Files
Syplheed-Reborn/docs/re
Claude (auto-RE) f490fecefb re(challenge): both gate words are one ~1880-byte record, and it is not the save
Two results, one of which kills an operational hope I had been carrying.

THE RECORD IS MUCH BIGGER THAN I MEASURED. Reading 0x82175110 to the end: after
the two words, the 8-byte pair, the 184-byte memcpy and the 8 words at +200, it
copies 816 bytes at +232, 816 more at +1048, a sub-object at +1864 and a final
word at +1876. So the record spans +0..~+1880 = singleton +80..+1960, which means
word A is record +0 AND WORD B IS RECORD +1876. That retires last commit's "word
B has no known writer": there is no separate store because the whole record is
copied out, modified and assigned back as a unit (0x8216FF70 -> compare
0x822C3708, assign 0x82170650, then a worker 0x821700A8 -- note 168 decimal, not
hex, which I misread first time -- retrying a commit 0x822C33B8 up to five times).

IT IS NOT THE SAVEGAME, by two independent checks:
 - size: every real save on disk is a 276-byte container deflating to 545 bytes;
   the record is ~1880. It does not fit.
 - files: after many sessions the content tree holds only game0N/savedata and
   game0N/__thumbnail.png per slot plus three Headers/*.header. No second data
   file exists anywhere under the title id.
Also negative: the savegame object is *(*(this+4)) + 304, and the singleton's
holder address 0x828F48B0 is referenced NOWHERE outside the accessor, so this+4
is a different holder -- the save block is not a window into this record.

=> Hand-editing a save cannot unlock the challenge missions. The earlier
savegame-editing win does not extend here.

WHAT WOULD WORK. The singleton is a static object at 0x828F4070 (0x8216F650:
addis 0x828F + addi 16496), so the gate words sit at fixed guest addresses with
no scanning: word A = 0x828F40C0, word B = 0x828F4814. Canary maps guest RAM into
/dev/shm and the project already reads it live, so writing 0xFFFF / 0x3F there
while the title sits on a menu should open all six challenge missions without
playing the campaign -- the route to the last 42 EX units. Untested; needs a run.
2026-08-13 20:06:11 +00:00
..

Reverse-engineering knowledge base

This directory is the spec-side of the clean-room: it records what the original Project Sylpheed binary does (behaviour) and how its data is laid out, so that the Rust port can be implemented from these specs without re-deriving anything and without ever copying original code.

It exists to answer one question fast: "do we already know how X works, and how sure are we?"


The one rule that matters

Never document a claim more confidently than the evidence supports, and never paste original code here.

A wrong-but-confident note is worse than no note: someone builds on it and the bug hides for weeks. Every entry therefore carries an explicit confidence and its evidence. This mirrors the project method — measure the oracle, never infer; refute before believing.

Clean-room firewall

  • Allowed: behaviour descriptions, field offsets/types, formulas, state machines, observed input→output pairs, and references to the original by address (sub_821B68C0) or to xenia-rs/sylpheed.db.
  • Forbidden here and in crates/: pasted decompiled C/C++ or verbatim disassembled function bodies presented as the thing to reimplement. Cite the address; describe the behaviour in your own words. Disassembly is a tool for understanding, not a source to copy.

Confidence levels

Level Meaning Bar to reach it
CONFIRMED Behaviour verified against ground truth. ≥2 independent observations or one observation cross-checked against an oracle (canary framebuffer, a known-correct value, a second code path).
PROBABLE Strong single-source inference. One clean observation, or an unambiguous static read of the disassembly.
HYPOTHESIS Educated guess, not yet tested. Anything else. Must say what would confirm/refute it.

Promotion requires new evidence, not re-reading the old evidence. A HYPOTHESIS that "looks right again" is still a HYPOTHESIS. Only an independent check promotes it. If evidence later contradicts an entry, demote it and record the contradiction — do not silently edit the conclusion.


When to document

  • Right after a function/structure crosses from HYPOTHESIS to at least PROBABLE — before moving to the next code path, so the knowledge isn't lost or re-derived.
  • Whenever confidence changes (up or down) — append to the Evidence log, don't overwrite.
  • Not while it's still a pure guess with no evidence — a one-liner in the relevant backlog/plan is enough until there's something to stand on.

What to document

  • Functions/code pathsdocs/re/functions/<name>.md (one file per function or tight cluster).
  • Data structures / formatsdocs/re/structures/<name>.md.
  • Keep the index in INDEX.md (one line each: name · confidence · one-line summary).

Use the templates: _TEMPLATE.function.md, _TEMPLATE.structure.md.


How we find and confirm code paths (the toolchain)

Everything joins on the guest virtual address (PC) — code addresses are fixed by the XEX load, identical across our emulator and canary.

  • Static (cheap, try first): xenia-rs/sylpheed.db (DuckDB: 25 481 functions, xrefs, strings, vtables, imports). Query with xenia-rs/zq.pyzq.py grep <str>, zq.py xref <addr>, zq.py dis <lo> <hi>, zq.py fn <pc>. Entry points are usually a string (zq.py grep MSG_DEMO) or an import (movie/XMA API) xref'd back to the loader.
  • Dynamic (when static is ambiguous): run xenia-rs with its probe suite — --pc-probe / --audit-pc-probe-hex (fires at block entry), --mem-watch (mid-block reads/writes of a VA), --lr-trace (call/return chains), --trace-instructions, --dump-addr (read guest memory). These already exist; prefer them over hacking canary.
  • Oracle (correctness ground truth): canary — the Wine cross-build xenia-canary/build-cross/bin/Windows/Debug/xenia_canary.exe (the native Linux ELF crashes / does not run — do not use it). This is the only emulator that reaches the in-game menu; our xenia-rs never got past the intro video. Use canary to observe output (capture its framebuffer for texture colours), not usually to instrument code — though its build-cross toolchain does compile, so small C++ probes + rebuild are possible when needed. Run muted, one emulator process at a time, point it at the real ISO (not the symlink).

⚠️ VA-equality caveat: join code by PC (fixed), but never assume a data VA holds the same bytes across emulators — allocators differ. Compare data by content/layout.