Adding mutliple queue/shared queue support.

This commit is contained in:
Ben Vanik
2016-02-18 16:40:45 -08:00
parent ea959b52fd
commit 00594da417
5 changed files with 66 additions and 25 deletions

View File

@@ -35,28 +35,18 @@ VulkanContext::VulkanContext(VulkanProvider* provider, Window* target_window)
VulkanContext::~VulkanContext() {
auto provider = static_cast<VulkanProvider*>(provider_);
auto device = provider->device();
vkQueueWaitIdle(device->primary_queue());
{
std::lock_guard<std::mutex> queue_lock(device->primary_queue_mutex());
vkQueueWaitIdle(device->primary_queue());
}
immediate_drawer_.reset();
swap_chain_.reset();
if (cmd_pool_) {
vkDestroyCommandPool(*device, cmd_pool_, nullptr);
}
}
bool VulkanContext::Initialize() {
auto provider = static_cast<VulkanProvider*>(provider_);
auto device = provider->device();
// All context-specific commands will be allocated from this.
// We may want to have additional pools for different rendering subsystems.
VkCommandPoolCreateInfo cmd_pool_info;
cmd_pool_info.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO;
cmd_pool_info.pNext = nullptr;
cmd_pool_info.queueFamilyIndex = device->queue_family_index();
cmd_pool_info.flags = VK_COMMAND_POOL_CREATE_TRANSIENT_BIT;
auto err = vkCreateCommandPool(*device, &cmd_pool_info, nullptr, &cmd_pool_);
CheckResult(err, "vkCreateCommandPool");
if (target_window_) {
// Create swap chain used to present to the window.
VkSurfaceKHR surface = nullptr;
@@ -68,8 +58,8 @@ bool VulkanContext::Initialize() {
create_info.hinstance =
static_cast<HINSTANCE>(target_window_->native_platform_handle());
create_info.hwnd = static_cast<HWND>(target_window_->native_handle());
err = vkCreateWin32SurfaceKHR(*provider->instance(), &create_info, nullptr,
&surface);
auto err = vkCreateWin32SurfaceKHR(*provider->instance(), &create_info,
nullptr, &surface);
CheckResult(err, "vkCreateWin32SurfaceKHR");
#else
#error Platform not yet implemented.
@@ -130,6 +120,7 @@ void VulkanContext::BeginSwap() {
swap_chain_->Begin();
// TODO(benvanik): use a fence instead? May not be possible with target image.
std::lock_guard<std::mutex> queue_lock(device->primary_queue_mutex());
auto err = vkQueueWaitIdle(device->primary_queue());
CheckResult(err, "vkQueueWaitIdle");
}
@@ -145,6 +136,7 @@ void VulkanContext::EndSwap() {
// Wait until the queue is idle.
// TODO(benvanik): is this required?
std::lock_guard<std::mutex> queue_lock(device->primary_queue_mutex());
auto err = vkQueueWaitIdle(device->primary_queue());
CheckResult(err, "vkQueueWaitIdle");
}