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Syplheed-Reborn/docs/re/canary-scripted-input-traps.md
Sylpheed RE agent f5603aa107 docs/re: the main menu HAS been reached — the Ⓐ blocker is withdrawn
The previous entry called the title's Ⓐ a hard blocker. It is not: the main menu
is reached and screenshotted (NEW GAME / LOAD GAME / TUTORIAL / OPTIONS /
EXTRAS). What is true is narrower — Ⓐ advances the title only intermittently,
about one attempt in four, with the press verifiably delivered every time and no
Xenia UI active.

Three candidate causes were eliminated with measurements rather than argument:

* IsUIActive is now observable (Canary logs when it swallows a keystroke) and it
  never fires on the failing runs;
* the driver filter is fine — the game polls with flags=3 and the file pad
  reports Controller=1, so FilterDrivers keeps it;
* the game makes no content/user/signin call on the press at all — tracing every
  Xam call around it shows only input polling.

And two traps in my own measuring rig, which cost more than the bug and are
written down so nobody repeats them: a FIFO trace consumer that exits STALLS the
emulator (the guest stops polling — indistinguishable from a dead pad, and it
produced two runs of false evidence), and phase-A's kernel.return events carry a
placeholder return_value of literally 0, so "every keystroke call returns
SUCCESS" was an artifact of the logger, not a finding.
2026-08-18 22:18:51 +00:00

6.9 KiB

Getting past the title screen in the container — three traps and one blocker

Status: CONFIRMED for the three traps (each reproduced, and two of them fixed in the toolkit). 🔴 blocked on reaching the main menu: the guest reads Ⓐ at the title, and the step behind Ⓐ either crashes it or stalls it.

Written down because each of these presents as "the pad is dead" or "the game ignores input", and each has a completely different cause.

1. F10 opens the emulator's menu bar, and that swallows every guest keystroke

F10 is the RE hotkey (ship capture, and now log_ui_draws). It is also the toolkit key that opens the application menu bar, and it does both. With that menu open, XamState::IsUIActive() is true, so XamInputGetKeystrokeEx returns X_ERROR_SUCCESS with a zeroed keystroke before the driver is ever asked (xam_input.cc). The guest polls, gets an empty event, and does nothing — forever, and with no error anywhere.

This cost most of an iteration. Symptom: a run presses F10 to arm a capture, then every later Ⓐ does nothing; the title sits there while the pad log happily prints [file-pad] keystroke vk=5800 down. Screenshot captures/title-with-emulator-menu-open.png shows the giveaway — Open… / Open Recent / Install Content… / Exit over the title art. It is easy to miss because the menu is at the far left of the window and the game is still animating behind it.

Fix: after any F10, click once on the game surface to dismiss the menu. Escape does not close it. ui_draw_capture.sh now does this.

2. The pad is fine — the driver was never the problem

Worth stating because the file-pad's own history (--hid=file, GetKeystroke implemented specifically so "PRESS Ⓐ BUTTON" would work) makes it the natural suspect. It delivers: the log shows vk=5800 down/up per tap, and Ⓐ during a movie skips the movie, every time. When the title ignores Ⓐ, the pad is not why.

3. Ⓐ at the title needs a signed-in profile — and this container cannot type one in

With no profile, Ⓐ is handled: the guest calls XamShowSigninUI and Xenia pops its Sign In dialog (captures/title-signin-dialog.png), ProfileManager: Found 0 Profiles. That dialog is the proof the guest reads the button.

The dialog cannot be completed from here: "Create Profile" opens an ImGui text field for a gamertag, and synthetic X key events do not reach it. Tried, all with the window focused (xdotool getwindowfocus = the game window): xdotool type --window, xdotool type via XTEST, single xdotool key presses, clicking the field first. The field stays empty; Create with an empty gamertag is refused. Mouse clicks do work (they opened the dialog and the sub-panel), so it is text entry specifically.

Xenia's own Profile ▸ Show Profile Menu panel does have a working Create Profile button, and mouse clicks reach it — but the gamertag it then asks for is the same ImGui field, so the UI route dead-ends in the same place.

Fix, landed in Canary (auto/re-ui-draw-order): a --create_profile_if_none=<gamertag> cvar that calls ProfileManager::CreateProfile(tag, autologin, default_xuid) at startup when no profile exists. default_xuid is fixed at B13EBABEBABEBABE, so a script can then pass --logged_profile_slot_0_xuid=B13EBABEBABEBABE and be deterministic. Verified: ProfileManager: RE bootstrap profile 'SylphRE' -> created, then on the next boot Found 1 Profiles / Loaded SylphRE (GUID: B13EBABEBABEBABE) to slot 0, and the Profiles Menu panel shows the user (captures/xenia-profile-panel-signed-in.png). The profile persists on disk, so later runs need only --logged_profile_slot_0_xuid=B13EBABEBABEBABE.

Withdrawn: Ⓐ is not blocked — it works, intermittently

The main menu has been reached (captures/main-menu-reached.png — NEW GAME / LOAD GAME / TUTORIAL / OPTIONS / EXTRAS). So the previous version of this entry, which called the title's Ⓐ a hard blocker, is withdrawn. What is true is narrower and more annoying: Ⓐ advances the title only sometimes — one success in roughly four attempts, with the press verifiably delivered every time ([file-pad] keystroke vk=5800 down/up in the log) and no Xenia UI active.

The successful press landed on the first title after boot, before any attract cycle; the failures were on a title that had come round again. That is a hypothesis, not a rule — a later attempt on a first title also failed (the screen flickered to something else for one sample and came back), so timing is involved and the window has not been pinned down.

What was eliminated on the way, so nobody re-walks it

  • IsUIActive() is now observable. XamInputGetKeystrokeEx returns X_ERROR_SUCCESS with a zeroed keystroke before consulting any driver when a Xenia dialog is up — an invisible input blackout. Canary now logs [RE-INPUT] XamInputGetKeystrokeEx swallowed by IsUIActive (dialogs=N …) when that happens. On the runs where Ⓐ failed, it never fires, so the blackout is not the cause there. (It is the cause after F10 — trap 1 above.)
  • The driver filter is fine. The game polls with flags = 3, and InputSystem::FilterDrivers keeps a driver when flags & InputType is non-zero; the file pad reports Controller = 1, so it is selected.
  • The game does not query sign-in on the press. Tracing every Xam* call around a press shows only XamInputGetCapabilities, XamInputGetKeystrokeEx and XamInputGetState — no content, user or signin call at all.

Two traps in the measuring rig itself, which cost more than the bug

  • A FIFO trace consumer that exits stalls the emulator. --phase_a_event_log_path writes 1.5 GB a minute, so it was pointed at a named pipe with a grep on the other end. When that reader goes away, the emulator blocks on the write — and the symptom is exactly "the pad is dead": the guest stops polling, the driver never refreshes, nothing is logged. Two runs' worth of "the driver never reacts" was this, not the game.
  • The trace's return_value is a placeholder. phase_a_bridge::EmitReturn is called as EmitReturn(name, 0) — literally zero — so every kernel.return event reads "status": "0x00000000". "Every keystroke call returns SUCCESS" looked like hard evidence for the IsUIActive theory and means nothing. The theory had to be tested with a real log line instead.

Still open

Why the acceptance is intermittent. The next step is not another guess: capture the first title's Ⓐ under --cache_throw_diag-style logging of the guest's own state machine, or simply script "tap Ⓐ once per second for 30 s on the first title" and see whether the success rate goes to 1 — a cheap, honest experiment that also gives a reliable route to the main menu for the UI paint-order work.