Merge branch 'linux' of git://github.com/dougvj/xenia into linux

# Conflicts:
#	.travis.yml
This commit is contained in:
DrChat
2017-12-14 19:20:02 -06:00
45 changed files with 2214 additions and 369 deletions

View File

@@ -0,0 +1,70 @@
/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2016 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
#include "xenia/ui/file_picker.h"
#include <codecvt>
#include <locale>
#include <string>
#include "xenia/base/assert.h"
#include "xenia/base/platform_linux.h"
namespace xe {
namespace ui {
class GtkFilePicker : public FilePicker {
public:
GtkFilePicker();
~GtkFilePicker() override;
bool Show(void* parent_window_handle) override;
private:
};
std::unique_ptr<FilePicker> FilePicker::Create() {
return std::make_unique<GtkFilePicker>();
}
GtkFilePicker::GtkFilePicker() = default;
GtkFilePicker::~GtkFilePicker() = default;
bool GtkFilePicker::Show(void* parent_window_handle) {
// TODO(benvanik): FileSaveDialog.
assert_true(mode() == Mode::kOpen);
// TODO(benvanik): folder dialogs.
assert_true(type() == Type::kFile);
GtkWidget* dialog;
gint res;
dialog = gtk_file_chooser_dialog_new(
"Open File", (GtkWindow*)parent_window_handle,
GTK_FILE_CHOOSER_ACTION_OPEN, "_Cancel", GTK_RESPONSE_CANCEL, "_Open",
GTK_RESPONSE_ACCEPT, NULL);
res = gtk_dialog_run(GTK_DIALOG(dialog));
char* filename;
if (res == GTK_RESPONSE_ACCEPT) {
GtkFileChooser* chooser = GTK_FILE_CHOOSER(dialog);
filename = gtk_file_chooser_get_filename(chooser);
std::vector<std::wstring> selected_files;
std::wstring_convert<std::codecvt_utf8_utf16<wchar_t>> converter;
std::wstring ws_filename = converter.from_bytes(filename);
selected_files.push_back(ws_filename);
set_selected_files(selected_files);
gtk_widget_destroy(dialog);
return true;
}
gtk_widget_destroy(dialog);
return false;
}
} // namespace ui
} // namespace xe

View File

@@ -23,6 +23,10 @@ extern "C" GLEWContext* glewGetContext();
// required.
typedef struct WGLEWContextStruct WGLEWContext;
extern "C" WGLEWContext* wglewGetContext();
#endif // XE_PLATFORM_WIN32
#elif XE_PLATFORM_LINUX
typedef struct GLXEWContextStruct GLXEWContext;
extern "C" GLXEWContext* glxewGetContext();
#endif
#endif // XENIA_UI_GL_GL_H_

