Cleanup for the latest clang-format version.

This commit is contained in:
Ben Vanik
2015-12-03 19:52:02 -08:00
parent 249b952de9
commit 00240945fe
6 changed files with 32 additions and 36 deletions

View File

@@ -65,15 +65,15 @@ class Emulator {
// Virtualized processor that can execute PPC code.
cpu::Processor* processor() const { return processor_.get(); }
// Audio hardware emulation for decoding and playback.
apu::AudioSystem* audio_system() const { return audio_system_.get(); }
// GPU emulation for command list processing.
gpu::GraphicsSystem* graphics_system() const {
return graphics_system_.get();
}
// Human-interface Device (HID) adapters for controllers.
hid::InputSystem* input_system() const { return input_system_.get(); }
@@ -81,7 +81,7 @@ class Emulator {
cpu::ExportResolver* export_resolver() const {
return export_resolver_.get();
}
// File systems mapped to disc images, folders, etc for games and save data.
vfs::VirtualFileSystem* file_system() const { return file_system_.get(); }
@@ -107,14 +107,14 @@ class Emulator {
// This will attempt to infer the type of the given file (such as an iso, etc)
// using heuristics.
X_STATUS LaunchPath(std::wstring path);
// Launches a game from a .xex file by mounting the containing folder as if it
// was an extracted STFS container.
X_STATUS LaunchXexFile(std::wstring path);
// Launches a game from a disc image file (.iso, etc).
X_STATUS LaunchDiscImage(std::wstring path);
// Launches a game from an STFS container file.
X_STATUS LaunchStfsContainer(std::wstring path);