Removing xe_thread_t.

This commit is contained in:
Ben Vanik
2014-08-16 01:36:45 -07:00
parent bca49bed4b
commit 01f0b14250
12 changed files with 69 additions and 216 deletions

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@@ -9,8 +9,6 @@
#include <xenia/core/run_loop.h>
#include <xenia/core/thread.h>
typedef struct xe_run_loop {
xe_ref_t ref;

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@@ -11,8 +11,6 @@
'ref.h',
'run_loop.h',
'socket.h',
'thread.cc',
'thread.h',
],
'conditions': [

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@@ -1,153 +0,0 @@
/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2013 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
#include <xenia/core/thread.h>
typedef struct xe_thread {
xe_ref_t ref;
char* name;
xe_thread_callback callback;
void* callback_param;
void* handle;
} xe_thread_t;
xe_thread_ref xe_thread_create(
const char* name, xe_thread_callback callback, void* param) {
xe_thread_ref thread = (xe_thread_ref)xe_calloc(sizeof(xe_thread_t));
xe_ref_init((xe_ref)thread);
thread->name = xestrdupa(name);
thread->callback = callback;
thread->callback_param = param;
return thread;
}
void xe_thread_dealloc(xe_thread_ref thread) {
thread->handle = NULL;
xe_free(thread->name);
}
xe_thread_ref xe_thread_retain(xe_thread_ref thread) {
xe_ref_retain((xe_ref)thread);
return thread;
}
void xe_thread_release(xe_thread_ref thread) {
xe_ref_release((xe_ref)thread, (xe_ref_dealloc_t)xe_thread_dealloc);
}
#if XE_PLATFORM_WIN32
// http://msdn.microsoft.com/en-us/library/xcb2z8hs.aspx
#pragma pack(push,8)
typedef struct tagTHREADNAME_INFO
{
DWORD dwType; // Must be 0x1000.
LPCSTR szName; // Pointer to name (in user addr space).
DWORD dwThreadID; // Thread ID (-1=caller thread).
DWORD dwFlags; // Reserved for future use, must be zero.
} THREADNAME_INFO;
#pragma pack(pop)
#pragma warning(disable : 6320; disable : 6322)
static uint32_t __stdcall xe_thread_callback_win32(void* param) {
xe_thread_t* thread = reinterpret_cast<xe_thread_t*>(param);
if (IsDebuggerPresent()) {
THREADNAME_INFO info;
info.dwType = 0x1000;
info.szName = thread->name;
info.dwThreadID = (DWORD)-1;
info.dwFlags = 0;
__try {
RaiseException(0x406D1388, 0, sizeof(info) / sizeof(ULONG_PTR),
(ULONG_PTR*)&info);
} __except(EXCEPTION_EXECUTE_HANDLER) {
}
}
xe::Profiler::ThreadEnter(thread->name);
thread->callback(thread->callback_param);
xe::Profiler::ThreadExit();
return 0;
}
#pragma warning(default : 6320; default : 6322)
int xe_thread_start(xe_thread_ref thread) {
HANDLE thread_handle = CreateThread(
NULL,
0,
(LPTHREAD_START_ROUTINE)xe_thread_callback_win32,
thread,
0,
NULL);
if (!thread_handle) {
uint32_t last_error = GetLastError();
// TODO(benvanik): translate?
XELOGE("CreateThread failed with %d", last_error);
return last_error;
}
thread->handle = reinterpret_cast<void*>(thread_handle);
return 0;
}
void xe_thread_join(xe_thread_ref thread) {
HANDLE thread_handle = (HANDLE)thread->handle;
WaitForSingleObject(thread_handle, INFINITE);
}
#else
static void* xe_thread_callback_pthreads(void* param) {
xe_thread_t* thread = reinterpret_cast<xe_thread_t*>(param);
#if XE_LIKE_OSX
XEIGNORE(pthread_setname_np(thread->name));
#else
pthread_setname_np(pthread_self(), thread->name);
#endif // OSX
xe::Profiler::ThreadEnter(thread->name);
thread->callback(thread->callback_param);
xe::Profiler::ThreadExit();
return 0;
}
int xe_thread_start(xe_thread_ref thread) {
pthread_attr_t attr;
pthread_attr_init(&attr);
pthread_attr_setdetachstate(&attr, PTHREAD_CREATE_DETACHED);
pthread_t thread_handle;
int result_code = pthread_create(
&thread_handle,
&attr,
&xe_thread_callback_pthreads,
thread);
pthread_attr_destroy(&attr);
if (result_code) {
return result_code;
}
thread->handle = reinterpret_cast<void*>(thread_handle);
return 0;
}
void xe_thread_join(xe_thread_ref thread) {
pthread_join((pthread_t)thread->handle, NULL);
}
#endif // WIN32

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@@ -1,34 +0,0 @@
/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2013 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
#ifndef XENIA_CORE_THREAD_H_
#define XENIA_CORE_THREAD_H_
#include <xenia/common.h>
#include <xenia/core/pal.h>
#include <xenia/core/ref.h>
struct xe_thread;
typedef struct xe_thread* xe_thread_ref;
typedef void (*xe_thread_callback)(void* param);
xe_thread_ref xe_thread_create(
const char* name, xe_thread_callback callback, void* param);
xe_thread_ref xe_thread_retain(xe_thread_ref thread);
void xe_thread_release(xe_thread_ref thread);
int xe_thread_start(xe_thread_ref thread);
void xe_thread_join(xe_thread_ref thread);
#endif // XENIA_CORE_THREAD_H_