[D3D12] SHM upload range cleanup and mask index buffer address
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@@ -200,7 +200,7 @@ class SharedMemory {
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// persistently allocated vector).
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std::vector<UploadRange> upload_ranges_;
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void GetRangesToUpload(uint32_t request_page_first,
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uint32_t request_page_count);
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uint32_t request_page_last);
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std::unique_ptr<ui::d3d12::UploadBufferPool> upload_buffer_pool_ = nullptr;
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void TransitionBuffer(D3D12_RESOURCE_STATES new_state);
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