
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let p = it.next()?.parse().ok()?;
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let l = it.next()?.parse().ok()?;
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if it.next().is_some() {
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return None;
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}
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Some((d, p, l))
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}
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/// Extract UTF-16**LE** text runs from a blob, **independent of byte alignment**.
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///
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/// The IXUD string pool packs records at odd byte offsets, so a fixed 2-byte
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/// stride from the block start misreads every character. Instead we scan a
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/// sliding window, decoding each 16-bit LE unit and keeping runs of "text-like"
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/// code points (ASCII, Latin-1 supplement — the German umlauts / accented
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/// Latin — and Latin Extended-A). A non-text unit ends the run and we advance by
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/// one byte to re-lock onto the correct parity of the next run. Accepting the
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/// Latin ranges (not just ASCII) is what keeps `müsste`, `Français`, `español`
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/// intact — earlier the accented char *and its predecessor* were dropped.
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///
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/// CJK (Japanese) is deliberately out of range: those units also occur as noise
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/// at the wrong parity, and the UI font can't render them anyway.
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fn utf16le_tokens(bytes: &[u8]) -> Vec<String> {
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let mut tokens = Vec::new();
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let mut cur = String::new();
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let mut i = 0;
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while i + 1 < bytes.len() {
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let u = u16::from_le_bytes([bytes[i], bytes[i + 1]]);
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if is_text_unit(u) {
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if let Some(c) = char::from_u32(u as u32) {
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cur.push(c);
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}
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i += 2;
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} else {
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if cur.chars().count() >= 2 {
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tokens.push(std::mem::take(&mut cur));
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} else {
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cur.clear();
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}
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i += 1;
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}
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}
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if cur.chars().count() >= 2 {
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tokens.push(cur);
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}
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tokens
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}
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/// Whether a UTF-16 unit is a printable Latin text character we keep in a run.
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/// Excludes the C0/C1 control blocks (incl. 0x7F–0x9F) so binary noise breaks
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/// runs instead of joining them.
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fn is_text_unit(u: u16) -> bool {
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matches!(u, 0x20..=0x7e | 0xa0..=0xff | 0x100..=0x17f)
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}
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/// Parse `MM:SS.ss` or a `start-end` range into seconds.
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fn parse_timing(s: &str) -> Option<(f32, Option<f32>)> {
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let one = |p: &str| -> Option<f32> {
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let (mm, ss) = p.trim().split_once(':')?;
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let m: f32 = if mm.trim().is_empty() {
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0.0
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} else {
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mm.trim().parse().ok()?
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};
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let sec: f32 = ss.trim().parse().ok()?;
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Some(m * 60.0 + sec)
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};
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match s.split_once('-') {
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Some((a, b)) => Some((one(a)?, Some(one(b)?))),
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None => Some((one(s)?, None)),
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}
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}
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#[cfg(test)]
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mod tests {
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use super::*;
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#[test]
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fn track_key_matches_disc() {
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// Verified against dat/movie/eng.pak.
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assert_eq!(track_key("S00A"), 0x6F2D_9663);
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assert_eq!(track_key("hokyu_DS_s02A"), 0x3662_B1F8);
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assert_eq!(track_key("RT01C_1"), 0x756F_69FB);
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}
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#[test]
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fn demo_and_text_keys() {
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assert_eq!(demo_ref("MSG_DEMO_192"), Some(192));
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assert_eq!(demo_ref("MSG_DEMO_604_000_00"), None);
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assert_eq!(text_key("MSG_DEMO_604_000_01"), Some((604, 0, 1)));
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assert_eq!(text_key("MSG_DEMO_192"), None);
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}
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#[test]
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fn keeps_latin1_accents() {
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// "müsste" must survive intact (umlaut + its neighbour), not collapse to
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// "sste". Encode as UTF-16LE at an ODD start offset to exercise the
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// alignment-independent scan.
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let mut b = vec![0xAAu8]; // 1 junk byte → strings start at an odd offset
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for s in ["müsste", "Français", "español"] {
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for u in s.encode_utf16() {
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b.extend_from_slice(&u.to_le_bytes());
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}
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b.extend_from_slice(&[0, 0]);
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}
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let toks = utf16le_tokens(&b);
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assert!(toks.contains(&"müsste".to_string()), "got {toks:?}");
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assert!(toks.contains(&"Français".to_string()), "got {toks:?}");
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assert!(toks.contains(&"español".to_string()), "got {toks:?}");
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}
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/// Build a synthetic UTF-16LE IXUD and check the LE token walk + timing pair.
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#[test]
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fn parses_le_track() {
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let mut b = b"IXUD".to_vec();
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b.extend_from_slice(&[0, 1, 0, 0, 0x70, 0x3E, 0xC8, 0x6C]);
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for t in ["SUBTITLE", "MSG_DEMO_5", "00:01.50", "Hello", "00:03.00"] {
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for u in t.encode_utf16() {
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b.extend_from_slice(&u.to_le_bytes());
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}
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b.extend_from_slice(&[0, 0]);
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}
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let raw = parse_track(&b);
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assert_eq!(raw.len(), 2);
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assert_eq!(raw[0], ("MSG_DEMO_5".to_string(), 1.5, None));
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assert_eq!(raw[1], ("Hello".to_string(), 3.0, None));
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}
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/// Two text tokens before a single timing = one two-line caption; the first
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/// line must NOT be dropped (the real S13A `Look at it father` regression).
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#[test]
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fn joins_multiline_caption() {
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let mut b = b"IXUD".to_vec();
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b.extend_from_slice(&[0, 1, 0, 0, 0x70, 0x3E, 0xC8, 0x6C]);
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for t in [
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"SUBTITLE",
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"That is such magnificent power.",
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"01:09.70-01:12.20",
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"Look at it father",
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"& beautiful isn't it",
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"01:14.80-01:17.60",
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] {
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for u in t.encode_utf16() {
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b.extend_from_slice(&u.to_le_bytes());
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}
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b.extend_from_slice(&[0, 0]);
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}
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let raw = parse_track(&b);
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assert_eq!(raw.len(), 2);
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assert_eq!(raw[0].0, "That is such magnificent power.");
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assert_eq!(
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raw[1].0, "Look at it father\n& beautiful isn't it",
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"both lines of the caption must be kept"
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);
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assert_eq!((raw[1].1, raw[1].2), (74.8, Some(77.6)));
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}
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}
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