[D3D12] SHM upload range cleanup and mask index buffer address

This commit is contained in:
Triang3l
2018-09-23 18:37:41 +03:00
parent ecfa70284e
commit 005e590c92
3 changed files with 20 additions and 28 deletions

View File

@@ -200,7 +200,7 @@ class SharedMemory {
// persistently allocated vector).
std::vector<UploadRange> upload_ranges_;
void GetRangesToUpload(uint32_t request_page_first,
uint32_t request_page_count);
uint32_t request_page_last);
std::unique_ptr<ui::d3d12::UploadBufferPool> upload_buffer_pool_ = nullptr;
void TransitionBuffer(D3D12_RESOURCE_STATES new_state);