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Syplheed-Reborn
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2026-09-16
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Syplheed-Reborn
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History
Sylpheed RE agent
ed51d92100
docs: IXUD solved, extsb correction, name_hash exactness retraction
2026-08-25 11:29:09 +00:00
..
achievements.md
re(challenge): the gate is CLEARED STAGES -- my achievement reading was wrong
2026-08-13 19:54:39 +00:00
hud-glyph-quad.md
formats: correct the glyph class - a SECONDARY vtable of adjustor thunks
2026-08-24 10:16:12 +00:00
idxd-tag-hash.md
docs: IXUD solved, extsb correction, name_hash exactness retraction
2026-08-25 11:29:09 +00:00
mission-objective-counter.md
formats+tools: the counter's neighbours are its own rendered digits
2026-08-24 09:48:57 +00:00
movie-subtitles.md
feat(formats,viewer): movie subtitles, voice decode, and the movie manifest
2026-07-19 20:15:41 +02:00
regn-map-grid.md
re: find the mission wave data — stage records and the UnitGroup squadron roster
2026-08-24 10:52:35 +00:00
savegame-format.md
re(savegame): GHAD +52 is the stage number — a hand-edited save plays Stage 05
2026-08-13 09:46:08 +00:00
sound-slb.md
feat(formats,viewer): movie subtitles, voice decode, and the movie manifest
2026-07-19 20:15:41 +02:00
stage-definition-table.md
re: S18-S23 stage records were never missing; only S17 is absent
2026-08-25 09:34:58 +00:00
stage-mission-tables.md
re: S18-S23 stage records were never missing; only S17 is absent
2026-08-25 09:34:58 +00:00
texture-color-k8888.md
docs(re): CONFIRM T8aD colour interpretation (linear UNORM, ARGB order)
2026-07-11 17:11:17 +02:00
ui-composable-bundles.md
cli/formats: let the screen commands reach bundles with no .rat child
2026-08-19 06:03:52 +00:00
ui-focus-and-effect-elements.md
docs: record the _eff-vs-focused-state confusion and both refuted rules
2026-08-19 05:57:38 +00:00
ui-paint-order-key.md
formats: two more measured paint orders, and the first independent confirmation
2026-08-19 11:46:09 +00:00
ui-prm-primitives.md
formats: a primitive layer is not in the file - measure it, table it, prove it
2026-08-19 09:15:55 +00:00
ui-rat-layout.md
docs: looking closer at the frame-rate word weakened it, and that is the result
2026-08-24 07:34:56 +00:00
ui-resting-pose.md
formats: apply the keyframe fade alpha, and fix the resting rule it exposed
2026-08-19 06:56:38 +00:00
ui-screen-runtime.md
docs/re: no ordering field in the runtime element record either
2026-08-19 02:20:01 +00:00
unit-group-table.md
re: UnitGroup member field n is a unit count, bounded by the formation
2026-08-25 10:04:20 +00:00
unit-struct-runtime.md
re(units): S08 closes the story stages (68 units), and GAME_CLEAR unlocks nothing
2026-08-13 14:39:05 +00:00
weapon-struct-runtime.md
re: read the defaulted weapon stats out of live guest memory
2026-07-29 05:29:34 +00:00
xbg7-mesh.md
re(xbg7): characterise the residual 47 misses — 99.25% of resources decode
2026-08-13 12:50:19 +00:00