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@@ -17,14 +17,10 @@
#include "xenia/base/assert.h"
#include "xenia/base/logging.h"
#include "xenia/base/math.h"
#include "xenia/base/platform_win.h"
#include "xenia/base/profiling.h"
#include "xenia/ui/gl/gl_immediate_drawer.h"
#include "xenia/ui/window.h"
// TODO(benvanik): move win32 code to _win?
#include "third_party/GL/wglew.h"
DEFINE_bool(thread_safe_gl, false,
"Only allow one GL context to be active at a time.");
@@ -43,14 +39,9 @@ namespace xe {
namespace ui {
namespace gl {
static std::recursive_mutex global_gl_mutex_;
std::recursive_mutex GLContext::global_gl_mutex_;
thread_local GLEWContext* tls_glew_context_ = nullptr;
thread_local WGLEWContext* tls_wglew_context_ = nullptr;
extern "C" GLEWContext* glewGetContext() { return tls_glew_context_; }
extern "C" WGLEWContext* wglewGetContext() { return tls_wglew_context_; }
void FatalGLError(std::string error) {
void GLContext::FatalGLError(std::string error) {
xe::FatalError(
error +
"\nEnsure you have the latest drivers for your GPU and that it supports "
@@ -58,223 +49,10 @@ void FatalGLError(std::string error) {
"of supported GPUs.");
}
std::unique_ptr<GLContext> GLContext::Create(GraphicsProvider* provider,
Window* target_window,
GLContext* share_context) {
auto context =
std::unique_ptr<GLContext>(new GLContext(provider, target_window));
if (!context->Initialize(share_context)) {
return nullptr;
}
context->AssertExtensionsPresent();
return context;
}
GLContext::GLContext(GraphicsProvider* provider, Window* target_window)
: GraphicsContext(provider, target_window) {
glew_context_.reset(new GLEWContext());
wglew_context_.reset(new WGLEWContext());
}
: GraphicsContext(provider, target_window) {}
GLContext::~GLContext() {
MakeCurrent();
blitter_.Shutdown();
immediate_drawer_.reset();
ClearCurrent();
if (glrc_) {
wglDeleteContext(glrc_);
}
if (dc_) {
ReleaseDC(HWND(target_window_->native_handle()), dc_);
}
}
bool GLContext::Initialize(GLContext* share_context) {
dc_ = GetDC(HWND(target_window_->native_handle()));
PIXELFORMATDESCRIPTOR pfd = {0};
pfd.nSize = sizeof(pfd);
pfd.nVersion = 1;
pfd.dwFlags = PFD_DOUBLEBUFFER | PFD_SUPPORT_OPENGL | PFD_DRAW_TO_WINDOW;
pfd.iPixelType = PFD_TYPE_RGBA;
pfd.cColorBits = 32;
pfd.cDepthBits = 32;
pfd.iLayerType = PFD_MAIN_PLANE;
int pixel_format = ChoosePixelFormat(dc_, &pfd);
if (!pixel_format) {
FatalGLError("Unable to choose pixel format.");
return false;
}
if (!SetPixelFormat(dc_, pixel_format, &pfd)) {
FatalGLError("Unable to set pixel format.");
return false;
}
HGLRC temp_context = wglCreateContext(dc_);
if (!temp_context) {
FatalGLError("Unable to create temporary GL context.");
return false;
}
wglMakeCurrent(dc_, temp_context);
tls_glew_context_ = glew_context_.get();
tls_wglew_context_ = wglew_context_.get();
if (glewInit() != GLEW_OK) {
FatalGLError("Unable to initialize GLEW.");
return false;
}
if (wglewInit() != GLEW_OK) {
FatalGLError("Unable to initialize WGLEW.");
return false;
}
if (!WGLEW_ARB_create_context) {
FatalGLError("WGL_ARG_create_context not supported by GL ICD.");
return false;
}
if (GLEW_ARB_robustness) {
robust_access_supported_ = true;
}
int context_flags = 0;
if (FLAGS_gl_debug) {
context_flags |= WGL_CONTEXT_DEBUG_BIT_ARB;
}
if (robust_access_supported_) {
context_flags |= WGL_CONTEXT_ROBUST_ACCESS_BIT_ARB;
}
int attrib_list[] = {
WGL_CONTEXT_MAJOR_VERSION_ARB,
4,
WGL_CONTEXT_MINOR_VERSION_ARB,
5,
WGL_CONTEXT_FLAGS_ARB,
context_flags,
WGL_CONTEXT_PROFILE_MASK_ARB,
WGL_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB,
WGL_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB,
robust_access_supported_ ? WGL_LOSE_CONTEXT_ON_RESET_ARB : 0,
0};
glrc_ = wglCreateContextAttribsARB(
dc_, share_context ? share_context->glrc_ : nullptr, attrib_list);
wglMakeCurrent(nullptr, nullptr);
wglDeleteContext(temp_context);
if (!glrc_) {
FatalGLError("Unable to create real GL context.");
return false;
}
if (!MakeCurrent()) {
FatalGLError("Could not make real GL context current.");
return false;
}
XELOGI("Successfully created OpenGL context:");
XELOGI(" GL_VENDOR: %s", glGetString(GL_VENDOR));
XELOGI(" GL_VERSION: %s", glGetString(GL_VERSION));
XELOGI(" GL_RENDERER: %s", glGetString(GL_RENDERER));
XELOGI(" GL_SHADING_LANGUAGE_VERSION: %s",
glGetString(GL_SHADING_LANGUAGE_VERSION));
while (glGetError()) {
// Clearing errors.
}
SetupDebugging();
if (!blitter_.Initialize()) {
FatalGLError("Unable to initialize blitter.");
ClearCurrent();
return false;
}
immediate_drawer_ = std::make_unique<GLImmediateDrawer>(this);
ClearCurrent();
return true;
}
std::unique_ptr<GLContext> GLContext::CreateOffscreen(
GraphicsProvider* provider, GLContext* parent_context) {
assert_not_null(parent_context->glrc_);
HGLRC new_glrc = nullptr;
{
GraphicsContextLock context_lock(parent_context);
int context_flags = 0;
if (FLAGS_gl_debug) {
context_flags |= WGL_CONTEXT_DEBUG_BIT_ARB;
}
bool robust_access_supported = parent_context->robust_access_supported_;
if (robust_access_supported) {
context_flags |= WGL_CONTEXT_ROBUST_ACCESS_BIT_ARB;
}
int attrib_list[] = {
WGL_CONTEXT_MAJOR_VERSION_ARB,
4,
WGL_CONTEXT_MINOR_VERSION_ARB,
5,
WGL_CONTEXT_FLAGS_ARB,
context_flags,
WGL_CONTEXT_PROFILE_MASK_ARB,
WGL_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB,
WGL_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB,
robust_access_supported ? WGL_LOSE_CONTEXT_ON_RESET_ARB : 0,
0};
new_glrc = wglCreateContextAttribsARB(parent_context->dc_,
parent_context->glrc_, attrib_list);
if (!new_glrc) {
FatalGLError("Could not create shared context.");
return nullptr;
}
}
auto new_context = std::unique_ptr<GLContext>(
new GLContext(provider, parent_context->target_window_));
new_context->glrc_ = new_glrc;
new_context->dc_ =
GetDC(HWND(parent_context->target_window_->native_handle()));
new_context->robust_access_supported_ =
parent_context->robust_access_supported_;
if (!new_context->MakeCurrent()) {
FatalGLError("Could not make new GL context current.");
return nullptr;
}
if (!glGetString(GL_EXTENSIONS)) {
new_context->ClearCurrent();
FatalGLError("New GL context did not have extensions.");
return nullptr;
}
if (glewInit() != GLEW_OK) {
new_context->ClearCurrent();
FatalGLError("Unable to initialize GLEW on shared context.");
return nullptr;
}
if (wglewInit() != GLEW_OK) {
new_context->ClearCurrent();
FatalGLError("Unable to initialize WGLEW on shared context.");
return nullptr;
}
new_context->SetupDebugging();
if (!new_context->blitter_.Initialize()) {
FatalGLError("Unable to initialize blitter on shared context.");
return nullptr;
}
new_context->ClearCurrent();
return new_context;
}
GLContext::~GLContext() {}
void GLContext::AssertExtensionsPresent() {
if (!MakeCurrent()) {
@@ -436,40 +214,6 @@ ImmediateDrawer* GLContext::immediate_drawer() {
return immediate_drawer_.get();
}
bool GLContext::is_current() {
return tls_glew_context_ == glew_context_.get();
}
bool GLContext::MakeCurrent() {
SCOPE_profile_cpu_f("gpu");
if (FLAGS_thread_safe_gl) {
global_gl_mutex_.lock();
}
if (!wglMakeCurrent(dc_, glrc_)) {
if (FLAGS_thread_safe_gl) {
global_gl_mutex_.unlock();
}
FatalGLError("Unable to make GL context current.");
return false;
}
tls_glew_context_ = glew_context_.get();
tls_wglew_context_ = wglew_context_.get();
return true;
}
void GLContext::ClearCurrent() {
if (!FLAGS_disable_gl_context_reset) {
wglMakeCurrent(nullptr, nullptr);
}
tls_glew_context_ = nullptr;
tls_wglew_context_ = nullptr;
if (FLAGS_thread_safe_gl) {
global_gl_mutex_.unlock();
}
}
bool GLContext::WasLost() {
if (!robust_access_supported_) {
// Can't determine if we lost the context.
@@ -484,7 +228,7 @@ bool GLContext::WasLost() {
if (status != GL_NO_ERROR) {
// Graphics card reset.
XELOGE("============= TDR detected on context %p! Context %s =============",
glrc_, status == GL_GUILTY_CONTEXT_RESET ? "guilty" : "innocent");
handle(), status == GL_GUILTY_CONTEXT_RESET ? "guilty" : "innocent");
context_lost_ = true;
return true;
}
@@ -492,24 +236,6 @@ bool GLContext::WasLost() {
return false;
}
void GLContext::BeginSwap() {
SCOPE_profile_cpu_i("gpu", "xe::ui::gl::GLContext::BeginSwap");
float clear_color[] = {238 / 255.0f, 238 / 255.0f, 238 / 255.0f, 1.0f};
if (FLAGS_random_clear_color) {
clear_color[0] =
rand() / static_cast<float>(RAND_MAX); // NOLINT(runtime/threadsafe_fn)
clear_color[1] = 1.0f;
clear_color[2] = 0.0f;
clear_color[3] = 1.0f;
}
glClearNamedFramebufferfv(0, GL_COLOR, 0, clear_color);
}
void GLContext::EndSwap() {
SCOPE_profile_cpu_i("gpu", "xe::ui::gl::GLContext::EndSwap");
SwapBuffers(dc_);
}
std::unique_ptr<RawImage> GLContext::Capture() {
GraphicsContextLock lock(this);

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@@ -13,6 +13,7 @@
#include <gflags/gflags.h>
#include <memory>
#include <mutex>
#include "xenia/ui/gl/blitter.h"
#include "xenia/ui/gl/gl.h"
@@ -20,9 +21,13 @@
DECLARE_bool(thread_safe_gl);
// TODO(benvanik): hide Win32 stuff.
typedef struct HDC__* HDC;
typedef struct HGLRC__* HGLRC;
DECLARE_bool(disable_gl_context_reset);
DECLARE_bool(random_clear_color);
DECLARE_bool(gl_debug);
DECLARE_bool(gl_debug_output);
DECLARE_bool(gl_debug_output_synchronous);
namespace xe {
namespace ui {
@@ -37,18 +42,33 @@ class GLContext : public GraphicsContext {
ImmediateDrawer* immediate_drawer() override;
bool is_current() override;
bool MakeCurrent() override;
void ClearCurrent() override;
virtual bool is_current() override = 0;
virtual bool MakeCurrent() override = 0;
virtual void ClearCurrent() override = 0;
bool WasLost() override;
void BeginSwap() override;
void EndSwap() override;
virtual void BeginSwap() override = 0;
virtual void EndSwap() override = 0;
std::unique_ptr<RawImage> Capture() override;
Blitter* blitter() { return &blitter_; }
protected:
Blitter blitter_;
std::unique_ptr<GLImmediateDrawer> immediate_drawer_;
static std::recursive_mutex global_gl_mutex_;
bool context_lost_ = false;
bool robust_access_supported_ = false;
static void FatalGLError(std::string error);
virtual bool Initialize(GLContext* share_context) = 0;
virtual void* handle() = 0;
GLContext(GraphicsProvider* provider, Window* target_window);
void SetupDebugging();
void AssertExtensionsPresent();
void DebugMessage(GLenum source, GLenum type, GLuint id, GLenum severity,
GLsizei length, const GLchar* message);
private:
friend class GLProvider;
@@ -59,31 +79,11 @@ class GLContext : public GraphicsContext {
GLContext* parent_context);
private:
GLContext(GraphicsProvider* provider, Window* target_window);
bool Initialize(GLContext* share_context);
void AssertExtensionsPresent();
void SetupDebugging();
void DebugMessage(GLenum source, GLenum type, GLuint id, GLenum severity,
GLsizei length, const GLchar* message);
static void GLAPIENTRY DebugMessageThunk(GLenum source, GLenum type,
GLuint id, GLenum severity,
GLsizei length,
const GLchar* message,
GLvoid* user_param);
HDC dc_ = nullptr;
HGLRC glrc_ = nullptr;
std::unique_ptr<GLEWContext> glew_context_;
std::unique_ptr<WGLEWContext> wglew_context_;
Blitter blitter_;
std::unique_ptr<GLImmediateDrawer> immediate_drawer_;
bool context_lost_ = false;
bool robust_access_supported_ = false;
};
} // namespace gl

