Cleanup for the latest clang-format version.
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@@ -65,15 +65,15 @@ class Emulator {
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// Virtualized processor that can execute PPC code.
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cpu::Processor* processor() const { return processor_.get(); }
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// Audio hardware emulation for decoding and playback.
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apu::AudioSystem* audio_system() const { return audio_system_.get(); }
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// GPU emulation for command list processing.
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gpu::GraphicsSystem* graphics_system() const {
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return graphics_system_.get();
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}
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// Human-interface Device (HID) adapters for controllers.
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hid::InputSystem* input_system() const { return input_system_.get(); }
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@@ -81,7 +81,7 @@ class Emulator {
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cpu::ExportResolver* export_resolver() const {
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return export_resolver_.get();
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}
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// File systems mapped to disc images, folders, etc for games and save data.
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vfs::VirtualFileSystem* file_system() const { return file_system_.get(); }
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@@ -107,14 +107,14 @@ class Emulator {
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// This will attempt to infer the type of the given file (such as an iso, etc)
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// using heuristics.
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X_STATUS LaunchPath(std::wstring path);
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// Launches a game from a .xex file by mounting the containing folder as if it
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// was an extracted STFS container.
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X_STATUS LaunchXexFile(std::wstring path);
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// Launches a game from a disc image file (.iso, etc).
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X_STATUS LaunchDiscImage(std::wstring path);
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// Launches a game from an STFS container file.
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X_STATUS LaunchStfsContainer(std::wstring path);
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