Files
Syplheed-Reborn/docs/re/captures/arsenal-develop-conditions.csv
Claude (auto-RE) f88f4f6847 re: the Arsenal develop economy, and the save blob's index space (first 32 confirmed)
GP_HANGAR_ARSENAL.pak's screen config points at weapon.tbl (item ids, in the
8-category display order) and strings.tbl (names, descriptions, and a
"Conditions to obtain" block per item). The id run No_Equipment .. Wep_83 is
exactly 54 long -- the save blob's length -- and all 60 conditions blocks are
extracted to a CSV: gates are stage completion, a predecessor item, or an ace
kill; costs run 3000-350000 P, and 20 items cost nothing once gated (which is
why items the player never bought read as Developed).

Predicting the save state from those conditions -- before looking at the blob --
says exactly six items are developable here, and the blob's six 2s sit on those
six, in weapon.tbl order, at indices 1/5/10/12/27/31. With the four obtained
items and the differential's own two transitions that is twelve concordances
over indices 0-31, nothing fitted. Broad Sword SG1 at index 5 needed scrolling
the GUN list to see, which is the only one the first screenshots missed.

The tail is NOT settled and is marked so: the Tomahawk is weapon.tbl index 38
and the screen shows it Developed, but blob[38] = 0, and the other tail 4s
(33/39/45/46/47) land on items the Arsenal shows as locked -- the SPECIAL tab is
entirely empty. A +1 shift does not repair it either. Settling it needs a second
development in a late category, which needs a mission payout.

Also recorded: IDXD string pools dedupe repeated values, so only the first
record of a table can be read from the token stream -- record 2 shows just its
unique values, record 6 no cost at all.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-11 17:38:45 +00:00