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@@ -0,0 +1,315 @@
/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2014 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
#include "xenia/ui/gl/gl_context_win.h"
#include <gflags/gflags.h>
#include <mutex>
#include <string>
#include "xenia/base/assert.h"
#include "xenia/base/logging.h"
#include "xenia/base/math.h"
#include "xenia/base/platform_win.h"
#include "xenia/base/profiling.h"
#include "xenia/ui/gl/gl_immediate_drawer.h"
#include "xenia/ui/window.h"
#include "third_party/GL/wglew.h"
namespace xe {
namespace ui {
namespace gl {
thread_local GLEWContext* tls_glew_context_ = nullptr;
thread_local WGLEWContext* tls_wglew_context_ = nullptr;
extern "C" GLEWContext* glewGetContext() { return tls_glew_context_; }
extern "C" WGLEWContext* wglewGetContext() { return tls_wglew_context_; }
std::unique_ptr<GLContext> GLContext::Create(GraphicsProvider* provider,
Window* target_window,
GLContext* share_context) {
auto context =
std::unique_ptr<GLContext>(new WGLContext(provider, target_window));
if (!context->Initialize(share_context)) {
return nullptr;
}
context->AssertExtensionsPresent();
return context;
}
std::unique_ptr<GLContext> GLContext::CreateOffscreen(
GraphicsProvider* provider, GLContext* parent_context) {
return WGLContext::CreateOffscreen(provider,
static_cast<WGLContext*>(parent_context));
}
WGLContext::WGLContext(GraphicsProvider* provider, Window* target_window)
: GLContext(provider, target_window) {
glew_context_.reset(new GLEWContext());
wglew_context_.reset(new WGLEWContext());
}
WGLContext::~WGLContext() {
MakeCurrent();
blitter_.Shutdown();
immediate_drawer_.reset();
ClearCurrent();
if (glrc_) {
wglDeleteContext(glrc_);
}
if (dc_) {
ReleaseDC(HWND(target_window_->native_handle()), dc_);
}
}
bool WGLContext::Initialize(GLContext* share_context_) {
WGLContext* share_context = static_cast<WGLContext*>(share_context_);
dc_ = GetDC(HWND(target_window_->native_handle()));
PIXELFORMATDESCRIPTOR pfd = {0};
pfd.nSize = sizeof(pfd);
pfd.nVersion = 1;
pfd.dwFlags = PFD_DOUBLEBUFFER | PFD_SUPPORT_OPENGL | PFD_DRAW_TO_WINDOW;
pfd.iPixelType = PFD_TYPE_RGBA;
pfd.cColorBits = 32;
pfd.cDepthBits = 32;
pfd.iLayerType = PFD_MAIN_PLANE;
int pixel_format = ChoosePixelFormat(dc_, &pfd);
if (!pixel_format) {
FatalGLError("Unable to choose pixel format.");
return false;
}
if (!SetPixelFormat(dc_, pixel_format, &pfd)) {
FatalGLError("Unable to set pixel format.");
return false;
}
HGLRC temp_context = wglCreateContext(dc_);
if (!temp_context) {
FatalGLError("Unable to create temporary GL context.");
return false;
}
wglMakeCurrent(dc_, temp_context);
tls_glew_context_ = glew_context_.get();
tls_wglew_context_ = wglew_context_.get();
if (glewInit() != GLEW_OK) {
FatalGLError("Unable to initialize GLEW.");
return false;
}
if (wglewInit() != GLEW_OK) {
FatalGLError("Unable to initialize WGLEW.");
return false;
}
if (!WGLEW_ARB_create_context) {
FatalGLError("WGL_ARG_create_context not supported by GL ICD.");
return false;
}
if (GLEW_ARB_robustness) {
robust_access_supported_ = true;
}
int context_flags = 0;
if (FLAGS_gl_debug) {
context_flags |= WGL_CONTEXT_DEBUG_BIT_ARB;
}
if (robust_access_supported_) {
context_flags |= WGL_CONTEXT_ROBUST_ACCESS_BIT_ARB;
}
int attrib_list[] = {
WGL_CONTEXT_MAJOR_VERSION_ARB,
4,
WGL_CONTEXT_MINOR_VERSION_ARB,
5,
WGL_CONTEXT_FLAGS_ARB,
context_flags,
WGL_CONTEXT_PROFILE_MASK_ARB,
WGL_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB,
WGL_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB,
robust_access_supported_ ? WGL_LOSE_CONTEXT_ON_RESET_ARB : 0,
0};
glrc_ = wglCreateContextAttribsARB(
dc_, share_context ? share_context->glrc_ : nullptr, attrib_list);
wglMakeCurrent(nullptr, nullptr);
wglDeleteContext(temp_context);
if (!glrc_) {
FatalGLError("Unable to create real GL context.");
return false;
}
if (!MakeCurrent()) {
FatalGLError("Could not make real GL context current.");
return false;
}
XELOGI("Successfully created OpenGL context:");
XELOGI(" GL_VENDOR: %s", glGetString(GL_VENDOR));
XELOGI(" GL_VERSION: %s", glGetString(GL_VERSION));
XELOGI(" GL_RENDERER: %s", glGetString(GL_RENDERER));
XELOGI(" GL_SHADING_LANGUAGE_VERSION: %s",
glGetString(GL_SHADING_LANGUAGE_VERSION));
while (glGetError()) {
// Clearing errors.
}
SetupDebugging();
if (!blitter_.Initialize()) {
FatalGLError("Unable to initialize blitter.");
ClearCurrent();
return false;
}
immediate_drawer_ = std::make_unique<GLImmediateDrawer>(this);
ClearCurrent();
return true;
}
std::unique_ptr<WGLContext> WGLContext::CreateOffscreen(
GraphicsProvider* provider, WGLContext* parent_context) {
assert_not_null(parent_context->glrc_);
HGLRC new_glrc = nullptr;
{
GraphicsContextLock context_lock(parent_context);
int context_flags = 0;
if (FLAGS_gl_debug) {
context_flags |= WGL_CONTEXT_DEBUG_BIT_ARB;
}
bool robust_access_supported = parent_context->robust_access_supported_;
if (robust_access_supported) {
context_flags |= WGL_CONTEXT_ROBUST_ACCESS_BIT_ARB;
}
int attrib_list[] = {
WGL_CONTEXT_MAJOR_VERSION_ARB,
4,
WGL_CONTEXT_MINOR_VERSION_ARB,
5,
WGL_CONTEXT_FLAGS_ARB,
context_flags,
WGL_CONTEXT_PROFILE_MASK_ARB,
WGL_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB,
WGL_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB,
robust_access_supported ? WGL_LOSE_CONTEXT_ON_RESET_ARB : 0,
0};
new_glrc = wglCreateContextAttribsARB(parent_context->dc_,
parent_context->glrc_, attrib_list);
if (!new_glrc) {
FatalGLError("Could not create shared context.");
return nullptr;
}
}
auto new_context = std::unique_ptr<WGLContext>(
new WGLContext(provider, parent_context->target_window_));
new_context->glrc_ = new_glrc;
new_context->dc_ =
GetDC(HWND(parent_context->target_window_->native_handle()));
new_context->robust_access_supported_ =
parent_context->robust_access_supported_;
if (!new_context->MakeCurrent()) {
FatalGLError("Could not make new GL context current.");
return nullptr;
}
if (!glGetString(GL_EXTENSIONS)) {
new_context->ClearCurrent();
FatalGLError("New GL context did not have extensions.");
return nullptr;
}
if (glewInit() != GLEW_OK) {
new_context->ClearCurrent();
FatalGLError("Unable to initialize GLEW on shared context.");
return nullptr;
}
if (wglewInit() != GLEW_OK) {
new_context->ClearCurrent();
FatalGLError("Unable to initialize WGLEW on shared context.");
return nullptr;
}
new_context->SetupDebugging();
if (!new_context->blitter_.Initialize()) {
FatalGLError("Unable to initialize blitter on shared context.");
return nullptr;
}
new_context->ClearCurrent();
return new_context;
}
bool WGLContext::is_current() {
return tls_glew_context_ == glew_context_.get();
}
bool WGLContext::MakeCurrent() {
SCOPE_profile_cpu_f("gpu");
if (FLAGS_thread_safe_gl) {
global_gl_mutex_.lock();
}
if (!wglMakeCurrent(dc_, glrc_)) {
if (FLAGS_thread_safe_gl) {
global_gl_mutex_.unlock();
}
FatalGLError("Unable to make GL context current.");
return false;
}
tls_glew_context_ = glew_context_.get();
tls_wglew_context_ = wglew_context_.get();
return true;
}
void WGLContext::ClearCurrent() {
if (!FLAGS_disable_gl_context_reset) {
wglMakeCurrent(nullptr, nullptr);
}
tls_glew_context_ = nullptr;
tls_wglew_context_ = nullptr;
if (FLAGS_thread_safe_gl) {
global_gl_mutex_.unlock();
}
}
void WGLContext::BeginSwap() {
SCOPE_profile_cpu_i("gpu", "xe::ui::gl::WGLContext::BeginSwap");
float clear_color[] = {238 / 255.0f, 238 / 255.0f, 238 / 255.0f, 1.0f};
if (FLAGS_random_clear_color) {
clear_color[0] =
rand() / static_cast<float>(RAND_MAX); // NOLINT(runtime/threadsafe_fn)
clear_color[1] = 1.0f;
clear_color[2] = 0.0f;
clear_color[3] = 1.0f;
}
glClearNamedFramebufferfv(0, GL_COLOR, 0, clear_color);
}
void WGLContext::EndSwap() {
SCOPE_profile_cpu_i("gpu", "xe::ui::gl::WGLContext::EndSwap");
SwapBuffers(dc_);
}
} // namespace gl
} // namespace ui
} // namespace xe

