The paint-order item's remaining step is a per-draw capture, and the obvious move is to reuse the RE instrumentation already compiled into the Canary build on `sylpheed-re`. Read the source rather than assume: neither hook works here. `--log_draws` de-dups by vertex-declaration fingerprint, so a screen's sprites collapse to one record; it carries no texture identity and only first-seen order. The F10 ship capture does keep submission order and would separate the elements, but it returns early on any draw without an `f32x3` position stream — the comment says "UI/effects — skip" in as many words. So the item needs a new cvar-gated hook and a `build-canary` run. Stated in the entry so the cost is known before someone starts, and so this reading is not repeated.