Discharges the control owed by entities-live-roster.md: same process, title screen scans 0/0 against 13/42 in flight. Reaching a live HUD needed two steps no script had: START skips the post-take-off cutscene, and a modal "tell you your objective?" dialog DIMS the frame (so the classifier reads `other` and liveness looks like a stall) until Ⓑ/NO answers it. After that, green 0.0145 -- inside the documented 1.3-1.5% flight band. Two tool defects measured, not inferred: - entities2.py's ENT_VA_LO/HI (0xBD000000-0xBE000000) misses every live instance (they sit at 0xBC384CE0-0xBC9BAC20) and instead covers the DEFINITIONS. Rescoped to the instance region, find_delta's +-0x400 radius yields zero votes. - gworld.py's WINDOW=0x600 is too small: no position-like triple moves inside the first 0x600 bytes of any of the 42 instances; 0x4000 finds one at +0x29d0. The unit itself is NOT measured. That needs a locked target so the HUD prints a numeric range to an entity whose position can be read at the same moment; this run never locked one. The tempting shortcut -- 116.6 units per 0.6s wall-clock against the HUD's 350 -- is recorded as refuted, because the emulator is not real-time.
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