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@@ -0,0 +1,64 @@
/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2014 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
#ifndef XENIA_UI_GL_WGL_CONTEXT_H_
#define XENIA_UI_GL_WGL_CONTEXT_H_
#include <gflags/gflags.h>
#include <memory>
#include "xenia/ui/gl/blitter.h"
#include "xenia/ui/gl/gl.h"
#include "xenia/ui/gl/gl_context.h"
#include "xenia/ui/graphics_context.h"
typedef struct HDC__* HDC;
typedef struct HGLRC__* HGLRC;
namespace xe {
namespace ui {
namespace gl {
class GLImmediateDrawer;
class GLProvider;
class WGLContext : public GLContext {
public:
~WGLContext() override;
bool is_current() override;
bool MakeCurrent() override;
void ClearCurrent() override;
void BeginSwap() override;
void EndSwap() override;
protected:
friend class GLContext;
WGLContext(GraphicsProvider* provider, Window* target_window);
static std::unique_ptr<WGLContext> CreateOffscreen(
GraphicsProvider* provider, WGLContext* parent_context);
bool Initialize(GLContext* share_context) override;
void* handle() override { return glrc_; }
private:
HDC dc_ = nullptr;
HGLRC glrc_ = nullptr;
std::unique_ptr<GLEWContext> glew_context_;
std::unique_ptr<WGLEWContext> wglew_context_;
};
} // namespace gl
} // namespace ui
} // namespace xe
#endif // XENIA_UI_GL_GL_CONTEXT_H_