6.9 KiB

1itemstage_requiredpoints_costother_conditionsraw_text
2Light Machine Gun MG114000Conditions to obtain Light Machine Gun MG1 - Complete Stage 1 - Must spend 4000 points to develop
3Light Swivel Machine Gun MG2H3000Completed development of the Light Machine Gun MG1Conditions to obtain Light Swivel Machine Gun MG2H - Completed development of the Light Machine Gun MG1 - Must spend 3000 points to develop
4Heavy Machine Gun MG366000Conditions to obtain Heavy Machine Gun MG3 - Complete Stage 6 - Must spend 6000 points to develop
5Heavy Swivel Machine Gun MG5H10000Completed development of the Heavy Machine Gun MG3Conditions to obtain Heavy Swivel Machine Gun MG5H - Completed development of the Heavy Machine Gun MG3 - Must spend 10000 points to develop
6Broad Sword SG115000Conditions to obtain Broad Sword SG1 - Complete Stage 1 - Must spend 5000 points to develop
7Swing Sword SG2H10000Completed development of the Twin Sword SG3IIConditions to obtain Swing Sword SG2H - Completed development of the Twin Sword SG3II - Must spend 10000 points to develop
8Twin Sword SG3II8000Completed development of the Broad Sword SG1Conditions to obtain Twin Sword SG3II - Completed development of the Broad Sword SG1 - Must spend 8000 points to develop
9Flail GP376Conditions to obtain Flail GP37 - Complete Stage 6
10Stiletto BG1Initially MountedConditions to obtain Stiletto BG1 - Initially Mounted
11Dagger BG25000Development PossibleConditions to obtain Dagger BG2 - Development Possible - Must spend 5000 points to develop
12Rapier BG4H12000Completed development of the Dagger BG2Conditions to obtain Rapier BG4H - Completed development of the Dagger BG2 - Must spend 12000 points to develop
13Pilum BP6000Development PossibleConditions to obtain Pilum BP - Development Possible - Must spend 6000 points to develop
14Multi Pike BP30000Completed development of the Pilum BPConditions to obtain Multi Pike BP - Completed development of the Pilum BP - Must spend 30000 points to develop
15Spear HBP10000Completed development of the Multi Pike BPConditions to obtain Spear HBP - Completed development of the Multi Pike BP - Must spend 10000 points to develop
16Long Spear HBP7350000Completed development of the Gray Head T76HConditions to obtain Long Spear HBP - Complete Stage 7 - Completed development of the Gray Head T76H - Must spend 350000 points to develop
17Gray Head T76H25000Completed development of the Spear HBPConditions to obtain Gray Head T76H - Completed development of the Spear HBP - Must spend 25000 points to develop
18Saber LG114Conditions to obtain Saber LG1 - Complete Stage 14
19Twin Saber LG2H15Conditions to obtain Twin Saber LG2H - Complete Stage 15
20Needle L1GP610000Conditions to obtain Needle L1GP - Complete Stage 6 - Must spend 10000 points to develop
21Fire Arrow L2GP20000Completed development of the Needle L1GPConditions to obtain Fire Arrow L2GP - Completed development of the Needle L1GP - Must spend 20000 points to develop
22Falcon 9AMInitially MountedConditions to obtain Falcon 9AM - Initially Mounted
23Buzzard 10AM1Conditions to obtain Buzzard 10AM - Complete Stage 1
24Hawk 75AM610000Possess Buzzard 10AMConditions to obtain Hawk 75AM - Complete Stage 6 - Possess Buzzard 10AM - Must spend 10000 points to develop
25Condor 105AM6Conditions to obtain Condor 105AM - Complete Stage 6
26Eagle 120AM1215000Completed development of the Hawk 75AMConditions to obtain Eagle 120AM - Complete Stage 12 - Completed development of the Hawk 75AM - Must spend 15000 points to develop
27Terrier SMH1Conditions to obtain Terrier SMH - Complete Stage 1
28Hound SMH10000Development PossibleConditions to obtain Hound SMH - Development Possible - Must spend 10000 points to develop
29Pointer SM40000Completed development of Piranha T53Conditions to obtain Pointer SM - Completed development of Piranha T53 - Must spend 40000 points to develop
30Piranha T5325000Obtain White Shark T53RConditions to obtain Piranha T53 - Obtain White Shark T53R - Must spend 25000 points to develop
31White Shark T53R6Conditions to obtain White Shark T53R - Complete Stage 6
32Dart 23 Rocket13500Conditions to obtain Dart 23 Rocket - Complete Stage 1 - Must spend 3500 points to develop
33Arrow 27 Rocket25000Conditions to obtain Arrow 27 Rocket - Complete Stage 2 - Must spend 5000 points to develop
34Adhesive Mine B2A3MISSINGConditions to obtain Adhesive Mine B2A - Complete Stage 3 - Must spend points to develop
35EMP Mine B8E650000Conditions to obtain EMP Mine B8E - Complete Stage 6 - Must spend 50000 points to develop
36Laser Mine B9L615000Conditions to obtain Laser Mine B9L - Complete Stage 6 - Must spend 15000 points to develop
37Cauldron 50 Rocket14Conditions to obtain Cauldron 50 Rocket - Complete Stage 14
38Cluster Mine B1065000Conditions to obtain Cluster Mine B10 - Complete Stage 6 - Must spend 5000 points to develop
39Maelstrom Bomb6200000Conditions to obtain Maelstrom Bomb - Complete Stage 6 - Must spend 200000 points to develop
40Tomahawk Alpha Rail Gun1Conditions to obtain Tomahawk Alpha Rail Gun - Complete Stage 1
41Sling 75KG25000Conditions to obtain Sling 75KG - Complete Stage 2 - Must spend 5000 points to develop
42Glaive 120mm Cannon6Conditions to obtain Glaive 120mm Cannon - Complete Stage 6
43Arbalest 155KG625000Conditions to obtain Arbalest 155KG - Complete Stage 6 - Must spend 25000 points to develop
44Monoceros Long CannonShoot down the ace pilot in Stage 14Conditions to obtain Monoceros Long Cannon - Shoot down the ace pilot in Stage 14
45Grav Cannon XGS1260000Conditions to obtain Grav Cannon XGS - Complete Stage 12 - Must spend 60000 points to develop
46Ballista GSHConditions to obtain Ballista GSH
47Designator LHConditions to obtain Designator LH
48Smoke Marker LauncherConditions to obtain Smoke Marker Launcher
49Bumble UVConditions to obtain Bumble UV
50Jamming System315000Conditions to obtain Jamming System - Complete Stage 3 - Must spend 15000 points to develop
51Shield Doubler1250000Conditions to obtain Shield Doubler - Complete Stage 12 - Must spend 50000 points to develop
52BoosterShoot down the ace pilot in Stage 11Conditions to obtain Booster - Shoot down the ace pilot in Stage 11
53Fire Control System615000Conditions to obtain Fire Control System - Complete Stage 6 - Must spend 15000 points to develop
54Regenerator12100000Conditions to obtain Regenerator - Complete Stage 12 - Must spend 100000 points to develop
55Cartridge HolderShoot down the ace pilot in Stage 13Conditions to obtain Cartridge Holder - Shoot down the ace pilot in Stage 13
56Ballista 24 Rocket LauncherConditions to obtain Ballista 24 Rocket Launcher
57Thrush 220AMConditions to obtain Thrush 220AM
58Divider L3GPConditions to obtain Divider L3GP
59Mace GP25HConditions to obtain Mace GP25H
60Thor Gun SystemConditions to obtain Thor Gun System
61Spitfire BXConditions to obtain Spitfire BX