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Syplheed-Reborn/docs/re/ob-counts-marked-attackers.md
Sylpheed RE agent f041de8636 re: hypothesis for what REMAINING OB counts -- marked attackers, 4 per squadron
Assembled from existing captures, not newly measured, and marked 🟡 accordingly.

mission-objectives-text.md gives phase 1's roster as 4 e010_Attacker_S GROUPS
totalling 16 CRAFT -- four per squadron -- and the counter moves in steps of
exactly four (004 -> 008 -> 012).  The phase-1 objective is stated in the mission
dialogue as "the attackers with the orange markers", i.e. the e010s, not the
turrets that outnumber them 7:1.  mission-wave-arrivals.md pins the arrival of the
three polled squadrons at t=170 SECONDS, which is when the counter is seen to
climb.

That accounts for every number taken so far, including the two that looked
contradictory: the counter held at 012 while the hostile population fell by a
third because those kills were almost all turrets, and it decremented 12 -> 11 in
the one run whose pilot actually killed attackers.

Recorded with its own refutation tests (kill one e010 -> must fall by exactly 1;
kill a turret -> must not move; phase 1 should cap at 016) and with the weak point
stated: "four per squadron" is 16/4, a MEAN, and if the squadrons are 5/5/3/3 the
step-of-four pattern is coincidence.
2026-08-27 00:48:52 +00:00

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🟡 What REMAINING OB counts — the marked attackers, four per arriving squadron

Status: 🟡 HYPOTHESIS, assembled from existing measurements, NOT itself measured. It is recorded because it is the first reading that fits every number this corpus has taken, and because it makes sharp predictions that one run can kill.

The reading

REMAINING OB counts the objective-marked UN_e010_ADAN_Attacker_S craft still alive, and it rises because those craft arrive in squadrons on the mission's timetable rather than being present from the start.

The arithmetic that suggested it

mission-objectives-text.md gives phase 1's roster two ways — by unit group and by craft:

unit groups craft
UN_e007_ADAN_Turret 12 108
UN_e106_ADAN_Destroyer 7 7
UN_f001_TCAF_DeltaSaber_T 7 7
UN_e010_ADAN_Attacker_S 4 16

16 craft across 4 groups — four per squadron. The counter moves in steps of exactly four: 004 → 008 → 012. And the phase-1 objective is stated outright in the mission dialogue: "The attackers with the orange markers" — the e010s, not the turrets that outnumber them seven to one.

mission-wave-arrivals.md supplies the timing: the three squadrons the phase-1 clear condition polls (ADN110, ADN111, ADN112) all have first-keyframe time 170, confirmed live as seconds. Objective craft therefore arrive minutes into the flight, which is exactly when the counter is observed to climb.

Every measured fact it accounts for

measurement this reading
reads 004 with ~118 hostiles live the 118 are overwhelmingly turrets; only the marked attackers count
rises 004 → 008 → 012 one squadron of four arriving at each step
held at 012 while hostiles fell 132 → 93 the pilot's kill logs are almost entirely e007_Turret — the wrong 42 kills, in that file's own words
decremented 12 → 11 exactly once when the player really fired that run's preference knob produced its only e010 kills
no class head-count ever equals the counter the live e010 population includes squadrons not yet released — 16 live against a counter of 12 in tonight's sample

The fourth row is the one that turns this from arithmetic into an explanation: every earlier "the counter ignores kills" result came from runs killing turrets, and the single decrement came from the single run that killed attackers.

What would refute it — one run, cheap

  1. Kill one e010 and nothing else. The counter must fall by exactly 1. If it falls by 4, it counts squadrons; if it does not move, this is dead.
  2. Kill a turret. The counter must not move at all.
  3. Watch for 016. With four squadrons of four, phase 1 should cap at 16. A counter that climbs past 16 kills the "marked attackers" reading outright.
  4. Compare the counter against the count of e010 in the active state, not the raw live count — phase-watch already reads squadron state 1 (not deployed) → 2 (active), so the prediction is counter == 4 × (active e010 squadrons) (marked attackers killed).

What this is NOT

  • Not measured. No run was made for this note; every number in it is quoted from an existing capture in this corpus.
  • ⚠️ "Four craft per squadron" is 16 / 4 — a mean, not a per-squadron count. If the squadrons are 5/5/3/3 the step-of-four pattern is a coincidence and the reading is wrong. Route_ADN11x_p1F FrameCount values (3, 3, 2) are route keyframes, not member counts, and must not be confused for them.
  • It does not explain the mechanism, only the arithmetic. The counter itself is the HUD widget's value (structures/mission-objective-counter.md); where the mission keeps its own tally is still .