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@@ -0,0 +1,323 @@
/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2014 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
#include "xenia/ui/gl/gl_context_x11.h"
#include <gflags/gflags.h>
#include <gdk/gdkx.h>
#include <mutex>
#include <string>
#include "third_party/GL/glxew.h"
#include "xenia/base/assert.h"
#include "xenia/base/logging.h"
#include "xenia/base/math.h"
#include "xenia/base/platform_linux.h"
#include "xenia/base/profiling.h"
#include "xenia/ui/gl/gl_immediate_drawer.h"
#include "xenia/ui/window.h"
namespace xe {
namespace ui {
namespace gl {
thread_local GLEWContext* tls_glew_context_ = nullptr;
thread_local GLXEWContext* tls_glxew_context_ = nullptr;
extern "C" GLEWContext* glewGetContext() { return tls_glew_context_; }
extern "C" GLXEWContext* glxewGetContext() { return tls_glxew_context_; }
std::unique_ptr<GLContext> GLContext::Create(GraphicsProvider* provider,
Window* target_window,
GLContext* share_context) {
auto context =
std::unique_ptr<GLContext>(new GLXContext(provider, target_window));
if (!context->Initialize(share_context)) {
return nullptr;
}
context->AssertExtensionsPresent();
return context;
}
std::unique_ptr<GLContext> GLContext::CreateOffscreen(
GraphicsProvider* provider, GLContext* parent_context) {
return GLXContext::CreateOffscreen(provider,
static_cast<GLXContext*>(parent_context));
}
GLXContext::GLXContext(GraphicsProvider* provider, Window* target_window)
: GLContext(provider, target_window) {
glew_context_.reset(new GLEWContext());
glxew_context_.reset(new GLXEWContext());
}
GLXContext::~GLXContext() {
MakeCurrent();
blitter_.Shutdown();
immediate_drawer_.reset();
ClearCurrent();
if (glx_context_) {
glXDestroyContext(disp_, glx_context_);
}
if (draw_area_) {
gtk_widget_destroy(draw_area_);
}
}
bool GLXContext::Initialize(GLContext* share_context) {
GtkWidget* window = GTK_WIDGET(target_window_->native_handle());
GtkWidget* draw_area = gtk_drawing_area_new();
int32_t width;
int32_t height;
gtk_window_get_size(GTK_WINDOW(window), &width, &height);
gtk_widget_set_size_request(draw_area, width, height);
gtk_container_add(GTK_CONTAINER(window), draw_area);
GdkVisual* visual = gdk_screen_get_system_visual(gdk_screen_get_default());
GdkDisplay* gdk_display = gtk_widget_get_display(window);
Display* display = gdk_x11_display_get_xdisplay(gdk_display);
disp_ = display;
::Window root = gdk_x11_get_default_root_xwindow();
static int vis_attrib_list[] = {GLX_RGBA, GLX_DEPTH_SIZE, 24,
GLX_DOUBLEBUFFER, None};
XVisualInfo* vi = glXChooseVisual(display, 0, vis_attrib_list);
if (vi == NULL) {
FatalGLError("No matching visuals for X display");
return false;
}
cmap_ = XCreateColormap(display, root, vi->visual, AllocNone);
::GLXContext temp_context = glXCreateContext(display, vi, NULL, GL_TRUE);
if (!temp_context) {
FatalGLError("Unable to create temporary GLX context");
return false;
}
xid_ = GDK_WINDOW_XID(gtk_widget_get_window(window));
glXMakeCurrent(display, xid_, temp_context);
tls_glew_context_ = glew_context_.get();
tls_glxew_context_ = glxew_context_.get();
if (glewInit() != GLEW_OK) {
FatalGLError("Unable to initialize GLEW.");
return false;
}
if (glxewInit() != GLEW_OK) {
FatalGLError("Unable to initialize GLXEW.");
return false;
}
if (!GLXEW_ARB_create_context) {
FatalGLError("GLX_ARB_create_context not supported by GL ICD.");
return false;
}
if (GLEW_ARB_robustness) {
robust_access_supported_ = true;
}
int context_flags = 0;
if (FLAGS_gl_debug) {
context_flags |= GLX_CONTEXT_DEBUG_BIT_ARB;
}
if (robust_access_supported_) {
context_flags |= GLX_CONTEXT_ROBUST_ACCESS_BIT_ARB;
}
int attrib_list[] = {
GLX_CONTEXT_MAJOR_VERSION_ARB,
4,
GLX_CONTEXT_MINOR_VERSION_ARB,
5,
GLX_CONTEXT_FLAGS_ARB,
context_flags,
GLX_CONTEXT_PROFILE_MASK_ARB,
GLX_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB,
GLX_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB,
robust_access_supported_ ? GLX_LOSE_CONTEXT_ON_RESET_ARB : 0,
0};
GLXContext* share_context_glx = static_cast<GLXContext*>(share_context);
glx_context_ = glXCreateContextAttribsARB(
display, nullptr,
share_context ? share_context_glx->glx_context_ : nullptr, True,
attrib_list);
glXMakeCurrent(display, 0, nullptr);
glXDestroyContext(display, temp_context);
if (!glx_context_) {
FatalGLError("Unable to create real GL context.");
return false;
}
if (!MakeCurrent()) {
FatalGLError("Could not make real GL context current.");
return false;
}
XELOGI("Successfully created OpenGL context:");
XELOGI(" GL_VENDOR: %s", glGetString(GL_VENDOR));
XELOGI(" GL_VERSION: %s", glGetString(GL_VERSION));
XELOGI(" GL_RENDERER: %s", glGetString(GL_RENDERER));
XELOGI(" GL_SHADING_LANGUAGE_VERSION: %s",
glGetString(GL_SHADING_LANGUAGE_VERSION));
while (glGetError()) {
// Clearing errors.
}
SetupDebugging();
if (!blitter_.Initialize()) {
FatalGLError("Unable to initialize blitter.");
ClearCurrent();
return false;
}
immediate_drawer_ = std::make_unique<GLImmediateDrawer>(this);
ClearCurrent();
return true;
}
std::unique_ptr<GLXContext> GLXContext::CreateOffscreen(
GraphicsProvider* provider, GLXContext* parent_context) {
assert_not_null(parent_context->glx_context_);
::GLXContext new_glrc;
{
GraphicsContextLock context_lock(parent_context);
int context_flags = 0;
if (FLAGS_gl_debug) {
context_flags |= GLX_CONTEXT_DEBUG_BIT_ARB;
}
bool robust_access_supported = parent_context->robust_access_supported_;
if (robust_access_supported) {
context_flags |= GLX_CONTEXT_ROBUST_ACCESS_BIT_ARB;
}
int attrib_list[] = {
GLX_CONTEXT_MAJOR_VERSION_ARB,
4,
GLX_CONTEXT_MINOR_VERSION_ARB,
5,
GLX_CONTEXT_FLAGS_ARB,
context_flags,
GLX_CONTEXT_PROFILE_MASK_ARB,
GLX_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB,
GLX_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB,
robust_access_supported ? GLX_LOSE_CONTEXT_ON_RESET_ARB : 0,
0};
new_glrc = glXCreateContextAttribsARB(parent_context->disp_, nullptr,
parent_context->glx_context_, True,
attrib_list);
if (!new_glrc) {
FatalGLError("Could not create shared context.");
return nullptr;
}
}
auto new_context = std::unique_ptr<GLXContext>(
new GLXContext(provider, parent_context->target_window_));
new_context->glx_context_ = new_glrc;
new_context->window_ = parent_context->window_;
new_context->draw_area_ = parent_context->draw_area_;
new_context->disp_ = parent_context->disp_;
new_context->xid_ = parent_context->xid_;
new_context->robust_access_supported_ =
parent_context->robust_access_supported_;
if (!new_context->MakeCurrent()) {
FatalGLError("Could not make new GL context current.");
return nullptr;
}
if (!glGetString(GL_EXTENSIONS)) {
new_context->ClearCurrent();
FatalGLError("New GL context did not have extensions.");
return nullptr;
}
if (glewInit() != GLEW_OK) {
new_context->ClearCurrent();
FatalGLError("Unable to initialize GLEW on shared context.");
return nullptr;
}
if (glxewInit() != GLEW_OK) {
new_context->ClearCurrent();
FatalGLError("Unable to initialize GLXEW on shared context.");
return nullptr;
}
new_context->SetupDebugging();
if (!new_context->blitter_.Initialize()) {
FatalGLError("Unable to initialize blitter on shared context.");
return nullptr;
}
new_context->ClearCurrent();
return new_context;
}
bool GLXContext::is_current() {
return tls_glew_context_ == glew_context_.get();
}
bool GLXContext::MakeCurrent() {
SCOPE_profile_cpu_f("gpu");
if (FLAGS_thread_safe_gl) {
global_gl_mutex_.lock();
}
if (!glXMakeCurrent(disp_, xid_, glx_context_)) {
if (FLAGS_thread_safe_gl) {
global_gl_mutex_.unlock();
}
FatalGLError("Unable to make GL context current.");
return false;
}
tls_glew_context_ = glew_context_.get();
tls_glxew_context_ = glxew_context_.get();
return true;
}
void GLXContext::ClearCurrent() {
if (!FLAGS_disable_gl_context_reset) {
glXMakeCurrent(disp_, 0, nullptr);
}
tls_glew_context_ = nullptr;
tls_glxew_context_ = nullptr;
if (FLAGS_thread_safe_gl) {
global_gl_mutex_.unlock();
}
}
void GLXContext::BeginSwap() {
SCOPE_profile_cpu_i("gpu", "xe::ui::gl::GLXContext::BeginSwap");
float clear_color[] = {238 / 255.0f, 238 / 255.0f, 238 / 255.0f, 1.0f};
if (FLAGS_random_clear_color) {
clear_color[0] =
rand() / static_cast<float>(RAND_MAX); // NOLINT(runtime/threadsafe_fn)
clear_color[1] = 1.0f;
clear_color[2] = 0.0f;
clear_color[3] = 1.0f;
}
glClearNamedFramebufferfv(0, GL_COLOR, 0, clear_color);
}
void GLXContext::EndSwap() {
SCOPE_profile_cpu_i("gpu", "xe::ui::gl::GLXContext::EndSwap");
glXSwapBuffers(disp_, xid_);
}
} // namespace gl
} // namespace ui
} // namespace xe

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@@ -0,0 +1,69 @@
/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2014 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
#ifndef XENIA_UI_GL_GLX_CONTEXT_H_
#define XENIA_UI_GL_GLX_CONTEXT_H_
#include <gflags/gflags.h>
#include <memory>
#include "third_party/GL/glxew.h"
#include "xenia/base/platform_linux.h"
#include "xenia/ui/gl/blitter.h"
#include "xenia/ui/gl/gl.h"
#include "xenia/ui/gl/gl_context.h"
#include "xenia/ui/graphics_context.h"
DECLARE_bool(thread_safe_gl);
namespace xe {
namespace ui {
namespace gl {
class GLImmediateDrawer;
class GLProvider;
class GLXContext : public GLContext {
public:
~GLXContext() override;
bool is_current() override;
bool MakeCurrent() override;
void ClearCurrent() override;
void BeginSwap() override;
void EndSwap() override;
protected:
static std::unique_ptr<GLXContext> CreateOffscreen(
GraphicsProvider* provider, GLXContext* parent_context);
bool Initialize(GLContext* share_context) override;
void* handle() override { return glx_context_; }
private:
friend class GLContext;
GLXContext(GraphicsProvider* provider, Window* target_window);
std::unique_ptr<GLEWContext> glew_context_;
std::unique_ptr<GLXEWContext> glxew_context_;
::GLXContext glx_context_;
GtkWidget* window_;
GtkWidget* draw_area_;
Colormap cmap_;
Display* disp_;
int xid_;
};
} // namespace gl
} // namespace ui
} // namespace xe
#endif // XENIA_UI_GL_GL_CONTEXT_H_

78
src/xenia/ui/loop_gtk.cc Normal file
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@@ -0,0 +1,78 @@
/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2016 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
#include "xenia/ui/loop_gtk.h"
#include "xenia/base/assert.h"
namespace xe {
namespace ui {
class PostedFn {
public:
explicit PostedFn(std::function<void()> fn) : fn_(std::move(fn)) {}
void Call() { fn_(); }
private:
std::function<void()> fn_;
};
std::unique_ptr<Loop> Loop::Create() { return std::make_unique<GTKLoop>(); }
GTKLoop::GTKLoop() : thread_id_() {
gtk_init(nullptr, nullptr);
xe::threading::Fence init_fence;
thread_ = std::thread([&init_fence, this]() {
xe::threading::set_name("GTK Loop");
thread_id_ = std::this_thread::get_id();
init_fence.Signal();
ThreadMain();
quit_fence_.Signal();
});
init_fence.Wait();
}
GTKLoop::~GTKLoop() {
Quit();
thread_.join();
}
void GTKLoop::ThreadMain() { gtk_main(); }
bool GTKLoop::is_on_loop_thread() {
return thread_id_ == std::this_thread::get_id();
}
gboolean _posted_fn_thunk(gpointer posted_fn) {
PostedFn* Fn = reinterpret_cast<PostedFn*>(posted_fn);
Fn->Call();
return G_SOURCE_REMOVE;
}
void GTKLoop::Post(std::function<void()> fn) {
assert_true(thread_id_ != std::thread::id());
gdk_threads_add_idle(_posted_fn_thunk,
reinterpret_cast<gpointer>(new PostedFn(std::move(fn))));
}
void GTKLoop::PostDelayed(std::function<void()> fn, uint64_t delay_millis) {
gdk_threads_add_timeout(
delay_millis, _posted_fn_thunk,
reinterpret_cast<gpointer>(new PostedFn(std::move(fn))));
}
void GTKLoop::Quit() { assert_true(thread_id_ != std::thread::id()); }
void GTKLoop::AwaitQuit() { quit_fence_.Wait(); }
} // namespace ui
} // namespace xe

50
src/xenia/ui/loop_gtk.h Normal file
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@@ -0,0 +1,50 @@
/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2016 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
#ifndef XENIA_UI_LOOP_GTK_H_
#define XENIA_UI_LOOP_GTK_H_
#include <list>
#include <mutex>
#include <thread>
#include "xenia/base/platform_linux.h"
#include "xenia/base/threading.h"
#include "xenia/ui/loop.h"
namespace xe {
namespace ui {
class GTKWindow;
class GTKLoop : public Loop {
public:
GTKLoop();
~GTKLoop() override;
bool is_on_loop_thread() override;
void Post(std::function<void()> fn) override;
void PostDelayed(std::function<void()> fn, uint64_t delay_millis) override;
void Quit() override;
void AwaitQuit() override;
private:
void ThreadMain();
std::thread::id thread_id_;
std::thread thread_;
xe::threading::Fence quit_fence_;
};
} // namespace ui
} // namespace xe
#endif // XENIA_UI_LOOP_GTK_H_

View File

@@ -12,6 +12,7 @@
#include <functional>
#include <memory>
#include <string>
#include <vector>
#include "xenia/ui/ui_event.h"

View File

@@ -16,6 +16,8 @@
#if XE_PLATFORM_WIN32
#define VK_USE_PLATFORM_WIN32_KHR 1
#elif XE_PLATFORM_LINUX
#define VK_USE_PLATFORM_XCB_KHR 1
#else
#error Platform not yet supported.
#endif // XE_PLATFORM_WIN32

View File

@@ -2,7 +2,7 @@
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2016 Ben Vanik. All rights reserved. *
* Copyright 2017 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
@@ -25,6 +25,10 @@
#include "xenia/ui/vulkan/vulkan_util.h"
#include "xenia/ui/window.h"
#if XE_PLATFORM_LINUX
#include "xenia/ui/window_gtk.h"
#endif
namespace xe {
namespace ui {
namespace vulkan {
@@ -61,6 +65,29 @@ bool VulkanContext::Initialize() {
auto err = vkCreateWin32SurfaceKHR(*provider->instance(), &create_info,
nullptr, &surface);
CheckResult(err, "vkCreateWin32SurfaceKHR");
#elif XE_PLATFORM_LINUX
#ifdef GDK_WINDOWING_X11
GtkWidget* window_handle =
static_cast<GtkWidget*>(target_window_->native_handle());
GdkDisplay* gdk_display = gtk_widget_get_display(window_handle);
assert(GDK_IS_X11_DISPLAY(gdk_display));
xcb_connection_t* connection =
XGetXCBConnection(gdk_x11_display_get_xdisplay(gdk_display));
xcb_window_t window =
gdk_x11_window_get_xid(gtk_widget_get_window(window_handle));
VkXcbSurfaceCreateInfoKHR create_info;
create_info.sType = VK_STRUCTURE_TYPE_XCB_SURFACE_CREATE_INFO_KHR;
create_info.pNext = nullptr;
create_info.flags = 0;
create_info.connection = static_cast<xcb_connection_t*>(
target_window_->native_platform_handle());
create_info.window = static_cast<xcb_window_t>(window);
auto err = vkCreateXcbSurfaceKHR(*provider->instance(), &create_info,
nullptr, &surface);
CheckResult(err, "vkCreateXcbSurfaceKHR");
#else
#error Unsupported GDK Backend on Linux.
#endif // GDK_WINDOWING_X11
#else
#error Platform not yet implemented.
#endif // XE_PLATFORM_WIN32

View File

@@ -2,7 +2,7 @@
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2016 Ben Vanik. All rights reserved. *
* Copyright 2017 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
@@ -12,6 +12,7 @@
#include <gflags/gflags.h>
#include <cinttypes>
#include <climits>
#include <mutex>
#include <string>

View File

@@ -2,7 +2,7 @@
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2016 Ben Vanik. All rights reserved. *
* Copyright 2017 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
@@ -26,6 +26,10 @@
#include "xenia/ui/vulkan/vulkan_util.h"
#include "xenia/ui/window.h"
#if XE_PLATFORM_LINUX
#include "xenia/ui/window_gtk.h"
#endif
#define VK_API_VERSION VK_API_VERSION_1_0
namespace xe {
@@ -385,6 +389,29 @@ bool VulkanInstance::QueryDevices(Window* any_target_window) {
create_info.hwnd = static_cast<HWND>(any_target_window->native_handle());
err = vkCreateWin32SurfaceKHR(handle, &create_info, nullptr, &any_surface);
CheckResult(err, "vkCreateWin32SurfaceKHR");
#elif XE_PLATFORM_LINUX
#ifdef GDK_WINDOWING_X11
GtkWidget* window_handle =
static_cast<GtkWidget*>(any_target_window->native_handle());
GdkDisplay* gdk_display = gtk_widget_get_display(window_handle);
assert(GDK_IS_X11_DISPLAY(gdk_display));
xcb_connection_t* connection =
XGetXCBConnection(gdk_x11_display_get_xdisplay(gdk_display));
xcb_window_t window =
gdk_x11_window_get_xid(gtk_widget_get_window(window_handle));
VkXcbSurfaceCreateInfoKHR create_info;
create_info.sType = VK_STRUCTURE_TYPE_XCB_SURFACE_CREATE_INFO_KHR;
create_info.pNext = nullptr;
create_info.flags = 0;
create_info.connection = static_cast<xcb_connection_t*>(
any_target_window->native_platform_handle());
create_info.window = static_cast<xcb_window_t>(window);
auto err =
vkCreateXcbSurfaceKHR(handle, &create_info, nullptr, &any_surface);
CheckResult(err, "vkCreateXcbSurfaceKHR");
#else
#error Unsupported GDK Backend on Linux.
#endif // GDK_WINDOWING_X11
#else
#error Platform not yet implemented.
#endif // XE_PLATFORM_WIN32

View File

@@ -15,7 +15,6 @@
#include "xenia/base/clock.h"
#include "xenia/base/logging.h"
#include "xenia/base/main.h"
#include "xenia/base/platform_win.h"
#include "xenia/base/profiling.h"
#include "xenia/base/threading.h"
#include "xenia/ui/graphics_provider.h"

451
src/xenia/ui/window_gtk.cc Normal file
View File

@@ -0,0 +1,451 @@
/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2016 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
#include <string>
#include "xenia/base/assert.h"
#include "xenia/base/logging.h"
#include "xenia/base/platform_linux.h"
#include "xenia/ui/window_gtk.h"
namespace xe {
namespace ui {
class FnWrapper {
public:
explicit FnWrapper(std::function<void()> fn) : fn_(std::move(fn)) {}
void Call() { fn_(); }
private:
std::function<void()> fn_;
};
std::unique_ptr<Window> Window::Create(Loop* loop, const std::wstring& title) {
return std::make_unique<GTKWindow>(loop, title);
}
GTKWindow::GTKWindow(Loop* loop, const std::wstring& title)
: Window(loop, title) {}
GTKWindow::~GTKWindow() {
OnDestroy();
if (window_) {
gtk_widget_destroy(window_);
window_ = nullptr;
}
}
bool GTKWindow::Initialize() { return OnCreate(); }
void gtk_event_handler_(GtkWidget* widget, GdkEvent* event, gpointer data) {
GTKWindow* window = reinterpret_cast<GTKWindow*>(data);
switch (event->type) {
case GDK_OWNER_CHANGE:
window->HandleWindowOwnerChange(&(event->owner_change));
break;
case GDK_VISIBILITY_NOTIFY:
window->HandleWindowVisibility(&(event->visibility));
break;
case GDK_KEY_PRESS:
case GDK_KEY_RELEASE:
window->HandleKeyboard(&(event->key));
break;
case GDK_SCROLL:
case GDK_BUTTON_PRESS:
case GDK_MOTION_NOTIFY:
window->HandleMouse(&(event->any));
break;
case GDK_FOCUS_CHANGE:
window->HandleWindowFocus(&(event->focus_change));
break;
case GDK_CONFIGURE:
window->HandleWindowResize(&(event->configure));
default:
// Do nothing
return;
}
}
void GTKWindow::Create() {
window_ = gtk_window_new(GTK_WINDOW_TOPLEVEL);
gtk_window_set_title(GTK_WINDOW(window_), (gchar*)title_.c_str());
gtk_window_set_default_size(GTK_WINDOW(window_), 1280, 720);
gtk_widget_show_all(window_);
g_signal_connect(G_OBJECT(window_), "destroy", G_CALLBACK(gtk_main_quit),
NULL);
g_signal_connect(G_OBJECT(window_), "event", G_CALLBACK(gtk_event_handler_),
reinterpret_cast<gpointer>(this));
}
bool GTKWindow::OnCreate() {
loop()->PostSynchronous([this]() { this->Create(); });
return super::OnCreate();
}
void GTKWindow::OnDestroy() { super::OnDestroy(); }
void GTKWindow::OnClose() {
if (!closing_ && window_) {
closing_ = true;
gtk_widget_destroy(window_);
window_ = nullptr;
}
super::OnClose();
}
bool GTKWindow::set_title(const std::wstring& title) {
if (!super::set_title(title)) {
return false;
}
gtk_window_set_title(GTK_WINDOW(window_), (gchar*)title.c_str());
return true;
}
bool GTKWindow::SetIcon(const void* buffer, size_t size) {
// TODO(dougvj) Set icon after changin buffer to the correct format. (the
// call is gtk_window_set_icon)
return false;
}
bool GTKWindow::is_fullscreen() const { return fullscreen_; }
void GTKWindow::ToggleFullscreen(bool fullscreen) {
if (fullscreen == is_fullscreen()) {
return;
}
fullscreen_ = fullscreen;
if (fullscreen) {
gtk_window_fullscreen(GTK_WINDOW(window_));
} else {
gtk_window_unfullscreen(GTK_WINDOW(window_));
}
}
bool GTKWindow::is_bordered() const {
return gtk_window_get_decorated(GTK_WINDOW(window_));
}
void GTKWindow::set_bordered(bool enabled) {
if (is_fullscreen()) {
// Don't screw with the borders if we're fullscreen.
return;
}
gtk_window_set_decorated(GTK_WINDOW(window_), enabled);
}
void GTKWindow::set_cursor_visible(bool value) {
if (is_cursor_visible_ == value) {
return;
}
if (value) {
// TODO(dougvj) Show and hide cursor
} else {
}
}
void GTKWindow::set_focus(bool value) {
if (has_focus_ == value) {
return;
}
if (window_) {
if (value) {
gtk_window_activate_focus(GTK_WINDOW(window_));
} else {
// TODO(dougvj) Check to see if we need to do something here to unset
// the focus.
}
} else {
has_focus_ = value;
}
}
void GTKWindow::Resize(int32_t width, int32_t height) {
gtk_window_resize(GTK_WINDOW(window_), width, height);
}
void GTKWindow::Resize(int32_t left, int32_t top, int32_t right,
int32_t bottom) {
// TODO(dougvj) Verify that this is the desired behavior from this call
gtk_window_move(GTK_WINDOW(window_), left, top);
gtk_window_resize(GTK_WINDOW(window_), left - right, top - bottom);
}
void GTKWindow::OnResize(UIEvent* e) {
int32_t width;
int32_t height;
gtk_window_get_size(GTK_WINDOW(window_), &width, &height);
if (width != width_ || height != height_) {
width_ = width;
height_ = height;
Layout();
}
super::OnResize(e);
}
void GTKWindow::Invalidate() {
super::Invalidate();
// TODO(dougvj) I am not sure what this is supposed to do
}
void GTKWindow::Close() {
if (closing_) {
return;
}
closing_ = true;
Close();
OnClose();
}
void GTKWindow::OnMainMenuChange() {
// We need to store the old handle for detachment
static GtkWidget* box = nullptr;
auto main_menu = reinterpret_cast<GTKMenuItem*>(main_menu_.get());
if (main_menu && !is_fullscreen()) {
if (box) gtk_widget_destroy(box);
GtkWidget* menu = main_menu->handle();
box = gtk_box_new(GTK_ORIENTATION_VERTICAL, 5);
gtk_box_pack_start(GTK_BOX(box), menu, FALSE, FALSE, 3);
gtk_container_add(GTK_CONTAINER(window_), box);
}
}
bool GTKWindow::HandleWindowOwnerChange(GdkEventOwnerChange* event) {
if (event->type == GDK_OWNER_CHANGE) {
if (event->reason == GDK_OWNER_CHANGE_DESTROY) {
OnDestroy();
} else if (event->reason == GDK_OWNER_CHANGE_CLOSE) {
closing_ = true;
Close();
OnClose();
}
return true;
}
return false;
}
bool GTKWindow::HandleWindowResize(GdkEventConfigure* event) {
if (event->type == GDK_CONFIGURE) {
auto e = UIEvent(this);
OnResize(&e);
return true;
}
return false;
}
bool GTKWindow::HandleWindowVisibility(GdkEventVisibility* event) {
// TODO(dougvj) The gdk docs say that this is deprecated because modern window
// managers composite everything and nothing is truly hidden.
if (event->type == GDK_VISIBILITY_NOTIFY) {
if (event->state == GDK_VISIBILITY_UNOBSCURED) {
auto e = UIEvent(this);
OnVisible(&e);
} else {
auto e = UIEvent(this);
OnHidden(&e);
}
return true;
}
return false;
}
bool GTKWindow::HandleWindowFocus(GdkEventFocus* event) {
if (event->type == GDK_FOCUS_CHANGE) {
if (!event->in) {
has_focus_ = false;
auto e = UIEvent(this);
OnLostFocus(&e);
} else {
has_focus_ = true;
auto e = UIEvent(this);
OnGotFocus(&e);
}
return true;
}
return false;
}
bool GTKWindow::HandleMouse(GdkEventAny* event) {
MouseEvent::Button button = MouseEvent::Button::kNone;
int32_t dx = 0;
int32_t dy = 0;
int32_t x = 0;
int32_t y = 0;
switch (event->type) {
default:
// Double click/etc?
return true;
case GDK_BUTTON_PRESS:
case GDK_BUTTON_RELEASE: {
GdkEventButton* e = reinterpret_cast<GdkEventButton*>(event);
switch (e->button) {
case 1:
button = MouseEvent::Button::kLeft;
break;
case 3:
button = MouseEvent::Button::kRight;
break;
case 2:
button = MouseEvent::Button::kMiddle;
break;
case 4:
button = MouseEvent::Button::kX1;
break;
case 5:
button = MouseEvent::Button::kX2;
break;
}
x = e->x;
y = e->y;
break;
}
case GDK_MOTION_NOTIFY: {
GdkEventMotion* e = reinterpret_cast<GdkEventMotion*>(event);
x = e->x;
y = e->y;
break;
}
case GDK_SCROLL: {
GdkEventScroll* e = reinterpret_cast<GdkEventScroll*>(event);
x = e->x;
y = e->y;
dx = e->delta_x;
dy = e->delta_y;
break;
}
}
auto e = MouseEvent(this, button, x, y, dx, dy);
switch (event->type) {
case GDK_BUTTON_PRESS:
OnMouseDown(&e);
break;
case GDK_BUTTON_RELEASE:
OnMouseUp(&e);
break;
case GDK_MOTION_NOTIFY:
OnMouseMove(&e);
break;
case GDK_SCROLL:
OnMouseWheel(&e);
break;
default:
return false;
}
return e.is_handled();
}
bool GTKWindow::HandleKeyboard(GdkEventKey* event) {
unsigned int modifiers = event->state;
bool shift_pressed = modifiers & GDK_SHIFT_MASK;
bool ctrl_pressed = modifiers & GDK_CONTROL_MASK;
bool alt_pressed = modifiers & GDK_META_MASK;
bool super_pressed = modifiers & GDK_SUPER_MASK;
auto e =
KeyEvent(this, event->hardware_keycode, 1, event->type == GDK_KEY_RELEASE,
shift_pressed, ctrl_pressed, alt_pressed, super_pressed);
switch (event->type) {
case GDK_KEY_PRESS:
OnKeyDown(&e);
break;
case GDK_KEY_RELEASE:
OnKeyUp(&e);
break;
// TODO(dougvj) GDK doesn't have a KEY CHAR event, so we will have to
// figure out its equivalent here to call OnKeyChar(&e);
default:
return false;
}
return e.is_handled();
}
std::unique_ptr<ui::MenuItem> MenuItem::Create(Type type,
const std::wstring& text,
const std::wstring& hotkey,
std::function<void()> callback) {
return std::make_unique<GTKMenuItem>(type, text, hotkey, callback);
}
static void _menu_activate_callback(GtkWidget* menu, gpointer data) {
auto fn = reinterpret_cast<FnWrapper*>(data);
fn->Call();
delete fn;
}
GTKMenuItem::GTKMenuItem(Type type, const std::wstring& text,
const std::wstring& hotkey,
std::function<void()> callback)
: MenuItem(type, text, hotkey, std::move(callback)) {
switch (type) {
case MenuItem::Type::kNormal:
default:
menu_ = gtk_menu_bar_new();
break;
case MenuItem::Type::kPopup:
menu_ = gtk_menu_item_new_with_label((gchar*)xe::to_string(text).c_str());
break;
case MenuItem::Type::kSeparator:
menu_ = gtk_separator_menu_item_new();
break;
case MenuItem::Type::kString:
auto full_name = text;
if (!hotkey.empty()) {
full_name += L"\t" + hotkey;
}
menu_ = gtk_menu_item_new_with_label(
(gchar*)xe::to_string(full_name).c_str());
break;
}
if (GTK_IS_MENU_ITEM(menu_))
g_signal_connect(menu_, "activate", G_CALLBACK(_menu_activate_callback),
(gpointer) new FnWrapper(callback));
}
GTKMenuItem::~GTKMenuItem() {
if (menu_) {
}
}
void GTKMenuItem::OnChildAdded(MenuItem* generic_child_item) {
auto child_item = static_cast<GTKMenuItem*>(generic_child_item);
switch (child_item->type()) {
case MenuItem::Type::kNormal:
// Nothing special.
break;
case MenuItem::Type::kPopup:
if (GTK_IS_MENU_ITEM(menu_)) {
assert(gtk_menu_item_get_submenu(GTK_MENU_ITEM(menu_)) == nullptr);
gtk_menu_item_set_submenu(GTK_MENU_ITEM(menu_), child_item->handle());
} else {
gtk_menu_shell_append(GTK_MENU_SHELL(menu_), child_item->handle());
}
break;
case MenuItem::Type::kSeparator:
case MenuItem::Type::kString:
assert(GTK_IS_MENU_ITEM(menu_));
// Get sub menu and if it doesn't exist create it
GtkWidget* submenu = gtk_menu_item_get_submenu(GTK_MENU_ITEM(menu_));
if (submenu == nullptr) {
submenu = gtk_menu_new();
gtk_menu_item_set_submenu(GTK_MENU_ITEM(menu_), submenu);
}
gtk_menu_shell_append(GTK_MENU_SHELL(submenu), child_item->handle());
break;
}
}
// TODO(dougvj)
void GTKMenuItem::OnChildRemoved(MenuItem* generic_child_item) {
assert_always();
}
} // namespace ui
} // namespace xe

102
src/xenia/ui/window_gtk.h Normal file
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@@ -0,0 +1,102 @@
/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2016 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
#ifndef XENIA_UI_WINDOW_GTK_H_
#define XENIA_UI_WINDOW_GTK_H_
#include <memory>
#include <string>
#include "xenia/base/platform_linux.h"
#include "xenia/ui/menu_item.h"
#include "xenia/ui/window.h"
namespace xe {
namespace ui {
class GTKWindow : public Window {
using super = Window;
public:
GTKWindow(Loop* loop, const std::wstring& title);
~GTKWindow() override;
NativePlatformHandle native_platform_handle() const override {
return nullptr;
}
NativeWindowHandle native_handle() const override { return window_; }
bool set_title(const std::wstring& title) override;
bool SetIcon(const void* buffer, size_t size) override;
bool is_fullscreen() const override;
void ToggleFullscreen(bool fullscreen) override;
bool is_bordered() const override;
void set_bordered(bool enabled) override;
void set_cursor_visible(bool value) override;
void set_focus(bool value) override;
void Resize(int32_t width, int32_t height) override;
void Resize(int32_t left, int32_t top, int32_t right,
int32_t bottom) override;
bool Initialize() override;
void Invalidate() override;
void Close() override;
protected:
bool OnCreate() override;
void OnMainMenuChange() override;
void OnDestroy() override;
void OnClose() override;
void OnResize(UIEvent* e) override;
private:
void Create();
GtkWidget* window_;
friend void gtk_event_handler_(GtkWidget*, GdkEvent*, gpointer);
bool HandleMouse(GdkEventAny* event);
bool HandleKeyboard(GdkEventKey* event);
bool HandleWindowResize(GdkEventConfigure* event);
bool HandleWindowFocus(GdkEventFocus* event);
bool HandleWindowVisibility(GdkEventVisibility* event);
bool HandleWindowOwnerChange(GdkEventOwnerChange* event);
bool closing_ = false;
bool fullscreen_ = false;
};
class GTKMenuItem : public MenuItem {
public:
GTKMenuItem(Type type, const std::wstring& text, const std::wstring& hotkey,
std::function<void()> callback);
~GTKMenuItem() override;
GtkWidget* handle() { return menu_; }
using MenuItem::OnSelected;
protected:
void OnChildAdded(MenuItem* child_item) override;
void OnChildRemoved(MenuItem* child_item) override;
GTKMenuItem* parent_ = nullptr;
GTKMenuItem* child_ = nullptr;
private:
GtkWidget* menu_ = nullptr;
};
} // namespace ui
} // namespace xe
#endif // XENIA_UI_WINDOW_WIN_H_